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Post by Frederick the Great on Sept 17, 2016 23:37:07 GMT
Desophaeus, on the cons of one of the two economic techs that are mutually exulsive you said that they lose 1 turn. By this do you mean they lose 1 turn because they can't get the tech that adds 1 extra turn or loses one turn from what their turn count was already? I'm guessing the former but I'm asking for clarification.
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Post by Desophaeus on Sept 17, 2016 23:54:41 GMT
Desophaeus, on the cons of one of the two economic techs that are mutually exulsive you said that they lose 1 turn. By this do you mean they lose 1 turn because they can't get the tech that adds 1 extra turn or loses one turn from what their turn count was already? I'm guessing the former but I'm asking for clarification. Let say a person has 5 turns per phase, he picks the -Free Enterprise Philosophy- he sacrifice one turn from his count. He has 4 turns to use now, but he gets more ducats into his coffers. This kinda represents the idea of the government has less ability to make decisions on purpose to allow people to prosper better and to bring in a bigger income for the government in taxes. Or at least, the less intrusive the leading family is, the better things are going in the markets of that city (applies to the entire faction's cities though). The opposite is well... the opposite. The government pushes down on the people, creating less wealth in their markets. By sacrificing prosperity, the govt/leader gets to do more actions (thus more turns) I plan to have those two techs re-researchable. Basically if someone wanted to switch economics, he could do so. The research costs would have to be paid again even if you already did the research. It represents restructuring costs in the economy.
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Post by Desophaeus on Sept 17, 2016 23:59:13 GMT
I like the idea of offering the player a set of choices, but I don't like to have a set where it's too obvious that only one is sensible or is OP in comparison to picking any other choices. As the GM, I want to make a player squirm in his seat thinking about what to sacrifice and what to go for in the choices. it makes the TW more fun.
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Post by Desophaeus on Sept 18, 2016 0:54:51 GMT
I have hinted at the assassination thing, but I didn't want to blab it all until readers seems to be more comfortable with the fact that this TW is quite different. I've copied from a set of rules in Machevilli (Diplomacy variant). It's posted in the first post, front page.
The biggest difference between TW13 and TW15 is the matchups of a big vs a small. In general, the bigger a player is, the more he is likely to be targeted but he has the more spending power for the espionage. I think it kinda balance itself out. The smalls still can team up on a big boy and hammer him with espionage (if they don't collapse into bankruptcy).
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Post by Desophaeus on Sept 18, 2016 4:12:12 GMT
How the GM (me) determine the impact of random events of famines and plagues? First... to determine the severity of bad times, I roll a pair of dice and get... 7, a blessed year! No event this year. 5-6, good year. Only from a row of the table will be selected. 8-9, good year. Only from a column of the table will be selected. 2-4 or 10-12, bad year! A row AND a column will be selected from the table. Famine Table
Plague Table
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Post by Frederick the Great on Sept 18, 2016 5:29:37 GMT
I like the idea of offering the player a set of choices, but I don't like to have a set where it's too obvious that only one is sensible or is OP in comparison to picking any other choices. As the GM, I want to make a player squirm in his seat thinking about what to sacrifice and what to go for in the choices. it makes the TW more fun. I do like that sort of thing as well. I'm trying to do similar things in my war. I like how much thought you've put into everything and how you've got kinda back stories to things like the techs. I like all these ideas and this war looks like it'll be great fun so y'all better not ruin it with salt and the like! *glares at other TW players*
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Post by Desophaeus on Sept 18, 2016 6:29:14 GMT
I like the idea of offering the player a set of choices, but I don't like to have a set where it's too obvious that only one is sensible or is OP in comparison to picking any other choices. As the GM, I want to make a player squirm in his seat thinking about what to sacrifice and what to go for in the choices. it makes the TW more fun. I do like that sort of thing as well. I'm trying to do similar things in my war. I like how much thought you've put into everything and how you've got kinda back stories to things like the techs. I like all these ideas and this war looks like it'll be great fun so y'all better not ruin it with salt and the like! *glares at other TW players* Thanks for the kind praise One key to successfully make a difficult choice for a player is to add a sacrifice to a positive opportunity and add a sliver lining for a weaker opportunity in a different way. Sometimes I have to go back to the list of choices and think about revaluation. If I were a player, how would I like or dislike the pros and cons of an opportunity will affect my evaluation (and I do try to think of what a different perspective might prefers too). The back stories of the techs... some techs were put in the tree via historical events or trends as in the historical background inspired the tech. Some techs were put into the tree because I needed to set up a feature into the game, then I looked for a way to use historic stuff to justify the tech. Both methods have produced things that helped me fill in more details into the tech tree.
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Post by Desophaeus on Sept 20, 2016 0:23:22 GMT
The only thing I haven't really have set up yet is secret random events that are loosely based on historical events.
I've already thought of various things that may affect the foreigners like a Mamluk uprising in Egypt causing the Turks to be forced to divide its attention and reduce their power projection into the Italian theater, a sparked clash with England still angry about the Hundred Year War with France, a revolt somewhere in HRE forcing the Austrians to deal with it. A NPC Mercenary army wrecking havoc because a war was completed somewhere outside Italy (like Russia or something). Spain coming in from the outside as a NPC hungry for a conquest of a piece of Italy. Fur trade in Quebec brings in some extra ducats to pour into France.
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Post by Quintus Fabius on Sept 20, 2016 0:46:05 GMT
The only thing I haven't really have set up yet is secret random events that are loosely based on historical events. I've already thought of various things that may affect the foreigners like a Mamluk uprising in Egypt causing the Turks to be forced to divide its attention and reduce their power projection into the Italian theater, a sparked clash with England still angry about the Hundred Year War with France, a revolt somewhere in HRE forcing the Austrians to deal with it. A NPC Mercenary army wrecking havoc because a war was completed somewhere outside Italy (like Russia or something). Spain coming in from the outside as a NPC hungry for a conquest of a piece of Italy. Fur trade in Quebec brings in some extra ducats to pour into France. Ottos invading certain colonies of Italian states-- gold to Ottos, less trade to trading states Wars in Northern Europe: Affects Austria (New world was not discovered until 1492) Perhaps the world can be divided into trade areas (like EU4 trade centres): Western Europe, Eastern Europe, Central Europe, Northern Europe, Middle East, South Asia, E. Asia, E. Indies, Central asia, New World...
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Post by Desophaeus on Sept 20, 2016 1:21:46 GMT
The only thing I haven't really have set up yet is secret random events that are loosely based on historical events. I've already thought of various things that may affect the foreigners like a Mamluk uprising in Egypt causing the Turks to be forced to divide its attention and reduce their power projection into the Italian theater, a sparked clash with England still angry about the Hundred Year War with France, a revolt somewhere in HRE forcing the Austrians to deal with it. A NPC Mercenary army wrecking havoc because a war was completed somewhere outside Italy (like Russia or something). Spain coming in from the outside as a NPC hungry for a conquest of a piece of Italy. Fur trade in Quebec brings in some extra ducats to pour into France. Ottos invading certain colonies of Italian states-- gold to Ottos, less trade to trading states Wars in Northern Europe: Affects Austria (New world was not discovered until 1492) Perhaps the world can be divided into trade areas (like EU4 trade centres): Western Europe, Eastern Europe, Central Europe, Northern Europe, Middle East, South Asia, E. Asia, E. Indies, Central asia, New World... Hold on now... I wanted it to be unpredictable and unexpected. I've hinted a bit, but I plan to keep the details well-hidden!
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Post by Quintus Fabius on Sept 20, 2016 1:34:08 GMT
Ottos invading certain colonies of Italian states-- gold to Ottos, less trade to trading states Wars in Northern Europe: Affects Austria (New world was not discovered until 1492) Perhaps the world can be divided into trade areas (like EU4 trade centres): Western Europe, Eastern Europe, Central Europe, Northern Europe, Middle East, South Asia, E. Asia, E. Indies, Central asia, New World... Hold on now... I wanted it to be unpredictable and unexpected. I've hinted a bit, but I plan to keep the details well-hidden! I will go into detail and stuff in a PM. And as I said, New World is not there until 40 years after the start. How long is a turn?
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Post by Desophaeus on Oct 19, 2016 19:28:02 GMT
quick notes of progressThinking of adding Casus Belli (CBs) and forgery of claims as actions... It might not work though. I've edited out the Cardinal of Carniola off the list, but added 5 new off-the-map Cardinals for the Hapsburgs to control at the start of the game - Prague, Meissen, Olomouc, Wurttemberg, Baden in additional to the ones I already have listed. Expanded a bit on hidden event list notes for myself (again, not telling! ) I thought about the foreign powers: Hapburgs, Ottomans, & France. The sultan usually had a Grand Vizer taking care of things... so for this TW, the Ottoman player is not the Sultan himself, but the Grand Vizer. It means there will be an occasion of the Sultan giving down orders from Istanbul to the Grand Vizer as a surprise event from time to time. I need some kind of a title for the French and Austrian players to reflect that kind of position too. Edit: Edited the Cardinals list again, Removed Tyrolea and Aquila, but added Urbino, Spoleto, Tivoli. Increasing the concretion of cardinals located close to Rome... I think it's better this way.
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Post by Quintus Fabius on Oct 19, 2016 19:39:05 GMT
quick notes of progressThinking of adding Casus Belli (CBs) and forgery of claims as actions... It might not work though. I've edited out the Cardinal of Carniola off the list, but added 5 new off-the-map Cardinals for the Hapsburgs to control at the start of the game - Prague, Meissen, Olomouc, Wurttemberg, Baden in additional to the ones I already have listed. Expanded a bit on hidden event list notes for myself (again, not telling! ) I thought about the foreign powers: Hapburgs, Ottomans, & France. The sultan usually had a Grand Vizer taking care of things... so for this TW, the Ottoman player is not the Sultan himself, but the Grand Vizer. It means there will be an occasion of the Sultan giving down orders from Istanbul to the Grand Vizer as a surprise event from time to time. I need some kind of a title for the French and Austrian players to reflect that kind of position too. Archduke? HRE emperor over Archduke. As long as it's pre-1531. France can be Lord Chancellor or (insert duke there). Edit: nope, no archduke (Habsburgs still had throne then). Try the governor/count of Tyrol/Styria/something.
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Post by Desophaeus on Oct 20, 2016 19:00:51 GMT
quick notes of progressThinking of adding Casus Belli (CBs) and forgery of claims as actions... It might not work though. I've edited out the Cardinal of Carniola off the list, but added 5 new off-the-map Cardinals for the Hapsburgs to control at the start of the game - Prague, Meissen, Olomouc, Wurttemberg, Baden in additional to the ones I already have listed. Expanded a bit on hidden event list notes for myself (again, not telling! ) I thought about the foreign powers: Hapburgs, Ottomans, & France. The sultan usually had a Grand Vizer taking care of things... so for this TW, the Ottoman player is not the Sultan himself, but the Grand Vizer. It means there will be an occasion of the Sultan giving down orders from Istanbul to the Grand Vizer as a surprise event from time to time. I need some kind of a title for the French and Austrian players to reflect that kind of position too. Archduke? HRE emperor over Archduke. As long as it's pre-1531. France can be Lord Chancellor or (insert duke there). Edit: nope, no archduke (Habsburgs still had throne then). Try the governor/count of Tyrol/Styria/something. Duchy of Sytria: Quote "It was created by Emperor Frederick Barbarossa in 1180 when he raised the March of Styria to a duchy of equal rank with neighbouring Carinthia and Bavaria, after the fall of the Bavarian duke Henry the Lion earlier that year. Margrave Ottokar IV thereby became the first Duke of Styria." Rats... I was hoping to use the title of Margave of Sytria for the Hapsburg player serving under the Archduke of Austria. Guess "Duke of Sytria" will work, but Margave sounds more unique. I already have two dukes, not counting two Doges (Genoa and Venice). List of Players' role-playing titles: Foreigners - France: Lord Chancellor of France HRE/Austria: Duke of Sytria Turkey: Ottoman Grand Vizier Italians - Modena: Duke of Modena Genoa/Savoy: Doge of Genoa Milan: Duke of Milan Venice: Doge of Venice Romagna/Eastern Papal States: Prince of Romagna Perugia/Western Papal States: Prince of Perugia Florence: Signore of Florence Naples: King of Naples Sicily: King of Sicily Additional Notes: -Changed Ferrara to Modena -I plan to have an effect from both southern kingdoms having rulers from the same family (House of Aragon) making it possible but uneasy for Sicily and Naples to war with each other. (Higher risk of rebellion among their nobles)
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Post by Desophaeus on Oct 20, 2016 22:00:17 GMT
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