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Post by dain on Jan 16, 2017 10:54:13 GMT
Well, nobility experience will be easycake, providing you buy Imperial Staff and use Chain the Beast scenario.
As for lesser economy boost, you can use Encyclopedia (found in Rome in Battle of Trebbia) - 385 medals (308 with 20% off) - it provides Fatimah bonus for any of your generals.
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Post by pathdoc on Jan 16, 2017 11:58:25 GMT
The logic here is poor. The code is superior to Fatimah's effect (and can be given to any general), so it has a tangible effect on gameplay. On War and the Staff, however, are useful for farming and not gameplay. The logic here is not poor. The question, with On War passing temporarily through the shop, was whether to let it go for another day or grind like blazes for medals and pick it up first. In addition, huykhoi2000 made the most important point - in order to use it, a general must be located in a city, farm, artillery factory, port or stable at the end of a turn, and this is not going to happen much in a princess chase where most of a general's turns are going to be spent either just outside a city trying to destroy its defenders or moving to the next significant target. I'm no expert and I know it; I need every one of my generals out in the field moving hell-for-leather from one target to the next if I'm going to pull off getting Isabella, for instance.
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Post by pathdoc on Jan 16, 2017 12:04:07 GMT
Well, nobility experience will be easycake, providing you buy Imperial Staff and use Chain the Beast scenario. As for lesser economy boost, you can use Encyclopedia (found in Rome in Battle of Trebbia) - 385 medals (308 with 20% off) - it provides Fatimah bonus for any of your generals. I have just started Battle of the Three Emperors, so I have Golden Staff in my grasp the minute I've ground enough medals for it. I just have to back Lannes out of Vienna, spawn any infantry unit, and drop Fatimah on it to get 3* savings. In Coalition, I'm currently up to Eylau - how many more to go until Trebbia?
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Post by huykhoi2000 on Jan 16, 2017 12:27:03 GMT
Well, nobility experience will be easycake, providing you buy Imperial Staff and use Chain the Beast scenario. As for lesser economy boost, you can use Encyclopedia (found in Rome in Battle of Trebbia) - 385 medals (308 with 20% off) - it provides Fatimah bonus for any of your generals. I have just started Battle of the Three Emperors, so I have Golden Staff in my grasp the minute I've ground enough medals for it. I just have to back Lannes out of Vienna, spawn any infantry unit, and drop Fatimah on it to get 3* savings. In Coalition, I'm currently up to Eylau - how many more to go until Trebbia? Battle of Trebbia is the 1st bonus mission in coalition
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Post by junius on Jan 16, 2017 13:21:05 GMT
The Code is also decently situational (I won't always have a general in a city when he brings more value in the field)and can't be carried over between levels. Could you clarify what you mean by this? For sure you cannot keep the earnings between conquests/campaigns, but the item remains for use in all of them, doesn't it? I shall have to look at my starter generals, if I really am going to try a princess rush with Russia - one or more of them may be an economist. I meant that you need to physically plop a general in a city- a decently undesirable event, especially in a dash for the princesses. I'd rather have 3 generals pushing outward than 2, and by the time I can safely place a general in the rear, that extra 60 gold won't be much. I might be wrong though.
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Post by pathdoc on Jan 16, 2017 15:49:13 GMT
I think you meant "distinctly" situational, not "decently".
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Post by junius on Jan 16, 2017 16:36:15 GMT
I think you meant "distinctly" situational, not "decently". Please curse autocorrect. I'm done with it.
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Post by Jean-Luc Picard on Jan 16, 2017 16:43:55 GMT
My point here is that On War has ZERO value to gameplay and only helps farming. Napoleonic Code may not be much, but it's more than zero
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Post by pathdoc on Jan 16, 2017 16:51:45 GMT
My point here is that On War has ZERO value to gameplay and only helps farming. Napoleonic Code may not be much, but it's more than zero But farming my way to stronger generals DOES have value to gameplay, therefore getting it while it was in the shop was for me the right move. I can use it (and the Royal Sceptre whenever I buy it) to strengthen my existing generals faster while I wait for the Code to appear.
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Post by Jean-Luc Picard on Jan 16, 2017 16:58:04 GMT
My point here is that On War has ZERO value to gameplay and only helps farming. Napoleonic Code may not be much, but it's more than zero But farming my way to stronger generals DOES have value to gameplay, therefore getting it while it was in the shop was for me the right move. I can use it (and the Royal Sceptre whenever I buy it) to strengthen my existing generals faster while I wait for the Code to appear. Farming is not necessary for better gameplay. Even if you farm, wasting medals so you can farm better is a waste. And by the way, both of these items could have been bought at a discount in a campaign store (Austerlitz with 5* Alexander for On War)
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Post by pathdoc on Jan 16, 2017 18:43:16 GMT
Well whatever; it's done now.
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Post by dain on Jan 16, 2017 18:52:46 GMT
Well, nobility experience will be easycake, providing you buy Imperial Staff and use Chain the Beast scenario. As for lesser economy boost, you can use Encyclopedia (found in Rome in Battle of Trebbia) - 385 medals (308 with 20% off) - it provides Fatimah bonus for any of your generals. Sorry to misinform you. Fatimah's Economic master skill provides you 80% bonus, whereas Encyclopedia get you only 50% bonus
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Post by subotai on Feb 10, 2017 12:42:17 GMT
Is there an item to cure units faster?
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Post by pathdoc on Feb 10, 2017 20:31:43 GMT
Is there an item to cure units faster? I know the Tent items provide 2, 4 or 6 health restored per turn depending on which you buy, but I can never remember whether it works on the unit carrying them (requires a general), the ones surrounding it, or both.
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Post by Erich von Manstein on Feb 10, 2017 21:11:54 GMT
Is there an item to cure units faster? I know the Tent items provide 2, 4 or 6 health restored per turn depending on which you buy, but I can never remember whether it works on the unit carrying them (requires a general), the ones surrounding it, or both. On the unit itself, when that unit is not in a building, did not attack/train/use consumable item for a whole turn.
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