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Post by andrei on Jul 21, 2018 18:11:02 GMT
Taking into account that fleet is almost of no importance in EW6, I would propose to ET to make ships much more powerful but at the same time very heavy for the population. First of all that would be realistic. 1-2 class Ship of the Line had like 100+ canons (even frigates had around 40-60), which was huge power. And at the same time ship was extremely expensive.
Imo that would make it much more interesting. For example Great Britain as a naval power would have huge fleet what will make them masters of the world ocean as it was in reality but at the same time prevented from having serious army due to population limit. That would make gameplay much more diverse and would stimulate player and AI to build ships to help taking seaport cities.
What do You think about it? And what would You change in the game to make it better and more interesting?
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Post by Tito on Jul 21, 2018 19:33:18 GMT
I'd say that Ships should have a larger impact on the game, like some money de-buff as well because of trade limitations with a blockade but that would be going too much into depth. I'd say to make them more dammaging on the Defensive Abbilities of a city, be very strong but vulnerable with the costal gun with artillery on it and being dependent on a naval base to prevent them going willy nilly. But it's pretty amusing to me to see a British Clipper with 2 range
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Post by best75 on Jul 21, 2018 19:33:20 GMT
I think the problem is less to do with the power of ships and more to do with the fact ships dont have much opportunity to be used. Many campaign scenerios don't have ships at all and in conquest it doesn't matter who control the seas because all the action often takes place on a land mass . UK can control the seas but it won't stop the French alliance from killing Portugal, Prussia, Austria, and Russia. Then the UK simply loses because the French alliance have so much resources.
To make navy more important I would increase the frequency of naval missions and make the conquest take place on a world map across multiple continents. 1812 does have North America and in my conquest as Ottomen empire I did build some naval units when I realize I had to invade America after winning in Europe.
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Post by Mountbatten on Jul 21, 2018 20:02:43 GMT
Ship of the Line already costs 10 population. Any higher and I wouldn't use navy at all. I would really like it if as a massive 3 star country with a boatload of territory and cities I am not restricted to 160 population. Maybe a system like 3 star countries can reach 200, 2 stars can reach 180, and 1 star can reach 160.
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Post by andrei on Jul 21, 2018 20:48:42 GMT
Ship of the Line already costs 10 population. Any higher and I wouldn't use navy at all. I would really like it if as a massive 3 star country with a boatload of territory and cities I am not restricted to 160 population. Maybe a system like 3 star countries can reach 200, 2 stars can reach 180, and 1 star can reach 160. I would have prespawned big fleet for Britain in 1812 conquest so to limit them with land forces. And I agree that superpowers like France, Russia, Ottomans need to have higher population limit.
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Post by stoic on Jul 22, 2018 1:49:55 GMT
Btw, in WC4 fleet and Navy generals were far more important. I remember that in some of Modern war missions I used even 2 admirals.
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Post by stoic on Jul 22, 2018 2:12:38 GMT
And I think that there should be a distinction between infantry (let's say militia, line infantry and grenadiers) and light infantry and sharpshooters. Like there was a distinction between Infantry and Archers in EW5. There should be 5 classes of units: Infantry, Archers/Shooters, Cavalry, Artillery, Fleet. And each of them should be equally important for a team strategy.
And what I really don't like - that is the presence of a great number of weak generals in ET games. Many of them are so useless that players won't even consider to hire them. I would wish that generals had more or less equal strength but different combinations of skills (and maybe specific personal abilities).
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Post by Robert Walpole on Jul 22, 2018 2:26:35 GMT
Or maybe not cap the population limit at 160 when you have like the entire American Continent under your control.
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Post by andrei on Jul 22, 2018 6:50:56 GMT
Or maybe not cap the population limit at 160 when you have like the entire American Continent under your control. It is not direct dependence. Napoleon entered Russia, but he can't force Prussia and Austria use all there resources to fight Russian army. Even those limited troops Prussia and Austria provided were quite passive. Another example, Spain even being conquered couldn't be serious source of the recruits as Spanish were not the first Napoleon supporters to become good soldiers
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Post by andrei on Jul 22, 2018 6:56:18 GMT
I think the problem is less to do with the power of ships and more to do with the fact ships dont have much opportunity to be used. Many campaign scenerios don't have ships at all and in conquest it doesn't matter who control the seas because all the action often takes place on a land mass . UK can control the seas but it won't stop the French alliance from killing Portugal, Prussia, Austria, and Russia. Then the UK simply loses because the French alliance have so much resources. To make navy more important I would increase the frequency of naval missions and make the conquest take place on a world map across multiple continents. 1812 does have North America and in my conquest as Ottomen empire I did build some naval units when I realize I had to invade America after winning in Europe. I think that naval units would be much more usable in case the damage to city fortification would be dramatically increased. In WC4 conquests it was implemented quite good. Particularly could be very useful in conquests like 1812. Most of the cities are seaport cities. And what is great it would be realistic. Russian fleet took very strong fortresses like Corfu or cities like Naples during Napoleonic Wars. Or British fleet defeated Denmark with almost only bombarding Copenhagen or we can also remember bombardment of Algeria.
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Post by andrei on Jul 22, 2018 7:43:43 GMT
Interesting was those message from ET representative on the forum real or not. In case that was real interest of ET to our community we could probably make several threads with proposals to EW and WC series for their consideration. Maybe at least something would be interesting for them and implemented in future, who knows.
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Post by Robert Walpole on Jul 22, 2018 9:30:26 GMT
Or maybe not cap the population limit at 160 when you have like the entire American Continent under your control. It is not direct dependence. Napoleon entered Russia, but he can't force Prussia and Austria use all there resources to fight Russian army. Even those limited troops Prussia and Austria provided were quite passive. Another example, Spain even being conquered couldn't be serious source of the recruits as Spanish were not the first Napoleon supporters to become good soldiers I mean the fact that you can conquer the entire America as America and only have a population of 30 or so troops.
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Post by Nobunaga Oda on Jul 22, 2018 14:54:58 GMT
It is not direct dependence. Napoleon entered Russia, but he can't force Prussia and Austria use all there resources to fight Russian army. Even those limited troops Prussia and Austria provided were quite passive. Another example, Spain even being conquered couldn't be serious source of the recruits as Spanish were not the first Napoleon supporters to become good soldiers I mean the fact that you can conquer the entire America as America and only have a population of 30 or so troops. Do you mean in troop units or literally troops with a total population of 30?
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Post by Robert Walpole on Jul 23, 2018 4:22:38 GMT
I mean the fact that you can conquer the entire America as America and only have a population of 30 or so troops. Do you mean in troop units or literally troops with a total population of 30? In troop units
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Post by Iosef Stalin on Aug 24, 2018 19:15:53 GMT
Taking into account that fleet is almost of no importance in EW6, I would propose to ET to make ships much more powerful but at the same time very heavy for the population. First of all that would be realistic. 1-2 class Ship of the Line had like 100+ canons (even frigates had around 40-60), which was huge power. And at the same time ship was extremely expensive. Imo that would make it much more interesting. For example Great Britain as a naval power would have huge fleet what will make them masters of the world ocean as it was in reality but at the same time prevented from having serious army due to population limit. That would make gameplay much more diverse and would stimulate player and AI to build ships to help taking seaport cities. What do You think about it? And what would You change in the game to make it better and more interesting? Take away the Netherlands 1798. I mean, that is how I farm medals.
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