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Post by Desophaeus on Mar 30, 2016 5:31:59 GMT
NATO is in general easier since WTO is closer together But WTO are like Axis in '39. They attack first and have great generals, making city steal an easier task. Okay then even USSR is on the "wrong side" losing out to the Axis, even then... USSR is still among the fastest conquests in 1939 because of the locations of the belligerents in the WW2. Axis is almost all in Europe plus Japan and a bit of Africa, no need to cross the Pacific or the Atlantic, and no Blamey to kill (good grief! NOT THE BLAMEY!). Likewise the NATO has the ease of location worldwide in comparison for WTO which has to work harder to complete the whole conquest. Sure, WTO has the easier start but it finishes in longer turns. Pros, cons.
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Post by Erwin Johannes Eugen Rommel on Mar 30, 2016 13:16:06 GMT
But WTO are like Axis in '39. They attack first and have great generals, making city steal an easier task. Okay then even USSR is on the "wrong side" losing out to the Axis, even then... USSR is still among the fastest conquests in 1939 because of the locations of the belligerents in the WW2. Axis is almost all in Europe plus Japan and a bit of Africa, no need to cross the Pacific or the Atlantic, and no Blamey to kill (good grief! NOT THE BLAMEY!). Likewise the NATO has the ease of location worldwide in comparison for WTO which has to work harder to complete the whole conquest. Sure, WTO has the easier start but it finishes in longer turns. Pros, cons. As a bloke in the awkward middle phase, I still find WTO easier. I once tried Saudi and everyone starts to poke the hell out of me. And China, their paratroopers plus nuke make generals useless. Landmine is good, but you can't afford more than 10 per turn without straining your troop budget. I suck really bad. Really, really bad.
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Post by Desophaeus on Mar 30, 2016 13:20:48 GMT
DON'T make those 10 mines a turn then... learn to wait a couple of turns and bring along motorized infantries to wait until the time is right. Then go sweep the area with your speedy infantry to make it your color. Lay down 25-35 mines all over the area. Then now the AI's paraspam didn't get a chance to touch a specific area.
Make sure you do move your infantries out of their spots and fill in the empty space with mines on the next turn.
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Post by Archduke Charles on Apr 7, 2016 21:07:55 GMT
NATO is in general easier since WTO is closer together Oh really? I find Sovjet Union pretty easy.... But okey. I can clean up Europe so fast. And Asia is dominated by China.
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Post by Jean Lannes on Apr 7, 2016 22:14:13 GMT
NATO is in general easier since WTO is closer together Oh really? I find Sovjet Union pretty easy.... But okey. I can clean up Europe so fast. And Asia is dominated by China. NATO is just easier. I dislike the nuke spam so I don't play as SU unless it's 1939 or 1943
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Post by Sorbet on Apr 30, 2016 3:17:22 GMT
Once super tank is hit with a airstrike/missile and it cannot take out a paratrooper in one hit then it becomes useless against a limitless horde of paratroopers. That's what I usually experience. One game, I tried to take Chongqing but my troops were destroyed by paratroopers. I retried with more than a dozen of super tanks (some with generals) and more of other units like commandos and armor cars. Still, couldn't do much. In the end, I had no choice but to build forts on every single grids along the way the Chongqing so that AI could not place paratroopers. I Experienced the same situation as I played Italy and reached to the chinese mainland. Rather than entrenching the whole grids, I adopted a different strategy: eye for an eye, and paraspam for a paraspam! It was a massive scale infantry war. The important thing is that I filled every single grid with PMIs so the enemy could not drop reinforcements and I can push the frontline turn by turn. once I took chonquing the rest was just sweeover. Yeah, it was quite tedious controlling tens of troops each turn (at this stage just ignore any unit that isn't on the frontline. Waste of time.), but it was fun too! Fighting the Chinese with numbers. ?
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Post by Desophaeus on May 2, 2016 15:36:16 GMT
That method would backfire against the USA or Canada. They actually paraspam with commandos instead. This happens to be a serious issue in China if you are playing as WTO and forgot to protect the Chee chee weaklings from falling down against the Norte Americano gangsters. Them no nice to Mao. Drive them into pacific IRAN shall! Jokes aside... the PMI is a poor choice against commandos. It's easier to just lay a wide swath of landmines then build a border of land forts/coastal artilleries.
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Post by Sorbet on May 2, 2016 16:48:48 GMT
That method would backfire against the USA or Canada. They actually paraspam with commandos instead. This happens to be a serious issue in China if you are playing as WTO and forgot to protect the Chee chee weaklings from falling down against the Norte Americano gangsters. Them no nice to Mao. Drive them into pacific IRAN shall! Jokes aside... the PMI is a poor choice against commandos. It's easier to just lay a wide swath of landmines then build a border of land forts/coastal artilleries. Indeed. I've now learnt to use landmines and they are surprisingly useful. 1. You can walk¶drop on it, while enemy can't which means this is your territory now. 2. Once massive minefield is made, enemy suffers great casualties trying to cross it, so there is little worry defending it. So so useful. I now even use this in conquest playing axis (1939-43) against England. Cover all hexes around Amsterdam, Stokholm, Copenhagen and so on that is within UK's air range with landmines. Stand an infantry on all houses and oil field while building lvl 4 air defence. Now, you're fullproof against UK's air attack! An air general in Amsterdam is the last touch that'll kill any English general or unit that tries to sail into mainland.
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Post by Amatsukaze on May 2, 2016 16:53:30 GMT
That method would backfire against the USA or Canada. They actually paraspam with commandos instead. This happens to be a serious issue in China if you are playing as WTO and forgot to protect the Chee chee weaklings from falling down against the Norte Americano gangsters. Them no nice to Mao. Drive them into pacific IRAN shall! Jokes aside... the PMI is a poor choice against commandos. It's easier to just lay a wide swath of landmines then build a border of land forts/coastal artilleries. Indeed. I've now learnt to use landmines and they are surprisingly useful. 1. You can walk¶drop on it, while enemy can't which means this is your territory now. 2. Once massive minefield is made, enemy suffers great casualties trying to cross it, so there is little worry defending it. So so useful. I now even use this in conquest playing axis (1939-43) against England. Cover all hexes around Amsterdam, Stokholm, Copenhagen and so on that is within UK's air range with landmines. Stand an infantry on all houses and oil field while building lvl 4 air defence. Now, you're fullproof against UK's air attack! An air general in Amsterdam is the last touch that'll kill any English general or unit that tries to sail into mainland. 1 point for me, when you already have resources for land mines, better save up money for a few rounds, hire Ozawa at Amsterdam/Paris, air raid to London, no more paraspam for the English, much more cost-effective OwO
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Post by Sorbet on May 2, 2016 17:16:25 GMT
Indeed. I've now learnt to use landmines and they are surprisingly useful. 1. You can walk¶drop on it, while enemy can't which means this is your territory now. 2. Once massive minefield is made, enemy suffers great casualties trying to cross it, so there is little worry defending it. So so useful. I now even use this in conquest playing axis (1939-43) against England. Cover all hexes around Amsterdam, Stokholm, Copenhagen and so on that is within UK's air range with landmines. Stand an infantry on all houses and oil field while building lvl 4 air defence. Now, you're fullproof against UK's air attack! An air general in Amsterdam is the last touch that'll kill any English general or unit that tries to sail into mainland. 1 point for me, when you already have resources for land mines, better save up money for a few rounds, hire Ozawa at Amsterdam/Paris, air raid to London, no more paraspam for the English, much more cost-effective OwO I actually did that as 1939 Finland as paving the footstep part. most of my generals headed east to Moscow, only Eisenhower left in Scandinavia, and I did not intend to invade UK right away. It was just having fun yeah it's actually much more efficient to kill the city and neutralize the air facility.
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Post by Amatsukaze on May 2, 2016 17:22:07 GMT
1 point for me, when you already have resources for land mines, better save up money for a few rounds, hire Ozawa at Amsterdam/Paris, air raid to London, no more paraspam for the English, much more cost-effective OwO I actually did that as 1939 Finland as paving the footstep part. most of my generals headed east to Moscow, only Eisenhower left in Scandinavia, and I did not intend to invade UK right away. It was just having fun yeah it's actually much more efficient to kill the city and neutralize the air facility. Making fun with paraspam is a different case then OwO
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Post by Erich von Manstein on May 2, 2016 18:19:43 GMT
That method would backfire against the USA or Canada. They actually paraspam with commandos instead. This happens to be a serious issue in China if you are playing as WTO and forgot to protect the Chee chee weaklings from falling down against the Norte Americano gangsters. Them no nice to Mao. Drive them into pacific IRAN shall! Jokes aside... the PMI is a poor choice against commandos. It's easier to just lay a wide swath of landmines then build a border of land forts/coastal artilleries. You can send a couple MI there before things get bad, some wait beside Soeul and Pyongyang, some wait beside Shanghai, some beside Bangkok(build LF, Australia has a ST). Trust PRC, they won't fall THAT fast.
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Post by Desophaeus on May 6, 2016 17:55:31 GMT
Erich von Manstein Reread my post, I am only bringing up the issue of the paraspam of USA/Canada if the Iran player has forgotten to protect the PRC from falling apart. You're correct that it can be prevented if the player takes action, but let say if a player failed to do so... he would come up here online for advice. So thus, my post is addressed to a player who has to struggle against the paraspam.
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Post by Desophaeus on May 6, 2016 18:02:50 GMT
AmatsukazeDon't forget the possibility of facing an enemy airport that is outside the range of your airforce. Like if you already own the entire airport chain in Europe and you need to break through to North America or Asia. The landmines (30 mines laid out in a single turn for a whole cluster) and the PMI maneuvering tactics (or even use Supertanks) may seem messy and inefficient but it fills the role if other tactics aren't available.
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Post by Erich von Manstein on May 6, 2016 19:29:09 GMT
Erich von Manstein Reread my post, I am only bringing up the issue of the paraspam of USA/Canada if the Iran player has forgotten to protect the PRC from falling apart. You're correct that it can be prevented if the player takes action, but let say if a player failed to do so... he would come up here online for advice. So thus, my post is addressed to a player who has to struggle against the paraspam. Then I'd suggest build tons of Land Forts toward Chongking. Land mines are great preventing spamming, but as long as they are spammed already, the US commando and Canadian auuault inf will be damaged only a little by mines.(I always take care of it before things get bad, so not sure how to do it, best way is stop wasting time against them and restart, but will anyone listen to me?)
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