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Post by dalimar on Dec 15, 2023 11:58:50 GMT
In the picture: Bencao Gangmu Lv9, Treasure. Stats: Intelligence +25, Recovery of troop strength for each turn +80, Rumor skill Level +1, Damage on surrounding friendly forces -8%. From Wikipedia: The Bencao gangmu, known in English as the Compendium of Materia Medica or Great Pharmacopoeia, is an encyclopedic gathering of medicine, natural history, and Chinese herbology compiled and edited by Li Shizhen and published in the late 16th century, during the Ming dynasty. Its first draft was completed in 1578 and printed in Nanjing in 1596. The Compendium lists the materia medica of traditional Chinese medicine known at the time, including plants, animals, and minerals that were believed to have medicinal properties. Notably, it is an item of Chinese origin and manufacture So is the best item in the game so far? What about it's competition? Which other item would compel you to happily spend your rare materials and coins to get to level 9?
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Post by stoic on Dec 15, 2023 12:52:28 GMT
I would like to search for the fly in the ointment Firstly, Intelligence is not for everyone, literally More often than not we'll equip with this item a front-line general. And they rarely depend on intelligence. Their active skills are plain and simple. Intelligence won't help them much. Secondly, it is not a part of any set. If we are using two part sets or even two parts of some 4-part sets we usually get a bonus, and often quite a good one. For example, Art of War (Tiger of Kai set) will increase crit rate by 8+12% when used together with another part of the set and will increase not only Intelligence but Leadership as well. Plus there is an improvement of one excellent cavalry skill. So, I vote for this one
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Post by Kurt von Schleicher on Dec 15, 2023 13:06:58 GMT
I would like to search for the fly in the ointment Firstly, Intelligence is not for everyone, literally More often than not we'll equip with this item a front-line general. And they rarely depend on intelligence. Their active skills are plain and simple. Intelligence won't help them much. Secondly, it is not a part of any set. If we are using two part sets or even two parts of some 4-part sets we usually get a bonus, and often quite a good one. For example, Art of War (Tiger of Kai set) will increase crit rate by 8+12% when used together with another part of the set and will increase not only Intelligence but Leadership as well. Plus there is an improvement of one excellent cavalry skill. So, I vote for this one after LV.9 It‘s became +12% leadership, +27 intelligence
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Post by SolidLight on Dec 15, 2023 15:31:36 GMT
So I’m going to go over the actual problem with healing items: They’re just not that useful for most of the game. At all.
See, they basically give your general an HP boost that gets larger the more turns you take. This means that they make you invincible against constant scratch damage, but doesn’t help much against heavy burst damage. The real threat against your generals lives is usually the latter in campaign/tenkabito levels. And the former is no threat at all. I can go an entire CONQUEST without having my own deployed generals die to scratch damage from weak units.
You’re also not incentivized very heavily to stay at high HP because you don’t seem to tank attack penalties for being at low HP in this game. All that matters is whether or not you’re alive or not, and the healing items are superfluous for that.
However, I’d still regard them as some of the best items in the game because there’s one area where they’re REALLY useful: expeditions, especially Kimotsuki because that’s the only one that’s really tough. Attrition IS kind of a threat there. You can totally cheese the normal levels by letting them tank everything and then heal up when everything except one unit is dead. And Kimotsuki is kind of the cutoff for reaping the maximum amount of repeatable resources, so you definetly want to be able to do that one consistently.
They’ll also probably get a lot more valuable in harder conquests.
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Post by dalimar on Dec 15, 2023 16:29:46 GMT
You presented valid arguments, I can add this: Rumor skill is quite rare, currently between yellow and purple generals I found it only on two purples: Sanada Masayuki and Mochizuki Chiyo. Those generals are not often spoken about here.
But I'm also interested in level 9 ability (8% damage reduction on surrounding friendly forces). Weapon Raikiri has the same lv9 ability, it is also present on some other treasures. Does it also work on the wearer's unit? Does it stack? Do two items give 16% reduction (if additive, 15.36% if multiplicative)? Does it stack with Hideyoshi active skill?
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Post by balthazar on Dec 17, 2023 8:49:19 GMT
I would like to search for the fly in the ointment Firstly, Intelligence is not for everyone, literally More often than not we'll equip with this item a front-line general. And they rarely depend on intelligence. Their active skills are plain and simple. Intelligence won't help them much. Secondly, it is not a part of any set. If we are using two part sets or even two parts of some 4-part sets we usually get a bonus, and often quite a good one. For example, Art of War (Tiger of Kai set) will increase crit rate by 8+12% when used together with another part of the set and will increase not only Intelligence but Leadership as well. Plus there is an improvement of one excellent cavalry skill. So, I vote for this one What do you think about range skills (not the range attacks though, skills like magic 🙂 type) depending on intelligence? I see Mori, Kuroda,Chiyo, Takenaka, Sanada and Honganji are such examples I have. I think, If the skill effect is a fixed damage or heal, that skill is affected by intelligence. All these generals have higher intelligence stat in their base forms which, cant be coincidence. Let us know what you think please.
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Post by stoic on Dec 17, 2023 9:40:56 GMT
I would like to search for the fly in the ointment Firstly, Intelligence is not for everyone, literally More often than not we'll equip with this item a front-line general. And they rarely depend on intelligence. Their active skills are plain and simple. Intelligence won't help them much. Secondly, it is not a part of any set. If we are using two part sets or even two parts of some 4-part sets we usually get a bonus, and often quite a good one. For example, Art of War (Tiger of Kai set) will increase crit rate by 8+12% when used together with another part of the set and will increase not only Intelligence but Leadership as well. Plus there is an improvement of one excellent cavalry skill. So, I vote for this one What do you think about range skills (not the range attacks though, skills like magic 🙂 type) depending on intelligence? I see Mori, Kuroda,Chiyo, Takenaka, Sanada and Honganji are such examples I have. I think, If the skill effect is a fixed damage or heal, that skill is affected by intelligence. All these generals have higher intelligence stat in their base firms, cant be coincidence. Let us know what you think please. Yes, indeed, we have tested it a bit here european-war-4.boards.net/thread/19208/choices-tokugawa-akechi-burn-wait?page=2 on page 2. Mori, for example, does profit from increased Intelligence stats. But, there is one point, I think, we have to underline. Maybe even two or three. First, every item of this kind has Intelligence as an attribute. So, if a general depends on Intelligence when using his active skill, he won't miss much if another item is equipped. Second, the item has flat stats of Intelligence. Usually it is better at the start of the game, but when basic attributes of generals are increased by advancing through ranks, it is more profitable to equip them with % based items. And, finally, only Mori out of all generals you have mentioned has a firm place in my first team. But Mori doesn't need this item in the long run, because his fifth skill has a life-stealing effect. In case of others, Kuroda, for example, I would prefer to increase their Valor instead, because we can't depend on active skills alone. So, in this case, such items that increase their power as an Infantry general might be a better choice.
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Post by balthazar on Dec 17, 2023 12:22:57 GMT
What do you think about range skills (not the range attacks though, skills like magic 🙂 type) depending on intelligence? I see Mori, Kuroda,Chiyo, Takenaka, Sanada and Honganji are such examples I have. I think, If the skill effect is a fixed damage or heal, that skill is affected by intelligence. All these generals have higher intelligence stat in their base firms, cant be coincidence. Let us know what you think please. Yes, indeed, we have tested it a bit here european-war-4.boards.net/thread/19208/choices-tokugawa-akechi-burn-wait?page=2 on page 2. Mori, for example, does profit from increased Intelligence stats. But, there is one point, I think, we have to underline. Maybe even two or three. First, every item of this kind has Intelligence as an attribute. So, if a general depends on Intelligence when using his active skill, he won't miss much if another item is equipped. Second, the item has flat stats of Intelligence. Usually it is better at the start of the game, but when basic attributes of generals are increased by advancing through ranks, it is more profitable to equip them with % based items. And, finally, only Mori out of all generals you have mentioned has a firm place in my first team. But Mori doesn't need this item in the long run, because his fifth skill has a life-stealing effect. In case of others, Kuroda, for example, I would prefer to increase their Valor instead, because we can't depend on active skills alone. So, in this case, such items that increase their power as an Infantry general might be a better choice. Yeah item wise I dont have any arguments. I just wanted to discuss role of intelligence in common.
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Post by kyokusanagi on Dec 23, 2023 14:32:21 GMT
I would like to search for the fly in the ointment Firstly, Intelligence is not for everyone, literally More often than not we'll equip with this item a front-line general. And they rarely depend on intelligence. Their active skills are plain and simple. Intelligence won't help them much. Secondly, it is not a part of any set. If we are using two part sets or even two parts of some 4-part sets we usually get a bonus, and often quite a good one. For example, Art of War (Tiger of Kai set) will increase crit rate by 8+12% when used together with another part of the set and will increase not only Intelligence but Leadership as well. Plus there is an improvement of one excellent cavalry skill. So, I vote for this one after LV.9 It‘s became +12% leadership, +27 intelligence Just Collect them all. as always.
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