Post by vivabonaparte on Sept 29, 2017 18:03:40 GMT
- Country and Scenario - Use Great Britain for the America 1812 Conquest Scenario. The spread of Great Britain enables fast conquest. Duckworth is available as a Navy General, enabling the player to easily clear the eastern seas. Drummond can function as a fort clearer on the western area. Brock can assist your Artillery General, preferably Isabella, in rushing towards Washington as well as clearing the lower half of the US. Prevost will have a lot of escorts to help clear the upper half of the US. Elphinstone, while landlocked, can be used to either destroy Senyavin's ship, or assist in breaking Cosmao's fort near Fort Dearborn. Also, GB has a great starting economy while the rest of the other countries except the US have poor economies.
- Early game upgrade sequence - In order to be able to easily finish this scenario, the following upgrades are recommended for the first four turns:
- At TURN 1, an arty gen with at least 3 trade stars is recommended for commanding the double heavy arty stationed on Fort York. Isabella will be the perfect one because she can move very fast through rough terrain, and she already has 3 trade stars. Upon having Isabella command the heavy arty, open the trade window at Fort York then sell all food and metals. You will have 130 gold, 0 metal, 50 food after. On the same turn, upgrade Quebec City, spending 65 gold in the process.
- At TURN 2 and TURN 3, upgrade the easternmost stables to levels 2 and 3 respectively. Expect that on turn 3 enemy phase, Barclay will attack the heavy cavalry standing on that stables. DO NOT, under ANY circumstance, move the heavy cavalry away from the stables until Turn 4.
- At Turn 4, move the heavy cavalry out of the stables. You will have 397 gold, 110 metal, 374 food. This is enough to spawn a double formation Guards Cavalry for your strongest cavalry general available. In this conquest I used Sakurako. Say goodbye to Barclay at the succeeding turns.
- You are free to upgrade any city you want, prioritizing the highest level cities first, then factories. Stables, aside from the one where the cav gen will come out, should be left un-upgraded.
- At TURN 1, an arty gen with at least 3 trade stars is recommended for commanding the double heavy arty stationed on Fort York. Isabella will be the perfect one because she can move very fast through rough terrain, and she already has 3 trade stars. Upon having Isabella command the heavy arty, open the trade window at Fort York then sell all food and metals. You will have 130 gold, 0 metal, 50 food after. On the same turn, upgrade Quebec City, spending 65 gold in the process.
- War Fronts - When playing with GB 1812, I always consider four fronts. Each front has an army group with specific objectives. There are also two navy groups available, each with their own specific objectives as well.
- LAND
- Russian Front - The army group is composed of Drummond and his militia escort, heavy cavalry, light arty, line infantry, and your cavalry general. Their objective is to sweep through Russia, attempt to save Spain from France, then assist the French Front army group in clearing any blue objects on their side of the map. Ideally, your cavalry general should do a Russian city-hopping as soon as Barclay is eliminated, ignoring ALL forts. The cavalry general can counter attack forts, but not attack unless the cavalry general happens to land beside one. Fort cracking should be done by Drummond instead, while the cavalry general rushes towards Spain to save her from France.
Drummond and his militia should move towards the upper Russian city and port, making sure that they are always out of Senyavin's range. Drummond is strong enough to go one on one with the frigate on the port, but not Senyavin. Senyavin is expected to attack the heavy fort and the coastal fort near Fort William. Have the privateer available on Lake Superior assist the forts. Senyavin usually dies together with the privateer and the heavy fort, leaving a damaged coastal fort behind.
The single formation troops can be ordered to steal Indian settlements, but make sure to save before stealing cities in order to prevent the Indians from going neutral or switching sides. - Franco-American Front - Sophia is a MUST on this front, and is highly recommended to at least be at level 98/+10. Have her command the single formation heavy artillery below Detroit. Her escort will be the Grenadier squad on Detroit. It is also a MUST that the grenadiers survive until Fort Dearborn is captured. Use the grenadiers as a damage soaker against Hull, but only on the defensive. The grenadiers should never do any attack until one important moment in this front.
Once Hull is dead, proceed to bombard Fort Dearborn with Sophia. Ensure that the Grenadiers are at least two hexes away from Fort Dearborn but out of range of Cosmao's fort. Sophia's bombardment should be able to reduce the hitpoints of the garrison sitting at Fort Dearborn to a point wherein the grenadiers can kill it in one shot. Always save before hitting the garrison at Fort Dearborn. If it dies during Sophia's turn, reload the save. Once near-dead, kill the garrison on the next turn with the grenadiers then have Sophia herself capture the factory. She will now be the target of all nearby ships as well as Cosmao. Don't worry though, she will not be without naval support.
After Cosmao gets crushed and the port is captured, you may opt to spawn a light artillery to support Sophia in capturing the French cities, as well as any other blue cities in the surroundings. The light artillery is advisable because it is both cheap and fast, so it can be used to capture cities after Sophia clears out the garrison. Sophia should also be used to clear Claude's fort, or any other fort nearby. - Lower American Front - You only need Isabella and Brock for this front. You will have the Hessians and Cornplanter with you so you should have no problem.
After trading resources, Isabella should immediately head towards the nearby American light fort to destroy it, as well as the other American units nearby. She should not stop moving towards Trenton where she will rendezvous with Brock. Capture a city along the way.
As for Brock, he must first assist some elements of the Northern American army group in killing Zebulon. Once he is dead, completely ignore that heavy fort and then have him run towards Trenton and join forces with Isabella.
Once Isabella and Brock meet, they will be strong enough to kill any general that comes their way. You can do s/l to fully take advantage of Brock's assault art, but make sure Isabella hits the target first with her cannon. These two perfectly work together in quickly capturing cities. First target is Trenton, then Philadelphia, then the unnamed stables, then Washington. Once Washington is captured, have them go westward to clear the remaining cities which are out of reach of the western army groups.
Note that there are also starting units near Isabella, specifically a squad of grenadiers and a heavy artillery. They can be used to steal Cleveland from the Indians.
- Russian Front - The army group is composed of Drummond and his militia escort, heavy cavalry, light arty, line infantry, and your cavalry general. Their objective is to sweep through Russia, attempt to save Spain from France, then assist the French Front army group in clearing any blue objects on their side of the map. Ideally, your cavalry general should do a Russian city-hopping as soon as Barclay is eliminated, ignoring ALL forts. The cavalry general can counter attack forts, but not attack unless the cavalry general happens to land beside one. Fort cracking should be done by Drummond instead, while the cavalry general rushes towards Spain to save her from France.
- List item 2
(I AM STILL EDITING THIS ONE. I JUST POSTED IT BECAUSE I FEAR BLACKOUTS ) - LAND
What a nice!
I am ready for lan , thanks.