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Post by CountVonNumenor on Apr 17, 2018 7:03:40 GMT
thedutchlegend , my mod is on EW4. His Star Wars mod is probably on WC3.
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Post by CountVonNumenor on Apr 17, 2018 14:44:25 GMT
Aleksandr Vasilevsky, should I start workung on parallel with you at the uit design, or should I continue to design the aspects of the gameplay? I am not experienced in making units (it's 1st time ever for me), and there are a few more things to think on about gameplay. I know that you are doing the cavalry, but, in the worst (and most possible case) can you also design the infantry please? I will not be avaible but for too short time to work because of the exams for the following six weeks. From what I know, these are the original model types from the original EW4: American Austrian British French Indian Ottoman Prussian Russian Spanish Neutral On my idea, if we can not add new national models (to have like 20 in total, instead of 10), these should be the cultures: Gondorian Elves Dwarves Haradrim Mordor Rohhirim Isengard Rhunic Arnorian Clansmen (Neutral) Hope we can add more...
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Post by Deleted on Apr 17, 2018 14:48:17 GMT
Tadaaaaa This is not finished just the concept I've managed to put them in just need to rework them in Photoshop sinc some small houses mixed up with th,file corrupting the town up accidentally,but I'll fix it btw:wil test if more uniforms can be added
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Post by CountVonNumenor on Apr 17, 2018 14:50:53 GMT
@belilakonja, it looks very good! Well done
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Post by CountVonNumenor on Apr 17, 2018 15:34:29 GMT
Set if generals for Elvish campaign:
Might of the Elves
The War of the Elves and Sauron
1) Gil-galad (Lindon), Celebrimbor, Elrond, Cyriatur (Rivendell + Eregion during that time - Second Age) 2) Sauron + various other unnamed orc captains
War of the Last Alliance
1) Same as in the Last of the Dunadein campaign, but played as the elves of Lindon, the difference being that this levels beging in Eridor and has objectives to be taken up to Mordor 2) same
Battle of the Five Armies
1) same as in Sons of Durin campaign, but from Mirkwood Elves' perspective 2) Bolg (I chose to respect the book version)
Battle Under the Trees
1) Elvenking Thranduil, Figwit (Mirkwood) 2) Nazgul (possibly Khamul) - Dol Goldur
Siege of Lothlorien
1) Galadriel, Celeborn, Haldir (Lothlorien), Treebeard (Fangorn Forest) 2) some orc captains of Dol Goldur and Mordor
Destruction of Dol Goldur
1) Celeborn, Galadriel, Haldir (Lothlorien), Thranduil (Mirkwood) 2) same as in previous level
A New Age
1) all of the generals from Rivendell, Lindon, Lothlorien and Mirkwood 2) the orc remnants from the Misty Mountains and Gundabad
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Post by CountVonNumenor on Apr 18, 2018 15:12:39 GMT
Aleksandr Vasilevsky, I will start searching for general portraits. Is it fine for my contribution to the mod development?
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Post by CountVonNumenor on Apr 18, 2018 17:33:34 GMT
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Post by Aleksandr Vasilevsky on Apr 18, 2018 21:58:40 GMT
CountVonNumenor That's a lot of photos. But nice work on compiling them. Btw, you should have a folder on your desktop with all images you may or may not use. It would be helpful.
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Post by CountVonNumenor on Apr 19, 2018 4:59:09 GMT
Aleksandr Vasilevsky , I already have a folder containing all these images in my computer. What else do I need to do? What about you?
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Post by Deleted on Apr 19, 2018 16:11:22 GMT
More models can be added!!! So those are the good news since theres. A text file which addresses which ping will be used so basically we can just add another string and models will work
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Post by CountVonNumenor on Apr 19, 2018 16:34:24 GMT
@belilakonja , perfect! Thus way, we can have all the 20 kinds of unit cultures in this mod. There's just a lot of work to do for Sergei Shtemenko and me. Anyways, any progress with the maps? There is no problem if you didn't have time to work on, because I also had a week full of exams.
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Post by Aleksandr Vasilevsky on Apr 19, 2018 19:50:50 GMT
Aleksandr Vasilevsky , I already have a folder containing all these images in my computer. What else do I need to do? What about you? Things are becoming intensely slow right now. I have a lot of work in IRL and I have 2 mods to work on (this and my WC3 Realism mod). My experience with my mod (in terms of texturing) can somewhat apply with the texturing in this mod.
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Post by CountVonNumenor on Apr 19, 2018 20:38:00 GMT
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Post by Deleted on Apr 20, 2018 19:01:17 GMT
Some updates!'found a way to delete generals(if there's not enough middle earth ones) it takes a bit more work since it must be done in notepad and hex(to remove the removed general from the campaign)
Btw:I'll have to rework the map(AGAIN)since the hex values are a bit distorted I'll hope this is the last time I'll have to do the map
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Post by CountVonNumenor on Apr 20, 2018 19:09:21 GMT
@belilakonja, sure, make whatever is needed.
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