Post by Władysław Anders on Jun 9, 2016 7:12:12 GMT
RP Rules & Guidelines
DEFINITIONS
Roleplay - Roleplay is acting, speaking, or playing in any manner that doesn't reflect you the player. Roleplay is make believe. It's fiction at its finest. It's not real. Therefore, anything you roleplay does not happen in real life. It has no effect on the game mechanics at all, it is simply used to amplify the experience of you, the player on this site.
In Character (IC) - In Character means that the player is speaking as the leader of their nation or some other citizen of the fictional Cyber Nations world. Anything said is spoken from the viewpoint of that character and has no bearing on the player's emotions or feelings in real life. Forums labeled as In-Character within the Open National RP Forum must adhere to this posting style. References to game mechanics, forums, IRC, and anything "real world" are NOT permitted. A degree of OOC commentary is permissible so long as it does not make up the majority of your post, and only given that it is labeled with an "OOC:" designation.
Out of Character (OOC) - Out of Character means the player is speaking as themselves, a human sitting at a computer, playing a game. As this posting style is "beyond the game" it is expected that players will treat it as such and not bring personal feuds or broader conflicts into OOC forums.
Meta-Gaming - Meta-gaming is when a player uses RP information gathered OOC for IC advantage. For instance, when two players roleplay private communications they are private and other players' knowledge of them non-existent; they therefore cannot be acted upon. In essence it is the usage of knowledge or material that are not a part of the player's character's own backstory and roleplay experience. Meta-gaming is not permitted in the IC subforums.
AUTHOR'S RIGHTS
Author's rights applies ONLY in the IC RP subforums and ONLY there.
Locks - As the author of a thread, you are entitled to request a lock for your thread. A simple post with said request will suffice, as will a private message to a moderator, or a thread in Report Forum Abuse.
Closed RPs - Thread authors in the roleplay forums may restrict their RP to a select group of posters specified by forum name. This must be done in the original post and clearly labeled. Thread authors may make blanket statements allowing only certain groups, alliances, or entities posting rights. Closed RPs MUST be done as above.
Post Removal - Authors may request that specific posts be deleted from their RP threads when a user posts in conflict with a designated closed RP.
MODERATOR INTERVENTION IN ROLEPLAY
If I or any of the other RP moderator sees violations of these rules or guidelines we hold the authority to lock the thread in question and bring the issue to the main RP forum for OOC discussion.
If you feel someone has broken any pr where there is a dispute of the validity of the actions of a user or users a request may be sent via PM to me ([member=’Lelouch’]) explaining what the issue is.
Rules
IC/OOC crossing
This is hard to prove, but occasionally someone will catch wind of gossip or get shown a chat log of someone plotting on their nation. This chat log is out of character, it should not be acted upon in Character. If someone uses a conversation or argument that happens out of character as motive for attacking someone in Character, this is a problem.
Nor should threads labelled as private be used to influence the actions of another player. Private means private.
Factbooks
Every nation must produce a factbook for their nation within 1 week of creation. A factbook can contain a multitude of things:
● Culture
● Government Structure
● Laws
● Military Training (Does not actually affect fighting ability)
Essentially a factbook is flavor and gives detail about your nation. There are several required sections that your factbook must contain.
● Treaties and Blocs (Read in Treaties and Blocs section)
● Basic military distribution (Read in recording section)
Starting Conditions
War and alliances will not be allowed for at least 1 week after nation creation. The exception to this is a larger nation declaring a protectorate over the smaller nation. This is not considered an alliance and a protectorate can only be in effect for 3 weeks after a new nation is created or an existing nation loses a war.
Provinces and Nation Growth
Each nation shall start with 7 provinces (states or the equivalent).
Nations will be allowed to take 1 open province every 5 days. If there are no open provinces available then you are considered “landlocked” and cannot expand further without either diplomatically getting more land (selling, or giving) or by military annexation through war or threat of war. You are required to announce your claim and wait for 12 hours, if nobody contests it, you will gain it, if someone does contest it you will need to either settle things diplomatically, leave it open, or fight for it.
Treaties and Blocs
Treaty Types:
Non Aggression Pact (NAP) - This is an agreement where the nations agree to coexist peacefully and not attack each other.
Mutual Defense Pact (MDP) - This is an agreement obligating the nations to come to each other's defense if either nation is attacked.
Mutual Defense and Optional Aggression Pact (MDoAP) - This is an agreement obligating nations to come to each other’s defense if either nation is attacked and optionally they may also support each other in wars of aggression, but this is not required.
Mutual Defense and Aggression Pact (MDAP) - This is an agreement obligating the nations to come to each other's defense if either nation is attacked and assist each other in wars of aggression.
A non-chaining clause can be established so that if one nation assists another nation via a separate treaty, the treaty with the non-chaining clause becomes optional. These are used to limit to expansion of conflicts if people don't want to be involved for one reason or another.
Blocs:
A bloc is a group of 3 or more nations coming together with common goals and/or ideals. A bloc will usually have a MDAP between all members.
NOTES: Blocs may not have more than ⅓ of the current members in the RP as it would ruin balance. All treaties and blocs must be announced publicly and all current treaties and blocs must be recorded in your factbook.
Growing Your Nation
The first 12 of your provinces will give you +100,000 soldiers and $1,000,000 which you will spend to purchase other military units such as tanks, ships, aircraft and missiles.
After your initial 12 provinces you will begin to gain less each new province you take. You will get 5,000 less soldiers and $50,000 less for each new province you take.
Example
12th province
+100,000, +$1,000,000
13th province
+95,000, +$950,000
14th province
+90,000, +$900,000
and so on....
Eventually you will reach a point where you will no longer gain much if anything from expanding more at which point you could stop expanding, or keep expanding and simply stretch your forces out.
Military Expenses
Every 50 tanks cost $50,000
Every 1 normal naval ship costs $100,000
Every 1 aircraft carrier costs $150,000
Every 12 aircraft costs $50,000
Every 12 stealth aircraft costs $100,000
Every 1 tactical nuke costs $200,000
-Tactical nukes are used to hit smaller targets like a military base, factories, airfield, cities, ect.
Every 1 large nuke costs $500,000
-Large nukes would be capable of wiping out an entire province
Every 5 short range cruise missiles costs $5,000
-These would be mainly for Anti-Air and Anti-Ship local defense, short range attack.
Every 1 ICBM costs $20,000
SDI
An SDI system costs $500,000 per province, and is capable of extending coverage to all adjacent provinces. The SDI has a 50% probability to intercept a large nuke and a 35% probability to intercept a tactical nuke.
Replenishing Supplies
During a war you will need to replenish both military equipment and personnel. Losses will be replenishable at 1% of total losses per region per week. This means 1% of total soldiers lost or 1% of total cash lost, per region. In times of peace, total losses of both money and soldiers are recovered at a rate of 50% a week.
Military Distribution
You will require 1% of your total military in a province to stop a rebellion from occurring, if at any time there is less than 1% a major rebellion will occur in the province and you will lose control of it until you put down the rebellion.
Random Events
Once a week, the moderators may make two rolls: one to determine the impacted nation, and one to apply 1 of the effects on the list. Nations targeted may opt out of the event.
● Emergence of Counter-Government Revolutionaries
● Drought/Poor Harvest
● Economic Recession
● Heavy Rains & Flooding
● Workers' Strikes in one or more major cities
● Soldiers' Strikes in one or more brigades
● Assassination/death of a government official
● Pandemic/Plague in one or more major cities
● Large National Disaster (Earthquake, large tornadoes, etc.)
● Economic/Industrial Disaster (Major mine collapses, price for specific commodity collapses, major ammunition factory explodes, etc.)
Recording
Military:
You are required to record your military composition in your factbook, this is public information.
Military Distribution:
You will need to keep a record of where your military units and structures are at all times, this is not public information.
DEFINITIONS
Roleplay - Roleplay is acting, speaking, or playing in any manner that doesn't reflect you the player. Roleplay is make believe. It's fiction at its finest. It's not real. Therefore, anything you roleplay does not happen in real life. It has no effect on the game mechanics at all, it is simply used to amplify the experience of you, the player on this site.
In Character (IC) - In Character means that the player is speaking as the leader of their nation or some other citizen of the fictional Cyber Nations world. Anything said is spoken from the viewpoint of that character and has no bearing on the player's emotions or feelings in real life. Forums labeled as In-Character within the Open National RP Forum must adhere to this posting style. References to game mechanics, forums, IRC, and anything "real world" are NOT permitted. A degree of OOC commentary is permissible so long as it does not make up the majority of your post, and only given that it is labeled with an "OOC:" designation.
Out of Character (OOC) - Out of Character means the player is speaking as themselves, a human sitting at a computer, playing a game. As this posting style is "beyond the game" it is expected that players will treat it as such and not bring personal feuds or broader conflicts into OOC forums.
Meta-Gaming - Meta-gaming is when a player uses RP information gathered OOC for IC advantage. For instance, when two players roleplay private communications they are private and other players' knowledge of them non-existent; they therefore cannot be acted upon. In essence it is the usage of knowledge or material that are not a part of the player's character's own backstory and roleplay experience. Meta-gaming is not permitted in the IC subforums.
AUTHOR'S RIGHTS
Author's rights applies ONLY in the IC RP subforums and ONLY there.
Locks - As the author of a thread, you are entitled to request a lock for your thread. A simple post with said request will suffice, as will a private message to a moderator, or a thread in Report Forum Abuse.
Closed RPs - Thread authors in the roleplay forums may restrict their RP to a select group of posters specified by forum name. This must be done in the original post and clearly labeled. Thread authors may make blanket statements allowing only certain groups, alliances, or entities posting rights. Closed RPs MUST be done as above.
Post Removal - Authors may request that specific posts be deleted from their RP threads when a user posts in conflict with a designated closed RP.
MODERATOR INTERVENTION IN ROLEPLAY
If I or any of the other RP moderator sees violations of these rules or guidelines we hold the authority to lock the thread in question and bring the issue to the main RP forum for OOC discussion.
If you feel someone has broken any pr where there is a dispute of the validity of the actions of a user or users a request may be sent via PM to me ([member=’Lelouch’]) explaining what the issue is.
Rules
IC/OOC crossing
This is hard to prove, but occasionally someone will catch wind of gossip or get shown a chat log of someone plotting on their nation. This chat log is out of character, it should not be acted upon in Character. If someone uses a conversation or argument that happens out of character as motive for attacking someone in Character, this is a problem.
Nor should threads labelled as private be used to influence the actions of another player. Private means private.
Factbooks
Every nation must produce a factbook for their nation within 1 week of creation. A factbook can contain a multitude of things:
● Culture
● Government Structure
● Laws
● Military Training (Does not actually affect fighting ability)
Essentially a factbook is flavor and gives detail about your nation. There are several required sections that your factbook must contain.
● Treaties and Blocs (Read in Treaties and Blocs section)
● Basic military distribution (Read in recording section)
Starting Conditions
War and alliances will not be allowed for at least 1 week after nation creation. The exception to this is a larger nation declaring a protectorate over the smaller nation. This is not considered an alliance and a protectorate can only be in effect for 3 weeks after a new nation is created or an existing nation loses a war.
Provinces and Nation Growth
Each nation shall start with 7 provinces (states or the equivalent).
Nations will be allowed to take 1 open province every 5 days. If there are no open provinces available then you are considered “landlocked” and cannot expand further without either diplomatically getting more land (selling, or giving) or by military annexation through war or threat of war. You are required to announce your claim and wait for 12 hours, if nobody contests it, you will gain it, if someone does contest it you will need to either settle things diplomatically, leave it open, or fight for it.
Treaties and Blocs
Treaty Types:
Non Aggression Pact (NAP) - This is an agreement where the nations agree to coexist peacefully and not attack each other.
Mutual Defense Pact (MDP) - This is an agreement obligating the nations to come to each other's defense if either nation is attacked.
Mutual Defense and Optional Aggression Pact (MDoAP) - This is an agreement obligating nations to come to each other’s defense if either nation is attacked and optionally they may also support each other in wars of aggression, but this is not required.
Mutual Defense and Aggression Pact (MDAP) - This is an agreement obligating the nations to come to each other's defense if either nation is attacked and assist each other in wars of aggression.
A non-chaining clause can be established so that if one nation assists another nation via a separate treaty, the treaty with the non-chaining clause becomes optional. These are used to limit to expansion of conflicts if people don't want to be involved for one reason or another.
Blocs:
A bloc is a group of 3 or more nations coming together with common goals and/or ideals. A bloc will usually have a MDAP between all members.
NOTES: Blocs may not have more than ⅓ of the current members in the RP as it would ruin balance. All treaties and blocs must be announced publicly and all current treaties and blocs must be recorded in your factbook.
Growing Your Nation
The first 12 of your provinces will give you +100,000 soldiers and $1,000,000 which you will spend to purchase other military units such as tanks, ships, aircraft and missiles.
After your initial 12 provinces you will begin to gain less each new province you take. You will get 5,000 less soldiers and $50,000 less for each new province you take.
Example
12th province
+100,000, +$1,000,000
13th province
+95,000, +$950,000
14th province
+90,000, +$900,000
and so on....
Eventually you will reach a point where you will no longer gain much if anything from expanding more at which point you could stop expanding, or keep expanding and simply stretch your forces out.
Military Expenses
Every 50 tanks cost $50,000
Every 1 normal naval ship costs $100,000
Every 1 aircraft carrier costs $150,000
Every 12 aircraft costs $50,000
Every 12 stealth aircraft costs $100,000
Every 1 tactical nuke costs $200,000
-Tactical nukes are used to hit smaller targets like a military base, factories, airfield, cities, ect.
Every 1 large nuke costs $500,000
-Large nukes would be capable of wiping out an entire province
Every 5 short range cruise missiles costs $5,000
-These would be mainly for Anti-Air and Anti-Ship local defense, short range attack.
Every 1 ICBM costs $20,000
SDI
An SDI system costs $500,000 per province, and is capable of extending coverage to all adjacent provinces. The SDI has a 50% probability to intercept a large nuke and a 35% probability to intercept a tactical nuke.
Replenishing Supplies
During a war you will need to replenish both military equipment and personnel. Losses will be replenishable at 1% of total losses per region per week. This means 1% of total soldiers lost or 1% of total cash lost, per region. In times of peace, total losses of both money and soldiers are recovered at a rate of 50% a week.
Military Distribution
You will require 1% of your total military in a province to stop a rebellion from occurring, if at any time there is less than 1% a major rebellion will occur in the province and you will lose control of it until you put down the rebellion.
Random Events
Once a week, the moderators may make two rolls: one to determine the impacted nation, and one to apply 1 of the effects on the list. Nations targeted may opt out of the event.
● Emergence of Counter-Government Revolutionaries
● Drought/Poor Harvest
● Economic Recession
● Heavy Rains & Flooding
● Workers' Strikes in one or more major cities
● Soldiers' Strikes in one or more brigades
● Assassination/death of a government official
● Pandemic/Plague in one or more major cities
● Large National Disaster (Earthquake, large tornadoes, etc.)
● Economic/Industrial Disaster (Major mine collapses, price for specific commodity collapses, major ammunition factory explodes, etc.)
Recording
Military:
You are required to record your military composition in your factbook, this is public information.
Military Distribution:
You will need to keep a record of where your military units and structures are at all times, this is not public information.