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Post by Józef Poniatowski on Oct 11, 2017 17:41:10 GMT
That is true, I did not know that the percentage was multiplied to the total damage, i thought it was only base (so anotherwords, that calculation ends with the 140%, not starts). That makes explosive a better skill in my opinion, but I would still like to see how effective something like crossfire can be in the right scenario, since if I understood correctly it triggers every time your unit is attacked, useful if you wanted to make a hyper aggressive push on tank generals.
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Post by soonerjbd on Oct 12, 2017 1:01:35 GMT
That is true, I did not know that the percentage was multiplied to the total damage, i thought it was only base (so anotherwords, that calculation ends with the 140%, not starts). That makes explosive a better skill in my opinion, but I would still like to see how effective something like crossfire can be in the right scenario, since if I understood correctly it triggers every time your unit is attacked, useful if you wanted to make a hyper aggressive push on tank generals. I think there are certainly situations where Crossfire can be really helpful. When we can get the medal for it (1980 Conquest) it will double the effect from 30 percent to 60 percent. Push a guy like Rommel forward, put him on a desert tile (give him medal for that, too) and let every enemy in the area kill itself trying to attack him. He is still taking damage that way, though, so it’s not an ideal strategy most of the time. One scenario that comes to my mind is in the 1950 Conquest I did with France. I had to hold out against China, and one tank general with little support to defend Hanoi. A 60 percent Crossfire ability would have been really great in that situation. Once you start trying to push forward, though, it’s not nearly as useful. If we had custom generals like in WC3, you could come up with a tank city defender that would be a beast. Urban Warfare, Crossfire, Machinist, Armored Assault, Panzer Leader. Urban Warfare and Crossfire have medal boosts. So does Machinist. Put a field hospital and top supply depot in the city. All of a sudden survivability and counter attack becomes a real weapon.
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Post by The Light Bringer on Oct 12, 2017 11:16:37 GMT
That is true, I did not know that the percentage was multiplied to the total damage, i thought it was only base (so anotherwords, that calculation ends with the 140%, not starts). That makes explosive a better skill in my opinion, but I would still like to see how effective something like crossfire can be in the right scenario, since if I understood correctly it triggers every time your unit is attacked, useful if you wanted to make a hyper aggressive push on tank generals. I think there are certainly situations where Crossfire can be really helpful. When we can get the medal for it (1980 Conquest) it will double the effect from 30 percent to 60 percent. Push a guy like Rommel forward, put him on a desert tile (give him medal for that, too) and let every enemy in the area kill itself trying to attack him. He is still taking damage that way, though, so it’s not an ideal strategy most of the time. One scenario that comes to my mind is in the 1950 Conquest I did with France. I had to hold out against China, and one tank general with little support to defend Hanoi. A 60 percent Crossfire ability would have been really great in that situation. Once you start trying to push forward, though, it’s not nearly as useful. If we had custom generals like in WC3, you could come up with a tank city defender that would be a beast. Urban Warfare, Crossfire, Machinist, Armored Assault, Panzer Leader. Urban Warfare and Crossfire have medal boosts. So does Machinist. Put a field hospital and top supply depot in the city. All of a sudden survivability and counter attack becomes a real weapon. Yeah, but we can't involve that much with this new general system😬
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Post by Leonid Govorov on Oct 24, 2017 9:06:19 GMT
soonerjbd, yeah, with a general that badass, there will be NO NEED for blitzkrieg as the gen will 1 shot them all. The Light Bringer, yeah, such a shame
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Post by Józef Poniatowski on Oct 24, 2017 12:12:36 GMT
Our first mod should be to add the no-eyes back, let them get 5 stars in everything and have all the blank skill slots
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Post by Leonid Govorov on Oct 25, 2017 8:52:26 GMT
Our first mod should be to add the no-eyes back, let them get 5 stars in everything and have all the blank skill slots Let's find a way to mod this before we discuss ideas P.S. I want a cmdr. Korean
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Post by germanyball on Nov 5, 2017 16:42:42 GMT
Our first mod should be to add the no-eyes back, let them get 5 stars in everything and have all the blank skill slots You mean 6 stats?
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Post by odm on Nov 5, 2017 20:39:26 GMT
If they msomebody manages to code it, at least they have the assets. The eye-covered guys are in the game files but now they have eyes.. something like the guy in the main screen, which is Commander_Europe.
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Post by Józef Poniatowski on Nov 6, 2017 4:35:28 GMT
No, i meant only 5 stars, if I remember correctly the 6 star version is special, unique and only for certain generals.
We could make ours six star, but i think it is cooler to let the existing 6 stars be the only 6 stars
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Post by Leonid Govorov on Nov 7, 2017 8:17:19 GMT
No, i meant only 5 stars, if I remember correctly the 6 star version is special, unique and only for certain generals. We could make ours six star, but i think it is cooler to let the existing 6 stars be the only 6 stars Nope, many has 6stars. It is like 5stars in WC3, where no generals have 2 ability with 6stars, except for IAP ones. The ones with 6 stars include: Guderian, Konev, Govorov, IAP sets, Rommel, Vatutin, Yamamoto, etf.
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Post by Józef Poniatowski on Nov 7, 2017 13:10:47 GMT
That is what I am saying, let those be the only generals with six stars, because then you have a reason to use them over your own creation
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Post by Leonid Govorov on Nov 7, 2017 13:40:18 GMT
That is what I am saying, let those be the only generals with six stars, because then you have a reason to use them over your own creation But in WC3 you can 5-star abilities. Don't see the difference.
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Post by Thomas Blamey on Jan 27, 2018 7:42:38 GMT
Does anybody know why Göring does not exist? Not buyable in the shop and hasn't been placed by Germany in any conquest I have played.
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Post by odm on Jan 27, 2018 13:41:38 GMT
Most likely because of political involvement
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Post by Nobunaga Oda on Jan 27, 2018 13:53:06 GMT
Most likely because of political involvement Possibly. If you compare all gens that appear in conquest to WC3 gens lineup, Göring, I believe is one of, if not, the ONLY one gone.
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