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Post by Erich von Manstein on Apr 7, 2023 7:57:19 GMT
The two Germans are an IAP pack, Mikawa is on the shop right now and costs 1750 medals. There's conflicting rumors about Katukov's status but it's safe to assume he's IAP. The current speculation is Katukov is F2P. Horton has an opponent now. Mikawa is better on the offensive side. Kretschmer is the only best. Hartmann makes Spaatz look like a joke.
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Post by resiphius on Apr 9, 2023 11:31:07 GMT
The two Germans are an IAP pack, Mikawa is on the shop right now and costs 1750 medals. There's conflicting rumors about Katukov's status but it's safe to assume he's IAP. The current speculation is Katukov is F2P. Horton has an opponent now. Mikawa is better on the offensive side. Kretschmer is the only best. Hartmann makes Spaatz look like a joke. I did say Spaatz is more of a new players’ fast kickstarter while Hartmann is an endgame gen. By the way, I saw a new skill ace commander is unlockable, do you happened to know anyone had already evaluated its usefulness?
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Post by Lewis Burwell "Chesty" Puller on Apr 9, 2023 13:28:05 GMT
One of the things I think they need with these updates is a drag and click for the order of the generals. I want to be able to section mine by armor, artillery, and so forth. Right now it’s a bit of a free for all. I’d love, for instance, to have my armored generals and artillery on my first row. Navy and infantry on the second row. Or maybe do this by columns. But for now, it’s a bit of a mess. How hard is it to have a long pause, which allows you to move around icons, on the HQ screen? The current speculation is Katukov is F2P. Horton has an opponent now. Mikawa is better on the offensive side. Kretschmer is the only best. Hartmann makes Spaatz look like a joke. I did say Spaatz is more of a new players’ fast kickstarter while Hartmann is an endgame gen. By the way, I saw a new skill ace commander is unlockable, do you happened to know anyone had already evaluated its usefulness? I bought both packs. My comments on Spaatz v. Hartmann is Spaatz is better if he gets into a fight with units, whereas Hartmann is good for bombing cities. They’re not the same at all. I can’t actually say one is better than the other, they’re just different. And they work really well in tandem.
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Post by resiphius on Apr 9, 2023 21:32:24 GMT
One of the things I think they need with these updates is a drag and click for the order of the generals. I want to be able to section mine by armor, artillery, and so forth. Right now it’s a bit of a free for all. I’d love, for instance, to have my armored generals and artillery on my first row. Navy and infantry on the second row. Or maybe do this by columns. But for now, it’s a bit of a mess. How hard is it to have a long pause, which allows you to move around icons, on the HQ screen? I did say Spaatz is more of a new players’ fast kickstarter while Hartmann is an endgame gen. By the way, I saw a new skill ace commander is unlockable, do you happened to know anyone had already evaluated its usefulness? I bought both packs. My comments on Spaatz v. Hartmann is Spaatz is better if he gets into a fight with units, whereas Hartmann is good for bombing cities. They’re not the same at all. I can’t actually say one is better than the other, they’re just different. And they work really well in tandem. Spaatz has 2 expert skills that players graduated from newbies would not need, so Hartmann is indeed better.
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Post by Erich von Manstein on Apr 9, 2023 22:01:41 GMT
The current speculation is Katukov is F2P. Horton has an opponent now. Mikawa is better on the offensive side. Kretschmer is the only best. Hartmann makes Spaatz look like a joke. I did say Spaatz is more of a new players’ fast kickstarter while Hartmann is an endgame gen. By the way, I saw a new skill ace commander is unlockable, do you happened to know anyone had already evaluated its usefulness? Very, very OP. Takes 5k+ medals to max out. 10 damage per level, and 1 mobility when promoted to marshal. ECs can easily beat any army general but Eichelberger now, IAP or F2P. It's highly favorable to make 3 ECs now. I'm just thinking between Patton and Sikorski at this point. Making Spaatz look like a joke is an overstatement, but I do believe Hartmann is significantly better. Any air defense can void Spaatz's advantage.
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Post by Erich von Manstein on Apr 9, 2023 22:09:30 GMT
One of the things I think they need with these updates is a drag and click for the order of the generals. I want to be able to section mine by armor, artillery, and so forth. Right now it’s a bit of a free for all. I’d love, for instance, to have my armored generals and artillery on my first row. Navy and infantry on the second row. Or maybe do this by columns. But for now, it’s a bit of a mess. How hard is it to have a long pause, which allows you to move around icons, on the HQ screen? I did say Spaatz is more of a new players’ fast kickstarter while Hartmann is an endgame gen. By the way, I saw a new skill ace commander is unlockable, do you happened to know anyone had already evaluated its usefulness? I bought both packs. My comments on Spaatz v. Hartmann is Spaatz is better if he gets into a fight with units, whereas Hartmann is good for bombing cities. They’re not the same at all. I can’t actually say one is better than the other, they’re just different. And they work really well in tandem. Hartmann can overwhelm Spaatz as long as the unit is protected by air defense, regardless of its type. While its true that Spaatz has an edge in bullying unprotected units, but those usually aren't the key units/cities.
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Post by Lewis Burwell "Chesty" Puller on Apr 9, 2023 23:06:03 GMT
Hartmann cracks cities. Absolutely. My view is capture positions, Hartmann wins every time. For defensive postures, Spaatz rules. In operations, I have difficulty seeing Spaatz as worse than Hartmann, as city cracking isn’t so needed initially (I find these go well wearing down units). Similarly with aliens, I find Spaatz would be better for a counterattack, but you’d want Hartmann to actually win quickly. As a masochist, I’d farm Iraq or Saudi Arabia here. Spaatz on a heavy tank meant it was usually settled by move ten. Now, Hartmann on Rocket Artillery will accelerate it significantly. Spaatz’s discount however means you could easily take out an extra alien unit per turn early. For offensive reasons, Spaatz was limited, and Hartmann is far better.
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Post by Erich von Manstein on Apr 10, 2023 10:39:04 GMT
Now that ECs can hit much harder, Ace Forces is becoming a liability rather than an asset because it will make generals level up too quickly.
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Post by Lewis Burwell "Chesty" Puller on Apr 10, 2023 14:57:29 GMT
Now that ECs can hit much harder, Ace Forces is becoming a liability rather than an asset because it will make generals level up too quickly. Return of Konev? Just kidding. With legion and defense medals ace forces is obsolete except in very short term uses if you’re leveled high enough. The theory being your units should live long enough to get promoted anyway. While I’m new on this board, I’ve followed this for years and felt ace forces were great in a blitz, but not great in a defensive shell. I generally ignored it as it wasn’t to my tastes. However now it probably can be buffed with a +n% HP per killed unit when on the top level…5%?
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Post by resiphius on Apr 11, 2023 10:11:01 GMT
Hartmann cracks cities. Absolutely. My view is capture positions, Hartmann wins every time. For defensive postures, Spaatz rules. In operations, I have difficulty seeing Spaatz as worse than Hartmann, as city cracking isn’t so needed initially (I find these go well wearing down units). Similarly with aliens, I find Spaatz would be better for a counterattack, but you’d want Hartmann to actually win quickly. As a masochist, I’d farm Iraq or Saudi Arabia here. Spaatz on a heavy tank meant it was usually settled by move ten. Now, Hartmann on Rocket Artillery will accelerate it significantly. Spaatz’s discount however means you could easily take out an extra alien unit per turn early. For offensive reasons, Spaatz was limited, and Hartmann is far better. Spaatz’s Air Commander skill also makes deploying MI or Commando more cheaper and efficient, which can save the main force a lot of troubles into dealing with remote places like Addis Ababa, Yekaterina and Oceania by quickly mustering a quick reaction force.
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Post by Lewis Burwell "Chesty" Puller on Apr 11, 2023 20:59:15 GMT
Spaatz’s Air Commander skill also makes deploying MI or Commando more cheaper and efficient, which can save the main force a lot of troubles into dealing with remote places like Addis Ababa, Yekaterina and Oceania by quickly mustering a quick reaction force. Indeed, Spaatz will be better for mopping up. But for the actual offensive movements? To capture things? Hartmann is more likely to bring you where you need to be. Spaatz was front line. That’s no longer the case.
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Post by Erich von Manstein on Apr 11, 2023 23:38:12 GMT
Spaatz’s Air Commander skill also makes deploying MI or Commando more cheaper and efficient, which can save the main force a lot of troubles into dealing with remote places like Addis Ababa, Yekaterina and Oceania by quickly mustering a quick reaction force. Indeed, Spaatz will be better for mopping up. But for the actual offensive movements? To capture things? Hartmann is more likely to bring you where you need to be. Spaatz was front line. That’s no longer the case. Hartmann can ensure your paratrooper deploys with max HP.
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Post by 𝓐𝓲𝓼𝓪𝓴𝓪 on Apr 14, 2023 0:03:58 GMT
Since Katukov is confirmed to be f2p, the rest of the new generals are unsurprisingly p2w. You sure? Doubt it since Styx confirms there will be one f2p since Mikasa is one thats f2p. Guess wait and see. Katukov is now in the shop, and he is f2p just like Mikawa.
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Post by nikomachos on Apr 14, 2023 0:21:52 GMT
You sure? Doubt it since Styx confirms there will be one f2p since Mikasa is one thats f2p. Guess wait and see. Katukov is now in the shop, and he is f2p just like Mikawa. awesome i think ill prioritize him over patton. that tide of iron looks just incredible
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ehvee
Staff Sergeant
Posts: 7
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Post by ehvee on Apr 14, 2023 5:48:14 GMT
Katukov is now in the shop, and he is f2p just like Mikawa. awesome i think ill prioritize him over patton. that tide of iron looks just incredible Katukov looks like a 3rd tank slot general with good survivability, but I wouldn't put Patton over him. I think Vatutin is also better output-wise as the 3rd tank considering plain fighting.
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