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Post by Tito on Aug 18, 2016 22:10:22 GMT
Well I got WoW back and I cannot remmember what would be a good strat when you play a custom game not Dota the build a basr and conquer so I start sending 2 workers to a gold mine 2 on wood and the last worker I put him on group 0. So I build an Altar an Unit Producing Structure ( Barracks Crypt Tree of War...) And a Food Structure Get a Hero ( I prefer Strenght or Intelegence ) Make a small unit to get some levels. I watched a YT he uses a meatashield in the front and they are used just as a shield for the stronger ranged units bassicly defence for meele upgrade and offense on the range If I play as the undead I upgrade the Ziggurat to a spirit tower just for a little bit deffence while I use my army as expidition units. I dodnt like building massive armies I always focused on deffence and upgrades especially as the orcs. I watched also the camapaing and learned Dryads OP especially in the last mission of Reign Of Chaos he just spammed troops. So what should I build first or is it alreasy good and btw I am terrible at this I didnt play it a long time Quintus Fabius do you know anything bout WoW can you help
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Post by Quintus Fabius on Aug 18, 2016 23:20:24 GMT
What's WoW?
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Post by Tito on Aug 18, 2016 23:21:33 GMT
World of Warcraft and I guess you dont know the game
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Post by Desophaeus on Aug 19, 2016 1:02:05 GMT
Dude... get your names straight lol. Okay here... WoW is a MMORPG, but this is the RTS game, I would say it's known as WC3 (but this is the Easytech Fan Community - and it's not World Conquer 3). Anyway, ALWAYS produce your peons in the beginning of a skirmish (some particular missions in the campaign might be a bit different). Just think StarCraft, it works off the same principle... he who mines minerals and gas the most, he will win (assuming both players spend much as possible). Of course, to make good use of the resources, you have to spend down quickly and efficiently. I would say get a guide on how to tech up to whatever unit you want to use from the sound of your questions here.
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Post by Quintus Fabius on Aug 19, 2016 1:17:07 GMT
Dude... get your names straight lol. Okay here... WoW is a MMORPG, but this is the RTS game, I would say it's known as WC3 (but this is the Easytech Fan Community - and it's not World Conquer 3). Anyway, ALWAYS produce your peons in the beginning of a skirmish (some particular missions in the campaign might be a bit different). Just think StarCraft, it works off the same principle... he who mines minerals and gas the most, he will win (assuming both players spend much as possible). Of course, to make good use of the resources, you have to spend down quickly and efficiently. I would say get a guide on how to tech up to whatever unit you want to use from the sound of your questions here. I believe there was a subreddit somewhere, because I swear I've seen it before on reddit. Of course, I can't be of much help, as my only base building RTS is AoE2 HD
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Post by Quintus Fabius on Aug 19, 2016 1:21:12 GMT
But because they are similar, there should be some strategy that are similar; 1. Never let TC (or the worker building thing and main base) idle. 2. Keep Scouting until find enemy base. 3. Understand your Civ (or faction) and see which stuff you need. Do you boom and go for lots of Inf as Huns? No! You rush and research only the stuff that you need, whether it's FC and Knights or scout rush. reddit.com/r/WC3/ is reddit link, ask there maybe?
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Post by Desophaeus on Aug 19, 2016 2:28:45 GMT
But because they are similar, there should be some strategy that are similar; 1. Never let TC (or the worker building thing and main base) idle. 2. Keep Scouting until find enemy base. 3. Understand your Civ (or faction) and see which stuff you need. Do you boom and go for lots of Inf as Huns? No! You rush and research only the stuff that you need, whether it's FC and Knights or scout rush. reddit.com/r/WC3/ is reddit link, ask there maybe? Depends... in SC I do know that
For Terrans, this is actually viable. "Million Marine March" if you have four barracks, an academy, an engineering bay, and of course the normal stuff like a Command Center and Supply Depots.... you could pump marines (with support from medics in the back and firebats at front) and you could upgrade the infantries to max Weps and Armor plus increase the gun range of marines. It's not even hard to continue sustain the massive infantry group plus you could just add and add to it if you want. Extremely low tech. This happens to be the best TvZ bulid.
For Zergs, the zerglings are probably the fastest land units and the quickest to produce. So once you have the speed upgrade, just drop 150 minerals for each batch of 6 zerglings that could easily run to the other side of the map and swarm all over the enemy quickly. Zerg Rush... infamous. Plus at hive level tech (the final 3rd level), with attack speed doubled, the zerglings can easily eat up an entire base by themselves. Just watch how many seconds it takes for a grouping of 12 lings to raze a big building like the CC or Nexus from 100% to 0%. Then imagine that you have a horde of over 120 zerglings. Of course, you would want tanky Ultralisks to soak up the damage and breach the enemy's base defenses to help the Zerglings to swarm into the inside of the base.
For Protoss, the start is a bit slower than the other two. Still... 1 Zealot is way stronger than 1 marine or 1 zergling.
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Post by Quintus Fabius on Aug 19, 2016 3:07:48 GMT
Dude... get your names straight lol. Okay here... WoW is a MMORPG, but this is the RTS game, I would say it's known as WC3 (but this is the Easytech Fan Community - and it's not World Conquer 3). Anyway, ALWAYS produce your peons in the beginning of a skirmish (some particular missions in the campaign might be a bit different). Just think StarCraft, it works off the same principle... he who mines minerals and gas the most, he will win (assuming both players spend much as possible). Of course, to make good use of the resources, you have to spend down quickly and efficiently. I would say get a guide on how to tech up to whatever unit you want to use from the sound of your questions here. AoE has exact same strat. Whoever can control gold in late-game, wins. Unless if the enemy raids and walls all your gold. Then tower/inf/galley/scout/archer rush your base. Or drush with huns since they don't need houses.
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Post by Quintus Fabius on Aug 19, 2016 3:10:01 GMT
But because they are similar, there should be some strategy that are similar; 1. Never let TC (or the worker building thing and main base) idle. 2. Keep Scouting until find enemy base. 3. Understand your Civ (or faction) and see which stuff you need. Do you boom and go for lots of Inf as Huns? No! You rush and research only the stuff that you need, whether it's FC and Knights or scout rush. reddit.com/r/WC3/ is reddit link, ask there maybe? Depends... in SC I do know that
For Terrans, this is actually viable. "Million Marine March" if you have four barracks, an academy, an engineering bay, and of course the normal stuff like a Command Center and Supply Depots.... you could pump marines (with support from medics in the back and firebats at front) and you could upgrade the infantries to max Weps and Armor plus increase the gun range of marines. It's not even hard to continue sustain the massive infantry group plus you could just add and add to it if you want. Extremely low tech. This happens to be the best TvZ bulid.
For Zergs, the zerglings are probably the fastest land units and the quickest to produce. So once you have the speed upgrade, just drop 150 minerals for each batch of 6 zerglings that could easily run to the other side of the map and swarm all over the enemy quickly. Zerg Rush... infamous. Plus at hive level tech (the final 3rd level), with attack speed doubled, the zerglings can easily eat up an entire base by themselves. Just watch how many seconds it takes for a grouping of 12 lings to raze a big building like the CC or Nexus from 100% to 0%. Then imagine that you have a horde of over 120 zerglings. Of course, you would want tanky Ultralisks to soak up the damage and breach the enemy's base defenses to help the Zerglings to swarm into the inside of the base.
For Protoss, the start is a bit slower than the other two. Still... 1 Zealot is way stronger than 1 marine or 1 zergling. So... Terrans are your average civ, Protoss is Turks (can only survive in Imp with tonnes of gold), and Zergs is Huns (Look ma, no houses! Means that they don't need to worry about pop cap, and Tarkans are THE raiding unit).
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Post by Desophaeus on Aug 19, 2016 3:26:13 GMT
Depends... in SC I do know that
snip So... Terrans are your average civ, Protoss is Turks (can only survive in Imp with tonnes of gold), and Zergs is Huns (Look ma, no houses! Means that they don't need to worry about pop cap, and Tarkans are THE raiding unit). Nope, not quite... but it's true that Protoss is heavy on tech, expensive mega-huge units. Zergs just have dirt cheap cheap spawnings but boy they do it all quite good on 3 different tech levels (TC levels if you think in that way). Terrans are sorta middle of the road between the two. That's the comparison between those three inside the SC universe but in comparison to AoE... the AoE civs are almost exactly the same as each other in the tech tree except with quirks here and there. Plus you have the castle that gives the special unit of the civ. It's similar to TW13, most of the tech tree is same for all civs, right?
In SC, the ENTIRE tech tree is completely different for each faction. And the way of developing the economy is completely different for each. Some buildings do have sorta a similar purpose but fits differently in their own tech tree. Also the way you construct is very different. Terran is same as AoE, you assigned a worker and it works on the construction until it's done. Protoss just moves a worker near the site and starts the construction then you can move the worker somewhere else because the construction is automatic (very high-tech). The Zerg is a wholly different thing. It uses a worker to mutate into a building and you lose a worker every time you build something. You have to use a larva to pop out a new worker. Each also have a very different house system. Terran again is probably the most familiar one for you. You bulid something anywhere you can fit it into. Protoss uses giant crystals called Pylons and bulids them to raise the population limit AND to permit construction in that zone. You see, the pylons are their power plants, sorta of crystal electricity lol. You MUST bulid in the area near a pylon. Zerg uses their TC (hatchery, lair, and hive) and also creep colonies (which can convert to anti-ground or anti-air defenses) to "infect" the ground by covering it with some kind of a goo or slime. On the creep (or slime whatever) you are limited to bulid there, so you have to infect more ground to be able to expand. Their houses for population limits aren't buildings but flying creatures that can automatically detect invisible units and transport army units in the air.
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Post by Quintus Fabius on Aug 19, 2016 3:35:11 GMT
So... Terrans are your average civ, Protoss is Turks (can only survive in Imp with tonnes of gold), and Zergs is Huns (Look ma, no houses! Means that they don't need to worry about pop cap, and Tarkans are THE raiding unit). Nope, not quite... but it's true that Protoss is heavy on tech, expensive mega-huge units. Zergs just have dirt cheap cheap spawnings but boy they do it all quite good on 3 different tech levels (TC levels if you think in that way). Terrans are sorta middle of the road between the two. That's the comparison between those three inside the SC universe but in comparison to AoE... the AoE civs are almost exactly the same as each other in the tech tree except with quirks here and there. Plus you have the castle that gives the special unit of the civ. It's similar to TW13, most of the tech tree is same for all civs, right?
In SC, the ENTIRE tech tree is completely different for each faction. And the way of developing the economy is completely different for each. Some buildings do have sorta a similar purpose but fits differently in their own tech tree. Also the way you construct is very different. Terran is same as AoE, you assigned a worker and it works on the construction until it's done. Protoss just moves a worker near the site and starts the construction then you can move the worker somewhere else because the construction is automatic (very high-tech). The Zerg is a wholly different thing. It uses a worker to mutate into a building and you lose a worker every time you build something. You have to use a larva to pop out a new worker. Each also have a very different house system. Terran again is probably the most familiar one for you. You bulid something anywhere you can fit it into. Protoss uses giant crystals called Pylons and bulids them to raise the population limit AND to permit construction in that zone. You see, the pylons are their power plants, sorta of crystal electricity lol. You MUST bulid in the area near a pylon. Zerg uses their TC (hatchery, lair, and hive) and also creep colonies (which can convert to anti-ground or anti-air defenses) to "infect" the ground by covering it with some kind of a goo or slime. On the creep (or slime whatever) you are limited to bulid there, so you have to infect more ground to be able to expand. I see now. But I still don't get how Starcraft became popular than AoE.
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Post by Desophaeus on Aug 19, 2016 3:43:54 GMT
I see now. But I still don't get how Starcraft became popular than AoE. Quality, imho. SC was way better than AoE2 original. Also, who is your opponent in AoE changes your unit selection a bit right? Like if you face the Persians you BETTER get some pikesmen or their elephants are making roadkill out of your archers and infantries or even calvary. But other than the special units, everything is exactly the same. In SC, every single unit is specifically special for that faction only! I don't mean a different graphics and label, but different movement speed, attack range, HP, DPS, etc... Also what use is basic infantry in AoE? In SC every single unit in the game is SO useful for something, and it would have hurt the game balance so badly if an unit is missing from the game. (Granted, no game is utterly perfect but Brood War came close) Don't assume that I am just praising SC as a fanboy tho, I have played all 3 of the main AoE series before SC. I grew up with AoE as one of my favorite. But after I graduated from high school, a friend introduced me to SC and gave me a copy... I got hooked HARD.
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Post by Quintus Fabius on Aug 19, 2016 3:52:46 GMT
I see now. But I still don't get how Starcraft became popular than AoE. Quality, imho. SC was way better than AoE2 original. Also, who is your opponent in AoE changes your unit selection a bit right? Like if you face the Persians you BETTER get some pikesmen or their elephants are making roadkill out of your archers and infantries or even calvary. But other than the special units, everything is exactly the same. In SC, every single unit is specifically special for that faction only! I don't mean a different graphics and label, but different movement speed, attack range, HP, DPS, etc... Also what use is basic infantry in AoE? In SC every single unit in the game is SO useful for something, and it would have hurt the game balance so badly if an unit is missing from the game. (Granted, no game is utterly perfect but Brood War came close) Don't assume that I am just praising SC as a fanboy tho, I have played all 3 of the main AoE series before SC. I grew up with AoE as one of my favorite. But after I graduated from high school, a friend introduced me to SC and gave me a copy... I got hooked HARD. I still prefer AOE2 for its.... how do you say it... freedom. From what I've seen of Starcraft (never touched Blizzard stuff in my life), it's more rigid, and it looks like it is basically mad micro and memorising maps. AoE allows for different strats and variety, has better maps, and has some great custom scenarios (c'mon, don't tell me you haven't tried Gwyndlegard!). Also, I prefer althis to Science Fiction.
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Post by Desophaeus on Aug 19, 2016 4:04:27 GMT
You're talking about the MLG scene. I bet if AoE had a MLG at all... it would be even MORE rigid with its smaller pool of unit diversity. But yeah I agree with you, I am not into SC for the competitiveness and that stuff. I just wanted to have fun in an amazing game that I have fallen in love with.
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Post by Quintus Fabius on Aug 19, 2016 4:16:01 GMT
You're talking about the MLG scene. I bet if AoE had a MLG at all... it would be even MORE rigid with its smaller pool of unit diversity. But yeah I agree with you, I am not into SC for the competitiveness and that stuff. I just wanted to have fun in an amazing game that I have fallen in love with. Agreed. From what I seen of Starcraft, it seems to have great level design for campaign. AoE will always be better though Now, can an admin move this and let Tito get his help?
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