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Post by Theron of Acragas on Jul 14, 2022 11:14:48 GMT
1. If you take banners in to the argument, then I think it's fair to take unit into consideration too. 2. I have to disagree with this. An over mobile infantry general will get himself only killed when controlled by AI and when controlled by a player won't be very useful. You don't need to get from the other end of the map to other in a turn unless you mess something up nor can you, if you want to stay alive. Of course there could be some few situations where a 20 mobility could be useful, but very few. 1. You mentioned Mars, so I assumed banners were in play. And I think it's fair, because the banner applies to any battle and unit type. And most importantly, Woad Raider is just so OP that it makes any discussion boring 😀 2. Not sure I buy the AI argument. In arena your tanky infantry general with a counterattack bonus is exactly who you want to be taking hits. DBs are already easy by the time you have maxed generals and elite armor, if you even still need to grind them. Obviously there's a point after which mobility decreases in value, but infantry is naturally slower, so March lets Pompey keep up with the faster cavalry generals. I'll probably take it off my Commander though once I decide what to give him instead (wondering if AOTS + Guerilla is worth it).
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Post by wyxelix on Jul 16, 2022 1:59:17 GMT
What is the upgrade in javelineer +6? Is it 65% ignore def?
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Post by Theron of Acragas on Jul 16, 2022 4:59:42 GMT
What is the upgrade in javelineer +6? Is it 65% ignore def? Reduce (not ignore) enemy defense by 75%.
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Post by run4glory on Jul 16, 2022 6:43:55 GMT
But it's not like Strike right? That lowers the defense for the whole round. It is in fact just an ignore I think?
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Post by Erich von Manstein on Jul 16, 2022 6:53:45 GMT
But it's not like Strike right? That lowers the defense for the whole round. It is in fact just an ignore I think? No. Javelineer lowers the defense of just that hit. Imperial Guard lowers the defense after it completes one hit.
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Post by run4glory on Jul 16, 2022 6:58:43 GMT
Hence in short, javelineers ignore 75% defense But I get the difference to the Imperial Guard
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Post by Kliment Jefremovitš Vorošilov on Jul 18, 2022 15:25:23 GMT
1. If you take banners in to the argument, then I think it's fair to take unit into consideration too. 2. I have to disagree with this. An over mobile infantry general will get himself only killed when controlled by AI and when controlled by a player won't be very useful. You don't need to get from the other end of the map to other in a turn unless you mess something up nor can you, if you want to stay alive. Of course there could be some few situations where a 20 mobility could be useful, but very few. 1. You mentioned Mars, so I assumed banners were in play. And I think it's fair, because the banner applies to any battle and unit type. And most importantly, Woad Raider is just so OP that it makes any discussion boring 😀 2. Not sure I buy the AI argument. In arena your tanky infantry general with a counterattack bonus is exactly who you want to be taking hits. DBs are already easy by the time you have maxed generals and elite armor, if you even still need to grind them. Obviously there's a point after which mobility decreases in value, but infantry is naturally slower, so March lets Pompey keep up with the faster cavalry generals. I'll probably take it off my Commander though once I decide what to give him instead (wondering if AOTS + Guerilla is worth it). 1. You caught me Seriously though, I thinks there's a slight difference. It's certain that some of your generals has the banner of Mars, freeing a high morale item. However it's not a certainty that you use or should use the banner of Jupiter on Pompey. However I do use it on him and I think that Vercingetorix is still better, even without considering unit type. 2. While it's true that Pompey's good at taking hits, you would still want to rather make hits than take hits. First of all, a major part of Arena enemies are archers and you definitely don't want to take hits from them. Secondly, if Pompey has Jupiter, he'll be much more vulnerable on the counter. Furthermore my cavalry generals - atleast - aren't very fast (atleast I've never used Antony in Arena) and extra mobility will more likely cause him to move fo the centre of the enemy, which can cause demoralisation and defeat.
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Post by Theron of Acragas on Jul 18, 2022 17:21:10 GMT
1. You caught me Seriously though, I thinks there's a slight difference. It's certain that some of your generals has the banner of Mars, freeing a high morale item. However it's not a certainty that you use or should use the banner of Jupiter on Pompey. However I do use it on him and I think that Vercingetorix is still better, even without considering unit type. 2. While it's true that Pompey's good at taking hits, you would still want to rather make hits than take hits. First of all, a major part of Arena enemies are archers and you definitely don't want to take hits from them. Secondly, if Pompey has Jupiter, he'll be much more vulnerable on the counter. Furthermore my cavalry generals - atleast - aren't very fast (atleast I've never used Antony in Arena) and extra mobility will more likely cause him to move fo the centre of the enemy, which can cause demoralisation and defeat. Only regarding point 2 - I also don't use Antony, too weak. But upgraded cavalry has 16 base mobility except for Imperial Guard which has 15, equal to Woad Raider. Legionary lags behind at 13, Pompey's March brings it up to 17. He's not exactly racing ahead. Loss of morale isn't a concern for me since Pompey has upgraded shield of thunder. As for taking hits - it's a dirty job but somebody's got to do it. If it's not my Commander or Vercy then I'm happy.
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Post by Kliment Jefremovitš Vorošilov on Jul 18, 2022 17:24:53 GMT
1. You caught me Seriously though, I thinks there's a slight difference. It's certain that some of your generals has the banner of Mars, freeing a high morale item. However it's not a certainty that you use or should use the banner of Jupiter on Pompey. However I do use it on him and I think that Vercingetorix is still better, even without considering unit type. 2. While it's true that Pompey's good at taking hits, you would still want to rather make hits than take hits. First of all, a major part of Arena enemies are archers and you definitely don't want to take hits from them. Secondly, if Pompey has Jupiter, he'll be much more vulnerable on the counter. Furthermore my cavalry generals - atleast - aren't very fast (atleast I've never used Antony in Arena) and extra mobility will more likely cause him to move fo the centre of the enemy, which can cause demoralisation and defeat. Only regarding point 2 - I also don't use Antony, too weak. But upgraded cavalry has 16 base mobility except for Imperial Guard which has 15, equal to Woad Raider. Legionary lags behind at 13, Pompey's March brings it up to 17. He's not exactly racing ahead. Loss of morale isn't a concern for me since Pompey has upgraded shield of thunder. As for taking hits - it's a dirty job but somebody's got to do it. If it's not my Commander or Vercy then I'm happy. With my tech, it's 14. Anyways, I think you're right with that. But what that also tells, is that even with level 4 march Pompey doesn't even have a huge speed advantage over Vercingetorix.
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Post by best75 on Aug 2, 2022 1:37:16 GMT
Level 6 horse archers 2nd skill has been fixed in the recent update.
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Post by Navia Lanoira on Aug 2, 2022 6:59:33 GMT
Level 6 horse archers 2nd skill has been fixed in the recent update. ooh thats why my mithy can deal literally immense dmg to cavalry and everyone. he literally carried my team in epic war
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