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Post by pevertpanda on Aug 7, 2024 6:23:23 GMT
Basically, there are two flip states: (W) Germany who turns into a NATO state and Argentina who turns into a WTO state. Argentina (by Turn 9): 720 dollars, 480 industry, 120 technology. W Germany (by Turn 14): 1,800 dollars, 1,200 industry, 300 tech. As for Iran, Turn 7 without anything. If a NATO faction bribes Argentina, will it turn? If not, Iran should be a permanent NATO member. In my NATO playthroughs, I always try to bribe Argentina first before turn 10 and neither it betrays NATO nor the joining WTO event happens. And I think W. Germany joining NATO depends on how many cities WTO occupy or how many NATO countries WTO destroy. The event usually happens around turns 15-20.
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Post by Dorado St. Sebastian on Aug 13, 2024 3:05:52 GMT
I used France for 3 star challenge, Japan for two star and....then I tried South Korea for the one star.
(I deal with Argentina by declaring war instead of bribing)
I Started by deploying Roko on the Korean Pershing in Busan, thinking his missile defense skill would help him hold on ....but saw him lose too much health after only 1st round, in spite of his lvl 4 blue ribbon too, so I jumped ship and abandoned the Peninsula, heading for northern Russian nuke city. Kamchatka, etc.
Landed on Japanese shore and....FAILURE.
I had both the Priest and Pershing alive but losing the starter cities here apparently provokes a loss. This makes no sense to me. There have been plenty of examples of governments in exile, National China (now Taiwan aka Formosa) Poland, France, etc and Ive done this before in-game with at least Greece and it never happened before. Am I missing something?
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Post by stoic on Aug 13, 2024 3:15:36 GMT
I used France for 3 star challenge, Japan for two star and....then I tried South Korea for the one star. (I deal with Argentina by declaring war instead of bribing) I Started by deploying Roko on the Korean Pershing in Busan, thinking his missile defense skill would help him hold on ....but saw him lose too much health after only 1st round, in spite of his lvl 4 blue ribbon too, so I jumped ship and abandoned the Peninsula, heading for northern Russian nuke city. Kamchatka, etc. Landed on Japanese shore and....FAILURE. I had both the Priest and Pershing alive but losing the starter cities here apparently provokes a loss. This makes no sense to me. There have been plenty of examples of governments in exile, National China (now Taiwan aka Formosa) Poland, France, etc and Ive done this before in-game with at least Greece and it never happened before. Am I missing something? You should have at least one port to continue. As far as I know, if a player doesn't have a single base it is a failure in any case.
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Post by pevertpanda on Aug 13, 2024 6:50:20 GMT
For 1* in 1950, I recommend WTO countries : Egypt, Iraq, N.Korean or Mongol since they are safe from the danger and you can easily expand. Let your 2 big brothers destroy cities and then paratroop to steal the city.
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Post by tristanknight on Aug 13, 2024 10:30:54 GMT
For 1* in 1950, I recommend WTO countries : Egypt, Iraq, N.Korean or Mongol since they are safe from the danger and you can easily expand. Let your 2 big brothers destroy cities and then paratroop to steal the city. i'd suggest anyone playing as egypt quickly expand to west coast of africa before cuba is defeated, otherwise that big spam ball will come at you. best be ready for defense and catch the units at sea.
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Post by Dorado St. Sebastian on Aug 13, 2024 16:21:54 GMT
Ugh. WTO? For one star challenge in minimum turns? I dont like the idea of extra turns to invade the Americas and Pacific islands. Too time consuming imo.
NATO has a straight push from West to East or vice versa.
Declare on Argentina, sink Atlantic Typhoon, push East. Maybe bribe India to shorten it in the far East....and Bob's your Uncle.
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Post by andrei on Aug 13, 2024 16:33:06 GMT
Ugh. WTO? For one star challenge in minimum turns? I dont like the idea of extra turns to invade the Americas and Pacific islands. Too time consuming imo. NATO has a straight push from West to East or vice versa. Declare on Argentina, sink Atlantic Typhoon, push East. Maybe bribe India to shorten it in the far East....and Bob's your Uncle. Don’t be afraid of conquering American continent. By the time You are ready for that Your industry income is more than enough to take the cities with rocket attack and paradrop. Several turns and continent is Yours.
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Post by stoic on Aug 13, 2024 17:15:07 GMT
Yes, in some sense 1950 conquests are easier for 1* countries than previous ones. We don't have to wait until Rocket science is unlocked and many cities already have Rocket launchers. So it's all about to be in the right place at the right time. Besides, they really should do something about AI commanding USA troops. This "crowd tactics" to destroy Sokolovsky is extremely annoying. USA just waste their potential doing virtually nothing for the common cause.
The same is true about Pacific. Did anyone ever get any help from MacArthur? In my runs he usually dies in waters trying to attack Chinese tanks and submarines. Only generals on Asian soil (Abrams) try to help. The rest either die without any rhyme or reason, or swim in Atlantic or just don't leave the American continent.
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Post by journeykeen on Aug 14, 2024 16:27:08 GMT
Yes, in some sense 1950 conquests are easier for 1* countries than previous ones. We don't have to wait until Rocket science is unlocked and many cities already have Rocket launchers. So it's all about to be in the right place at the right time. Besides, they really should do something about AI commanding USA troops. This "crowd tactics" to destroy Sokolovsky is extremely annoying. USA just waste their potential doing virtually nothing for the common cause. The same is true about Pacific. Did anyone ever get any help from MacArthur? In my runs he usually dies in waters trying to attack Chinese tanks and submarines. Only generals on Asian soil (Abrams) try to help. The rest either die without any rhyme or reason, or swim in Atlantic or just don't leave the American continent. This is an example of the more general point, that to meaningfully increase difficulty (rather than merely spamming high hp units at us and requiring IAP purchases, which isn’t actually difficult) ET will have to improve the AI. It does not even have to be major strategic things, but for now fixing the tactical blunders will do, namely: not using AF (see 1950 challenge US), placing land units in water unnecessarily, and related, allowing units to attack before they move.
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Post by stoic on Aug 14, 2024 17:37:29 GMT
Yes, in some sense 1950 conquests are easier for 1* countries than previous ones. We don't have to wait until Rocket science is unlocked and many cities already have Rocket launchers. So it's all about to be in the right place at the right time. Besides, they really should do something about AI commanding USA troops. This "crowd tactics" to destroy Sokolovsky is extremely annoying. USA just waste their potential doing virtually nothing for the common cause. The same is true about Pacific. Did anyone ever get any help from MacArthur? In my runs he usually dies in waters trying to attack Chinese tanks and submarines. Only generals on Asian soil (Abrams) try to help. The rest either die without any rhyme or reason, or swim in Atlantic or just don't leave the American continent. This is an example of the more general point, that to meaningfully increase difficulty (rather than merely spamming high hp units at us and requiring IAP purchases, which isn’t actually difficult) ET will have to improve the AI. It does not even have to be major strategic things, but for now fixing the tactical blunders will do, namely: not using AF (see 1950 challenge US), placing land units in water unnecessarily, and related, allowing units to attack before they move. Indeed, it shouldn't be too difficult to change the last point. At the very least AI shouldn't move ALL its troops before attacking
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Post by Dorado St. Sebastian on Aug 14, 2024 22:06:12 GMT
Yes, in some sense 1950 conquests are easier for 1* countries than previous ones. We don't have to wait until Rocket science is unlocked and many cities already have Rocket launchers. So it's all about to be in the right place at the right time. Besides, they really should do something about AI commanding USA troops. This "crowd tactics" to destroy Sokolovsky is extremely annoying. USA just waste their potential doing virtually nothing for the common cause. The same is true about Pacific. Did anyone ever get any help from MacArthur? In my runs he usually dies in waters trying to attack Chinese tanks and submarines. Only generals on Asian soil (Abrams) try to help. The rest either die without any rhyme or reason, or swim in Atlantic or just don't leave the American continent. Yeah, I noticed the moat around Sokolovsky during my 3 and 2 star runs, so i decided for Portugal for my One star and put helfrich on starter destroyer with excellence medal to go after him and unclog the Puerto Rico Trench. I basically did nothing between declaring on Argentina 1st round and recruiting India later. Brazilian troops reached the Azov because of this.lol
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Post by Dorado St. Sebastian on Aug 18, 2024 16:34:05 GMT
*Anyone know how many countries/times you have win to finish the 1950s/Cold War, different countries Challenge?
I Did Russia to get the 5 country challenge, and the 220 captured cities challenge at the same time to kill "two birds...", and now it asks for 10 different countries. *
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Post by zabadanov86 on Aug 18, 2024 17:59:06 GMT
I presume 25 for 5 achievment points.
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Post by Dorado St. Sebastian on Aug 19, 2024 1:41:57 GMT
I presume 25 for 5 achievment points. Well, 1939 challenge had about 26 playable countries and completion was 25, 1943 Challenge had about 23 playable countries and completion was 20. The Cold War/1950s challenge has....guess here..lol....over 30. I'm going to go and expect between 25/30 conquest completions for this one. I am going to make a checklist for this one so i dont repeat the same countries, like I did last time.lol.
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Post by stoic on Aug 19, 2024 3:26:28 GMT
I presume 25 for 5 achievment points. Well, 1939 challenge had about 26 playable countries and completion was 25, 1943 Challenge had about 23 playable countries and completion was 20. The Cold War/1950s challenge has....guess here..lol....over 30. I'm going to go and expect between 25/30 conquest completions for this one. I am going to make a checklist for this one so i dont repeat the same countries, like I did last time.lol. It won't be necessary. I discovered this only recently myself but it is helpful with so many countries around. In other ET games it is easier to recognize countries you already played for. But in WC4 there is a sign too. Here there is a difference Do you see a crown in the top right corner? That sign means you have completed this conquest already
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