|
Post by Warlord247 on Nov 14, 2022 19:22:10 GMT
Hey Eugene V. Debs, I'd like to join the rp. Could I have a brief summary of the events so far?
|
|
|
Post by Darth Nihilus on Nov 14, 2022 19:47:23 GMT
Hey Eugene V. Debs , I'd like to join the rp. Could I have a brief summary of the events so far? Poland, France, and the USSR split the Baltic states, and France has slightly invaded Italy.
|
|
|
Post by Darth Nihilus on Nov 14, 2022 19:48:20 GMT
Oh yeah, that reminds me, a problem that I saw in the 1942 RP as well was that if you missed two days of the RP you were gonna have no idea what was going on. So I think at the start of every 2nd page or so we should have a brief (last time on EFC) post that tells everyone what happened.
|
|
|
Post by Warlord247 on Nov 14, 2022 19:51:52 GMT
|
|
|
Post by Kliment Jefremovitš Vorošilov on Nov 14, 2022 20:55:08 GMT
It is, but with the unforgiving dices, I'd be *Auto Corrected*ting my pants if someone turned against me as Austria.
|
|
|
Post by Warlord247 on Nov 14, 2022 22:13:43 GMT
It is, but with the unforgiving dices, I'd be *Auto Corrected*ting my pants if someone turned against me as Austria. Sounds like fun! I've always liked a challenge
|
|
|
Post by Warlord247 on Nov 14, 2022 22:29:40 GMT
I have: Factory in Vienna and Graz 179,000 infantry 50 tanks 30 fighters 200 trucks
|
|
|
Post by Warlord247 on Nov 15, 2022 0:34:04 GMT
What do I do when I want to make negotiations with a country that isn't run by a player?
|
|
|
Post by Eugene V. Debs on Nov 15, 2022 7:22:23 GMT
What do I do when I want to make negotiations with a country that isn't run by a player? Well, that's a good question, though we haven't had such a system so far, the interaction with non-player countries has been limited with military actions like attacking them until now. However, of course, it doesn't mean that we won't have wider action options (such as negotiation) in the future. In other words, if there's a good system suggestion about this, then why not, also considering that we are still in the experimenting phase of this system. So, things can, naturally, still be changed and improved, which is already the aim of this phase of experimenting anyway.
|
|
|
Post by Warlord247 on Nov 15, 2022 12:37:58 GMT
Eugene V. Debs hmm, I can't think of a system that would work right now, so ig I'll use the war part Also, what are factories able to make? I also saw earlier that troops could make stuff like fortifications, how does that work, and what can they make as well?
|
|
|
Post by Eugene V. Debs on Nov 15, 2022 13:06:14 GMT
Eugene V. Debs hmm, I can't think of a system that would work right now, so ig I'll use the war part Also, what are factories able to make? I also saw earlier that troops could make stuff like fortifications, how does that work, and what can they make as well? I'll quote from Kliment Jefremovitš Vorošilov's post from the first page for factories: "So each factory could produce per page one of these: - 30 tanks - 60 guns - 15 transport aircraft - 15 bombers - 25 fighters - 25 dive bombers (Germany only) - 25 Sturmoviks (USSR only) - 1 submarine - destroyer in 2 turns - battleship in 5 turns" In fact, we do not have a fixed system right now about fortifications. However, basically, they take more time than previous RPs, for example, you cannot make a Maginot Line in 25 pages (it took years in real life) However, I think it is logical to say that you can make a quite simple defensive line in 15-20 pages in a normal length, albeit light, (not all French, Polish, Danish borders for example, taking Germany as an example country), so using common sense to determine the details (such as how much the constructions would take) would be enough, and also, we all as players can warn each other if we think something is unrealistic or unfair anyway, so no need to worry too much about this, at least until we find a standard system. In addition, I think you can take Darth Nihilus's method and calculation from the page 3 as an example and basis for building fortifications: Poland begins construction on light defensive structures. Maginot Line defensive bonus (for comparison): 3 Polish defensive line: 0.1 It took the French 10 years to build the Maginot line, which was 280 miles (450 km). For a line that is 1/30 as strong, it will take one army one month to build 112.5 km worth of fortifications. We will use three armies in Group South to build a 337.5 km defensive line from Krakow to Lodz, through Katowice, taking four pages. Two armies from Group North will build a 112.5 km defensive line north of Bialystok, taking two pages. With a manpower of 1 million soldiers, we can field 10 armies of 100 000 soldiers each, separated into three army groups: North (200k), West (500k), and South (300k). That gives us two armies near Bialystok (N), and three armies in the Lodz - Krakow defensive line (W). Our remaining armies are stationed in Gdansk (W), Bydgoszcz (W), L'viv (S), Warsaw (S), and Lublin (S). All bridge crossings over the Vistula will be armed with bombs. We estimate this will take us ten pages. Standardized army size: 100k soldiers 50 tanks; 50 in reserve 400 guns; 300 in reserve 50 fighters; 100 in reserve 10 bombers (W and S), 20 bombers (N); 80 in reserve Reinforcements created in factories will automatically go to the army that has suffered the most damage, with priority given to Army Group West. Now it's time for one of my world-famous maps: Blue: Borders; Red: Defensive lines Also, Warlord247, have you seen the battle system, and/or would you like me to summarize the dices, bonuses, casualties etc.?
|
|
|
Post by Warlord247 on Nov 15, 2022 13:49:43 GMT
I move the full force of the Austrian army along the Hungarian border Infantry is red and equally spread Tasks are blue and are stationed near Szombathely
|
|
|
Post by Warlord247 on Nov 15, 2022 13:58:46 GMT
Our factories begin construction of 30 tanks and 60 guns
|
|
|
Post by Darth Nihilus on Nov 15, 2022 16:51:48 GMT
Eugene V. Debs hmm, I can't think of a system that would work right now, so ig I'll use the war part Also, what are factories able to make? I also saw earlier that troops could make stuff like fortifications, how does that work, and what can they make as well? In terms of fortifications, a guideline I used was each army can build 125 km worth of fortifications with a +0.1 dice bonus per page, but they are defenceless while building. Eg. if you used 4 armies to build a 250 km long line with a +0.2 dice bonus, then that would take one page. In terms of lesser fortifications like foxholes and trenches, those are automatically assumed when you're defending your own territory. Defenders get a +1 dice bonus.
|
|
|
Post by Kliment Jefremovitš Vorošilov on Nov 15, 2022 17:01:34 GMT
Eugene V. Debs hmm, I can't think of a system that would work right now, so ig I'll use the war part Also, what are factories able to make? I also saw earlier that troops could make stuff like fortifications, how does that work, and what can they make as well? In terms of fortifications, a guideline I used was each army can build 125 km worth of fortifications with a +0.1 dice bonus per page, but they are defenceless while building. Eg. if you used 4 armies to build a 250 km long line with a +0.2 dice bonus, then that would take one page. In terms of lesser fortifications like foxholes and trenches, those are automatically assumed when you're defending your own territory. Defenders get a +1 dice bonus. I think trenches shouldn't be assumed, for they are still a defensive action to take and it kind of spoils a surprise attacks. And also trenches take time to dig too.
|
|