|
Post by Darth Nihilus on Mar 12, 2016 1:01:13 GMT
|
|
|
Post by Jean-Luc Picard on Mar 12, 2016 1:05:06 GMT
Well, there are two things you can try: 1) Wait a turn to gain more resources, then finish the enemy off 2) Advance in campaign, then reload
|
|
|
Post by Darth Nihilus on Mar 12, 2016 1:11:25 GMT
Jean-Luc Picard,so in american conquest to what turn can i get and it wont affect my chances of getting sakurako.
|
|
|
Post by Jean-Luc Picard on Mar 12, 2016 1:16:40 GMT
Jean-Luc Picard ,so in american conquest to what turn can i get and it wont affect my chances of getting sakurako. There is a formula (which I don't think anyone on the forum knows) that relates your rank/nobility, how many turns you needed, your resource count, and your campaign progression to the years ruled. In many cases, increasing resources increases years ruled, so it's worth a shot
|
|
|
Post by Darth Nihilus on Mar 12, 2016 1:21:19 GMT
|
|
|
Post by Jean-Luc Picard on Mar 12, 2016 1:25:41 GMT
|
|
|
Post by António Salazar on Mar 12, 2016 7:09:13 GMT
You can always ask me, I have caught Lan doing GB 1812, 26 turns
|
|
|
Post by vivabonaparte on Sept 28, 2017 19:14:26 GMT
You can always ask me, I have caught Lan doing GB 1812, 26 turns I hope u still remember th strat
|
|
|
Post by António Salazar on Sept 28, 2017 19:16:35 GMT
You can always ask me, I have caught Lan doing GB 1812, 26 turns I hope u still remember th strat Yeah I believe I have it around somehwere. Basically I head an East group: taking all coast cities slowly moving down to florida. Meanwhile I had also a Midlle group quickly kamikaze on Nissouri cities and then building a lot of units to take over the western part of the map.
|
|
|
Post by pathdoc on Sept 28, 2017 22:37:47 GMT
That's rational, but sometimes you need raw power, and that's Golitsyn's forte True, Golitsyn is great for instant power against human. When Sulkowski is more likely multiple use cavalry. What is it about a cavalry general that separates them into one or the other group?
|
|
|
Post by Erich von Manstein on Sept 29, 2017 1:40:56 GMT
True, Golitsyn is great for instant power against human. When Sulkowski is more likely multiple use cavalry. What is it about a cavalry general that separates them into one or the other group? Mostly Spy.
|
|
|
Post by vivabonaparte on Sept 29, 2017 8:38:32 GMT
.org/] [/url] Anybody know why my rule on asia stuck at 500? Have waiting till R29-31 still same. Even at round 31 with max gold/food and 4k metal my rule down to 450 :/
|
|
|
Post by Antonio Luna on Sept 29, 2017 16:46:43 GMT
Anybody know why my rule on asia stuck at 500? Have waiting till R29-31 still same. Even at round 31 with max gold/food and 4k metal my rule down to 450 :/ That is a 28-rounder, but you need less in order to get Lan. A 26-rounder is enough, although I got mine at a 24 turns with 600 years ruled in America. Let me share my strategy. I understand that vivabonaparte already asked me for this several days ago but I was preoccupied in real life so I will only be able to post the strat today. .org/] [/url]
|
|
|
Post by Antonio Luna on Sept 29, 2017 17:12:50 GMT
- Country and Scenario - Use Great Britain for the America 1812 Conquest Scenario. The spread of Great Britain enables fast conquest. Duckworth is available as a Navy General, enabling the player to easily clear the eastern seas. Drummond can function as a fort clearer on the western area. Brock can assist your Artillery General, preferably Isabella, in rushing towards Washington as well as clearing the lower half of the US. Prevost will have a lot of escorts to help clear the upper half of the US. Elphinstone, while landlocked, can be used to either destroy Senyavin's ship, or assist in breaking Cosmao's fort near Fort Dearborn. Also, GB has a great starting economy while the rest of the other countries except the US have poor economies.
- Early game upgrade sequence - In order to be able to easily finish this scenario, the following upgrades are recommended for the first four turns:
- At TURN 1, an arty gen with at least 3 trade stars is recommended for commanding the double heavy arty stationed on Fort York. Isabella will be the perfect one because she can move very fast through rough terrain, and she already has 3 trade stars. Upon having Isabella command the heavy arty, open the trade window at Fort York then sell all food and metals. You will have 130 gold, 0 metal, 50 food after. On the same turn, upgrade Quebec City, spending 65 gold in the process.
- At TURN 2 and TURN 3, upgrade the easternmost stables to levels 2 and 3 respectively. Expect that on turn 3 enemy phase, Barclay will attack the heavy cavalry standing on that stables. DO NOT, under ANY circumstance, move the heavy cavalry away from the stables until Turn 4.
- At Turn 4, move the heavy cavalry out of the stables. You will have 397 gold, 110 metal, 374 food. This is enough to spawn a double formation Guards Cavalry for your strongest cavalry general available. In this conquest I used Sakurako. Say goodbye to Barclay at the succeeding turns.
- You are free to upgrade any city you want, prioritizing the highest level cities first, then factories. Stables, aside from the one where the cav gen will come out, should be left un-upgraded. Note that you should stop upgrading cities at around turn 17, so steal as many cities as possible from your allies.
- War Fronts - When playing with GB 1812, I always consider four fronts. Each front has an army group with specific objectives. There are also two navy groups available, each with their own specific objectives as well.
- LAND
- Russian Front - The army group is composed of Drummond and his militia escort, heavy cavalry, light arty, line infantry, and your cavalry general. Their objective is to sweep through Russia, attempt to save Spain from France, then assist the French Front army group in clearing any blue objects on their side of the map. Ideally, your cavalry general should do a Russian city-hopping as soon as Barclay is eliminated, ignoring ALL forts. The cavalry general can counter attack forts, but not attack unless the cavalry general happens to land beside one. Fort cracking should be done by Drummond instead, while the cavalry general rushes towards Spain to save her from France.
Drummond and his militia should move towards the upper Russian city and port, making sure that they are always out of Senyavin's range. Drummond is strong enough to go one on one with the frigate on the port, but not Senyavin. Senyavin is expected to attack the heavy fort and the coastal fort near Fort William. Have the privateer available on Lake Superior assist the forts. Senyavin usually dies together with the privateer and the heavy fort, leaving a damaged coastal fort behind.
The single formation troops can be ordered to steal Indian settlements, but make sure to save before stealing cities in order to prevent the Indians from going neutral or switching sides.
- Franco-American Front - Sophia is a MUST on this front, and is highly recommended to at least be at level 98/+10. Have her command the single formation heavy artillery below Detroit. Her escort will be the Grenadier squad on Detroit. It is also a MUST that the grenadiers survive until Fort Dearborn is captured. Use the grenadiers as a damage soaker against Hull, but only on the defensive. The grenadiers should never do any attack until one important moment in this front.
Once Hull is dead, proceed to bombard Fort Dearborn with Sophia. Ensure that the Grenadiers are at least two hexes away from Fort Dearborn but out of range of Cosmao's fort. Sophia's bombardment should be able to reduce the hitpoints of the garrison sitting at Fort Dearborn to a point wherein the grenadiers can kill it in one shot. Always save before hitting the garrison at Fort Dearborn. If it dies during Sophia's turn, reload the save. Once near-dead, kill the garrison on the next turn with the grenadiers then have Sophia herself capture the factory. She will now be the target of all nearby ships as well as Cosmao. Don't worry though, she will not be without naval support.
After Cosmao gets crushed and the port is captured, you may opt to spawn a light artillery to support Sophia in capturing the French cities, as well as any other blue cities in the surroundings. The light artillery is advisable because it is both cheap and fast, so it can be used to capture cities after Sophia clears out the garrison. Sophia should also be used to clear Claude's fort, or any other fort nearby.
- Lower American Front - You only need Isabella and Brock for this front. You will have the Hessians and Cornplanter with you so you should have no problem.
After trading resources, Isabella should immediately head towards the nearby American light fort to destroy it, as well as the other American units nearby. She should not stop moving towards Trenton where she will rendezvous with Brock. Capture a city along the way.
As for Brock, he must first assist some elements of the Upper American army group in killing Zebulon. Once he is dead, completely ignore that heavy fort and then have him run towards Trenton and join forces with Isabella.
Once Isabella and Brock meet, they will be strong enough to kill any general that comes their way. You can do s/l to fully take advantage of Brock's assault art, but make sure Isabella hits the target first with her cannon. These two perfectly work together in quickly capturing cities. First target is Trenton, then Philadelphia, then the unnamed stables, then Washington. Once Washington is captured, have them go westward to clear the remaining cities which are out of reach of the western army groups.
Note that there are also starting units near Isabella, specifically a squad of grenadiers and a heavy artillery. They can be used to steal Cleveland from the Indians.
- Upper American Front - This group will be a large army group led by Prevost. His escorts will be the line infantry and the single formation gcav just above Fort York (they should be moved diligently towards Prevost's position), the line infantry at Kingston, the two light cavalries (below Montreal and beside Sidney), and the two light infantries (one at Quebec City and one near Sidney.)
Their duty is first, kill Zebulon. Brock will help, as well as the line infantry at Kingston and both light cavalries. They should also capture cities from top to bottom starting from Augusta, the unnamed factory and city, Providence, Hartford, then New York. With good maneuvering and flanking, this huge force should be enough to conquer all cities including the ports. The French and Dutch generals to the east may pose some problems, so pray that they engage Isabella and Brock instead.
- NAVY
- Elphinstone - He and his frigate escort should be moved towards Fort Dearborn the soonest time possible. Naval support from his navy group is crucial for the early capture of Fort Dearborn's port. They should be able to get there just as Sophia captures the factory. Afterwards, their usefulness will be over.
- Duckworth - His first objective is to survive. Have his navy go south as far as possible away from Verhuell. Second, his navy has a very important mission, and that is to help Hessia take control of Yorktown. The Hessians will make Isabella's and Brock's objectives easier. Third, he should be able to capture Baltimore while defending the Hessians against attacks from American, Dutch, and French generals. Lastly, he should raise a navy of 4 frigates to go against Verhuell. The navy should be raised at around turn 15.
D. Additional Tips - these are recommended so that the conquest will go smoother.
- He who controls the saves controls the game.
- Save before you attack, especially against Jackson. His Defense Art can be annoying. This also works if you are using Brock, as his Assault Art can deal as high as 85 damage to units. Good enough for a pre-spawned general.
- Save before you end your turn. Why? Because saving your game saves turns. This will be explained in the next two items.
- The economy of the other countries will be very poor especially if you are conquering their cities very fast. There are instances wherein a lone unit will be able to capture a city in the next round if the said city is empty. Save before you end the turn. If the said city spawns a unit, reload. Chances are the unit will be spawned elsewhere, so you can just march into the undefended city.
- The Americans may have saved enough cash that instead of spawning a unit, they opt to build forts instead. After the enemy phase, check the map for new forts. If there are new ports spawned, reload. Chances are the Americans will spawn a unit instead.
- Spare a dying unit then kill him the next turn. This is important if you have two non-cavalry units or a lone cavalry unit capturing a city. Spare dying units. You can then kill it the next turn, then capture the city immediately.
- Use range to your advantage.
- Flank, surround, then conquer.
- Always spend all your money until Turn 17. Upgrade cities and factories ASAP.
- It is okay to leave cities undefended, but be always on alert in case stray squads go near your cities. Light infantry will be enough.
|
|
|
Post by vivabonaparte on Sept 29, 2017 18:02:19 GMT
Anybody know why my rule on asia stuck at 500? Have waiting till R29-31 still same. Even at round 31 with max gold/food and 4k metal my rule down to 450 :/ That is a 28-rounder, but you need less in order to get Lan. A 26-rounder is enough, although I got mine at a 24 turns with 600 years ruled in America. Let me share my strategy. I understand that vivabonaparte already asked me for this several days ago but I was preoccupied in real life so I will only be able to post the strat today. Anyway this one is hre not gb 1812 :v
|
|