|
Post by Louis Gabriel Suchet on Aug 6, 2022 18:24:19 GMT
Why pole-arm from gems don't working at Nevsky? If you have lvl 1, you can't benefit from this? If I'm add bonus for boyars cavalry, he can't benefit from this skill? PS. Bonus for units work properly. Polearm work on Charge cav and 2 haberd defence inf, I tested and posted somewhere in this forum. I think only highest lvl of skill counted in this case (lvl 1 and lvl 3 polearm). Yes this seems to be the way ET programmed it. There is no way for skills to exceed lvl 5 right now in the game, so with the gems it's better to give the general an ability that they don't have, or upgrade one of their low leveled abilities (anything below lvl 4 ofc).
|
|
|
Post by stoic on Aug 6, 2022 18:57:51 GMT
I wonder... If we unlock a skill with gems can we upgrade this skill to lvl 2 with an item?
An example. It is possible to unlock "Master shooter" skill with gems, and there is a corresponding item that increases this skill by 1. Does this mean that we have "Master shooter" lvl 2?
|
|
|
Post by nexttimebro on Aug 6, 2022 19:23:34 GMT
I wonder... If we unlock a skill with gems can we upgrade this skill to lvl 2 with an item? An example. It is possible to unlock "Master shooter" skill with gems, and there is a corresponding item that increases this skill by 1. Does this mean that we have "Master shooter" lvl 2? It’s also not clear, will “increased unit dmg” work as an additional bonus or not. For example: Nur Din with 9lvl sword = +20% dmg when leading Camel Archers. Additional 5% Camel Archers bonus may be obtained with gems. The question is: Will it be +25% or only 20%?
|
|
|
Post by Sviatoslav I Igorevich on Aug 6, 2022 20:00:01 GMT
I wonder... If we unlock a skill with gems can we upgrade this skill to lvl 2 with an item? An example. It is possible to unlock "Master shooter" skill with gems, and there is a corresponding item that increases this skill by 1. Does this mean that we have "Master shooter" lvl 2? It’s also not clear, will “increased unit dmg” work as an additional bonus or not. For example: Nur Din with 9lvl sword = +20% dmg when leading Camel Archers. Additional 5% Camel Archers bonus may be obtained with gems. The question is: Will it be +25% or only 20%? Maybe first coefficient will be 1,2 and second 1,05 not 1,25.
|
|
|
Post by prebenh on Aug 9, 2022 17:10:45 GMT
Could this thread be pinned, please? It's very useful I think. Thanks for writing it.
|
|
|
Post by jonblend on Aug 12, 2022 18:31:22 GMT
Could this thread be pinned, please? It's very useful I think. Thanks for writing it. I second this and it will be very interesting to see a comparison of generals' inherent skills and the ones provides by gem combination (once we have more experience/unlocked lv10 weapons and high gem levels)
|
|
|
Post by stoic on Aug 12, 2022 19:37:42 GMT
Could this thread be pinned, please? It's very useful I think. Thanks for writing it. I second this and it will be very interesting to see a comparison of generals' inherent skills and the ones provides by gem combination (once we have more experience/unlocked lv10 weapons and high gem levels) True. It is still a mystery to me what is better - damage bonus or points of abilities. Especially if a general already has damage bonus from his weapon or generic items. Damage gems are more expensive and rare, but I am not sure that it is the best investment.
|
|
|
Post by jonblend on Aug 13, 2022 0:30:25 GMT
I second this and it will be very interesting to see a comparison of generals' inherent skills and the ones provides by gem combination (once we have more experience/unlocked lv10 weapons and high gem levels) True. It is still a mystery to me what is better - damage bonus or points of abilities. Especially if a general already has damage bonus from his weapon or generic items. Damage gems are more expensive and rare, but I am not sure that it is the best investment. Generally speaking, the lower your general's capability and unit's stats the better it is to add flat points. There should be a break even point from which +x% become better. Seems like we would need the damage formula for more accurate predictions but it's always possible to test and compare the output of two setups (for one setting only).
For me, there are still too many limitations, so I just played around with lv1 and 2 gems and mostly 2 slot combinations.
Here, points are good to get more gold from daily missions, Discipline and Intelligence come in handy in Expedition and Justinian is equally happy either to get additional admin points for cheaper technologies or to get +2 with gifting and +10% agreement chance.
|
|
|
Post by andrei on Aug 13, 2022 6:45:16 GMT
True. It is still a mystery to me what is better - damage bonus or points of abilities. Especially if a general already has damage bonus from his weapon or generic items. Damage gems are more expensive and rare, but I am not sure that it is the best investment. Generally speaking, the lower your general's capability and unit's stats the better it is to add flat points. There should be a break even point from which +x% become better. Seems like we would need the damage formula for more accurate predictions but it's always possible to test and compare the output of two setups (for one setting only).
For me, there are still too many limitations, so I just played around with lv1 and 2 gems and mostly 2 slot combinations.
Here, points are good to get more gold from daily missions, Discipline and Intelligence come in handy in Expedition and Justinian is equally happy either get additional admin points for cheaper technologies or to get +2 with gifting and +10% agreement chance. Formula has been revealed as I understand the damage is equal to attack * (troops / 133) ^ 0.5 * 75 / (75 + defense) * unit reduction * other kinds of damage bonus/reductions.
|
|
|
Post by Sviatoslav I Igorevich on Aug 13, 2022 11:30:21 GMT
Generally speaking, the lower your general's capability and unit's stats the better it is to add flat points. There should be a break even point from which +x% become better. Seems like we would need the damage formula for more accurate predictions but it's always possible to test and compare the output of two setups (for one setting only).
For me, there are still too many limitations, so I just played around with lv1 and 2 gems and mostly 2 slot combinations.
Here, points are good to get more gold from daily missions, Discipline and Intelligence come in handy in Expedition and Justinian is equally happy either get additional admin points for cheaper technologies or to get +2 with gifting and +10% agreement chance. Formula has been revealed as I understand the damage is equal to attack * (troops / 133) ^ 0.5 * 75 / (75 + defense) * unit reduction * other kinds of damage bonus/reductions. Bonus from units with gems, for example woad raiders, at unique weapon +5% and at gold item +5% working or only working one +5% ?
|
|
|
Post by andrei on Aug 13, 2022 12:05:28 GMT
Formula has been revealed as I understand the damage is equal to attack * (troops / 133) ^ 0.5 * 75 / (75 + defense) * unit reduction * other kinds of damage bonus/reductions. Bonus from units with gems, for example woad raiders, at unique weapon +5% and at gold item +5% working or only working one +5% ? What do You mean under "5% unique weapon bonus"? It is either 10% or 20% from weapon. But in case You mean whether these bonuses (weapon and gems) stack or not.. I am pretty sure it stacks. In case You mean whether 2 same gems bonuses in different items.. I am sure it is not. Gems provide either skill or stat bonus. Bonus You are talking about (gems set) normally gives You skill which in its turn gives You bonus. So second same set won't improve acquired skill. It will be Lvl1 anyway. So I suppose same mechanic will be used for units' buff system by gems.
|
|
|
Post by jonblend on Aug 13, 2022 12:11:43 GMT
Generally speaking, the lower your general's capability and unit's stats the better it is to add flat points. There should be a break even point from which +x% become better. Seems like we would need the damage formula for more accurate predictions but it's always possible to test and compare the output of two setups (for one setting only).
For me, there are still too many limitations, so I just played around with lv1 and 2 gems and mostly 2 slot combinations.
Here, points are good to get more gold from daily missions, Discipline and Intelligence come in handy in Expedition and Justinian is equally happy either get additional admin points for cheaper technologies or to get +2 with gifting and +10% agreement chance. Formula has been revealed as I understand the damage is equal to attack * (troops / 133) ^ 0.5 * 75 / (75 + defense) * unit reduction * other kinds of damage bonus/reductions. I've read somewhere else that the way % reduction and increase are calculated was changed because some gem combinations allowed too much reduction, so not sure if this is still correct. Anyways, we need at least generic atk stat to say something.
If we take the formula and 400 as combined atk (capability, unit and equipment) then +4 from gems would be equal to +1% dmg increase.
Timur (76) with lv15 Mamluk (184), his lv10 weapon (40) and the +24 crossbow can reach 324 without gems.
So, at first glance and for a 3x mamluk legion, it seems to be better to give him yellow gems which also increases defense. However, if one or more non archer units are added, all of them profit from from +% dmg and now this would be the better choice
|
|
|
Post by Sviatoslav I Igorevich on Aug 13, 2022 12:59:41 GMT
In case You mean whether 2 same gems bonuses in different items.. I am sure it is not. Yeah, this one. If this working it's a great for low tier units.
|
|
|
Post by stoic on Aug 13, 2022 14:36:18 GMT
Bonus from units with gems, for example woad raiders, at unique weapon +5% and at gold item +5% working or only working one +5% ? What do You mean under "5% unique weapon bonus"? It is either 10% or 20% from weapon. But in case You mean whether these bonuses (weapon and gems) stack or not.. I am pretty sure it stacks. In case You mean whether 2 same gems bonuses in different items.. I am sure it is not. Gems provide either skill or stat bonus. Bonus You are talking about (gems set) normally gives You skill which in its turn gives You bonus. So second same set won't improve acquired skill. It will be Lvl1 anyway. So I suppose same mechanic will be used for units' buff system by gems. As their new Feedback report says high level gems will unlock new levels of obtainable skills. Back to farm gems as well as units
|
|
|
Post by prebenh on Aug 13, 2022 17:51:24 GMT
So the community seems to believe that the 5% DMG increase for units (by combination of gems) will be stacked upon the 10% or 20% you may have from the unique weapon.
But will these 5% only apply for the specific unit within a mixed legion, or will it have legion effect and boost the two other units as well (like the 10% or 20% does)?
|
|