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Post by Kliment Jefremovitš Vorošilov on Nov 15, 2022 19:40:23 GMT
I have to say I object the idea of automatic surrender at some point, because that means a big country could just take all its small neighbours without even fighting. When you've destroyed like 80% of their army, then it's certainly reasonable. That's fair, we could tie it to a casualty percent rather than the Plus values. Also, I looked at your army point system and it seems good, but it looks like it more covers quality instead of being outnumbered, so I think our 2 systems could work together. Up to you tho If we do decide to use my system I think we should either put the cap at +3 (7-1) or +5 (11-1). If you mean the quality factor, it's just an idea for the future (i.e. settings with armies of very distinctive quality) but for this one it's just 1 for infantry, so basically plain numbers. Also, I had capped the advantage of numbers at 3:1, because I read Sun Tzu don't think that hording with 10:1 will make much of a difference to 5:1 and also for balancing issues. Even now we can have battles in which the other side cannot mathematically win despite that some factors could be even worse for them.
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Post by Warlord247 on Nov 15, 2022 19:42:49 GMT
That's fair, we could tie it to a casualty percent rather than the Plus values. Also, I looked at your army point system and it seems good, but it looks like it more covers quality instead of being outnumbered, so I think our 2 systems could work together. Up to you tho If we do decide to use my system I think we should either put the cap at +3 (7-1) or +5 (11-1). If you mean the quality factor, it's just an idea for the future (i.e. settings with armies of very distinctive quality) but for this one it's just 1 for infantry, so basically plain numbers. Also, I had capped the advantage of numbers at 3:1, because I read Sun Tzu don't think that hording with 10:1 will make much of a difference to 5:1 and also for balancing issues. Even now we can have battles in which the other side cannot mathematically win despite that some factors could be even worse for them. Ahhh, so is outnumbering an opponent capped at +1?
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Darth Nihilus' burner
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Post by Darth Nihilus' burner on Nov 15, 2022 19:55:18 GMT
Ahhh, so is outnumbering an opponent capped at +1? It is for now. Strategy plays a much bigger hand into results than numbers anyway, just ask the USSR when they got destroyed in Kiev
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Post by Warlord247 on Nov 15, 2022 20:05:51 GMT
Ahhh, so is outnumbering an opponent capped at +1? It is for now. Strategy plays a much bigger hand into results than numbers anyway, just ask the USSR when they got destroyed in Kiev True true
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Post by Warlord247 on Nov 15, 2022 20:11:31 GMT
In that case I continue my advanced on Hungary.
Main attack +1 fTh62yAB
Szombathely +2
···
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Post by Warlord247 on Nov 15, 2022 20:14:42 GMT
So I got a +1 victory and a draw. Do the fatality percentage count for the original amount, or the current amount?
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Post by Kliment Jefremovitš Vorošilov on Nov 15, 2022 20:17:22 GMT
If you mean the quality factor, it's just an idea for the future (i.e. settings with armies of very distinctive quality) but for this one it's just 1 for infantry, so basically plain numbers. Also, I had capped the advantage of numbers at 3:1, because I read Sun Tzu don't think that hording with 10:1 will make much of a difference to 5:1 and also for balancing issues. Even now we can have battles in which the other side cannot mathematically win despite that some factors could be even worse for them. Ahhh, so is outnumbering an opponent capped at +1? No, I meant it to be +1 for 1.5 - 2, +2 for >2 to 3 and then +3. There should be a single post for all this stuff, because now it's just messy information in various threads.
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Darth Nihilus' burner
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Post by Darth Nihilus' burner on Nov 15, 2022 20:20:16 GMT
No, I meant it to be +1 for 1.5 - 2, +2 for >2 to 3 and then +3. There should be a single post for all this stuff, because now it's just messy information in various threads. I think a +3 bonus for a 3:1 ratio is a bit high, cause then you could pretty much just Zerg rush and you'd still have a 60% chance of winning. I'll also link my google docs so more people can see how game scores are calculated
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Post by Warlord247 on Nov 15, 2022 20:34:45 GMT
I'm fine with a Plus 3, plus 2 could work as well if the others think plus 3 is too much. Also Kliment Jefremovitš Vorošilov, we can put this all into the first post of the board once we get it all worked out
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Post by Kliment Jefremovitš Vorošilov on Nov 15, 2022 21:32:32 GMT
No, I meant it to be +1 for 1.5 - 2, +2 for >2 to 3 and then +3. There should be a single post for all this stuff, because now it's just messy information in various threads. I think a +3 bonus for a 3:1 ratio is a bit high, cause then you could pretty much just Zerg rush and you'd still have a 60% chance of winning. I'll also link my google docs so more people can see how game scores are calculated Maybe, but it's still negatable with other factor and also, numbers need to give you a bonus big enough to have the possibility for a working strategy. You have to be able to overload a point of the enemy line with numbers.
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Darth Nihilus at University
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Post by Darth Nihilus at University on Nov 15, 2022 21:48:47 GMT
Maybe, but it's still negatable with other factor and also, numbers need to give you a bonus big enough to have the possibility for a working strategy. You have to be able to overload a point of the enemy line with numbers. I guess that could be true. We still need to experiment with those values to see if they truly work or not. Also I'm gonna add a formal rules guideline on page one of the google docs I made and then share it, so we can add it to this and future RP's. I'll do that once I get back from university.
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Post by Warlord247 on Nov 15, 2022 21:59:31 GMT
Ok, assuming we're using + 3 right now, that changes my rolls from the last battle to a + 3 victory and +2 victory
That means I take Szombathely current army counts are: Austria- 113,021 Hungary- 9,188
I bring another 30 tanks to the line, and spread all current and new tanks evenly along the front, spreading my tank bonus to the whole line. I make one final all out assult
z4hl5Phs·
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Post by Warlord247 on Nov 16, 2022 0:47:55 GMT
omg, that plus my modifiers (tank +1, outnumber +3) is a +6 victory. What would the casualties look like for that Kliment Jefremovitš Vorošilov ? (since we only have up to +5 documented.)
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Post by Theron of Acragas on Nov 16, 2022 6:25:01 GMT
I would like to force a Surrender upon the Hungarians, and claim their land for Austria. Eugene V. Debs, is that reasonable considering I outnumber them 8-1 now, and since they're significantly demoralized? Well, Theron of Acragas had suggested that it would be possible for the enemy army to submit when one outnumber the enemy by 10, however, we haven't talked about this issue after that, which means that this is indefinite and there's no conclusion. So, I guess it's now time to decide about this issue. What would you be you opinions, Kliment Jefremovitš Vorošilov, Darth Nihilus, Theron of Acragas? In my opinion, it is logical due to the fact that outnumbering the enemy would be beneficial as it should be, considering that the numerical superiority bonus is limited to 3. However, at the same time I'm not sure, because it is quite possible to continue fighting, and even winning, no matter how outnumbered you are, thanks to the advantages such as geography, fortifications etc. in history. So, I'm kinda neutral about this. I think we have mechanisms that take away the need for an overrun. The major problem was that the winning strategy was to spam attack with smaller forces. But calculating casualties as a percentage of the average resolves that problem. The only adjustment necessary is, if one side takes more than 100% casualties, to scale down both sides accordingly. I think it's quite reasonable to claim a country capitulates when outnumbered around 10 to 1 (but it should be forces actually in the area VS the entire army), and probably you should have to win a battle or two. I'd let Austria claim a win against Hungary, if not after the first battle, at least after a second victory. We can allow simpler overruns where there are good historical reasons - as Italy I claimed one against Albania, but wouldn't against Croatia.
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Post by Darth Nihilus on Nov 16, 2022 13:36:34 GMT
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