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Post by Darth Nihilus on Nov 15, 2022 17:04:54 GMT
Warlord247 , Theron of Acragas , Kliment Jefremovitš Vorošilov , Eugene V. Debs , I have made a small list of things that this RP has shown that we can solve in the future. 1. Forced battles. Right now the meta is just to spam attacks as much as possible and hope that you get a lucky dice roll. If you're the guy being attacked and you miss a day's worth of pages you could easily find 10% of your army gone within one night, or even more. In this RP, strategy has all but disappeared, so I think a way to bring that back would be to require players to strategize for one round before they actually do an attack. I thought of a system like this: Players reach a battlefield -> Compare materials, morale, and army positions -> Dice Bonuses Calculated -> Decide whether to Strategize or Concede -> Players move their troops around for one turn (eg. flanks, skirmishes, etc.) -> Dice Bonuses Calculated -> Decide whether to attack, strategize, or Concede -> Decide whether to attack, strategize, or Concede -> Decide... etc. If players choose to attack then a dice roll happens. If they concede then there's an exit tax, unless their prior strategy was to do an organized retreat. If they choose to strategize then they can move their troops around. I haven't thought of what happens if one player chooses strategy and the other one chooses attack, but the moderator can probably arbitrate that. I think this will bring back strategy while also making sure that dices do the only job they're supposed to do, and do it well. 2. Mixed Combat Right now the only types of battles that have happened are infantry - infantry battles, and the occasional air raid. A way to add mixed combat is to just include tanks, artillery, etc. as part of the game score, and then distribute kill points after a battle is decided. Then, players could spend kill points to say how many troops they killed or lost. I think a fair way to do this could be for both sides to decide their own and each other's casualties, and then the average of those two values ends up being the true value. That would also make dice rolls decide kill points rather than casualties directly, which allows for different casualty counts even if dice rolls are the same. 3. Air Raids I think this could be decided by a simple dice roll as well. 4. In-battle fatigue The travel penalty hasn't been really effective from preventing people from swooping in from 400 km out and instantly destroying their enemy, so I think the fatigue factor should be a bit higher. This also forces you to strategize a bit more before you attack.
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Post by Darth Nihilus on Nov 15, 2022 17:05:48 GMT
I think trenches shouldn't be assumed, for they are still a defensive action to take and it kind of spoils a surprise attacks. And also trenches take time to dig too. True, I was thinking more of basic defences, but yeah, you still have to actually dig trenches for that bonus to take effect.
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Post by Warlord247 on Nov 15, 2022 17:30:19 GMT
I begin an all out attack on Hungary
I have a few questions: my army is 5 times the size of Hungary's, does that get me some kind of bonus? It's also a surprise offensive, does that also provide a bonus of some kind? I'm also using tanks for a spearhead in one location, would that add a bonus as well? (Hungary has no anti tank equipment because of the treaty of trianon)
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Post by Darth Nihilus on Nov 15, 2022 17:57:33 GMT
I begin an all out attack on Hungary I have a few questions: my army is 5 times the size of Hungary's, does that get me some kind of bonus? It's also a surprise offensive, does that also provide a bonus of some kind? I'm also using tanks for a spearhead in one location, would that add a bonus as well? (Hungary has no anti tank equipment because of the treaty of trianon) Since you outnumber then 5 to 1 I'd say a +1 dice bonus is fine, or more if you want. For a surprise offensive, you get to negate Hungary's defensive bonus. Since you have absolute tank superiority, probably another +1. So basically you need a 5 to draw, and a 6 to win your first battle. The larger your margin of victory, the more casualties you'll deal.
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Post by Warlord247 on Nov 15, 2022 18:09:44 GMT
I begin an all out attack on Hungary I have a few questions: my army is 5 times the size of Hungary's, does that get me some kind of bonus? It's also a surprise offensive, does that also provide a bonus of some kind? I'm also using tanks for a spearhead in one location, would that add a bonus as well? (Hungary has no anti tank equipment because of the treaty of trianon) Since you outnumber then 5 to 1 I'd say a +1 dice bonus is fine, or more if you want. For a surprise offensive, you get to negate Hungary's defensive bonus. Since you have absolute tank superiority, probably another +1. So basically you need a 5 to draw, and a 6 to win your first battle. The larger your margin of victory, the more casualties you'll deal. Are the 5 and 6 with the bonuses, or without? Sorry I'm asking so many questions
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Post by Darth Nihilus on Nov 15, 2022 18:23:31 GMT
Are the 5 and 6 with the bonuses, or without? Sorry I'm asking so many questions 5 and 6 after the bonuses were applied. If you're fighting on completely even ground, then for two d6 the draw value would be 7 and a win value would be 8.
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Post by Warlord247 on Nov 15, 2022 18:27:23 GMT
Since it's a 5-1 advantage I'm going to count it as plus 2. I'm going to launch two attacks, the main offensive, which will have +2, and an attack on Szombathely, which will incorporate the tanks and act as +3
Main attack mk7iiP5W
Szombathely
···
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Post by Warlord247 on Nov 15, 2022 18:36:57 GMT
I take 23% casualties, leaving me with 137,830 troops The Hungarians lost half of their forces, and are forced to retreat. (Current Hungarian force is 17,500)
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Post by Warlord247 on Nov 15, 2022 18:45:30 GMT
I would like to force a Surrender upon the Hungarians, and claim their land for Austria. Eugene V. Debs, is that reasonable considering I outnumber them 8-1 now, and since they're significantly demoralized?
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Post by Eugene V. Debs on Nov 15, 2022 19:00:51 GMT
I would like to force a Surrender upon the Hungarians, and claim their land for Austria. Eugene V. Debs, is that reasonable considering I outnumber them 8-1 now, and since they're significantly demoralized? Well, Theron of Acragas had suggested that it would be possible for the enemy army to submit when one outnumber the enemy by 10, however, we haven't talked about this issue after that, which means that this is indefinite and there's no conclusion. So, I guess it's now time to decide about this issue. What would you be you opinions, Kliment Jefremovitš Vorošilov, Darth Nihilus, Theron of Acragas? In my opinion, it is logical due to the fact that outnumbering the enemy would be beneficial as it should be, considering that the numerical superiority bonus is limited to 3. However, at the same time I'm not sure, because it is quite possible to continue fighting, and even winning, no matter how outnumbered you are, thanks to the advantages such as geography, fortifications etc. in history. So, I'm kinda neutral about this.
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Post by Warlord247 on Nov 15, 2022 19:14:51 GMT
I would like to force a Surrender upon the Hungarians, and claim their land for Austria. Eugene V. Debs , is that reasonable considering I outnumber them 8-1 now, and since they're significantly demoralized? Well, Theron of Acragas had suggested that it would be possible for the enemy army to submit when one outnumber the enemy by 10, however, we haven't talked about this issue after that, which means that this is indefinite and there's no conclusion. So, I guess it's now time to decide about this issue. What would you be you opinions, Kliment Jefremovitš Vorošilov , Darth Nihilus , Theron of Acragas ? In my opinion, it is logical due to the fact that outnumbering the enemy would be beneficial as it should be, considering that the numerical superiority bonus is limited to 3. However, at the same time I'm not sure, because it is quite possible to continue fighting, and even winning, no matter how outnumbered you are, thanks to the advantages such as geography, fortifications etc. in history. So, I'm kinda neutral about this. Oh, I didn't realize this was a current discussion! With that being the case, I have a suggestion: Plus 1 bonus for every 2 magnitudes of outnumberment. +1 for 3-1 +2 for 5-1 +3 for 7-1 +4 for 9-1 Etc... Enemy automatically surrenders when you have a Plus 5 advantage (for example, the enemy has +1 defense, you have a +4 outnumbered advantage, +1 tank advantage, and +1 air superiority. The enemy surrenders.) How does that sound everyone?
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Post by Kliment Jefremovitš Vorošilov on Nov 15, 2022 19:20:15 GMT
Um, Warlord247, one thing, the peace time strength of the Hungarian army was around 80,000 around this time.
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Post by Kliment Jefremovitš Vorošilov on Nov 15, 2022 19:22:45 GMT
Well, Theron of Acragas had suggested that it would be possible for the enemy army to submit when one outnumber the enemy by 10, however, we haven't talked about this issue after that, which means that this is indefinite and there's no conclusion. So, I guess it's now time to decide about this issue. What would you be you opinions, Kliment Jefremovitš Vorošilov , Darth Nihilus , Theron of Acragas ? In my opinion, it is logical due to the fact that outnumbering the enemy would be beneficial as it should be, considering that the numerical superiority bonus is limited to 3. However, at the same time I'm not sure, because it is quite possible to continue fighting, and even winning, no matter how outnumbered you are, thanks to the advantages such as geography, fortifications etc. in history. So, I'm kinda neutral about this. Oh, I didn't realize this was a current discussion! With that being the case, I have a suggestion: Plus 1 bonus for every 2 magnitudes of outnumberment. +1 for 3-1 +2 for 5-1 +3 for 7-1 +4 for 9-1 Etc... Enemy automatically surrenders when you have a Plus 5 advantage (for example, the enemy has +1 defense, you have a +4 outnumbered advantage, +1 tank advantage, and +1 air superiority. The enemy surrenders.) How does that sound everyone? I suggested some values on page 3 of "The Future of RP", that involves army numbers, which atleast me and Theron of Acragas have been using. I'm on mobile rn, so it's hard to copy paste it.
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Post by Kliment Jefremovitš Vorošilov on Nov 15, 2022 19:24:50 GMT
I have to say I object the idea of automatic surrender at some point, because that means a big country could just take all its small neighbours without even fighting. When you've destroyed like 80% of their army, then it's certainly reasonable.
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Post by Warlord247 on Nov 15, 2022 19:30:11 GMT
I have to say I object the idea of automatic surrender at some point, because that means a big country could just take all its small neighbours without even fighting. When you've destroyed like 80% of their army, then it's certainly reasonable. That's fair, we could tie it to a casualty percent rather than the Plus values. Also, I looked at your army point system and it seems good, but it looks like it more covers quality instead of being outnumbered, so I think our 2 systems could work together. Up to you tho If we do decide to use my system I think we should either put the cap at +3 (7-1) or +5 (11-1).
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