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Post by Harry Lillis "Bing" Crosby Jr on Jun 10, 2020 8:17:19 GMT
Harry Lillis "Bing" Crosby Jr , I already have three tank generals(Manstein, Guderian, and Rommel), two arty generals(Leeb and Konev), and Nimitz. So should I get another infantry(Rundstedt) or air general(Arnold)? Or should I but another naval general or tank general(Rokossovsky)? Get Arnold for air force and Graziani for tank (give rumor and armored assault), Rokossovsky lacks behind Graziani Honestly he can stop at 3 tank generals. Getting Rokossovsky or Graziani is just a waste of effort and medals, since you have no other choice having purchased Manstein already. It is a wiser choice to invest those medals into Nimitz/Donitz/Arnold/Dowding
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Post by Mr. Beast on Jun 10, 2020 14:05:10 GMT
Get Arnold for air force and Graziani for tank (give rumor and armored assault), Rokossovsky lacks behind Graziani Honestly he can stop at 3 tank generals. Getting Rokossovsky or Graziani is just a waste of effort and medals, since you have no other choice having purchased Manstein already. It is a wiser choice to invest those medals into Nimitz/Donitz/Arnold/Dowding Yep. 3 tanks are enough for now. mrmansterin, invest for Arnold and add crowd tactics to him. Then try to max out rumor for your gens. That's how I got through UN5 without naval gens.
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Post by Sun Li-jen of the Glorious RoC on Jun 27, 2020 12:11:51 GMT
Quality: B+
Well, this guy would almost be perfect for navy, if only wolfpack doesn't exist. He's the third best navy in the game, third to Doenitz (1st) and Nimitz (2nd) only. His price is also quite reasonable. He has practically every skills for a combat navy.
His important abilities are navy (5/5), movement (2/5), artillery (2/4), and some potential air power. His navy star is pretty good and he could be pretty fast too when upgraded. His artillery capability can be used as support artillery in the beginning-mid game.
His skills are fleet leader (lv3), sailor (lv1), and depot ship (lv2). Those skills give him a good critical chance, a higher counter-attack, and some healing capability. He's specifically a battleship (or stacked cruiser) commander used to battle enemy cruisers and destroyers, sometimes other battleships too. Supply depot is quite essential for navy commanders, especially for battleships as they [unlike submarines] get counter-attacks and are vulnerable to submarines. Note that there is no other way to heal naval units besides with the depot ship skill.
He would be useful against naval spams consisting of cruisers and destroyers especially the pacific ocean during WWII and cold war, but not as useful against the 'New World Order' during the modern war as all enemy ships can't get counter-attacks. But his sailor wouldn't be useless either, considering that enemy land units are so powerful on land but weak on the water, you might want to defeat them on the water before they could land and turn into monsters. So in the modern war you could still use his sailor by blocking enemy transport ships and intentionally provoke them to attack you in their turn. If you want a ground-fort cracker navy commander, he's probably not the one, maybe you should get Yamamoto (along with his air force and artillery capabilities) or Nimitz with explosives instead (although I recommend wolfpack on him).
He's overall a pretty good naval commander, a combat naval ship commander specifically. He can also give some artillery support in case you haven't got a better one to replace him. For his skill slot, rumor is highly recommended (like any other generals) so that as a battleship commander he can be better at fighting enemy navies, giving naval supports for ground forces, and even as artillery support.
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Post by Darth Vader on Jun 27, 2020 14:19:32 GMT
Mountabatten is like the Battleship but weaker cousin of Donitz. He has great potential stats as seen on page one explained by Netherfreak. But he only has 4 skill slots and 5 star navy. Dontiz has 6 stars and the ability to use Wolfpack.
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Post by Sun Li-jen of the Glorious RoC on Jun 27, 2020 14:29:27 GMT
Mountabatten is like the Battleship but weaker cousin of Donitz. He has great potential stats as seen on page one explained by Netherfreak. But he only has 4 skill slots and 5 star navy. Dontiz has 6 stars and the ability to use Wolfpack. Yes, Doenitz is Guderian of the sea, Nimitz: Rommel of the sea, Mountbatten: Graziani of the sea, Nagumo: Vatutin of the sea.
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Post by Harry Lillis "Bing" Crosby Jr on Jun 27, 2020 14:51:26 GMT
Mountabatten is like the Battleship but weaker cousin of Donitz. He has great potential stats as seen on page one explained by Netherfreak. But he only has 4 skill slots and 5 star navy. Dontiz has 6 stars and the ability to use Wolfpack. Yes, Doenitz is Guderian of the sea, Nimitz: Rommel of the sea, Mountbatten: Graziani of the sea, Nagumo: Vatutin of the sea. I would bump Nagumo above Mountbatten due to the skill cap. And Eisenhower probably seems like a weaker Manstein of the sea
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Post by Sun Li-jen of the Glorious RoC on Jun 27, 2020 14:55:38 GMT
Yes, Doenitz is Guderian of the sea, Nimitz: Rommel of the sea, Mountbatten: Graziani of the sea, Nagumo: Vatutin of the sea. I would bump Nagumo above Mountbatten due to the skill cap. And Eisenhower probably seems like a weaker Manstein of the sea Why? Is shelter even better than depot ship? Sure, his 6 navy star's great, but he lacks potential movement.
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Post by Darth Vader on Jun 27, 2020 15:08:39 GMT
I would bump Nagumo above Mountbatten due to the skill cap. And Eisenhower probably seems like a weaker Manstein of the sea Why? Is shelter even better than depot ship? Sure, his 6 navy star's great, but he lacks potential movement. If you have technology he can move great, I believe shelter is a little better especially in the cold war campaign where a general of yours gets nukes almost every 3 rounds or more.
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Post by Sun Li-jen of the Glorious RoC on Jun 27, 2020 15:18:11 GMT
Why? Is shelter even better than depot ship? Sure, his 6 navy star's great, but he lacks potential movement. If you have technology he can move great, I believe shelter is a little better especially in the cold war campaign where a general of yours gets nukes almost every 3 rounds or more. No, just count it up. 30%x = 15 x = 50 Unless you get more than 50 damage in one turn from rockets, depot ship would still be better. And it works on 1939 and 1943 as well (where rockets are still rare). And depot ship still heals your ship when there are no rockets around. Don't forget this is a combat naval ship commander we're talking, so he would be on a battleship/stacked cruiser with anti-air missiles and tough defense, the probability of getting an average damage from rockets of 50/turn is very slim.
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Post by Darth Vader on Jun 27, 2020 15:28:56 GMT
No, just count it up. 30%x = 15 x = 50 Unless you get more than 50 damage in one turn from rockets, depot ship would still be better. And it works on 1939 and 1943 as well (where rockets are still rare). And depot ship still heals your ship when there are no rockets around. Don't forget this is a combat naval ship commander we're talking, so he would be on a battleship/stacked cruiser with anti-air missiles and tough defense, the probability of getting an average damage from rockets of 50/turn is very slim. The deposit ship only heals around 10 when most of the time destoyers do 40 or more. Deposit and is only good if you traveling long distances and they be in the thick of battle for long. Also submarines have no anti air abilitys so getting nuked gives full damage and is why shelter is useful.
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Post by Sun Li-jen of the Glorious RoC on Jun 27, 2020 15:39:29 GMT
No, just count it up. 30%x = 15 x = 50 Unless you get more than 50 damage in one turn from rockets, depot ship would still be better. And it works on 1939 and 1943 as well (where rockets are still rare). And depot ship still heals your ship when there are no rockets around. Don't forget this is a combat naval ship commander we're talking, so he would be on a battleship/stacked cruiser with anti-air missiles and tough defense, the probability of getting an average damage from rockets of 50/turn is very slim. The deposit ship only heals around 10 when most of the time destoyers do 40 or more. Deposit and is only good if you traveling long distances and they be in the thick of battle for long. Also submarines have no anti air abilitys so getting nuked gives full damage and is why shelter is useful. Depot ship gives 15hp/turn, not 10. And they both have sailor which make them a battleship /stacked cruiser commanders, wouldn't be so useful on subs. Even on subs I prefer depot ship because of the calculation above which shows us: unless you receive an AVERAGE of more than 50 damage from rockets within one turn, the shelter is not superior to depot ship.
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Post by Mr. Beast on Jun 28, 2020 14:45:07 GMT
Quality: B+ Well, this guy would almost be perfect for navy, if only wolfpack doesn't exist. He's the third best navy in the game, third to Doenitz (1st) and Nimitz (2nd) only. His price is also quite reasonable. He has practically every skills for a combat navy. His important abilities are navy (5/5), movement (2/5), artillery (2/4), and some potential air power. His navy star is pretty good and he could be pretty fast too when upgraded. His artillery capability can be used as support artillery in the beginning-mid game. His skills are fleet leader (lv3), sailor (lv1), and depot ship (lv2). Those skills give him a good critical chance, a higher counter-attack, and some healing capability. He's specifically a battleship (or stacked cruiser) commander used to battle enemy cruisers and destroyers, sometimes other battleships too. Supply depot is quite essential for navy commanders, especially for battleships as they [unlike submarines] get counter-attacks and are vulnerable to submarines. Note that there is no other way to heal naval units besides with the depot ship skill. He would be useful against naval spams consisting of cruisers and destroyers especially the pacific ocean during WWII and cold war, but not as useful against the 'New World Order' during the modern war as all enemy ships can't get counter-attacks. But his sailor wouldn't be useless either, considering that enemy land units are so powerful on land but weak on the water, you might want to defeat them on the water before they could land and turn into monsters. So in the modern war you could still use his sailor by blocking enemy transport ships and intentionally provoke them to attack you in their turn. If you want a ground-fort cracker navy commander, he's probably not the one, maybe you should get Yamamoto (along with his air force and artillery capabilities) or Nimitz with explosives instead (although I recommend wolfpack on him). He's overall a pretty good naval commander, a combat naval ship commander specifically. He can also give some artillery support in case you haven't got a better one to replace him. For his skill slot, rumor is highly recommended (like any other generals) so that as a battleship commander he can be better at fighting enemy navies, giving naval supports for ground forces, and even as artillery support. I would rather get Yamamoto as my third navy tho and add fleet leader and rumor cuz he can achieve more as air and navy but Mountbatten is still a beast.
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Post by Sun Li-jen of the Glorious RoC on Jun 28, 2020 14:47:56 GMT
Quality: B+ Well, this guy would almost be perfect for navy, if only wolfpack doesn't exist. He's the third best navy in the game, third to Doenitz (1st) and Nimitz (2nd) only. His price is also quite reasonable. He has practically every skills for a combat navy. His important abilities are navy (5/5), movement (2/5), artillery (2/4), and some potential air power. His navy star is pretty good and he could be pretty fast too when upgraded. His artillery capability can be used as support artillery in the beginning-mid game. His skills are fleet leader (lv3), sailor (lv1), and depot ship (lv2). Those skills give him a good critical chance, a higher counter-attack, and some healing capability. He's specifically a battleship (or stacked cruiser) commander used to battle enemy cruisers and destroyers, sometimes other battleships too. Supply depot is quite essential for navy commanders, especially for battleships as they [unlike submarines] get counter-attacks and are vulnerable to submarines. Note that there is no other way to heal naval units besides with the depot ship skill. He would be useful against naval spams consisting of cruisers and destroyers especially the pacific ocean during WWII and cold war, but not as useful against the 'New World Order' during the modern war as all enemy ships can't get counter-attacks. But his sailor wouldn't be useless either, considering that enemy land units are so powerful on land but weak on the water, you might want to defeat them on the water before they could land and turn into monsters. So in the modern war you could still use his sailor by blocking enemy transport ships and intentionally provoke them to attack you in their turn. If you want a ground-fort cracker navy commander, he's probably not the one, maybe you should get Yamamoto (along with his air force and artillery capabilities) or Nimitz with explosives instead (although I recommend wolfpack on him). He's overall a pretty good naval commander, a combat naval ship commander specifically. He can also give some artillery support in case you haven't got a better one to replace him. For his skill slot, rumor is highly recommended (like any other generals) so that as a battleship commander he can be better at fighting enemy navies, giving naval supports for ground forces, and even as artillery support. I would rather get Yamamoto as my third navy tho and add fleet leader and rumor cuz he can achieve more as air and navy. It also sounds nice, but I plan to buy Yamamoto and give him rumor and economic expert. He will be able to support my military financially while giving air supports and defending the city with rumor, will also be useful for fort-cracker cruiser and navy in general.
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Post by Mr. Beast on Jun 28, 2020 14:51:28 GMT
I would rather get Yamamoto as my third navy tho and add fleet leader and rumor cuz he can achieve more as air and navy. It also sounds nice, but I plan to buy Yamamoto and give him rumor and economic expert. He will be able to support my military financially while giving air supports and defending the city with rumor, will also be useful for fort-cracker cruiser and navy in general. Oh. Ur making Yamamoto the economy guy. That's sounds like an interesting idea. But I think I going to do that to Dowding instead cuz he has economic expert..
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Post by Sun Li-jen of the Glorious RoC on Jun 28, 2020 14:55:38 GMT
It also sounds nice, but I plan to buy Yamamoto and give him rumor and economic expert. He will be able to support my military financially while giving air supports and defending the city with rumor, will also be useful for fort-cracker cruiser and navy in general. Oh. Ur making Yamamoto the economy guy. That's sounds like an interesting idea. But I think I going to do that to Dowding instead cuz he has economic expert.. Well, I'll choose him because Dowding only have one empty slot (so rumor can't be applied), and Yamamoto's navy + explosive seem nice too. In real life Yamamoto is an industrial guy, he learned about the management of naval industry. It can be seen on him in scenarios where he has industrial expert.
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