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Post by Eugene V. Debs on Nov 11, 2022 18:11:41 GMT
Only for Kliment Jefremovitš Vorošilov and Darth NihilusNo problem, it would be more than enough, the only thing I need is that you distract and stall their forces by an attack from south so that then I can make a surprise attack on Caucasus and/or a landing in Istanbul, as most of their forces will already be busy with you, while I conquer their territory without much opposition. As for Finland, I understand your reasons and choice, and I definetely respect. Though, I may still consider this plan because of the same reasons both you and I have listed, though I will respect you even if you don't directly join. And I hope that you will respect mine as well if I decide to execute this plan in the future, which is still just a possibility that may still stay so in the future. Anyway, as for Romania, since all of us seems in agreement, when would you like to start, Darth Nihilus? There is no need for a big force, considering that you are still busy with Baltics and that there is still a threat of attack from the west. Just a normal force to distract Romania's forces would suffice, while I attack them from east and towards, for example, Bucharest to complete the invasion. And as for your wish about escorting, Kliment Jefremovitš Vorošilov, of course, I would love to help. How big would you like the fleet to be approximately? How many ships would you like me to use? Only for Eugene V. Debs and Darth Nihilus1. I'll look to make an attack soon.
2. 10 destroyers would be more than enough, they'd be away for 2 pages. Only for Kliment Jefremovitš Vorošilov and Darth Nihilus1. Good. Also, no need to rush, we can start whenever both of us are completely ready. 2. Okay, then whenever you are ready, our forces (which consist of 12 destroyers, 4 submarines and 4 torpedo boats, 3 cruisers and 1 battleship) will meet with your forces. Our 250 fighters and 20 bombers will escort as well. Adding some text like "with the consent that USSR has given" would suffice, and you can start whenever you are ready. I don't think there will be any threat on the way, but good luck anyway. Also, may the force (and dices , of course) be with you against Portugal.
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Post by Kliment Jefremovitš Vorošilov on Nov 11, 2022 18:29:49 GMT
The war in the Baltics has come to a succesful end and the 4th and 5th French Army have won outstanding victories, but at high cost, 35,000 French soldiers have paid the ultimate price. 65,000 soldiers of the 5th Army disembark from the port of Klaipedia. They will be escorted by a Soviet naval force of 12 destroyers, 4 submarines, 4 torpedo boats, 3 cruisers and a battleship along with 250 fighters and 20 bombers ( Eugene V. Debs ). They will arrive at Calais next page. Theron of Acragas , this is my idea of what the frontlines look like (excluding Corsica) after recent battles. Casualties in the Alps will have to be calculated later, but in Libya, 40,000 Italian soldiers and 80 tanks are lost and of the French 20,000 and 40 tanks.
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Post by Darth Nihilus on Nov 11, 2022 19:48:45 GMT
Only for Kliment Jefremovitš Vorošilov and Darth Nihilus 1. Good. Also, no need to rush, we can start whenever both of us are completely ready. :)
2. Okay, then whenever you are ready, our forces (which consist of 12 destroyers, 4 submarines and 4 torpedo boats, 3 cruisers and 1 battleship) will meet with your forces. Our 250 fighters and 20 bombers will escort as well. Adding some text like "with the consent that USSR has given" would suffice, and you can start whenever you are ready.
I don't think there will be any threat on the way, but good luck anyway. Also, may the force (and dices :D, of course) be with you against Portugal. Only for Eugene V. Debs, Kliment Jefremovitš VorošilovNow that we've finished taking the Baltics I'm gonna start piling up resources for Romania. Once Army Group South has 100 bombers (which will happen by page 16) I'll start the attack.
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Post by Kliment Jefremovitš Vorošilov on Nov 11, 2022 20:08:50 GMT
An army from the Maginot line with 450 tanks and 2000 guns are moved to Chamonix.
The army currently situated in Calais will be flown to Portugal with in 4 pages. 2000 guns will be shipped to Portugal with the escort of 10 destroyers from Bordeaux.
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Post by Eugene V. Debs on Nov 11, 2022 20:42:04 GMT
We send an ultimatum on Romania to surrender the power and their whole armed forces to us. This tyrannical regime must come to an end, and we, the Soviet Union, will do whatever is necessary to liberate the people of Romania from the despotic tyrants in power.
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Post by Eugene V. Debs on Nov 11, 2022 20:45:36 GMT
Kliment Jefremovitš Vorošilov, could you add the army of Romania when it is possible, please? No need to hurry if you are busy, it can wait of course.
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Post by Theron of Acragas on Nov 11, 2022 21:36:06 GMT
The war in the Baltics has come to a succesful end and the 4th and 5th French Army have won outstanding victories, but at high cost, 35,000 French soldiers have paid the ultimate price. 65,000 soldiers of the 5th Army disembark from the port of Klaipedia. They will be escorted by a Soviet naval force of 12 destroyers, 4 submarines, 4 torpedo boats, 3 cruisers and a battleship along with 250 fighters and 20 bombers ( Eugene V. Debs ). They will arrive at Calais next page. Theron of Acragas , this is my idea of what the frontlines look like (excluding Corsica) after recent battles. Casualties in the Alps will have to be calculated later, but in Libya, 40,000 Italian soldiers and 80 tanks are lost and of the French 20,000 and 40 tanks. The Italian government wishes to convey to the French government its willingness to negotiate a ceasefire. Proposed terms are: - withdrawal of all occupying forces on Italian and French territory - complete withdrawal of Italian troops in Albania - acceptance of France's terms with regard to Ethiopia and Spain. And now seriously - if you want to keep going, I'm willing to keep going, but it's pretty clear now how this is going to go. Your army on the Chamonix front alone is able to take on all of my forces together on equal terms, now that you've pushed to the edge of the Alps you'll just roll out into the plains and I can't do anything to stop it without leaving myself undefended everywhere else. At the same time, I likely lose Genoa and I'm just a couple of bad rolls from losing Tripoli. I've made some mistakes, I should have gone Blitzkrieg right away after either Marseille or Tunis instead of wasting time with Albania and Corsica and I should have reinforced Chamonix sooner. There's been some bad luck in key battles, but mostly the odds were against me from the start, the French starting forces outnumber me nearly 2 to 1 once artillery and tanks are taken into account. We really needed Germany to make things work and Germany went AWOL.
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Post by Kliment Jefremovitš Vorošilov on Nov 11, 2022 21:39:09 GMT
Kliment Jefremovitš Vorošilov, could you add the army of Romania when it is possible, please? No need to hurry if you are busy, it can wait of course. Sure, it's 800,000 + all the tanks and guns, I'll add details tomorrow.
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Post by Kliment Jefremovitš Vorošilov on Nov 11, 2022 21:46:00 GMT
The war in the Baltics has come to a succesful end and the 4th and 5th French Army have won outstanding victories, but at high cost, 35,000 French soldiers have paid the ultimate price. 65,000 soldiers of the 5th Army disembark from the port of Klaipedia. They will be escorted by a Soviet naval force of 12 destroyers, 4 submarines, 4 torpedo boats, 3 cruisers and a battleship along with 250 fighters and 20 bombers ( Eugene V. Debs ). They will arrive at Calais next page. Theron of Acragas , this is my idea of what the frontlines look like (excluding Corsica) after recent battles. Casualties in the Alps will have to be calculated later, but in Libya, 40,000 Italian soldiers and 80 tanks are lost and of the French 20,000 and 40 tanks. The Italian government wishes to convey to the French government its willingness to negotiate a ceasefire. Proposed terms are: - withdrawal of all occupying forces on Italian and French territory - complete withdrawal of Italian troops in Albania - acceptance of France's terms with regard to Ethiopia and Spain. And now seriously - if you want to keep going, I'm willing to keep going, but it's pretty clear now how this is going to go. Your army on the Chamonix front alone is able to take on all of my forces together on equal terms, now that you've pushed to the edge of the Alps you'll just roll out into the plains and I can't do anything to stop it without leaving myself undefended everywhere else. At the same time, I likely lose Genoa and I'm just a couple of bad rolls from losing Tripoli. I've made some mistakes, I should have gone Blitzkrieg right away after either Marseille or Tunis instead of wasting time with Albania and Corsica and I should have reinforced Chamonix sooner. There's been some bad luck in key battles, but mostly the odds were against me from the start, the French starting forces outnumber me nearly 2 to 1 once artillery and tanks are taken into account. We really needed Germany to make things work and Germany went AWOL. Uneven armies are an everlasting problem in RPs and now alliances turned against you too. Even if Germnay would have played till now, Poland and the USSR would have helped me and will probably help, which leads to the question of keeping on going, which I'd really want to do. I know it's a desperate situation for you, but if Shrimant Peshwa Madhavrao Bhat comes online it would be great to have the RP still going on. And if Italy is impossible to defend, you can probably take the UK and fight on more equal terms. Of course, if you want to stop, it's okay.
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Post by Theron of Acragas on Nov 11, 2022 22:29:20 GMT
The Italian government wishes to convey to the French government its willingness to negotiate a ceasefire. Proposed terms are: - withdrawal of all occupying forces on Italian and French territory - complete withdrawal of Italian troops in Albania - acceptance of France's terms with regard to Ethiopia and Spain. And now seriously - if you want to keep going, I'm willing to keep going, but it's pretty clear now how this is going to go. Your army on the Chamonix front alone is able to take on all of my forces together on equal terms, now that you've pushed to the edge of the Alps you'll just roll out into the plains and I can't do anything to stop it without leaving myself undefended everywhere else. At the same time, I likely lose Genoa and I'm just a couple of bad rolls from losing Tripoli. I've made some mistakes, I should have gone Blitzkrieg right away after either Marseille or Tunis instead of wasting time with Albania and Corsica and I should have reinforced Chamonix sooner. There's been some bad luck in key battles, but mostly the odds were against me from the start, the French starting forces outnumber me nearly 2 to 1 once artillery and tanks are taken into account. We really needed Germany to make things work and Germany went AWOL. Uneven armies are an everlasting problem in RPs and now alliances turned against you too. Even if Germnay would have played till now, Poland and the USSR would have helped me and will probably help, which leads to the question of keeping on going, which I'd really want to do. I know it's a desperate situation for you, but if Shrimant Peshwa Madhavrao Bhat comes online it would be great to have the RP still going on. And if Italy is impossible to defend, you can probably take the UK and fight on more equal terms. Of course, if you want to stop, it's okay. I wouldn't have offered to wave the white flag quite yet, but I've had something come up that from Monday will keep me pretty busy for a couple weeks, my wife will get mad if I spend all my free time online, and that's one front to defend too many În any case, I think there's enough to see how this format will play out and what still needs work. - navy is the one thing that should have given Italy an edge, but navy isn't really implemented at all. Submarines especially are useless. - we don't have a system for air combat, or for how fighter interceptors and escorts affect bombing raids. For that matter we don't even have a good system for bombing raids. - we don't really have a clear ruling on morale, it's either arbitrary or ignored. - I have precisely zero empirical evidence to back this up, but I feel like major casualty imbalances happen too often. You win by three attacking in mountains, you might make significant progress, but even if you outnumber the defenders two or three to one, it's just not realistic for the defenders to take three times as many casualties as the attackers (although the opposite seems quite possible). + we have a reasonable system for tanks and artillery. With a few tweaks, this could work really well for 500 BC or a medieval theme, but it needs some work for modern times.
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Post by Theron of Acragas on Nov 12, 2022 10:10:32 GMT
Some further thoughts: In an equal fight, it's 7 to win, not 7 to tie, right? (not sure I've been consistent on this) I'm rather coming to the conclusion that it should be 7 to tie. Again, about casualties. It turns out to be far too easy to just gather a massive army and blast through the Alps. You *should* be able to blast through the Alps with superior numbers, but it should be costly - perhaps prohibitively.
My idea, that needs some development, is that there should be a base casualty rate, calculated as a percentage of the smaller force. Say there are 200,000 attackers and 100,000 defenders, the base rate is 10% for an all-out attack, meaning both sides have at least 10,000 casualties. The die roll determines attack success and casualties above the base rate.
The key point is this: fortifications and terrain don't affect just the die roll, they also increase the base casualty rate for the attacker. Meanwhile artillery/air support might reduce the rate for the attacker while armor increases the rate for the defender. Then an attack in force could lead to the attacker capturing the position, but with higher losses, which is a lot more realistic than what we have now.
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Post by Kliment Jefremovitš Vorošilov on Nov 12, 2022 10:44:55 GMT
Some further thoughts: In an equal fight, it's 7 to win, not 7 to tie, right? (not sure I've been consistent on this) I'm rather coming to the conclusion that it should be 7 to tie. Again, about casualties. It turns out to be far too easy to just gather a massive army and blast through the Alps. You *should* be able to blast through the Alps with superior numbers, but it should be costly - perhaps prohibitively. My idea, that needs some development, is that there should be a base casualty rate, calculated as a percentage of the smaller force. Say there are 200,000 attackers and 100,000 defenders, the base rate is 10% for an all-out attack, meaning both sides have at least 10,000 casualties. The die roll determines attack success and casualties above the base rate. The key point is this: fortifications and terrain don't affect just the die roll, they also increase the base casualty rate for the attacker. Meanwhile artillery/air support might reduce the rate for the attacker while armor increases the rate for the defender. Then an attack in force could lead to the attacker capturing the position, but with higher losses, which is a lot more realistic than what we have now. 1. It is 7 to tie, not 7 to win. 2. There already is a base casualty rate. 3. I get what your thinking, but I fear this sort of double effect would get too complicated. When I designed the system, I thought battles would be (and they have sort of been) a series of rolls. You could roll a few bad ones, but ultimately win, albeit with perhaps higher casualties than the enemy. For example I suffered 35,000 casualties in Lithuania against a clearly inferior army as well as in Portugal. It's certainly a good idea non the less, but I also think that being able to reduce the scale to for example a small town could add realism too. Edit: Anyways, one thing is for certain, airforce, navy, tanks and guns need a working system.
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Post by Theron of Acragas on Nov 12, 2022 13:26:15 GMT
Some further thoughts: In an equal fight, it's 7 to win, not 7 to tie, right? (not sure I've been consistent on this) I'm rather coming to the conclusion that it should be 7 to tie. Again, about casualties. It turns out to be far too easy to just gather a massive army and blast through the Alps. You *should* be able to blast through the Alps with superior numbers, but it should be costly - perhaps prohibitively. My idea, that needs some development, is that there should be a base casualty rate, calculated as a percentage of the smaller force. Say there are 200,000 attackers and 100,000 defenders, the base rate is 10% for an all-out attack, meaning both sides have at least 10,000 casualties. The die roll determines attack success and casualties above the base rate. The key point is this: fortifications and terrain don't affect just the die roll, they also increase the base casualty rate for the attacker. Meanwhile artillery/air support might reduce the rate for the attacker while armor increases the rate for the defender. Then an attack in force could lead to the attacker capturing the position, but with higher losses, which is a lot more realistic than what we have now. 1. It is 7 to tie, not 7 to win. 2. There already is a base casualty rate. 3. I get what your thinking, but I fear this sort of double effect would get too complicated. When I designed the system, I thought battles would be (and they have sort of been) a series of rolls. You could roll a few bad ones, but ultimately win, albeit with perhaps higher casualties than the enemy. For example I suffered 35,000 casualties in Lithuania against a clearly inferior army as well as in Portugal. It's certainly a good idea non the less, but I also think that being able to reduce the scale to for example a small town could add realism too. Edit: Anyways, one thing is for certain, airforce, navy, tanks and guns need a working system. 2-3. I know there is, in effect, my proposal is simply to make factors such as fortifications affect it directly. I see your counterargument though. Perhaps the only adjustment needed is reducing the effect of a single roll - whether that means requiring more tactical fine-tuning (as I tried to do in Corsica) or reducing potential damage when armies are larger. You basically crossed the Alps with two rolls. It shouldn't be that easy.
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Post by Darth Nihilus on Nov 12, 2022 15:28:15 GMT
2-3. I know there is, in effect, my proposal is simply to make factors such as fortifications affect it directly. I see your counterargument though. Perhaps the only adjustment needed is reducing the effect of a single roll - whether that means requiring more tactical fine-tuning (as I tried to do in Corsica) or reducing potential damage when armies are larger. You basically crossed the Alps with two rolls. It shouldn't be that easy. A solution that I thought of was to make the number of rolls a logarithmic function of the amount of troops you put into a battle. That way simple skirmishes will still be solved by a single dice roll, but large battles involving thousands of troops will be 4-5 dice rolls. That could reduce the amount of outliers while still making sure that the RP isn't 100% statistics-based. Also I think we spent so much time buffing numerical superiority that it's now impossible to win if you're outnumbered lol. There should be a bigger buff for fortifications and defense, and a slightly bigger penalty for travel.
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Post by Kliment Jefremovitš Vorošilov on Nov 12, 2022 16:02:19 GMT
2-3. I know there is, in effect, my proposal is simply to make factors such as fortifications affect it directly. I see your counterargument though. Perhaps the only adjustment needed is reducing the effect of a single roll - whether that means requiring more tactical fine-tuning (as I tried to do in Corsica) or reducing potential damage when armies are larger. You basically crossed the Alps with two rolls. It shouldn't be that easy. Also I think we spent so much time buffing numerical superiority that it's now impossible to win if you're outnumbered lol. There should be a bigger buff for fortifications and defense, and a slightly bigger penalty for travel. I think this is also something that can be solved reducing the scale. On a smaller scale it's realistic that numerical superiority wins, but in the bigger picture smaller forces can win with smart positioning. Of course other factors should and have had an impact.
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