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Post by CountVonNumenor on Apr 8, 2018 20:14:00 GMT
Aleksandr Vasilevsky , I made a few changes (reworked) on some models. Hope you like these ones more: - Dwarf crossbowman (reworked) - Dwarf guards (reworked) - Dwarf spearman (reworked) - Mirkwood / Lothlorien spearman - Mirkwood / Lothlorien swordsman Other good news: I made the model for the warg cavalry (at least the animal). You just need to create the soldier riding it. It is easy, because you just put an orc on a warg, and most orc nations have the same warg cavalry unit. You can use it for light, heavy and guard cavalry.
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Post by supahotfire16 on Apr 8, 2018 20:36:00 GMT
Please add the song in game and i'm not a rapper. (My bad English)
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Post by supahotfire16 on Apr 8, 2018 20:43:29 GMT
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Post by CountVonNumenor on Apr 8, 2018 21:01:29 GMT
supahotfire16, this can be added on the theme music of the mod. Sounds very good. I was also thinking on the Uruk-Hai theme music to be here.
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Post by supahotfire16 on Apr 8, 2018 21:03:20 GMT
Thanks.
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Post by CountVonNumenor on Apr 8, 2018 21:06:53 GMT
I want to say that you song really combines what I want to introduce into the mod.
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Post by supahotfire16 on Apr 8, 2018 21:11:51 GMT
If you want. And uruk hai theme song
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Post by supahotfire16 on Apr 8, 2018 21:22:00 GMT
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Post by Deleted on Apr 8, 2018 21:23:24 GMT
"found" a way to define the countries(not sure about it but worth a try) all european countries are defined in the Europe.bin so my plan is is to copy and paste the code into the costum map(this does have a side-effect which means that existing campaigns will pop up randomly.....) after that conquests and campaigns can be modded! ill send the code later if it works
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Post by supahotfire16 on Apr 8, 2018 21:28:48 GMT
@belilakonja,It looks like a beautiful plan.There is something I do not know. Help me
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Post by CountVonNumenor on Apr 8, 2018 21:31:20 GMT
@belilakonja , good! If everything goes well, we just need to announce Sergei Shtemenko and thing on what should we do next Until that, I will work on the concept of following campaigns.
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Post by Deleted on Apr 8, 2018 21:40:16 GMT
It works! i tested iit in the siege of toulon crashed at first but just needed to edit the waters in hex and thats it so now the developing on the mod can get started!
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Post by supahotfire16 on Apr 8, 2018 21:55:01 GMT
I find isengard and orc themes
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Post by CountVonNumenor on Apr 8, 2018 22:05:41 GMT
It works! i tested iit in the siege of toulon crashed at first but just needed to edit the waters in hex and thats it so now the developing on the mod can get started! Well done! I will post the next campaign in a few hours.
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Post by CountVonNumenor on Apr 8, 2018 23:13:26 GMT
Servants of the Dark Lord
Battle of Dagorlad (3434 Second Age)- same as the Last of the Dunadein mission, but this time you are playing from the perspective of the orcs.
All tribes together - the mission is to unite the clans of Rhun (in the lore, Rhun is split in a few large tribes, but we fit them all together because they have the same cuture). You main enemies are the other clans (make a few other smaller states with the Rhunic flag as you enemies), especially the Wainriders (they will have the flag of Rhun, but the units of Khand) and Gondor, who is supporting your enemies. It's a mission similar to "Fury of Prussia" from the original game.
Captain of the Nazgul (1100 Third Age) - this mission is about the capture of Minas Ithil by the orcs of Mordor, under the command of the Witch-King.
Ruler in the North (1300 Third Age) - there is a new ruler in Angmar. The Witch-King, Sauron's most trusted lietenant, has the mission to destroy the splited Kingdom of Arnor. The main enemy in this misdion are Rhudaur and Annuminas (in the book, kingdom of Rhudau was the first to fall in the hands of Angmar)
Fall of Fornost (1974 Third Age) - the last stand of Annuminas is close to crumble. The armies of Angmar will score a great victory, unless the enemies will send reinforcements. Player controls Angmar against the Kingdom of Annuminas' last bastion. But they are not alone. Another enemy that needs to be defeated is consisted by the reinforcing units of Cardolan and Rivendell.
Second battle of Fornost (1975 Third Age) - as the Kingdom of Arnor has fallen, the gates to Eriador have been opened. But the people of Gondor want revange on their fallen, so they gathered a huge army of men and elves and are ready for combat. This is the last mission where the player controls Angmar, against the forces of Gondor and Rivendell.
Foundation of Umbar (1432 Third Age) - a reversed version of "Kin-strife" mission, where the player controls Castamir's revolt against Gondor.
Battle of the Camp (1945 Third Age) - again, a reversed version of the battle from The Last of the Dunadein campaign. This time, you control the armies of Harad.
Fields of Celebrant (2510 Third Age) - reversed version of the battle from Gondor's campaign. Alongside defeating the Army of Gondor, another important objective is to stop the reinforcements of Rohan. Player controls Rhun.
Battle of Greenfields (2747 Third Age) - the Orcs of the Misty Mountains hwve invaded Eriador, and the Shire stands on their way. This campaign has as objective the conquest of a few towns of Eriador, including the Shire, as much as killing a certain ammount of generals (you can think on a bit more details to make it look cool). This is a battle between the Misty Mountains orcs and the troops of Eriador.
Old enemies (2758 Third Age) - Wulf I and his dunlandings have declaired war on Rohan. Wulf himself considers the legitimate ruler of the rohhirim, so he doesn't accept any deny. It's time to show who is the true leader of Rohan! Player controls Dunlandin their conflict with Rohan.
Defence of the Misty Mountains (2791 Third Age) - reversed level from the dwarven campaign. Player controls Gundabad and has as allied the Misty Mountains. His enemies are all of the dwarf factions.
(Possible Battle of the Five Armies level)
Siege of Osgiliath (3019 Third Age) - first strongholf faced by Gothmog and the Witch-King in their way to Minas Tirith. Another important objective is the rlimination of all gondorian units found in Ithilien and the conquest of Cair Andros.
Battle of Gondor (3019 Third Age) - the orcs of Mordor finally arrived in front of Minas Tirith. But their way is blocked by the stubborn defenders, as three reinforcing armies (rohhirim, Imrahil's Dol Amroth knights and the soldiers led by Aragorn, Legolas and Gimli coming from the port of Lebenim/south of Gondor).
Rise of Dol Goldur (3019 Third Age) - Dol Goldur's campaign over Lothlorien, Mirkwood and Vale of Anduin.
Battle of Dale - reversed version of the level from the dwarven campaign; player controls Rhun and has as allied Mordor. His enemies are Erebor and Dale.
One to Rule Them All (3025 Third Age) - Sauron doesn't share power. So, his war machine is marching against his former allieds Rhun, Harad, Khand and the other orc nations, while fighting the last realms of men, elves and dwarves in the west side of Middle Earth
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