|
Post by Władysław Anders on Jun 10, 2016 8:49:44 GMT
ok, but i would still like your opinion and im back
|
|
|
Post by Władysław Anders on Jun 10, 2016 8:56:54 GMT
Now, money and population are population are directly effective to each other when making units: 1 army: 100,000 people 0 money 1 Tank: 50,000 people 50,000 money 1 ship: 25,000 people 75,000 money 1 plane: 0 people 100,000 money Note: At max you can enlist half your population into the army but you need to research tech for that, so at the start you only have 10% Nite: To decomminsion a unit you need to use the less used material's equivalent value: To decomission a army: 100,000 money would be needed
|
|
|
Post by Władysław Anders on Jun 10, 2016 9:02:06 GMT
Now your population grows by 10% a year. Each turn is 3 months.
|
|
|
Post by Władysław Anders on Jun 10, 2016 9:12:14 GMT
Now there are 6 aspects of the game: Military Navy Diplomacy People Economic These are all also different parts of the tech tree
|
|
|
Post by Władysław Anders on Jun 10, 2016 9:16:54 GMT
Now this game is based off a supposed break up of the United States so when you choose your state or states you have a choice: You can either be a: Democracy b: Republic c: Monarchy d: Socialist e: Communist Note: California is a republic Texas is a monarchy Florida is communist New York is Democratic
|
|
|
Post by Władysław Anders on Jun 10, 2016 9:24:15 GMT
Each has different bonuses in one of the 5 aspects (not 6 sorry) of the game: Communist: People Republic: Navy Monarchy: Military Socialist: Economic Democratic: Diplomacy
|
|
|
Post by Władysław Anders on Jun 10, 2016 9:34:18 GMT
People: Population increase: If your communist then you get a increase to 20% Happiness: Each nation starts at 50% happiness: To gain more happiness you research techs on the people tree untill you get the max level which give you 5% increase per a turn. If your happiness goes below 40% then you can only enlist 30% of your nation. If below 30% then only 20% of your nation If below 20% then the GM will roll a dice (if above 8) then there will be a rebellion and you will lose a state This will continue until rises above 20% or you lose all your states You lose happiness by fighting, each battle done by you or by another towards you makes you lose 3 happiness
|
|
|
Post by Władysław Anders on Jun 10, 2016 9:41:59 GMT
Communism: You will get a bonus of 3% happiness per a turn
|
|
|
Post by Władysław Anders on Jun 10, 2016 9:42:31 GMT
HOW IS THIS SO FAR?
|
|
|
Post by Napoleon Bonaparte on Jun 10, 2016 9:51:24 GMT
looks good but mind you, don't add so much into it so it looks like GW. Also the money thing can be done like the way me and netherfreek are doing it in his thread (Czech it).
|
|
|
Post by Władysław Anders on Jun 10, 2016 9:56:44 GMT
I just need to add two more things (about ai countries and and finissh of these game aspects
|
|
|
Post by NetherFreek on Jun 10, 2016 11:07:05 GMT
What are the unit strengths? Do you have turns? What would you do for attacking system?
|
|
|
Post by NetherFreek on Jun 10, 2016 11:07:58 GMT
Now there are 6 aspects of the game: Military Navy Diplomacy People Economic These are all also different parts of the tech tree Navy? How would you do that when the war stays in the same country?
|
|
|
Post by Władysław Anders on Jun 10, 2016 16:30:54 GMT
What are the unit strengths? Do you have turns? What would you do for attacking system?
|
|
|
Post by Władysław Anders on Jun 10, 2016 16:33:28 GMT
Unit strengths: Infa: 1bp Tank: 2bp Ship: 3bp Plane: Im not sure yet Turns: NO Attacking system: Same 2 dice
|
|