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Post by itsnotatumor on May 24, 2016 20:49:26 GMT
BTW Do you get anymore units after the dragon in Central Asia? Up to now: No Lol, so for the last two levels the missions get harder, but you don't get any better units. I've actually been kind of liking the Alien missions so far (WAY better than WC3), but that could get lame.
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Post by Zaxer Unixan on May 25, 2016 6:34:31 GMT
It would be cool if easy tech could add alien units for us in the future.............waiting is hardXD
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Post by itsnotatumor on May 25, 2016 23:22:43 GMT
It would be cool if easy tech could add alien units for us in the future.............waiting is hardXD I totally want one of the At-At's!
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Post by Zaxer Unixan on Jun 13, 2016 5:45:11 GMT
It would be cool if easy tech could add alien units for us in the future.............waiting is hardXD I totally want one of the At-At's! I want the Alien Walker because it's similar to the Imperial Walker from Star Wars!
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Post by ozaifirelord999 on Jun 29, 2016 15:14:57 GMT
why this thread isnt continued ??
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Post by The Battener on Jul 30, 2016 4:57:41 GMT
why this thread isnt continued ?? Because people aren't that interested in it? Idk honestly
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Post by Singlemalt on Jul 30, 2016 11:28:53 GMT
Because most lost there interest in this game
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Post by itsnotatumor on Aug 3, 2016 18:41:30 GMT
Because most lost there interest in this game Yep. I made to Alpha-5 & after bank/auto farming for a month to try and max out everything I realized I would need to be dropping constant nukes/Ion Cannon/etc. to even come close to beating it. The idea that they just get tougher, but provide no better units without spending hundreds of real dollars was a pretty harsh buzz kill. F that. GoG 1 and GoG1 Pac are way more fulfilling.
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Post by peterpete on Aug 6, 2017 9:21:55 GMT
On this subject I say this I tend to balance around anti air capable units.also in later missions movement too as a.i in south America mission 6 or 7 stunned 5 of my units for two turns so in them missions you need to keep units away from each other so there out of the radius. Having multiple air craft can turn the tide in battle too 4-5 aircraft could easily destroy a tank and even some lower lv defences. It's always good to keep resources cards too a 350 card can get u a extra artillery or tank later on for 500 you can get a silo these cause damage to multiple enemy units but are vulnerable to aircraft. Fast units tend to get surrounded quicker as slower heavily armoured units can't catch up. A great level to test each unit is Europe mission 4 use this a a test each time u unlock new units especially artillery and tanks. I know it is a tough game but with the right mix of units and aircraft u can make it easy goodluck
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Post by Tito on Sept 12, 2018 0:01:18 GMT
Will this be continued by any chance?
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Post by Singlemalt on Sept 12, 2018 4:52:34 GMT
I dont think so. Those who liked the game finished it very long time ago and lots of others in here didnt like it. I am not sure but I think maybe a very small amount of members play this game atm
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Post by Gerd von Rundstedt on Oct 5, 2021 18:36:48 GMT
Artillery Base 1, after 1-3: NATO: Donar(Germany): WEAPON AP-AMMO ARMOR ENGINEVS WTO: Dana(Czechoslovakia): ANTI-AIRCRAFT ENGINE HE-AMMO WEAPONLet's compare: 1. They don't share the exact same component. 2. Donar can run 3 hex without extra components, Dana can only run 2. 3. Dana does not has ANY ARMOR component. 4. Dana has higher output, especially against forts. 5. Donar is better against armored units. 6. Dana can against aircrafts.
So we get the result: Donar definitely. Dana does not have ARMOR, which is a big problem. Sometimes you will need 4 artillery units for PvP, which Donar's AP-AMMO can work.So I have been playing a bit recently, and I think the Dana could work for early game. It is disgusting that it does not have armor, but it is a good AF suicider, and has (with the exception of Armor) indisputably better stats. Finally and most importantly, Forts are the bigger enemy in the beginning, and to fight those, they really just need output, rather than Survivability.
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Post by Gerd von Rundstedt on Oct 5, 2021 19:26:35 GMT
In addition, Erich von Manstein, could the the 45 be better than the Kilo early game? It is definitely better in PvP, and range two is certainly useful. Ironically, the Type 45 is better against subs and the sub is best against Type 45. Because subs are a bigger threat, maybe the 45? It certainly has better component uses, but, of course, the ridiculous output of the sub...
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Post by Erich von Manstein on Oct 5, 2021 23:30:16 GMT
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Post by Nobunaga Oda on Oct 6, 2021 10:24:36 GMT
Gerd von Rundstedt, the Type 45 is better overall. The enemies you face at sea aren't only ships. Pick the Donar for its anti-armour abilities. It'll help you in the long run in PVP, AI battles and, IIRC, aliens. Plus, if you can defeat the enemy's armour more easily, you'll break through more rapidly and give yourself more time to lay siege to the Command Centres. Moreover, the Command Centres in the earliest two series feel relatively easier to destroy.
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