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Post by Erich von Manstein on Jul 31, 2024 5:06:55 GMT
It is strange that they continue to ignore one of the most capable German tank generals, namely von Kleist. ET never appreciates Kleist.
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Post by Nobunaga Oda on Jul 31, 2024 5:14:00 GMT
Out on Android, by the way.
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Post by jonblend on Jul 31, 2024 15:45:45 GMT
As I thought we get some fragments of Mi-24 and Typhoon as milestone rewards for playing Challenge conquests. Not enough to unlock them in my case, but it is one step forward No more "free" generals though... Though we don't have a 'play as allies/axis nations' reward in the 1950 CC pass, there are more than enough points available to unlock all the rewards up to the typhoon without having to grind 20-25 nations in '39 and '43 anymore.
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Post by Nobunaga Oda on Aug 2, 2024 11:02:36 GMT
Found one of the stages which were apparently modified. Stalingrad in the Operation Barbarossa series.
I'm certain that Rostov used to have an airport, at least. Would've been nice to have it there, to be honest. Stalingrad and Moscow are meat grinders.
Though, if ET really did it because players found Stalingrad too easy (due to the airports, or otherwise), I don't like the decision.
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Post by nimrael on Aug 2, 2024 11:58:47 GMT
Now im sure, that it isnt just my feeling, that some airports got removed in the barbarossa event. In my first run of the event i never crossed the wolga river and only used aircraft to free Stalingrad from zhukov. A changelist from Easytech would be nice, that we can see what got specificly changed.
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Post by Luigi Sansonetti on Aug 3, 2024 4:46:04 GMT
Found one of the stages which were apparently modified. Stalingrad in the Operation Barbarossa series. I'm certain that Rostov used to have an airport, at least. Would've been nice to have it there, to be honest. Stalingrad and Moscow are meat grinders. Though, if ET really did it because players found Stalingrad too easy (due to the airports, or otherwise), I don't like the decision. Huh, I thought something was wrong with Stalingrad.
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Post by Nobunaga Oda on Aug 3, 2024 10:07:48 GMT
The Challenge difficulty for the Cold War era feels much harder, even compared to UN Hard. It's expected and a good thing.
But if you're able to beat the 3* events on Hard, and other events on Hard, the Challenge difficulty isn't too bad. Plus, you get 15 King Tiger fragments.
IMO, NATO 6 is harder than WTO 6. And the WTO side generally feels more tricky, while NATO missions may be both tricky and difficult to power through. Though, this could be because of how I played. I ended up with gens running alone at different areas and taking enemy gens on alone. Plus, I didn't actively pursue deploying all 6 gens or Elite Forces for some of them. I placed Rommel on common heavy / super tanks, for example. Additionally, I didn't deploy the very best, like Brooke and my air gens, except in WTO 5 for the Typhoon.
I guess I ought to consider making a few gens marshals to ensure they survive.
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Post by journeykeen on Aug 3, 2024 14:30:46 GMT
The Challenge difficulty for the Cold War era feels much harder, even compared to UN Hard. It's expected and a good thing. But if you're able to beat the 3* events on Hard, and other events on Hard, the Challenge difficulty isn't too bad. Plus, you get 15 King Tiger fragments. IMO, NATO 6 is harder than WTO 6. And the WTO side generally feels more tricky, while NATO missions may be both tricky and difficult to power through. Though, this could be because of how I played. I ended up with gens running alone at different areas and taking enemy gens on alone. Plus, I didn't actively pursue deploying all 6 gens or Elite Forces for some of them. I placed Rommel on common heavy / super tanks, for example. Additionally, I didn't deploy the very best, like Brooke and my air gens, except in WTO 5 for the Typhoon. I guess I ought to consider making a few gens marshals to ensure they survive. The upgraded difficulty is welcome, but I think they should take it further. A year ago before elite units this would have been the sweet spot for me: it would require several runs to finish 3 stars with a maxed f2p lineup. I did it f2p and almost all were in the first attempt.
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Post by Nobunaga Oda on Aug 3, 2024 20:26:30 GMT
The upgraded difficulty is welcome, but I think they should take it further. A year ago before elite units this would have been the sweet spot for me: it would require several runs to finish 3 stars with a maxed f2p lineup. I did it f2p and almost all were in the first attempt. I'm not sure if ET could really do much more. I almost didn't use Elite Forces, and even the few I had were at best lvl 5 (Medic). Additionally, I almost kept to my original 5-6 gens, except Bastico, Doenitz, and Dowding. Though their skills were changed, like Inspiration on Rommel and Guderian. Once I overcame the main challenges in the missions, the rest was relatively quick and smooth sailing, except NATO 6 (needed the Stealth Bombers), WTO 4, and NATO 4 (the Cuban Missile Crisis mission).
For me, I wouldn't like it if a coastal fort can take 3 or 3.5 blows from Doenitz on 2× cruiser, without Explosives. And they can take 2 or 2.5 hits right now. Definitely not if all enemies have another 50% HP based on player tech, considering that they are targets or in the way, in many cases. Rokossovsky on 3× medium (?) tank barely survived the duel with AI Bagramyan on the IS tank. Plus, even the Hind can cause players to lose their 3* clear because it keeps dodging so much. Almost every tank and arty attack missed. If the AI used the active and movement well, an unguarded city or one held by light inf could've fallen. This would force players to send men back to retake them, or spend, if you could. There isn't much else can be done with the stage setup since the earlier modes locked them.
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Post by journeykeen on Aug 3, 2024 22:34:02 GMT
The upgraded difficulty is welcome, but I think they should take it further. A year ago before elite units this would have been the sweet spot for me: it would require several runs to finish 3 stars with a maxed f2p lineup. I did it f2p and almost all were in the first attempt. I'm not sure if ET could really do much more. I almost didn't use Elite Forces, and even the few I had were at best lvl 5 (Medic). Additionally, I almost kept to my original 5-6 gens, except Bastico, Doenitz, and Dowding. Though their skills were changed, like Inspiration on Rommel and Guderian. Once I overcame the main challenges in the missions, the rest was relatively quick and smooth sailing, except NATO 6 (needed the Stealth Bombers), WTO 4, and NATO 4 (the Cuban Missile Crisis mission).
For me, I wouldn't like it if a coastal fort can take 3 or 3.5 blows from Doenitz on 2× cruiser, without Explosives. And they can take 2 or 2.5 hits right now. Definitely not if all enemies have another 50% HP based on player tech, considering that they are targets or in the way, in many cases. Rokossovsky on 3× medium (?) tank barely survived the duel with AI Bagramyan on the IS tank. Plus, even the Hind can cause players to lose their 3* clear because it keeps dodging so much. Almost every tank and arty attack missed. If the AI used the active and movement well, an unguarded city or one held by light inf could've fallen. This would force players to send men back to retake them, or spend, if you could. There isn't much else can be done with the stage setup since the earlier modes locked them. I definitely don’t think “more hp and defense” is the answer. In fact, ET doing it too much leads to the outcome where optimal play in challenge conquests is to completely ignore the top 5 or so enemy generals. The solution is to stop programming enemy generals to sit in cities the whole round. This doesn’t mean everything should be thrown at us at once, though. There should be a mixture of slowing-up, defending, attacking, etc. They should also explore situations where we are actually forced to evacuate an area, so include retreats.
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Post by run4glory on Aug 4, 2024 20:05:49 GMT
WC4 would already be such a harder game if the enemy AI was able to interleave movement and attacks, instead of moving everything first and then attacking. You shouldnt be able to hold a destroyed city with a light inf against any tank general, you simply shouldnt. Then you suddenly cannot ignore a lone KT manstein simply because you can protect your city with 80$ a turn. On the other hand, you don't have to make enemy gens so op in stats (CC). Ignoring Kluge 1939 is not only best because he cant take a city but absolutely necessary just because how absurdly OP he is (lets say without Chennault, which you dont have when starting out with CCs).
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Post by journeykeen on Aug 5, 2024 1:45:38 GMT
WC4 would already be such a harder game if the enemy AI was able to interleave movement and attacks, instead of moving everything first and then attacking. You shouldnt be able to hold a destroyed city with a light inf against any tank general, you simply shouldnt. Then you suddenly cannot ignore a lone KT manstein simply because you can protect your city with 80$ a turn. On the other hand, you don't have to make enemy gens so op in stats (CC). Ignoring Kluge 1939 is not only best because he cant take a city but absolutely necessary just because how absurdly OP he is (lets say without Chennault, which you dont have when starting out with CCs). Well said.
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Post by pevertpanda on Aug 5, 2024 4:23:15 GMT
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Post by nimrael on Aug 5, 2024 4:37:53 GMT
I wonder if we need to buy EP only one time or we need to buy it for each season. I think it is needed to buy every season, thats a reason to dont buy it for me. To purchase it once would be fine, but not every month.
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Post by Nobunaga Oda on Aug 11, 2024 5:38:57 GMT
With at least one run for each * level in 1939 and 1943, plus clears for taking all cities and allying with all neutrals, the first run in 1950 + the objectives to ally with all neutrals and take 220 cities gives one Chennault.
A shame that I was left with friendly Saudi Arabia, the USSR and W. Germany before I accidentally took the last American city. Didn't meet the 220 cities target, but much of it.
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