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Post by CountVonNumenor on May 4, 2018 17:31:26 GMT
@belilakonja, any progress with the map?
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Post by Deleted on May 5, 2018 11:15:17 GMT
Ah,i just finished the map,and then my work got erased again,agian,again ,the only good news is that i finally got the correct hex dimensions also,and also i can place units on the conquest maps not,And also do you have a spare 152.2cm map,I know its a weird request but it would help me since its 60hex in height.Thanks in advance
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Post by CountVonNumenor on May 5, 2018 14:54:11 GMT
@belilakonja , I actually have a huge map home (unfortunately it's only 142cm), but I don't know which is the connection to the digital one. Can you explain me please? Attachments:
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Post by Deleted on May 5, 2018 16:52:50 GMT
Ah,I just meant a digital 1280x720 map which could fit 60 hex in,I menaged to resize one to just be right,so the map will be finished Today evening or Tommorow morning,also is it okay if i do items,and skills ,i could finish them relatively quickly
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Post by CountVonNumenor on May 5, 2018 17:11:07 GMT
@belilakonja , excellent! I can't wait to see it.
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Post by CountVonNumenor on May 5, 2018 19:48:38 GMT
@belilakonja , a bit more progress has been made. I did the archers, but I need some help. Can anyone help me replace the rifles with some bows, and complete the last details of the units (I mean, to make corrections and be sure every soldier has the right pieces)? I want them to look as good as possible. Note: Indians represent tribe nations, while the proper Neutral is for countries such as Dale, Dorwinion and so on...
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Post by Deleted on May 5, 2018 21:27:54 GMT
Well for the bows,they can be replaced(just have to be very careful) just that the animations have to be adjusted,so we have 2 variants here,We can have bows be animated as rifles,which I know it looks silly but it'll save time,The second variant is to make a costum animation,which would look better but would take time,and we would need a skilled animator(unless someone already on the team is a skilled animator )who would animate the animation,so yah
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Post by Deleted on May 6, 2018 16:19:27 GMT
Well,Ill have to delay map making for another day,having a huge exam tommorow,so wont have time to work on the map,but its 1.5/3 done,sorry for the inconvinience
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Post by CountVonNumenor on May 6, 2018 17:26:58 GMT
@belilakonja, no problem! I understand you, because my exams start on Wednesday.
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Post by Aleksandr Vasilevsky on May 7, 2018 3:56:07 GMT
@belilakonja , no problem! I understand you, because my exams start on Wednesday. Mines unfortunately started last Friday. Plus I have irl problems and tasks. Sorry for not updating or doing anything to help this mod progress, CountVonNumenor .
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Post by CountVonNumenor on May 7, 2018 5:55:20 GMT
Aleksandr Vasilevsky, as I said, there is no rush. This is a busy period for everyone, so we don't need to be concerned about. We have enaugh time to get it done.
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Post by txubythekiller84 on May 7, 2018 18:24:38 GMT
The campaigns look pretty well. 👌🏼
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Post by txubythekiller84 on May 7, 2018 18:35:19 GMT
In my opinion, cities like Edoras, Minas Tirith, Isengard, Barad-dur, Caras Galadhon, Rivendel, Dol Guldur, Osgiliath and Minas Morgul should have VII level.
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Post by CountVonNumenor on May 7, 2018 18:43:16 GMT
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Post by txubythekiller84 on May 8, 2018 8:39:11 GMT
I said that because in the Three Kingdoms mod the units are more equal to the Middle earth units than the European War map.
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