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Post by 𝘚𝘬𝘪𝘵𝘵𝘭𝘦𝘤𝘩𝘢𝘯 on Jan 16, 2024 1:35:05 GMT
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Post by Boss Tweed on Jan 16, 2024 2:32:21 GMT
Yet another navy general with 4/5 good skills. I will give him some slack for Naval Assault being very powerful, so he's about a 4.5 out of 5 for me.
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Post by nimrael on Jan 16, 2024 4:50:26 GMT
Does His unique skill work with carrier attacks? Think nö, but if somebody could try it, i would be happy.
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Post by journeykeen on Jan 16, 2024 21:38:57 GMT
I gave him a 5 because he is (I think) the only general with the naval equivalent of armored assault/accuracy/raider.
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Post by George Rudi on Jan 17, 2024 12:50:54 GMT
Does His unique skill work with carrier attacks? Think nö, but if somebody could try it, i would be happy. Damage +16% when commanding "SHIP UNIT". I think it works, cause i tried on Horton's Early warning (same definition about commanding ship unit) on a carrier and it triggered 😁
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Post by resiphius on Jan 17, 2024 13:32:42 GMT
Does His unique skill work with carrier attacks? Think nö, but if somebody could try it, i would be happy. Counterattack: Yes Attack: No (Carrier attacks are air raids and affected by airforce ability & skills) Tested against Eisenhower equipped with identical ribbons and skill medals on non-elite carrier, all attacks falls between 80-120.
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Post by fieldmarshal26 on Jan 18, 2024 9:01:06 GMT
Yamaguchi's Naval Assault gives +40% damage.Along with his Assault skill and maxed out Early warning he doesn't die in battle...he doesn't even loose his hp sometimes ...In my opinion Yamaguchi with Fleet leader and Rumour along with maxed out Raeder with sailor and rumour>>>Nimitz and Donitz.
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Post by nimrael on Jan 18, 2024 10:28:22 GMT
Yamaguchi is kinda designed for the Carrier elite units. I would build fleet leader and sailor or carpetbombing. But i think it is better with sailor. Let the enemy kill itself by attacking the carrier.
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Post by resiphius on Jan 18, 2024 19:13:52 GMT
Yamaguchi is kinda designed for the CW Carrier elite units. I would build fleet leader and sailor or carpetbombing. But i think it is better with sailor. Let the enemy kill itself by attacking the carrier. Not very practical though, because submarines can’t be counterattacked, while cruisers and battleships can out range you. Moreover, I doubt the counter damage would be high enough to be meaningful.
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Post by nimrael on Jan 18, 2024 20:09:52 GMT
Yamaguchi is kinda designed for the CW Carrier elite units. I would build fleet leader and sailor or carpetbombing. But i think it is better with sailor. Let the enemy kill itself by attacking the carrier. Not very practical though, because submarines can’t be counterattacked, while cruisers and battleships can out range you. Moreover, I doubt the counter damage would be high enough to be meaningful. Thats true for normal carriers. The elite ones have a range of two and the akagi can Attack up to 4 times. (At lvl 9) but you start with two attacks. Check the stats in challenge conquest If your not US or Japan.
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Post by resiphius on Jan 19, 2024 9:45:47 GMT
Not very practical though, because submarines can’t be counterattacked, while cruisers and battleships can out range you. Moreover, I doubt the counter damage would be high enough to be meaningful. Thats true for normal carriers. The elite ones have a range of two and the akagi can Attack up to 4 times. (At lvl 9) but you start with two attacks. Check the stats in challenge conquest If your not US or Japan. Still, I don’t see the practicality of a counter-oriented carrier in most cases because the biggest strength of a carrier is its fleet air arms that can strike enemies well outside conventional engagement range, so why go knife fighting when you have gun and enough ammo on hand?
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Post by nimrael on Jan 19, 2024 10:30:07 GMT
Yes, my idea is maybe unconventional. I will try it, when i unlock the elite unit. I Just wanna make use of the skill potential. Not just let him sit home and waste His unique skill. Maybe a test will prove me wrong.
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