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Post by The Light Bringer on Oct 4, 2017 14:12:03 GMT
Hey, can any1 give me an advice? I got Rommel, Konev, Yamamoto n Guderian n i only gave Rommel panzer leader n rumor. Should i upgrade their skills first or buy Govorov then upgrade them? I only finish pacific on normal mode (europe both axis n allies hard r cleared) I'd say get Leeb and then upgrade your generals and thwn look for 3rd armoured general and after that mannerheim
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Post by soonerjbd on Oct 4, 2017 14:28:30 GMT
Hey, can any1 give me an advice? I got Rommel, Konev, Yamamoto n Guderian n i only gave Rommel panzer leader n rumor. Should i upgrade their skills first or buy Govorov then upgrade them? I only finish pacific on normal mode (europe both axis n allies hard r cleared) I'd say get Leeb and then upgrade your generals and thwn look for 3rd armoured general and after that mannerheim I would get Dönitz or Nagumo before Mannerheim or any infantry general. You rarely use infantry generals, but you will need two naval generals in many scenarios. Dönitz is the best, although Nagumo is close behind for much cheaper.
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Post by USSR ball on Oct 4, 2017 14:40:10 GMT
3rd amoured gen? Then who should i get?
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Post by soonerjbd on Oct 4, 2017 14:57:09 GMT
3rd amoured gen? Then who should i get? Assuming you are not buying Manstein, I think Rokossovsky is the third best tank general. However, Montgomery and Vatutin are right there as welll. Not much difference between any of them.
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Post by soonerjbd on Oct 4, 2017 15:21:46 GMT
End game you are going to want, at minimum, 3 tank generals, 2 artillery generals, 1 infantry general, 2 naval generals and maybe 1 air general (I suggest Yamamoto as air/naval hybrid. My suggestion for filling the full 12 slots you have is: 4 Tank 2-3 Artillery 2 Infantry 3 Naval (or 4 with Yamamoto and only 2 artillery)
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Post by Erich von Manstein on Oct 4, 2017 20:08:00 GMT
I'd say get Leeb and then upgrade your generals and thwn look for 3rd armoured general and after that mannerheim I would get Dönitz or Nagumo before Mannerheim or any infantry general. You rarely use infantry generals, but you will need two naval generals in many scenarios. Dönitz is the best, although Nagumo is close behind for much cheaper. Nagumo is not necessarily the closest one. Kuznetsov is qualified to be enough, Halsey and Mountbatten are also solid picks as silver.
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Post by soonerjbd on Oct 4, 2017 21:09:07 GMT
I would get Dönitz or Nagumo before Mannerheim or any infantry general. You rarely use infantry generals, but you will need two naval generals in many scenarios. Dönitz is the best, although Nagumo is close behind for much cheaper. Nagumo is not necessarily the closest one. Kuznetsov is qualified to be enough, Halsey and Mountbatten are also solid picks as silver. Kuznetsov maxes out at four star naval skill. Halsey and Mountbatten max out at five stars. Nagumo gets six star naval skill and can add Rumor to give him all three of the essential naval abilities. Six extra damage might not sound like that much, but when you add other skills to it like Fleet Leader and Sailor, it can add up. Plus, ships have high defense and a ton of hit points. Naval battles tend to take a while, so that additional damage can really add up over the course of a long scenario or conquest. Nagumo is priced about the same as Halsey and cheaper than Mountbatten. He provides good end game value.
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Post by Erich von Manstein on Oct 5, 2017 13:04:44 GMT
Nagumo is not necessarily the closest one. Kuznetsov is qualified to be enough, Halsey and Mountbatten are also solid picks as silver. Kuznetsov maxes out at four star naval skill. Halsey and Mountbatten max out at five stars. Nagumo gets six star naval skill and can add Rumor to give him all three of the essential naval abilities. Six extra damage might not sound like that much, but when you add other skills to it like Fleet Leader and Sailor, it can add up. Plus, ships have high defense and a ton of hit points. Naval battles tend to take a while, so that additional damage can really add up over the course of a long scenario or conquest. Nagumo is priced about the same as Halsey and cheaper than Mountbatten. He provides good end game value. Halsey is 300 lower... Plus he has 5* air which is good anyway. Mountbatten has no weak skill and he comes with higher rank. For Kuznetsov, he is not that good. He is just the same as I’ve said, enough. I’m not sure if that’s just me, but I always don’t count Shelter as a skill, especially now when nuke damage is hugely nerfed.
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Post by soonerjbd on Oct 5, 2017 14:00:25 GMT
Carriers are underwhelming in this game. You are almost always better off putting a naval general in a cruiser and landing hits with Rumor. Air is not a big deal. Yamamoto is the only air general you want. Certainly any of those generals you mentioned can perform the role adequately, but if you are looking to max out ability and not have to trade in later, Nagumo is a better choice. When fully upgraded, he is better than any of the others. He is the third best Naval general in my rankings behind Dönitz and Nimitz. I use him often in scenarios that call for heavy naval power.
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Post by Józef Poniatowski on Oct 6, 2017 12:44:22 GMT
The problem with relying on Yamamoto as an air-naval hybrid though is that you will face situations when you need him in both places, on a ship and on an airstrip, and then you will be deficient in one of the two areas.
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Post by soonerjbd on Oct 6, 2017 13:58:42 GMT
The problem with relying on Yamamoto as an air-naval hybrid though is that you will face situations when you need him in both places, on a ship and on an airstrip, and then you will be deficient in one of the two areas. Unfortunately, air power (particularly carriers) is not as effective as it was in WC3 because of the massive HP ships get. You just won’t use an air general much, if ever. I have not run into this problem.
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Post by USSR ball on Oct 6, 2017 14:24:26 GMT
End game you are going to want, at minimum, 3 tank generals, 2 artillery generals, 1 infantry general, 2 naval generals and maybe 1 air general (I suggest Yamamoto as air/naval hybrid. My suggestion for filling the full 12 slots you have is: 4 Tank 2-3 Artillery 2 Infantry 3 Naval (or 4 with Yamamoto and only 2 artillery) Okay, help me choose pls Vatutin or Rokossovsky Yamashita or Mannerheim
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Post by Józef Poniatowski on Oct 6, 2017 14:34:09 GMT
End game you are going to want, at minimum, 3 tank generals, 2 artillery generals, 1 infantry general, 2 naval generals and maybe 1 air general (I suggest Yamamoto as air/naval hybrid. My suggestion for filling the full 12 slots you have is: 4 Tank 2-3 Artillery 2 Infantry 3 Naval (or 4 with Yamamoto and only 2 artillery) Okay, help me choose pls Vatutin or Rokossovsky Yamashita or Mannerheim Pick Mannerheim, if you can afford him, he is better at dealing damage
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Post by Józef Poniatowski on Oct 6, 2017 14:35:30 GMT
The problem with relying on Yamamoto as an air-naval hybrid though is that you will face situations when you need him in both places, on a ship and on an airstrip, and then you will be deficient in one of the two areas. Unfortunately, air power (particularly carriers) is not as effective as it was in WC3 because of the massive HP ships get. You just won’t use an air general much, if ever. I have not run into this problem. Not in missions or conquest (especially after lowering costs with end game tech) do you use air attacks?
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Post by soonerjbd on Oct 6, 2017 14:38:48 GMT
End game you are going to want, at minimum, 3 tank generals, 2 artillery generals, 1 infantry general, 2 naval generals and maybe 1 air general (I suggest Yamamoto as air/naval hybrid. My suggestion for filling the full 12 slots you have is: 4 Tank 2-3 Artillery 2 Infantry 3 Naval (or 4 with Yamamoto and only 2 artillery) Okay, help me choose pls Vatutin or Rokossovsky Yamashita or Mannerheim Assuming cost is not a problem for you, Rokossovsky gets a slight edge over Vatutin. More ability slots means Rokossovsky can get both Armored Assault and Blitzkrieg. Vatutin has to choose between the two. Of course, Vatutin has great value because he is much cheaper and can put out almost the same damage. Same is essentially true on Mannerheim and Yamashita. Elastic Defense is a useless skill, and Mannerheim only gets four ability slots. Yamashita has Ace Forces, which can provide more damage than you think from additional promotions. Not the best skill, but way better than Elastic Defense. The five ability slots he gets also means you can give him a terrain boost like Mannerheim has or Guerilla, so he can avoid retaliation most of the time. Yamashita’s Movement is also a distinct advantage with infantry. So sort of like above, I give Yamashita an edge, but Mannerheim’s cheaper price can tip the scale a bit.
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