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Post by Frederick the Great on Sept 16, 2016 1:39:19 GMT
What nations besides Italian states, France and the Ottoman's will you add? What do you think of adding a system similar to the espionage system (in concept not doing the same thing) where the are options to do things like gain another vote or steal a number of ducats or bribe the pope and things like that? You could add a dice roll required to sucsessfully carry out the actions. So far... I have 8 Italians, 3 foreigners. I probably will need more Italians (small ones, unfortunately) if there's SO MANY people wanting to play TW15. Romaga, Milan, Florence, Naples, Sicily, Venice, Genoa, HRE (Just Austria mostly, but do have German reinforcements off the map), France (reinforcements too), Ottoman Turks (Same, reinforcements from 'home' too) As for the espionage, it's actually mainly bribes, plus a couple of things. But I probably could expand it, but for now: It's: Counter-Bribe (works only to protect a mercenary of your own, doesn't work against rebels, etc) bribe to... Provoke a rebellion (more expensive at a person's home than a captured city) bribe to... Disband autonomous garrison bribe to... Buy autonomous garrison (more expensive) bribe to... Disband enemy mercenary bribe to... Buy enemy mercenary (more expensive) bribe for an Assassination to happen to an enemy (Note: this is INSANELY expensive, and very likely to fail, and the ability to make an attempt is very limited, only 2 throughout the whole game for each person to try for it) Is there a way to assassinate the pope? And how does voting work? Does each player get one vote and they vote for their allies?
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Post by Desophaeus on Sept 16, 2016 1:43:33 GMT
best75, I thought about what you said. I think if I was in your shoes, I would probably say the same questions as you did. I generally question the idea of adding too much to the TW. For the most part, I have seen all attempts to incorporate money had messed up real bad because it requires juggling numbers well into triple digits, and/or tallying so many numbers together into an income. I would rather use turns in a TW in replacement of a money system like this. Agreed. But I noticed that money in Machiavellian Diplomacy ran pretty low. I mentioned that probably by the time a guy has a pile high into 70s ducats is also already powerful enough to win the game (not just because of the money but because of how he probably got there in the first place with more than a third of the map in his color). Likewise it's actually possible that many players would end up having so little money, they could driven themselves into bankruptcy with too many mistakes. Ao I think it's possible for a small sums money system to work perfectly in the theme of Medieval Italy.
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Post by best75 on Sept 16, 2016 1:51:38 GMT
best75 , I thought about what you said. I think if I was in your shoes, I would probably say the same questions as you did. I generally question the idea of adding too much to the TW. For the most part, I have seen all attempts to incorporate money had messed up real bad because it requires juggling numbers well into triple digits, and/or tallying so many numbers together into an income. I would rather use turns in a TW in replacement of a money system like this. Agreed. But I noticed that money in Machiavellian Diplomacy ran pretty low. I mentioned that probably by the time a guy has a pile high into 70s ducats is also already powerful enough to win the game (not just because of the money but because of how he probably got there in the first place with more than a third of the map in his color). Likewise it's actually possible that many players would end up having so little money, they could driven themselves into bankruptcy with too many mistakes. Ao I think it's possible for a small sums money system to work perfectly in the theme of Medieval Italy. Well if the money amount stays nice and small I am sure we can handle it.
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Post by Frederick the Great on Sept 16, 2016 2:03:50 GMT
best75 , I thought about what you said. I think if I was in your shoes, I would probably say the same questions as you did. I generally question the idea of adding too much to the TW. For the most part, I have seen all attempts to incorporate money had messed up real bad because it requires juggling numbers well into triple digits, and/or tallying so many numbers together into an income. I would rather use turns in a TW in replacement of a money system like this. Agreed. But I noticed that money in Machiavellian Diplomacy ran pretty low. I mentioned that probably by the time a guy has a pile high into 70s ducats is also already powerful enough to win the game (not just because of the money but because of how he probably got there in the first place with more than a third of the map in his color). Likewise it's actually possible that many players would end up having so little money, they could driven themselves into bankruptcy with too many mistakes. Ao I think it's possible for a small sums money system to work perfectly in the theme of Medieval Italy. Yeah I think money will work well in this theme and if anyone can make it work, you can.
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Post by Desophaeus on Sept 16, 2016 2:34:21 GMT
Frederick the Great , think of the Cardinals almost like the house of Representatives you have in Canberra. The Cardinals comes from places of Catholic citizens, and basically the more citizens you have on your side, the more cardinals (or votes) you will have. If you have more Cardinals following you, then you will have a better chance of getting one of your cardinals becoming the next pope (and a new cardinal comes from the same city as the old one), or the net effect is you gain a pope while keeping the same number of cardinals. This is a bit simpler than the Catholic influence system in EU4, and it was modified to fit a TW. Btw here in my TW, I remind you... The problem is... a man normally has to go through the hierarchy of the clergy for so many years, he tends to be old and frail when he finally is coronated as the big bad pope. So it's logical to me that if any mishaps comes to the dear old pope, he croaks. Tough luck, hope you get a new pope if someone else doesn't get the next one. Sounds neat? (Do you mind not quote a LONG post next time? It kinda eats up space) Edit: I added the list of 20 locations of where the Cardinals would be from. Edit: Simony in the ChurchI thought about the Simony crimes happening in the Catholic Church a lot during that era. The definition of Simony is paying someone in order to get an office in the hierarchy of the clergy, as in buying his way into the office. I decided to allow for a sale of a Cardinal from a player to another player. The sold cardinals will always revert back to their normal locations in every cycle of electing a new Pope. I haven't decided if there should be a specific value range or leave it up to the players. I'm leaning towards letting the players themselves decide what number of ducats should be charge for a cardinal. Edit: Excommunication from the Churchthe Pope may only excommunicate one Catholic nation/city-state at the wishes of the Papal controller. The excommunicated player is forced out of the church. He can't uses the votes of his cardinals to elect a pope into his control. He is effectively cut off from the poltics of Rome until the death of the pope. Due to the effects of the leader being excommunicated by the head of the Catholic Church, the mercenaries are wary to fight for a blemished name. They now asks for more gold, increasing their yearly maintenance by 1 ducat for that player. Even though the citizens may still be loyal to their nation, they waver in doubt of the greatness of their leader's standing. Their resistance to a bribe by a different ruler is down to the normal level of a mercenary army. Elite Professional Armies will ask for the increase of gold to line their pockets and doesn't resist the bribes that well either. Fortunately, the excommunicated player still can commit simony crimes, selling the now useless cardinals to other players possibly at a reduced rate since the other players knows that he has no use for his cardinals until the Pope finally dies. Censure by the PopeCensures is another way of causing a player to get excommunicated by the Pope. If an event occurs and a player takes some certain actions, and if the pope as a NPC disapproves the behavior, the pope will issues a censure via Papal Bull. If the player accumulates enough Censures from the pope, eventually the player will trigger an Excommunication. The papal controller enjoys a multiplier of 1.5x of that capacity, so he's a little safer than everybody else, but if he loses the control of the pope his capacity for holding censures goes down to normal. It may trigger an excommunication due to the lowered limit. Right now I'm considering a limit of 2 to 3 censures for normal player. I will figure it out later. Edit: Extraordinary Offerings in the ChurchMany projects like St. Paul Cathedral or a Crusade to the Middle East were enormous undertaking that took vast quantities of money outstripping the normal resources of even the wealthy Church of Rome itself. Many Catholic rulers also sometimes faces a shortage of cash to pay for a large expensive projects. With the permission of the Pope, a ruler could raise funds that wouldn't be normally available. It became theoretically possible for the ruler to construct the cathedral with the money from the collections. Who doesn't like the idea of receiving a donation to fund a good cause? In the TW, Extraordinary Offerings is an action that is available only to the Papal Controller. It can be only activated once during a pope's reign. The controller would have to wait until a new pope comes in (and hopefully still in his control) before he can request another offerings. When an Extraordinary Offering is called, each Catholic faction pays 1 ducat to the Papal Controller. He will then take that money to fund a special project like building a cathedral in one of his major cities. The left over ducats (1/3 rounded down) will then goes into the pockets of the papal controller. That particular city gives the owner 2 ducats for each year in 3 years (totaling 6 ducats). Beyond that, the tourists goes back down to normal levels and the nominal income of tourism pays itself for the everyday functions and maintenance of the cathedral. Example: Modena builds a cathedral for St. George in Ferrara. The cathedral of St. George in Ferrara attracts tourists viewing the brand-new facade, this then gives 2 ducats to the owner of the city each year for 3 years as a portion of the profits from the surge in tourism. Indulgences in the ChurchGiving money to the Pope to grant a pardon, "a way to reduce the amount of punishment one has to undergo for sins" in return for the good deeds done by someone like a certain large donation to the Church. In this specific aspect... Sometimes, it's possible to make the pope look the other way in event of a crime. If a pope issues a censure to a player, the player may pay 3 ducats to appease the Pope and the censure is annulled.
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Post by Desophaeus on Sept 16, 2016 17:05:50 GMT
[Ignore this post, it's just a saved list of provinces, I will add it as I go on and it's going to be a fairly long one]
Provence Patrimony Modena Corsica Ancona Piombino Tunis Palermo Tivoli Otranto Padua Swiss Cremona Pontremoli Herzegovina Friuli Bologna Salerno Verona Austria Milan Siena Durazzo Marseille Ragusa Vicenza Carinthia Bergamo Pistoia Spoleto Piancenza Hungary Bari Slavonia Monferrato Urbino Fornova Como Trent Ferra Rome Pavia Arezzo Brescia Saluzzo Albania Genoa Croatia Florence Turin Mantua Capua Treviso Savoy Sardinia Parma Bosnia Tyrolea Naples Romagna Dalmatia Venice Carniola Messina Pisa Aquila Avignon Lucca Istri Perugia
Locations of Cardinals: Genoa, Lucca, Bologna, Milan, Trent, Venice, Acona, Bari, Palermo, Marseille, Turin, Naples, Perugia, Modena, Urbino, Tivoli, Spoleto (off the map Cardinals): Paris, Vienna, Munich, Prague, Meissen, Olomouc, Wurttemberg, Baden.
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Post by Władysław Anders on Sept 17, 2016 4:06:50 GMT
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Post by Władysław Anders on Sept 17, 2016 4:07:06 GMT
Add
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Post by Desophaeus on Sept 17, 2016 4:19:29 GMT
Sardinia IS a province in this TW. But it never was a big player until it had Genoa (and part of Savoy) then swallowing up the rest of the northern Italian cities, eventually unifying the whole pensulia of Italy with the army of Redshirts in the South joining. That's a wholly different era. This is more of 1370, 1454, 1500, not 1848.
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Post by Frederick the Great on Sept 17, 2016 9:50:09 GMT
Desophaeus, by Bavaria I'm guessing your referring to Münich as the city? You listed cities for everything else so I'm guessing you meant Münich. I'm unfamiliar with Italian history, was it Genoa that controlled Sardinia at this point in history? Also was Naples its own country, in a union with Sicily or under Spanish control?
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Post by Ivan Kolev on Sept 17, 2016 15:33:40 GMT
Desophaeus , by Bavaria I'm guessing your referring to Münich as the city? You listed cities for everything else so I'm guessing you meant Münich. I'm unfamiliar with Italian history, was it Genoa that controlled Sardinia at this point in history? Also was Naples its own country, in a union with Sicily or under Spanish control? Sardinia's history is...complicated. For a while, it was under the control of the Aragonese crown (Think of Aragon as Medieval Catalonia) and then under Spanish rule when Aragon and Castille united. It was like this for a while until the Italians took it over (I.e, Italian states), and I believe it was Savoy which actually took over the island and from there proclaimed Sardinia-Piedmont. Sardinia-Piedmont went on to defeat the Austrians with French assistance and eventually united the Italian peninsula, proclaiming the Kingdom of Italy in 1861.
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Post by Desophaeus on Sept 17, 2016 16:21:33 GMT
I had meant to generalize the Catholic population of the Germans as Bavaria, but I will go ahead and set it to Munich as you're right that all of the other cardinals came from cities. One thing for sure, I want Austria to have more Cardinals than France at the start because of France's flexibility with the Avignon Papacy rule. Ivan Kolev is right about Sardinia. It's a bit thorny deciding where to stick it to. I'm just simply leaving it as neutral for someone to take it over. Random interesting fact: when Sardinia was ruled in unison with Savoy, theorically Sardina held the captial but...Turin was the capital city of the ruling family, not Genoa. Edit: I forgot to explain Naples. I had spilt the two Sicilies apart to make an extra Italian position available for people to pick. I'm doing that to Swiss breaking off from France and the Papal States surrounding Rome into western and eastern factions.
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Post by Desophaeus on Sept 17, 2016 19:10:17 GMT
Should I nerf Venice and buff Swiss? I'm also considering additional ducats from France and HRE's homelands as an income boost.
Here's a new list of powers and their cities, I decided to spilt the Papal States surrounding Rome into western and eastern factions (we have 12 factions in total now). The #d is yearly income of that city/province in ducats.
Foreigners - France: Avignon-2d, Marseille-2d, Swiss -1d, 5 ducats HRE/Austria: Tyrolea-2d, Austria-2d, Hungary-1d, 5 ducats Turkey: Tunis-4d, Durazzo-2d, Albania-1d, 7 ducats
Italians - Modena: Ferrara-2d, Mantua-2d, Modena-2d, 6 ducats Genoa/Savoy: Genoa-5d, Savoy-2d, Turin-2d, 9 ducats Milan: Milan-5d, Cremona-2d, Pavia-2d, 9 ducats Venice: Venice-5d, Padua-2d, Treviso-2d, Dalmatia-1d, 10 ducats Romagna/Eastern Papal States: Romagna-1d, Urbino-1d, Bologna-2d, 4 ducats Perugia/Western Papal States: Perugia-2d, Patrimony-1d, Tivoli-1d, 4 ducats Florence: Florence-5d, Arezzo-2d, 7 ducats Naples: Naples-4d, Salerno-1d, 5 ducats Sicily: Palermo-2d, Messina-2d, 4 ducats
Edit: gave France Switzerland, but created new faction between Venice and Milan: Ferrara.
Edit: Removed Pisa from Florence and Salerno from Naples, for a bit more of balance in the regional level.
Edit: Replace Brescia with Modena for Ferrara. Changes name of faction to Modena. This strengthens Ferrara/Modena. Also tweaked a few cities' income upward, Replace Bari with Salerno for Naples.
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Post by Frederick the Great on Sept 17, 2016 22:02:36 GMT
Should I nerf Venice and buff Swiss? I'm also considering additional ducats from France and HRE's homelands as an income boost. Here's a new list of powers and their cities, I decided to spilt the Papal States surrounding Rome into western and eastern factions (we have 12 factions in total now). The #d is yearly income of that city/province in ducats. Foreigners - France: Avignon-2d, Marseille-2d, 4 ducats HRE/Austria: Tyrolea-2d, Austria-2d, Hungary-1d, 5 ducats Turkey: Tunis-3d, Durazzo-2d, Albania-1d, 6 ducats Italians (plus little Switzerland) - Switzerland: Swiss-1d, 1 ducats Genoa/Savoy: Genoa-4d, Savoy-2d, Turin-2d, 8 ducats Milan: Milan-4d, Cremona-2d, Pavia-2d, 8 ducats Venice: Venice-4d, Padua-2d, Treviso-2d, Dalmatia-1d, 9 ducats Romagna/Eastern Papal States: Romagna-1d, Urbino-1d, Bologna-2d, 4 ducats Perugia/Western Papal States: Perugia-2d, Patrimony-1d, Tivoli-1d, 4 ducats Florence: Florence-4d, Arezzo-2d, Pisa-2d, 8 ducats Naples: Naples-3d, Bari-2d, Salerno-1d, 6 ducats Sicily: Palermo-2d, Messina-2d, 4 ducats Maybe buff Swiss but don't nerf Venice! Note I may or may not have my eyes on claiming Venice...
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Post by Quintus Fabius on Sept 17, 2016 22:51:34 GMT
Should I nerf Venice and buff Swiss? I'm also considering additional ducats from France and HRE's homelands as an income boost. Here's a new list of powers and their cities, I decided to spilt the Papal States surrounding Rome into western and eastern factions (we have 12 factions in total now). The #d is yearly income of that city/province in ducats. Foreigners - France: Avignon-2d, Marseille-2d, 4 ducats HRE/Austria: Tyrolea-2d, Austria-2d, Hungary-1d, 5 ducats Turkey: Tunis-3d, Durazzo-2d, Albania-1d, 6 ducats Italians (plus little Switzerland) - Switzerland: Swiss-1d, 1 ducats Genoa/Savoy: Genoa-4d, Savoy-2d, Turin-2d, 8 ducats Milan: Milan-4d, Cremona-2d, Pavia-2d, 8 ducats Venice: Venice-4d, Padua-2d, Treviso-2d, Dalmatia-1d, 9 ducats Romagna/Eastern Papal States: Romagna-1d, Urbino-1d, Bologna-2d, 4 ducats Perugia/Western Papal States: Perugia-2d, Patrimony-1d, Tivoli-1d, 4 ducats Florence: Florence-4d, Arezzo-2d, Pisa-2d, 8 ducats Naples: Naples-3d, Bari-2d, Salerno-1d, 6 ducats Sicily: Palermo-2d, Messina-2d, 4 ducats Swiss needs to be seriously buffed. They invaded Milan, and would've succeeded if it were not for the French wanting Milan as well. Being a mercenary nation, they should have a mercenary skill (e.g. pay X amount to Swiss to control a special unit for Y turns)
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