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Post by Aleksandr Vasilevsky on Feb 2, 2018 22:01:27 GMT
Deleted original post to ask a more specific question, rather than having you type everything... 1. How do you know how much hexes to count away? Cologne being the closest is 6707. Since you said Manstein is 6607, you just subtract 100 to get the coordinates of the unit right in back of it? No, you subtract 102c. Remember, these are hexadecimal numbers. This was entirely coincidential. I will make a more detailed explanation in a while. ?
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Post by Wilhelm Ritter von Leeb on Feb 2, 2018 22:42:43 GMT
No, you subtract 102c. Remember, these are hexadecimal numbers. This was entirely coincidential. I will make a more detailed explanation in a while. ? Yeah, sorry for that, I was in no mood for typing yestrday + I was busy with some RL stuff, so I didn't write it. I will now though.
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Post by Wilhelm Ritter von Leeb on Feb 2, 2018 22:57:20 GMT
Aleksandr VasilevskyStep 1 Go to the game, turn on the grid and find the city closest to the hex spot you want to find. Step 2 Count how many hexes away that spot is from the city. This is a gamble since there are two "paths" coming out of the city and you don't know which is the right one. Every two tiles they merge however, making your life easier if your hex spot happens to be that tile. If it is not the merging tile though, you may have to redo the whole procedure with another city (if your spot is not in the same hex line as the city) . Anyway, in the previous example, we got lucky because both Manstein and Guderian are in the same line as their nearest cities. Step 3 Find the address of that city in the conquest file. Step 4 Remember how many hexes away your spot was (in, step 2). If it was left of the city, start counting to the left of the city's address. If it was on the right, count to the right. Each byte represents one hexagon on the map, so the distance remains the same, you don't have to convert it. Step 5 Fibd the coordinates of that tile. If they are the right ones, you are OK; if not, repeat with another city that belongs to the tile's hex line.
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Post by Nebraska Cornhuskers on Feb 3, 2018 16:43:28 GMT
I put the EW4 apk in my bluestacks emulator and it works, but the WC3 apk won't go in. What do I do to make it work?
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Haakon VII
First Lieutenant
Long live the King!
Posts: 15
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Post by Haakon VII on Feb 4, 2018 19:41:14 GMT
I got some ideas for a mod that i can't make, but if amyone can, i will tell, 1939, USA,Canada join the axis,Italy,Hungary,Japan join Allies, Sovjet join Axis, and if someone could, add Liberia as Axis and Etiopia as Allies. 1943, Germany has started invasion of USA and has Captured London,all faction normal,Hungarian,spanish and Italian Units to land on USA,Romanian Units next to Stalingrad, ready to attack, Most of Africa either German or UK. And Japan has Captured Shanghai, add Hongkong as a provience of UK. Japan has also started Invasion of USA and Australia.this is just what i've thought of, also,Sweden as axis and Switzerland as Alliance in 1939. South-America Axis,Mexico alliance including Cuba. This is what ive thought of, if someone could do this, it would be good, also both first missions ad 5000 medals each+ new generals, like Hitler, Hirohito, Mao Zedong, Roosevelt Stalin,Leif welding, and CHURCHILL
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Post by Aleksandr Vasilevsky on Feb 5, 2018 20:23:12 GMT
Aleksandr VasilevskyStep 1 Go to the game, turn on the grid and find the city closest to the hex spot you want to find. Step 2 Count how many hexes away that spot is from the city. This is a gamble since there are two "paths" coming out of the city and you don't know which is the right one. Every two tiles they merge however, making your life easier if your hex spot happens to be that tile. If it is not the merging tile though, you may have to redo the whole procedure with another city (if your spot is not in the same hex line as the city) . Anyway, in the previous example, we got lucky because both Manstein and Guderian are in the same line as their nearest cities. Step 3 Find the address of that city in the conquest file. Step 4 Remember how many hexes away your spot was (in, step 2). If it was left of the city, start counting to the left of the city's address. If it was on the right, count to the right. Each byte represents one hexagon on the map, so the distance remains the same, you don't have to convert it. Step 5 Fibd the coordinates of that tile. If they are the right ones, you are OK; if not, repeat with another city that belongs to the tile's hex line. Ok let me redo this (Manstein) using your method: Step 1: Cologne. Hex: 767 Step 2: Count hexes away. Alright, it's 1 hex away. Dunno if I did it correctly. Need confirmation.
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Post by Wilhelm Ritter von Leeb on Feb 5, 2018 21:00:28 GMT
Aleksandr VasilevskyStep 1 Go to the game, turn on the grid and find the city closest to the hex spot you want to find. Step 2 Count how many hexes away that spot is from the city. This is a gamble since there are two "paths" coming out of the city and you don't know which is the right one. Every two tiles they merge however, making your life easier if your hex spot happens to be that tile. If it is not the merging tile though, you may have to redo the whole procedure with another city (if your spot is not in the same hex line as the city) . Anyway, in the previous example, we got lucky because both Manstein and Guderian are in the same line as their nearest cities. Step 3 Find the address of that city in the conquest file. Step 4 Remember how many hexes away your spot was (in, step 2). If it was left of the city, start counting to the left of the city's address. If it was on the right, count to the right. Each byte represents one hexagon on the map, so the distance remains the same, you don't have to convert it. Step 5 Fibd the coordinates of that tile. If they are the right ones, you are OK; if not, repeat with another city that belongs to the tile's hex line. Ok let me redo this (Manstein) using your method: Step 1: Cologne. Hex: 767 Step 2: Count hexes away. Alright, it's 1 hex away. Dunno if I did it correctly. Need confirmation. It's correct so far.
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Post by Aleksandr Vasilevsky on Feb 6, 2018 0:05:16 GMT
Ok let me redo this (Manstein) using your method: Step 1: Cologne. Hex: 767 Step 2: Count hexes away. Alright, it's 1 hex away. Dunno if I did it correctly. Need confirmation. It's correct so far. Step 3: Count left, maintain distance. So that'll be from 6707 to 6607 (767 to 766) Did I do this correctly?
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Post by Wilhelm Ritter von Leeb on Feb 6, 2018 13:46:34 GMT
Step 3: Count left, maintain distance. So that'll be from 6707 to 6607 (767 to 766) Did I do this correctly? Yup.
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Post by Aleksandr Vasilevsky on Feb 7, 2018 6:30:34 GMT
Step 3: Count left, maintain distance. So that'll be from 6707 to 6607 (767 to 766) Did I do this correctly? Yup. Alright, so I nerfed every minor country in Europe to oblivion, but except for Denmark. There seems to be a tank that they own which I can't turn into light infantry. The location of the tank is 2 hexes above Amsterdam and 3 hexes to the left of Copenhagen. Please help me find the hex/coordinates.
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Post by Wilhelm Ritter von Leeb on Feb 7, 2018 15:21:28 GMT
Alright, so I nerfed every minor country in Europe to oblivion, but except for Denmark. There seems to be a tank that they own which I can't turn into light infantry. The location of the tank is 2 hexes above Amsterdam and 3 hexes to the left of Copenhagen. Please help me find the hex/coordinates. Hell, this is a tricky one. Wait.
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Post by happyzorua on Feb 8, 2018 11:48:00 GMT
Hello i have a question how can i add a custom Military Academy to world conqueror 3 for my custom generals
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Post by Aleksandr Vasilevsky on Feb 8, 2018 18:05:32 GMT
Alright, so I nerfed every minor country in Europe to oblivion, but except for Denmark. There seems to be a tank that they own which I can't turn into light infantry. The location of the tank is 2 hexes above Amsterdam and 3 hexes to the left of Copenhagen. Please help me find the hex/coordinates. Hell, this is a tricky one. Wait. Did you find it yet?
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Post by Wilhelm Ritter von Leeb on Feb 9, 2018 20:53:37 GMT
Hell, this is a tricky one. Wait. Did you find it yet? Address: 146e Coordinates: 4204
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Post by Aleksandr Vasilevsky on Feb 9, 2018 22:06:57 GMT
Address: 146e Coordinates: 4204 Many thanks to you. Do you mind telling me how you got it? And could you please make another example tutorial on switching/replacing generals (any generals of your choice)?
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