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Post by Erich von Manstein on Mar 30, 2016 20:14:15 GMT
The unit system in GoG2 is pretty new, and sometimes we will be confused by these choices, so I'll make a comparison between these, and identify them. Note: Easytech finally let our trigger percentage make sense now, even though our enemies in pvp still has crazy high percentage(rise of FCS and COATING). IN GoG2, most of the enemy units(including tank, artillery, ship and most of the alien units) are considered as armored units, so AP-AMMO will be very useful. I'll use yellow for gold parts, green for silver parts, red for bronze parts.
Moderator edit by NetherFreek
Heres a quick list to get to the units Tanks 1. After 1-1: european-war-4.boards.net/post/42335/thread2. After 1-8: european-war-4.boards.net/post/43674/thread3. After 2-1: european-war-4.boards.net/post/44539/thread4. After 3-2: european-war-4.boards.net/post/51962/threadArtillery 1. After 1-3: european-war-4.boards.net/post/42339/thread2. After 2-3: european-war-4.boards.net/post/45956/thread3. After 3-4: european-war-4.boards.net/post/53720/threadNavy 1. After 1-7: european-war-4.boards.net/post/42564/thread2. After 2-7: european-war-4.boards.net/post/50208/threadAirforce 1. After 1-6: european-war-4.boards.net/post/42563/thread2. After 2-6: european-war-4.boards.net/post/46904/thread3. After 3-7: european-war-4.boards.net/post/55625/thread
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Post by Erich von Manstein on Mar 30, 2016 20:31:26 GMT
Tank Base 1, after 1-1: NATO: M4(USA), WEAPON ARMOR ENGINE VS WTO: T34(USSR), FCS ARMOR WEAPON
Let's compare: 1: Ignore ARMOR, which they share. 2: M4 has advantage on speed, when T34 has higher output. 3. Both of them can only run 3 hex maximum without components. These two are not your main forces, I don't recommend you invest a lot on them, a little will be enough.
So we get the result: A. If you are giving it at least 1 ENGINE component, then you can choose M4. B. If you are NOT, then T34.
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Post by Erich von Manstein on Mar 30, 2016 20:51:01 GMT
Artillery Base 1, after 1-3:
NATO: Donar(Germany): WEAPON AP-AMMO ARMOR ENGINE VS WTO: Dana(Czechoslovakia): ANTI-AIRCRAFT ENGINE HE-AMMO WEAPON
Let's compare: 1. They don't share the exact same component. 2. Donar can run 3 hex without extra components, Dana can only run 2. 3. Dana does not has ANY ARMOR component. 4. Dana has higher output, especially against forts. 5. Donar is better against armored units. 6. Dana can against aircrafts.
So we get the result: Donar definitely. Dana does not have ARMOR, which is a big problem. Sometimes you will need 4 artillery units for PvP, which Donar's AP-AMMO can work.
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Post by Erich von Manstein on Mar 31, 2016 20:14:54 GMT
Airforce Base 1, after 1-6:
NATO: F16(USA): WEAPON AP-AMMO REPAIR-KITS FCS VS WTO: Su27(USSR): ARMOR INCENDIARY RADAR WEAPON
Let's compare: 1. They don't share the same components. 2. F16 has AP-AMMO and FCS. 3. Su27 has ARMOR and RADAR.
So we get the result: 1. If you want it be output focused, use F16, but maybe later to upgrade it with FCS. 2. If you want better survivalablity, use Su27.
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Post by Erich von Manstein on Mar 31, 2016 20:30:35 GMT
Naval Base 1, after 1-7:
NATO: Type45(UK): RADAR WEAPON ARMOR ENGINE VS WTO: Kilo(USSR): FCS ENGINE COATING WEAPON
Let's compare: 1. Kilo is submarine, enemy cannot counterattack. 2. They don't share the exact same component. 3. Both of them can only run 3 hex without components. 4. Kilo's output smashes Type45. 5. Type45's attack range is 1 more than Kilo. 6. Kilo has COATING, while Type45 has RADAR and ARMOR.
So we get the result: Kilo definitely. The difference of navy units for 1 and 2 is not that big, and Kilo is submarine. You only need Type45 when you don't have Navy2, and you are sure that the enemy doesn't have any naval units. Note: It is POSSIBLE for Kilo to against alien units.
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Post by Erich von Manstein on Apr 5, 2016 19:31:35 GMT
Tank Base 2, after 1-8:
NATO: Mkv4(Israel): RADAR INCENDIARY WEAPON ARMOR VS WTO: T72(USSR): HE-AMMO ARMOR ENGINE WEAPON
Let's compare: 1. They share WEAPON, so ignore it. 2. Mkv4 has RADAR, and it is ARMOR, so its survivalability is better. 3. T72 has HE-AMMO, which works for forts. 4. Both of them runs 3 hex without using components.
So we get the result: 1. If you are willing to use RADAR/ARMOR on it, use Mkv4. 2. If you want it against forts better, ARMOR is enough, and/or willing to use at least 1 ENGINE on it, then T72.
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Post by Erich von Manstein on Apr 8, 2016 0:12:22 GMT
Tank Base 3, after 2-1:
NATO: Type90(Japan): WEAPON ARMOR INCENDIARY ENGINE FCS VS WTO: PT91(Poland): ENGINE COATING ARMOR WEAPON AP-AMMO
Let's compare: 1. They don't share the exact same component. 2. Type90 has FCS. 3. PT91 has AP-AMMO and better WEAPON, its output is higher. 4. PT91 has higher survivalability due to better ARMOR and has COATING. 5. Both of them move 3 hex without extra components.
So we get the result: PT-91 definitely. After the comparison, it is clear that PT91 has better components on both survivalability and output than Type90. The only advantages Type90 has are FCS and ENGINE, but for these two, you might need them for better ones instead of Type90. But sometimes, Type90 will be a choice if you are facing tons of infantry units in missions.
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Post by Erich von Manstein on Apr 10, 2016 13:35:44 GMT
Artillery Base 2, after 2-3:
NATO: XM2001(USA): WEAPON COATING RADAR ENGINE HE-AMMO FCS VS WTO: 2S35(Russia): ARMOR AP-AMMO ANTI-AIRCRAFT ENGINE FCS WEAPON
Let's compare: 1. They share ENGINE, so ignore it. 2. XM2001 has RADAR and COATING, while 2S35 only has ARMOR(ANTI-AIRCRAFT is optional). 3. XM2001 has FCS, can fix its problem of WEAPON. 4. 2S35 has WEAPON and AP-AMMO.
So we get the result: If you would like it to be better against forts/lucky enough to let coating trigger, XM2001. If you would like it to have better output and survivalability is enough as ARMOR, 2S35.
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Post by Erich von Manstein on Apr 12, 2016 19:47:45 GMT
Airforce Base 2, after 2-6:
NATO: F22(USA): RADAR AP-AMMO WEAPON ENGINE COATING FCS VS WTO: J20(PRC): ENGINE COATING WEAPON HE-AMMO RECORDER RADAR
Let's compare: 1. They share WEAPON, so ignore it. 2. F22 has AP-AMMO, while J20 has HE-AMMO. 3. F22 has COATING and RADAR, while J20 has COATING. 4. F22 has FCS. 5. J20 is the only non-paying unit that has RADAR.
So we get the result: If you have plenty of medals, F22 definitely because of FCS. If you don't have plenty of medals and want better output, you still can choose F22. If you don't have plenty of medals and want better survivalability, J20.
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Post by Erich von Manstein on Apr 24, 2016 20:37:56 GMT
Naval Base 2, after 2-7: NATO: Ticonderoga(USA): WEAPON ARMOR RADAR ANTI-AIRCRAFT AP-AMMO ENGINE VS WTO: Type052D(PRC): ARMOR RADAR ANTI-AIRCRAFT WEAPON FCS HE-AMMO
Let's compare: 1. They both have ARMOR and ANTI-AIRCRAFT, so ignore them. 2. Ticonderoga has ENGINE, while Type052D can only run 2 hex forever. 3. Ticonderoga has better survivalability due to better RADAR. 4. Type052D has FCS. 5. Ticonderoga has AP, while Type052D has HE.
So we get the result: If you care about mobility/survivalability more and would like higher firepower against armored units, Ticonderoga. If you find FCS very valuable, want it better at smashing forts and doesn't care about speed, Type052D.
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Post by Erich von Manstein on May 3, 2016 20:27:32 GMT
Tank Base 4, after 3-2:
NATO: AMX56(France): REPAIR-KITS ARMOR WEAPON FCS AP-AMMO ENGINE VS WTO: T84(Ukraine): ANTI-AIRCRAFT FCS WEAPON INCENDIARY ENGINE ARMOR
Let's compare: 1. They share WEAPON, so ignore it. 2. AMX56 has FCS and AP-AMMO therefore has better firepower. 3. T84 has ARMOR thus has better survivalability. 4. AMX56 runs faster due to ENGINE. 5. T84 has optional ANTI-AIRCRAFT and INCENDIARY.
So we get the result: If you want it aggressive, choose AMX56, AMX56 with s&l FCS can even have better output than ZTZ99. If you want it defensive, choose T84. T84 might be handy in some missions with tons of infantry units.
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Post by Erich von Manstein on May 12, 2016 21:22:26 GMT
Artillery Base 3, after 3-4:
NATO: M270(USA): ARMOR COATING FCS WEAPON ENGINE ANTI-AIR HE-AMMO VS WTO: BM30(USSR): ENGINE FCS RECORDER RADAR WEAPON ARMOR AP-AMMO
Let's compare: 1. They share WEAPON, so ignore it. 2. They both have AMMO, but different type. 3. BM30 has better survivalability due to ARMOR and RADAR. 4. M270 has FCS.
So we get the result: If you would like to use it to smash forts, M270. If you would like it to have better survivalability, and better against armored units, BM30.
Note: This one will die very fast because AI likes to attack the ones cannot retaliate.
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Post by Singlemalt on May 13, 2016 4:47:01 GMT
Artillery Base 3, after 3-4: NATO: M270(USA): ARMOR COATING FCS WEAPON ENGINE ANTI-AIR HE-AMMOVS WTO: BM30(USSR) : ENGINE FCS RECORDER RADAR WEAPON ARMOR AP-AMMO
Let's compare: 1. They share WEAPON, so ignore it. 2. They both have AMMO, but different type. 3. BM30 has better survivalability due to ARMOR and RADAR. 4. M270 has FCS.
So we get the result: If you would like to use it to smash forts, M270. If you would like it to have better survivalability, and better against armored units, BM30.
Note: This one will die very fast because AI likes to attack the ones cannot retaliate.
i picked the wrong 1:m270... 4real get the bm30 its durability in pvp is priceless
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Post by Erich von Manstein on May 13, 2016 13:49:33 GMT
Artillery Base 3, after 3-4: NATO: M270(USA): ARMOR COATING FCS WEAPON ENGINE ANTI-AIR HE-AMMOVS WTO: BM30(USSR) : ENGINE FCS RECORDER RADAR WEAPON ARMOR AP-AMMO
Let's compare: 1. They share WEAPON, so ignore it. 2. They both have AMMO, but different type. 3. BM30 has better survivalability due to ARMOR and RADAR. 4. M270 has FCS.
So we get the result: If you would like to use it to smash forts, M270. If you would like it to have better survivalability, and better against armored units, BM30.
Note: This one will die very fast because AI likes to attack the ones cannot retaliate.
i picked the wrong 1:m270... 4real get the bm30 its durability in pvp is priceless
That's what I think, BM30 is way better in PvP, but just in case someone really want it to smash forts.(which you can get Tu22M soon for that)
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Post by Zaxer Unixan on May 20, 2016 3:12:48 GMT
I pick the units with Coating, Engine, Radar and Armor
I'm in a Defense-based strategy hehe
Its a huge help from you Manstein, I can now evaluate my next unit picking
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