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TW11
May 13, 2016 19:20:53 GMT
via mobile
Post by Bismarck on May 13, 2016 19:20:53 GMT
How many turns per round?
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TW11
May 13, 2016 19:55:13 GMT
Post by General William T. Sherman on May 13, 2016 19:55:13 GMT
How many turns per round? 6 at beginning of game.
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TW11
May 13, 2016 20:04:03 GMT
via mobile
Post by Bismarck on May 13, 2016 20:04:03 GMT
Ze Awesome Prussia Research Federal Bereau income tech (6/6)
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TW11
May 14, 2016 1:48:31 GMT
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Post by Jean Lannes on May 14, 2016 1:48:31 GMT
Glorious France Research Federal Bureau income tech (4/6) Recruit 1 infantry in Picardie Recruit 1 artillery in Picardie
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TW11
May 14, 2016 1:49:47 GMT
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Post by Jean Lannes on May 14, 2016 1:49:47 GMT
United States of America
Increase Federal.... (4/6) Post Napoleonic.... (2/6)
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TW11
May 14, 2016 3:25:35 GMT
Post by best75 on May 14, 2016 3:25:35 GMT
Russia 1-6 research Increased Federal Bureaucracy 6/6
Ethiopia 1-6 recruit infantry. 6x3 so 18 infantry
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TW11
May 14, 2016 7:28:14 GMT
Post by António Salazar on May 14, 2016 7:28:14 GMT
Netherlands 1-6) Federal Bureaucracy thing
GB
1) Build infantry in Multan province. 1 x 49 = 49 armies (Brittania rules the waves!) 2) Munghals gonna Munghal. We attack West-Munghal, we begin with the city A, 7 q2iBljDf 3) B, capital
4) C ·····
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TW11
May 14, 2016 7:28:57 GMT
Post by António Salazar on May 14, 2016 7:28:57 GMT
CyiJVFx0b 5) B,
···
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TW11
May 14, 2016 7:29:37 GMT
Post by António Salazar on May 14, 2016 7:29:37 GMT
Enemy crushed, we begin with Federal Bureaucracy thing (1/6)
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TW11
May 14, 2016 7:59:31 GMT
Post by NetherFreek on May 14, 2016 7:59:31 GMT
loss calculations:
you didn't upgrade storage yet so you recruted 20 armies.
20*0,4=8 12*0,7=8,4=8 4*0,2=0,8=1 3*0,1=0,3=1 (minimum lose was 1 right?)
you lost 18 armies. means you have 2 armies left.
Furthermore i have a question regarding to the battle system, do we use the formula or not?
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Post by General William T. Sherman on May 14, 2016 11:01:19 GMT
loss calculations: you didn't upgrade storage yet so you recruted 20 armies. 20*0,4=8 12*0,7=8,4=8 4*0,2=0,8=1 3*0,1=0,3=1 (minimum lose was 1 right?) you lost 18 armies. means you have 2 armies left. Furthermore i have a question regarding to the battle system, do we use the formula or not? Ah sorry, haven't responded about your initial question yet. 1. We are not using Picard's ten dice formula, instead we are going to state our BP's and then create a fair number. 2. 7 for all NPC's 3. Yes, state your BP every round.
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TW11
May 14, 2016 11:06:00 GMT
Post by General William T. Sherman on May 14, 2016 11:06:00 GMT
Netherlands 1-6) Federal Bureaucracy thing GB 1) Build infantry in Multan province. 1 x 49 = 49 armies (Brittania rules the waves!) 2) Munghals gonna Munghal. We attack West-Munghal, we begin with the city A, 7 q2iBljDf3) B, capital 4) C Hang on, if you built an infantry in one province, you would be gotten six armies, not 49 (Which is an impossible number to get as you gain 3 infantry per province). Also, you only start with a force limit of twenty for both navies and troops. I realize I've kind of failed to mention some rules, unfortunately, but here you go.
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TW11
May 14, 2016 11:34:28 GMT
via mobile
best75 likes this
Post by Napoleon Bonaparte on May 14, 2016 11:34:28 GMT
Netherlands 1-6) Federal Bureaucracy thing GB 1) Build infantry in Multan province. 1 x 49 = 49 armies (Brittania rules the waves!) 2) Munghals gonna Munghal. We attack West-Munghal, we begin with the city A, 7 q2iBljDf3) B, capital 4) C Hang on, if you built an infantry in one province, you would be gotten six armies, not 49 (Which is an impossible number to get as you gain 3 infantry per province). Also, you only start with a force limit of twenty for both navies and troops. I realize I've kind of failed to mention some rules, unfortunately, but here you go. eh not to put salt in here but can we get like 20 something provinces for gb? I mean they were ruling the waves and all but no one has 49 (!!) provinces? That's way too much i think.
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TW11
May 14, 2016 11:42:07 GMT
via mobile
Post by NetherFreek on May 14, 2016 11:42:07 GMT
And the rules regarding to the losses? Do we do the formula for that (50-10*amount of dices above) or do we have other rules for that?
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Post by best75 on May 14, 2016 11:49:32 GMT
Netherlands 1-6) Federal Bureaucracy thing GB 1) Build infantry in Multan province. 1 x 49 = 49 armies (Brittania rules the waves!) 2) Munghals gonna Munghal. We attack West-Munghal, we begin with the city A, 7 q2iBljDf3) B, capital 4) C Hang on, if you built an infantry in one province, you would be gotten six armies, not 49 (Which is an impossible number to get as you gain 3 infantry per province). Also, you only start with a force limit of twenty for both navies and troops. I realize I've kind of failed to mention some rules, unfortunately, but here you go. Could you elaborate on what you mean on the building infantry part? I thought it was you spend 1 turn to build number of infantry equal to number of provinces you own.
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