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Post by verily on Jun 27, 2023 11:39:55 GMT
Oh, and also, a fun little mechanic could be the Oracle of Delphi. An oracle could be received by paying some money, and, determined by a dice roll, Pythia would give an oracle that would have some effects on troop morale. the questionable high oracle at delphi
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Post by Eugene V. Debs on Jun 27, 2023 11:49:51 GMT
I really would want to continue as the real World War was just about begin, but I fear it'll be impossible without Warlord247. As for a new RP, I've got an idea that is a bit random, but could possibly work alright. The 500 BCE RP generally received positive feedback for the radical change of the era for the setting, but it was probably too broad in scale to be played with the activity of recent times. My idea would be to remain in the classical period, but move to a different year 354/353 BCE and narrow the setting to the Third Sacred War in central Greece with 3 or 4 major factions (Amphictyonic League, Phocian Confederation, Macedon, and Thessalia, more if needed) and the RP playable even with only two of the major factions active. To continue with the trend of fixed mechanics, four intertwined core mechanics would be: 1. Loyalty, each faction would be more or less a confederation of cities whose loyalty has to be ensured. If loyalty decreases too low rival factions could woo your cities and territories to defect without battle. This would be a simple mechanic with loyalty measured in points. A city's loyalty to its master could be affected by bribery, succes on the battlefield (the overlord losing a battle could encourage the city to revolt), use of force, or sacrilege. 2. Money, money could be gained by looting cities and temples and also as revenue from controlled cities. Money could be used for bribery, mercenaries, and diplomacy (this would open up more diplomatic options). 3. Religious and moral justification, the setting would be the Third Sacred War, which started following a tax imposed on the Phocians for cultivating sacred land of Delphi. Similar sacrilege such as stealing the treasury of temples, burning temples, or breaking oaths (affecting diplomacy and betrayals) could decrease the morale of your troops and the loyalty of your cities as well as increase those stats for your enemy. 4. Battles and morale. The dice system from the previous RP would remain unless someone wants to change it. The only change would be that the style of combat would change from the WW2 style fronting warfare to pitched battles and sieges. Sieges could be maintained until the besieged army surrenders or defects (loyalty would decrease when besieged and starving) cities could be assaulted, and the outcome would simply be decided with a dice roll. Army against army engagements would be fought in the format of pitched battles in which both sides could manoeuvre and make attacks with their forces. The outcomes would be decided with dices. Troop morale would play a much bigger part however. It would be measured by points like loyalty and there would be set rules on what affects it and how much. Each army would have a specific morale value before battle which would depend on the army's recent successes or defeats, religious events etc. Morale would affect combat effectiveness significantly, and it would lower or increase in battle depending on the outcome of the rolls, and if the morale of an army falls to zero it will rout from the battlefield. Pitched battles could also end in total destruction of one side's army or in one of the armies retreating from the battlefield (which would be only possible after a few turns). My explanation is quite confusing, but if someone is interested in trying, I'll define the rules and make them more clear. It may sound a bit complicated, but I don't think it'll be too bad as long as we limit the amount of cities, unit types, and available actions. Furthermore, the loyalty mechanic could probably be removed. However, I would really want to try out implementing money/resources, better defined and more influential troop morale, and pitched battles (which will be useful for future premodern RPs). Also, the setting can be changed, if someone comes up with a better one, and of course, it's just an idea, and we can do something totally different. What do people think? So would I, I especially enjoyed the army building phase as well as diplomacy. Nevertheless, like you've said, continuing doesn't seem possible with the major players not being available. I like the idea of a new RP based on Ancient Greece, and I enjoyed the previous one. Still, I'd actually prefer doing a modern RP again, preferably from the last two centuries (perhaps a Kaiserreich RP (an alternative scenario where Germany has won the WW1), as the period starting from the Enlightenment is my favorite, from new ideologies to technological developments in terms of military. But a large-scaled modern RP won't be possible with the current number of players we have anyway. Still, alternatively, we could use civil wars or focus the RP on a single front (from a classic Western/Eastern Front to anything) in order to adapt it to our limited number of players. In any case, I'm fine with the Third Sacred War though. I don't really know about it much, which could be an opportunity for me to learn about this time period more; so it's a win-win situation to me. Also, I like your system suggestion. Speaking of this system, my only concern is that it'll take too long to play. We already have limited players, who aren't that much active. And since using dice and doing all the preperations requires time to make, the speed of this RP may be slower than a casual RP. I like the certain results the dice system gives, although it also requires more time to use and may cause complications; even in this RP we were in the testing stage, and we've still got some way to go. In conclusion, I like your suggestion, and I'd certainly like to read more about it, just wanted to share my thoughts.
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Post by Darth Nihilus on Jun 27, 2023 16:22:05 GMT
So would I, I especially enjoyed the army building phase as well as diplomacy. Nevertheless, like you've said, continuing doesn't seem possible with the major players not being available. I like the idea of a new RP based on Ancient Greece, and I enjoyed the previous one. Still, I'd actually prefer doing a modern RP again, preferably from the last two centuries (perhaps a Kaiserreich RP (an alternative scenario where Germany has won the WW1), as the period starting from the Enlightenment is my favorite, from new ideologies to technological developments in terms of military. But a large-scaled modern RP won't be possible with the current number of players we have anyway. Still, alternatively, we could use civil wars or focus the RP on a single front (from a classic Western/Eastern Front to anything) in order to adapt it to our limited number of players. In any case, I'm fine with the Third Sacred War though. I don't really know about it much, which could be an opportunity for me to learn about this time period more; so it's a win-win situation to me. Also, I like your system suggestion. Speaking of this system, my only concern is that it'll take too long to play. We already have limited players, who aren't that much active. And since using dice and doing all the preperations requires time to make, the speed of this RP may be slower than a casual RP. I like the certain results the dice system gives, although it also requires more time to use and may cause complications; even in this RP we were in the testing stage, and we've still got some way to go. In conclusion, I like your suggestion, and I'd certainly like to read more about it, just wanted to share my thoughts. I think one of the problems with RPs (and which extends to efc in general) is that we had an influx of users during covid and now that things are back to normal most people aren't active here anymore. What's more is that fighting a war is very time-consuming and so people often aren't willing to start a war because they're worried that they'll be offline for a day and lose half their land as a result. If we could somewhat automate battles (for example, have everyone provide a three-step plan during battle which plays out over several days) that might solve the issue. I recall the 7-years war RP being really dead until I made the bold move of declaring war on everyone (and then promptly getting annihilated lol).
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Post by Eugene V. Debs on Jun 27, 2023 16:37:52 GMT
I think one of the problems with RPs (and which extends to efc in general) is that we had an influx of users during covid and now that things are back to normal most people aren't active here anymore. What's more is that fighting a war is very time-consuming and so people often aren't willing to start a war because they're worried that they'll be offline for a day and lose half their land as a result. If we could somewhat automate battles (for example, have everyone provide a three-step plan during battle which plays out over several days) that might solve the issue. I recall the 7-years war RP being really dead until I made the bold move of declaring war on everyone (and then promptly getting annihilated lol). I agree. I also think that's partly caused by the dice system, specifically for this RP. Like I said, I really like the automatically determined battle results using dice gives (as well as the excitement the luck factor gives), but it's also too time-consuming to do it, calculating the advantages/disadvantages etc. Normally it might not have been a problem, but like you've explained, people don't have that much time. So, I think we should at least consider an alternative. We either get accurate battle results thanks to dice, or a faster and relaxed gameplaying without it.
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Post by John Marston on Jun 27, 2023 17:07:32 GMT
It's again been a long while without any activity, although that's not necessarily a bad thing; after all, RPs are for people, not the other way around, and since many of us were busy - which is obviously natural - we wouldn't be able to continue anyway. We have a limited number of players, and even one person going inactive (especially if they control a major country) affects the RP significantly. However, we all have lives outside of here, so having to go inactive is natural. If some of us are still busy, we can of course keep waiting, or start a new and small RP until they return for this one. So, now, since most of us again seem to have returned, I think it's time to decide our next course of action. If someone is still busy, then of course we can keep waiting. If someone doesn't want to continue, that's obviously okay too. And if we want to continue, then we should decide whether to keep this one or start anew. Starting a new small RP while waiting for others' return is an option too, if there are players who want to play right now. Also, we don't have to be as active as before; we all have lives outside of EFC, so continuing in a more relaxed way is an option too, like even posting once a day is enough. As long as that is our wish, all of these options, both keep going and not, are okay after all. No matter which option we choose, I think it's time to decide what we're going to do. So, what do you guys say? Kliment Jefremovitš Vorošilov , John Marston , Warlord247 , Darth Nihilus DONT MAKE ME DESTROY YOU!! THE LEADER OF THE SPANISH PEOPLE'S DEMOCRATIC REPUBLIC HAS BEEN TAKEN FOR GRANTED AND IS PROBABLY BEING VIEWED AS WEAK! NO! NEVER! I AND MY PEOPLE SHALL FIGHT TILL THE BITTER END, AND STRIVE TO DESTROY OUR OPPOSITION FOREVER AND MAKE THEM PAY!!! (I want to continue this RP BTW)
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Post by Eugene V. Debs on Jun 27, 2023 17:34:15 GMT
It's again been a long while without any activity, although that's not necessarily a bad thing; after all, RPs are for people, not the other way around, and since many of us were busy - which is obviously natural - we wouldn't be able to continue anyway. We have a limited number of players, and even one person going inactive (especially if they control a major country) affects the RP significantly. However, we all have lives outside of here, so having to go inactive is natural. If some of us are still busy, we can of course keep waiting, or start a new and small RP until they return for this one. So, now, since most of us again seem to have returned, I think it's time to decide our next course of action. If someone is still busy, then of course we can keep waiting. If someone doesn't want to continue, that's obviously okay too. And if we want to continue, then we should decide whether to keep this one or start anew. Starting a new small RP while waiting for others' return is an option too, if there are players who want to play right now. Also, we don't have to be as active as before; we all have lives outside of EFC, so continuing in a more relaxed way is an option too, like even posting once a day is enough. As long as that is our wish, all of these options, both keep going and not, are okay after all. No matter which option we choose, I think it's time to decide what we're going to do. So, what do you guys say? Kliment Jefremovitš Vorošilov , John Marston , Warlord247 , Darth Nihilus DONT MAKE ME DESTROY YOU!! THE LEADER OF THE SPANISH PEOPLE'S DEMOCRATIC REPUBLIC HAS BEEN TAKEN FOR GRANTED AND IS PROBABLY BEING VIEWED AS WEAK! NO! NEVER! I AND MY PEOPLE SHALL FIGHT TILL THE BITTER END, AND STRIVE TO DESTROY OUR OPPOSITION FOREVER AND MAKE THEM PAY!!! (I want to continue this RP BTW) Neither shall my fight for socialism cease. Never. (Some of you have understood I'm really serious irl as well )
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Post by Kliment Jefremovitš Vorošilov on Jun 27, 2023 18:43:54 GMT
I really would want to continue as the real World War was just about begin, but I fear it'll be impossible without Warlord247. As for a new RP, I've got an idea that is a bit random, but could possibly work alright. The 500 BCE RP generally received positive feedback for the radical change of the era for the setting, but it was probably too broad in scale to be played with the activity of recent times. My idea would be to remain in the classical period, but move to a different year 354/353 BCE and narrow the setting to the Third Sacred War in central Greece with 3 or 4 major factions (Amphictyonic League, Phocian Confederation, Macedon, and Thessalia, more if needed) and the RP playable even with only two of the major factions active. To continue with the trend of fixed mechanics, four intertwined core mechanics would be: 1. Loyalty, each faction would be more or less a confederation of cities whose loyalty has to be ensured. If loyalty decreases too low rival factions could woo your cities and territories to defect without battle. This would be a simple mechanic with loyalty measured in points. A city's loyalty to its master could be affected by bribery, succes on the battlefield (the overlord losing a battle could encourage the city to revolt), use of force, or sacrilege. 2. Money, money could be gained by looting cities and temples and also as revenue from controlled cities. Money could be used for bribery, mercenaries, and diplomacy (this would open up more diplomatic options). 3. Religious and moral justification, the setting would be the Third Sacred War, which started following a tax imposed on the Phocians for cultivating sacred land of Delphi. Similar sacrilege such as stealing the treasury of temples, burning temples, or breaking oaths (affecting diplomacy and betrayals) could decrease the morale of your troops and the loyalty of your cities as well as increase those stats for your enemy. 4. Battles and morale. The dice system from the previous RP would remain unless someone wants to change it. The only change would be that the style of combat would change from the WW2 style fronting warfare to pitched battles and sieges. Sieges could be maintained until the besieged army surrenders or defects (loyalty would decrease when besieged and starving) cities could be assaulted, and the outcome would simply be decided with a dice roll. Army against army engagements would be fought in the format of pitched battles in which both sides could manoeuvre and make attacks with their forces. The outcomes would be decided with dices. Troop morale would play a much bigger part however. It would be measured by points like loyalty and there would be set rules on what affects it and how much. Each army would have a specific morale value before battle which would depend on the army's recent successes or defeats, religious events etc. Morale would affect combat effectiveness significantly, and it would lower or increase in battle depending on the outcome of the rolls, and if the morale of an army falls to zero it will rout from the battlefield. Pitched battles could also end in total destruction of one side's army or in one of the armies retreating from the battlefield (which would be only possible after a few turns). My explanation is quite confusing, but if someone is interested in trying, I'll define the rules and make them more clear. It may sound a bit complicated, but I don't think it'll be too bad as long as we limit the amount of cities, unit types, and available actions. Furthermore, the loyalty mechanic could probably be removed. However, I would really want to try out implementing money/resources, better defined and more influential troop morale, and pitched battles (which will be useful for future premodern RPs). Also, the setting can be changed, if someone comes up with a better one, and of course, it's just an idea, and we can do something totally different. What do people think? So would I, I especially enjoyed the army building phase as well as diplomacy. Nevertheless, like you've said, continuing doesn't seem possible with the major players not being available. I like the idea of a new RP based on Ancient Greece, and I enjoyed the previous one. Still, I'd actually prefer doing a modern RP again, preferably from the last two centuries (perhaps a Kaiserreich RP (an alternative scenario where Germany has won the WW1), as the period starting from the Enlightenment is my favorite, from new ideologies to technological developments in terms of military. But a large-scaled modern RP won't be possible with the current number of players we have anyway. Still, alternatively, we could use civil wars or focus the RP on a single front (from a classic Western/Eastern Front to anything) in order to adapt it to our limited number of players. In any case, I'm fine with the Third Sacred War though. I don't really know about it much, which could be an opportunity for me to learn about this time period more; so it's a win-win situation to me. Also, I like your system suggestion. Speaking of this system, my only concern is that it'll take too long to play. We already have limited players, who aren't that much active. And since using dice and doing all the preperations requires time to make, the speed of this RP may be slower than a casual RP. I like the certain results the dice system gives, although it also requires more time to use and may cause complications; even in this RP we were in the testing stage, and we've still got some way to go. In conclusion, I like your suggestion, and I'd certainly like to read more about it, just wanted to share my thoughts. Yeah, I think that large scale 19th and 20th century RPs are the best, but they require a lot of players. As to the system, if this RP ever happens, the loyalty mechanic should probably be removed. Also, one objective of the morale mechanic is to increase the effects of a battle's outcome and decrease the total amount of combat. Anyways, we've got 4 of the 5 WW2 players back at it again, but the most important player, Warlord247 is missing. I'm willing to continue right away, but I'm not sure how we'll it's going to work. However, I made a Docs with an intro to the setting, factions, and the rules (still not very clearly written ), but it should give a better idea of the RP: docs.google.com/document/d/1pT4x36Y_beGC0X_emVjDM0_cah480GFkHf9hacGV7NM/edit?usp=drivesdk
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Post by Eugene V. Debs on Jun 27, 2023 18:54:56 GMT
So would I, I especially enjoyed the army building phase as well as diplomacy. Nevertheless, like you've said, continuing doesn't seem possible with the major players not being available. I like the idea of a new RP based on Ancient Greece, and I enjoyed the previous one. Still, I'd actually prefer doing a modern RP again, preferably from the last two centuries (perhaps a Kaiserreich RP (an alternative scenario where Germany has won the WW1), as the period starting from the Enlightenment is my favorite, from new ideologies to technological developments in terms of military. But a large-scaled modern RP won't be possible with the current number of players we have anyway. Still, alternatively, we could use civil wars or focus the RP on a single front (from a classic Western/Eastern Front to anything) in order to adapt it to our limited number of players. In any case, I'm fine with the Third Sacred War though. I don't really know about it much, which could be an opportunity for me to learn about this time period more; so it's a win-win situation to me. Also, I like your system suggestion. Speaking of this system, my only concern is that it'll take too long to play. We already have limited players, who aren't that much active. And since using dice and doing all the preperations requires time to make, the speed of this RP may be slower than a casual RP. I like the certain results the dice system gives, although it also requires more time to use and may cause complications; even in this RP we were in the testing stage, and we've still got some way to go. In conclusion, I like your suggestion, and I'd certainly like to read more about it, just wanted to share my thoughts. Yeah, I think that large scale 19th and 20th century RPs are the best, but they require a lot of players. As to the system, if this RP ever happens, the loyalty mechanic should probably be removed. Also, one objective of the morale mechanic is to increase the effects of a battle's outcome and decrease the total amount of combat. Anyways, we've got 4 of the 5 WW2 players back at it again, but the most important player, Warlord247 is missing. I'm willing to continue right away, but I'm not sure how we'll it's going to work. However, I made a Docs with an intro to the setting, factions, and the rules (still not very clearly written ), but it should give a better idea of the RP: docs.google.com/document/d/1pT4x36Y_beGC0X_emVjDM0_cah480GFkHf9hacGV7NM/edit?usp=drivesdkThe doc requires special access. It's okay for me if you intended it that way (thought not everyone might be comfortable with it), just wanted to make sure
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Post by Kliment Jefremovitš Vorošilov on Jun 27, 2023 19:01:04 GMT
Yeah, I think that large scale 19th and 20th century RPs are the best, but they require a lot of players. As to the system, if this RP ever happens, the loyalty mechanic should probably be removed. Also, one objective of the morale mechanic is to increase the effects of a battle's outcome and decrease the total amount of combat. Anyways, we've got 4 of the 5 WW2 players back at it again, but the most important player, Warlord247 is missing. I'm willing to continue right away, but I'm not sure how we'll it's going to work. However, I made a Docs with an intro to the setting, factions, and the rules (still not very clearly written ), but it should give a better idea of the RP: docs.google.com/document/d/1pT4x36Y_beGC0X_emVjDM0_cah480GFkHf9hacGV7NM/edit?usp=drivesdkThe doc requires special access. It's okay for me if you intended it that way (thought not everyone might be comfortable with it), just wanted to make sure Oh, that's just the Google default, fixed now. Also, here is the map: www.google.com/maps/d/edit?mid=1jPRVN5dan82ft3yC9MywCmBDYuvTDMo&usp=sharingDark blue is Macedon, Yellow is Amphictyonic League, Green is Thessaly, and purple (or something else?) is Phocis.
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Post by Kliment Jefremovitš Vorošilov on Jun 27, 2023 21:07:38 GMT
Also, I'm dreaming about a successful Cold War RP, as if that's possible
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Post by Darth Nihilus on Jun 27, 2023 22:54:03 GMT
I agree. I also think that's partly caused by the dice system, specifically for this RP. Like I said, I really like the automatically determined battle results using dice gives (as well as the excitement the luck factor gives), but it's also too time-consuming to do it, calculating the advantages/disadvantages etc. Normally it might not have been a problem, but like you've explained, people don't have that much time. So, I think we should at least consider an alternative. We either get accurate battle results thanks to dice, or a faster and relaxed gameplaying without it. The dice time-consuming problem is a relatively easy fix, I could probably write a program that just lets you input numbers and then automatically calculates it for you, but since i have some university stuff to do it'll have to wait until July at least.
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Post by Kliment Jefremovitš Vorošilov on Jun 28, 2023 8:26:16 GMT
Also, one idea that came to mind, is use the dices casually. So for example I attack with an equal force, then I roll a 6 from a single dice, and then me and my opponent just figure out 'fair' casualties
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Post by Eugene V. Debs on Jun 28, 2023 8:36:47 GMT
Also, one idea that came to mind, is use the dices casually. So for example I attack with an equal force, then I roll a 6 from a single dice, and then me and my opponent just figure out 'fair' casualties Yeah, that'd allow a fair amount of flexibility in terms of result interpretation as well as being quicker to use, while still preventing unrealistic casualty claims, like what happened a few times before in the past. Sounds good to me.
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Post by Kliment Jefremovitš Vorošilov on Jun 28, 2023 9:17:01 GMT
Also, one idea that came to mind, is use the dices casually. So for example I attack with an equal force, then I roll a 6 from a single dice, and then me and my opponent just figure out 'fair' casualties Yeah, that'd allow a fair amount of flexibility in terms of result interpretation as well as being quicker to use, while still preventing unrealistic casualty claims, like what happened a few times before in the past. Sounds good to me. Yeah, and without dices situations where A attacks B with an equal force are impossible to solve without any element of luck or third party.
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Post by Eugene V. Debs on Jun 28, 2023 10:40:37 GMT
Yeah, that'd allow a fair amount of flexibility in terms of result interpretation as well as being quicker to use, while still preventing unrealistic casualty claims, like what happened a few times before in the past. Sounds good to me. Yeah, and without dices situations where A attacks B with an equal force are impossible to solve without any element of luck or third party. Yeah, there's that too. Btw, what about fortifications and geographical factors? How would they work in your proposed system? Based on player judgement, or a predetermined set of rules?
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