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Post by stoic on Jun 29, 2022 14:29:47 GMT
change : Morale, Euphoria lvl 4, is 40 raising morale and 2 turn cooldown I added that change along the red coloring yesterday night. Could you please edit and remove all the quote? Or just keep the thing you're referring to (Euphoria) Detour is a probability to attack back row units instead of front row defender. So, for example, melee cavalry attacks a legion "1 pikeman + 2 archers". With Detour activated our cavalry will attack 2 archers instead of a pikeman. It is very difficult to decipher Alexander Nevsky's active ability though. Some melee Infantry units (Varangians, for example) and most melee cavalry units have both Charge and Detour probability. But how the damage is calculated if both are triggered - it is a mystery to me... I have one assumption though. When Outburst is activated we don't see a triple charge Icon at times, though a double charge and Detour. So, probably, when both Charge and Detour are triggered the highest possible damage is calculated as a damage delivered. But it is only an assumption. Anyway, since 50% increase means almost a guaranteed probability to charge on most occasions if we use cavalry, I see this ability as a modified and, probably, better version of Outburst for cavalry generals. Melee Cavalry has from 10% to 15% chance to charge, same goes for some mercenary melee infantry, so even with this extra 50%, thats still 60-65%, still not guaranteeing charge.
However, like Outburst needs the troops to have at least a minimum charge chance to actually work, is the same happening with Detour? Do we need a base chance for it to be triggered with this skill? If so, which is my guess (and what I wrote in the guide), this skill will shine most with Melee Cavalry and some Mercenary Melee Infantry, as they do have a base chance of both Charge and Detour.
Yes, you need a presence of a base chance, because active abilities increase the probability and not create a probability.
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Post by masunakutaisi on Jul 4, 2022 10:09:41 GMT
How do we know some Generals cannot level up their Skills? For example: I have a general with Master Shooter Lvl 1 > Put an item with master shooter Lvl +1. Nothing Happens, Is there a thing that some generals cannot level up their skills past some point? Huh? I did try it on Aiham which has Master Shooter lvl 1 giving him an "England Longbow" which increases this skill by 1, and it raised from 1 to 2.
Also tried with El Cid and it did raise it from 3 to 4... you sure you checked it correctly?
About your last question, nope... your scenario is not a good one, but we did check that Shackle cannot reach level 4 even though theoretically its possible in the current version.
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Post by masunakutaisi on Jul 4, 2022 10:11:56 GMT
RalyksI have Lupicinius with Master Shooter 1 Even with Bow of Atilla Lvl 9 his skill won't go up. So it's an Unique Item thing that only works with his own general?
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Post by Sviatoslav I Igorevich on Jul 4, 2022 10:18:16 GMT
RalyksI have Lupicinius with Master Shooter 1 Even with Bow of Atilla Lvl 9 his skill won't go up. So it's an Unique Item thing that only works with his own general? Unique weapon skills works only with main weapon general, and points only half, if your item have 40 infantry points with other generals it will be only 20 points.
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xiao
First Lieutenant
Posts: 34
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Post by xiao on Jul 4, 2022 14:59:56 GMT
strategist should be Solid, it really needed if you are at the mid-end conquest, you still get in peaceful if you have 300 army.
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Post by Ralyks on Jul 23, 2022 18:20:45 GMT
strategist should be Solid, it really needed if you are at the mid-end conquest, you still get in peaceful if you have 300 army. Sorry for the late reply
If you're on a point in which you can have 300 army, then you dont need more . The fact that it doesnt scale with level, doesn't make it any better, leaving it at 1 level all the way, and doing nothing if you're not overpopulating. I won't change my rating on that one, its one of the weakest consul skills
I did lower Detain (Saladin's active skill and a couple more) as at first I thought it was buggy sometimes, but nope, its just taking into account your current hp and enemy's hp.
So if the enemy has 50/100 hp and you have also 50/100 hp, the 20% will mean that after skill usage, it will leave you with 60/100 and the enemy with 40/100, instead of 70 and 30 respectively. The fixed 5 rounds cooldown doesn't help either. So at max level, it went from green to yellow.
I wish the freaking update comes already and its the one that gives meaning to why most skills have a "variable" cooldown although so far its fixed for most.
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Post by prebenh on Aug 2, 2022 14:16:21 GMT
Can somebody please clarify which melee infantry units Master Swordsman apply for? Most of them have axes, which I don't think will be effected. Two Handed Swordsmen will obviously not be effected. Legion Brigade should go, since they have two single-handed swords. But they suck. Janissary and Hengdao Battalion could work, but I still haven't unlocked them. I know that many melee cavalry units will be effected, but it's melee infantry I'm curious about.
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Post by Sviatoslav I Igorevich on Aug 2, 2022 14:37:53 GMT
Can somebody please clarify which melee infantry units Master Swordsman apply for? Most of them have axes, which I don't think will be effected. Two Handed Swordsmen will obviously not be effected. Legion Brigade should go, since they have two single-handed swords. But they suck. Janissary and Hengdao Battalion could work, but I still haven't unlocked them. I know that many melee cavalry units will be effected, but it's melee infantry I'm curious about. Melee infantry only Yanissary and all regular infantry, and melee cavalry, all except war axes and black armoured guards.
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Post by Sviatoslav I Igorevich on Aug 5, 2022 13:45:26 GMT
Now I doubt the pole-arm works on charge cavalry. After add 3 gems for pole-arm to Nevsky, damage same. It looks like it's only for defence infantry.
PS. Of course Nevsky have lvl 3 pole-arms, and maybe he can't benefit from pole-arm lvl from gems, but I doubt.
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Post by andrei on Aug 5, 2022 13:55:06 GMT
Now I doubt the pole-arm works on charge cavalry. After add 3 gems for pole-arm to Nevsky, damage same. It looks like it's only for defence infantry. PS. Of course Nevsky have lvl 4 pole-arms, and maybe he can't benefit from pole-arm lvl from gems. Lvl for such skills is capped at 4 Moreover gems do not add level. They provide lvl 1 skill for those gens who don't have it. Look the description it is not +1 lvl It is: acquired Lvl1 skill
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Post by Sviatoslav I Igorevich on Aug 5, 2022 14:06:01 GMT
Now I doubt the pole-arm works on charge cavalry. After add 3 gems for pole-arm to Nevsky, damage same. It looks like it's only for defence infantry. PS. Of course Nevsky have lvl 4 pole-arms, and maybe he can't benefit from pole-arm lvl from gems. Lvl for such skills is capped at 4 Moreover gems do not add level. They provide lvl 1 skill for those gens who don't have it. Look the description it is not +1 lvl It is: acquired Lvl1 skill Why pole-arm from gems don't working at Nevsky? If you have lvl 1, you can't benefit from this? If I'm add bonus for boyars cavalry, he can't benefit from this skill? PS. Bonus for units work properly.
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Post by Sviatoslav I Igorevich on Aug 5, 2022 18:55:12 GMT
Why pole-arm from gems don't working at Nevsky? If you have lvl 1, you can't benefit from this? If I'm add bonus for boyars cavalry, he can't benefit from this skill? PS. Bonus for units work properly. does it stack up on same unit bonus? all skill gems are lvl 1 and if you have that skill it doesn't add up. so better choose different one. all unit gems +5 maybe they add to same unit bonus?. IMO unit bonus work as bonus at unique weapon, to all 3 units in stack.
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flamma
First Lieutenant
Posts: 37
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Post by flamma on Aug 6, 2022 1:31:12 GMT
Does skill Cavalry Tactician work with ranged cavalry? No, only on melee and charge cavalry.
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Post by yuanzhong on Aug 6, 2022 1:44:24 GMT
Lvl for such skills is capped at 4 Moreover gems do not add level. They provide lvl 1 skill for those gens who don't have it. Look the description it is not +1 lvl It is: acquired Lvl1 skill Why pole-arm from gems don't working at Nevsky? If you have lvl 1, you can't benefit from this? If I'm add bonus for boyars cavalry, he can't benefit from this skill? PS. Bonus for units work properly. Polearm work on Charge cav and 2 haberd defence inf, I tested and posted somewhere in this forum. I think only highest lvl of skill counted in this case (lvl 1 and lvl 3 polearm).
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Post by Louis Gabriel Suchet on Aug 6, 2022 18:21:11 GMT
Ralyks I have Lupicinius with Master Shooter 1 Even with Bow of Atilla Lvl 9 his skill won't go up. So it's an Unique Item thing that only works with his own general? Unique weapon skills works only with main weapon general, and points only half, if your item have 40 infantry points with other generals it will be only 20 points. Does it also half damage reduction/attack damage boost?
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