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Post by andrei on May 23, 2019 6:51:23 GMT
I think it isn’t noticeable. I mean one French unit in Sardinia is bright and another one between two islands is samewhat pale... As I remember the unit which didn't move is blinking a bit and I assume when the screenshot is taken some units blinking are on the stage when they are a bit pale.
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Post by Navia Lanoira on May 23, 2019 7:17:27 GMT
I think it isn’t noticeable. I mean one French unit in Sardinia is bright and another one between two islands is samewhat pale... Wow, so it is in the brightness in suit. By the way, how can we get gold medals (?) that is used for general rankings? I cant upgrade karl to its emperor state.
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Post by stoic on May 23, 2019 7:19:27 GMT
I mean one French unit in Sardinia is bright and another one between two islands is samewhat pale... As I remember the unit which didn't move is blinking a bit and I assume when the screenshot is taken some units blinking are on the stage when they are a bit pale. Oh! I see. Just was curious Yet I could never imagine that Murat alone can take London. We definitely need a strategy explanation. It well could be that everything we did before was just useless. So I don't understand why to hesitate to reveal such brilliant ideas
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Post by stoic on May 23, 2019 7:22:17 GMT
I mean one French unit in Sardinia is bright and another one between two islands is samewhat pale... Wow, so it is in the brightness in suit. By the way, how can we get gold medals (?) that is used for general rankings? I cant upgrade karl to its emperor state. There is a thread created by andrei about it. I don't remember though where exactly it is. Try to use a search engine Here it is european-war-4.boards.net/thread/9216/gold-medal The author is yuanzhong though...
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Post by stoic on May 23, 2019 7:51:11 GMT
Due to the dispute here, I am reframing from updating the records until it is resolved. best75 , definitively a very wise action. Suspicious and insolent players like myself need to be double-checked . To celebrate the your action, cojoncio , to be honest, your irony is misplased. best75 is one of the oldest and most respected members of this forum. And he is not your personal enemy. Neither are andrei , dsongop , stoic or any other forum member. We are not witch-hunters as you are trying to present us. We don't have any personal motifs against you. The only thing we want is to clarify the situation. And it seems you are not willing to clarify it. Make a video with conquests metioned above, exlain your strategy as we asked for - and that is all! We'll be hapy to recognize your records and congratulate you.
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Post by Deleted on May 23, 2019 8:58:24 GMT
dsongop had the same problem when he posted his 16 turn record for 1798, which he explained his strategy, and stoic and i were able to replicate the result using his strategy, and were able to do similar 16 turn records using other nations. A simple explanation, or what you done or what exactly was your thought process on how you get them results. Although i was able to replicate the results, it most likely was a different strategy, and different combination of generals. So yeah, an explanation of this was done, through video or through screenshots is appreciated.
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Post by Deleted on May 23, 2019 9:08:27 GMT
andrei, Wellington stalemates the French in the border as you send more units to France. Pretty passive play, but it saves a general slot. Another strategy is to capture one of the cities the spanish holds, and just start spamming cavalry and using it as a place to start steam rolling towards the Ottomans. More consistent, but i never had luck in reaching the less than 35 turn mark. Denmark is the country that must be defeated quickly. US isn't a problem as long as you play passively the first few turns until you can capture some cities your allies lost to the Americans. Algeria is a problem without donations to Morocco and Egypt. Britain just has some free generals at the right position which allows for a really fast run. I don't have the game, so i'm just reciting the strategy from memory.
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Post by andrei on May 23, 2019 9:46:18 GMT
andrei, Wellington stalemates the French in the border as you send more units to France. Pretty passive play, but it saves a general slot. Another strategy is to capture one of the cities the spanish holds, and just start spamming cavalry and using it as a place to start steam rolling towards the Ottomans. More consistent, but i never had luck in reaching the less than 35 turn mark. Denmark is the country that must be defeated quickly. US isn't a problem as long as you play passively the first few turns until you can capture some cities your allies lost to the Americans. Algeria is a problem without donations to Morocco and Egypt. Britain just has some free generals at the right position which allows for a really fast run. I don't have the game, so i'm just reciting the strategy from memory. Exactly. This is the most reasonable and profitable way of using Wellington. That is why the strategy that anticipates Wellington's landing in Asia Minor by turn 30 or so is so interesting. I thought You replicated cojoncio's Wellington strategy.
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Post by stoic on May 23, 2019 11:29:55 GMT
andrei, Wellington stalemates the French in the border as you send more units to France. Pretty passive play, but it saves a general slot. Another strategy is to capture one of the cities the spanish holds, and just start spamming cavalry and using it as a place to start steam rolling towards the Ottomans. More consistent, but i never had luck in reaching the less than 35 turn mark. Denmark is the country that must be defeated quickly. US isn't a problem as long as you play passively the first few turns until you can capture some cities your allies lost to the Americans. Algeria is a problem without donations to Morocco and Egypt. Britain just has some free generals at the right position which allows for a really fast run. I don't have the game, so i'm just reciting the strategy from memory. Exactly. This is the most reasonable and profitable way of using Wellington. That is why the strategy that anticipates Wellington's landing in Asia Minor by turn 30 or so is so interesting. I thought You replicated cojoncio's Wellington strategy. And not only that. If I'm not mistaken it is Ankara on a winning screenshot. So it is really interesting who conquered Ottoman's provinces in Syria and Iraq before that. To imagine that it was Wellington again seems to me implausible and is beyond my comprehension. Especially taking into account that those cities are usually fortified because of Egyptians. But who then - Egypt, Russia? I've never seen a glimpse of such luck, especially in 33 turns. Yet we still don't have answers. I simply don't understand why... And 3363 coins. That means no-one needs your donations anymore. In 33 turns! Algeria doesn't need them, Egypt doesn't need them, Russia doesn't need them. Portugal doesn't need them. At least 3 or even more turns before a winning turn they already had enough resources to maintain their armies at the highest possible level without player's help. Luck again? Murat takes London without help, Spain takes cities in Ireland in 12 turns. I really like to hear whether there is something more than just luck or not.
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Post by cojoncio on May 23, 2019 17:21:26 GMT
Glad to answer questions:
Colours: When a unit is yet to move, its underlying circle is blinking. If you take a screen shot, is pale white. When the unit has spent its mobility, you get a normal white.
Donations: if you check thru all the screens, you will realize that I had a very aggressive donations policy, as I usually donate my remaining resources to my allies. Basically in this conquest, you get a lot of money to donate as just from the beginning you are close to your population limit. Last 3 turns everything depended on me (and allies were already quite wealthy!).
Murat on London: My willing strategy is: Sakurako and free French general proceed to take the westernmost Britain city (dont remember the name, but the one left to Manchester), while Murat sets foot on middle Britain. In the 6-7 previous turns, London has been battered via blast from Paris. If you research Military Tactics lv2, you will be able to reach it. As there are no foreign troops near London, AI usually let it unmanned. The winning movement is, just when you conquest that city near Manchester, you had one blast and one forced march on your sleeve. Use blast on London, and you cast a forced march on Murat, who rides for London full and bye. This time it did not work as desired, and I got a small delay there. When it works, is a pretty bloodless conquer.
Spain: Spain is a 3 star country, with only morocco as a direct enemy. I donated quite a lot to spaniards so they have nothing better to do than to help a bit on UK and on Italian islands. Sometimes they do pretty poor, and sometimes pretty well. Tip: I mostly donate iron to Spain (and also gold as well), as I want them to produce ships. Contrarily, I dont donate iron to Turks because I dont want them to produce boats.
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Post by andrei on May 23, 2019 18:01:39 GMT
Pertty stupid trolling I must admit: to completely ignore questions which he can't answer. I am done.
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Post by stoic on May 23, 2019 19:38:26 GMT
Glad to answer questions: Colours: When a unit is yet to move, its underlying circle is blinking. If you take a screen shot, is pale white. When the unit has spent its mobility, you get a normal white. Donations: if you check thru all the screens, you will realize that I had a very aggressive donations policy, as I usually donate my remaining resources to my allies. Basically in this conquest, you get a lot of money to donate as just from the beginning you are close to your population limit. Last 3 turns everything depended on me (and allies were already quite wealthy!). Murat on London: My willing strategy is: Sakurako and free French general proceed to take the westernmost Britain city (dont remember the name, but the one left to Manchester), while Murat sets foot on middle Britain. In the 6-7 previous turns, London has been battered via blast from Paris. If you research Military Tactics lv2, you will be able to reach it. As there are no foreign troops near London, AI usually let it unmanned. The winning movement is, just when you conquest that city near Manchester, you had one blast and one forced march on your sleeve. Use blast on London, and you cast a forced march on Murat, who rides for London full and bye. This time it did not work as desired, and I got a small delay there. When it works, is a pretty bloodless conquer. Spain: Spain is a 3 star country, with only morocco as a direct enemy. I donated quite a lot to spaniards so they have nothing better to do than to help a bit on UK and on Italian islands. Sometimes they do pretty poor, and sometimes pretty well. Tip: I mostly donate iron to Spain (and also gold as well), as I want them to produce ships. Contrarily, I dont donate iron to Turks because I dont want them to produce boats. Ok. I'll try it again. So Britain 1812 - record 33 turns. 1. Wellington is in Portugal. Can you demonstrate how he reached Ankara - by see, by air - how? Just repeat it and make some screenshots. 2. Where was the landing place? 3. Was he alone? 4. Ankara was the last remaining city of the Ottomans. Who captured their cities in Syria and Iraq before that? 5. You say: "Basically in this conquest, you get a lot of money to donate as just from the beginning you are close to your population limit". Yes and no. You are close to your population limit - yes. You get a lot many to donate - no. Your income is 202 coins. There are only 2 ways to increase it. 1. To upgrade your cities (it is quite expensive, so you can forget about donations for some time). 2. To take cities from an enemy (but it will take time before you can steal something from Americans and you are moving your Wellington away from Spain to Asia Minor). So your income will be modest (to say the least) for a significant period of time. Where on earth have you found "a lot of money" to donate your allies and build troops for your generals? In Europe there are only two units without generals - one unit of grenadiers in Birmingham and one unit of Artillery in Portugal. So you simply have to hire more units. 6. How in this situation was it possible that your allies in Europe and Africa were able to defeat their counterparts in time? 7. How was it possible that your allies had in this situation the upper possible number of units at turn 30, so that your donations were not needed anymore? You write: "Last 3 turns everything depended on me (and allies were already quite wealthy!)". Does it mean that the help of the Russians and the Egyptians was not necessary to you to defeat the Ottomans? 8. How about making video of this conquest, so that we could place all pieces of puzzle together?
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Post by cojoncio on May 23, 2019 20:06:17 GMT
Ahh sorry I though all questions were related with France 1806 23-turns conquest. Lets first answer all questions related with France 1806, and if there are no further questions, I will try to beat my own record with UK1812 and post all screens as I did with France. As for my ironies in my previous post, I did not want to be unrespectful with best75, far from it. Indeed were I in his shoes I would have done same. My ironies were aimed at nobody in particular, just self-enjoyment
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Post by andrei on May 23, 2019 20:55:37 GMT
who cares about new records in case first 3 records published seems to be not legit.
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Post by silvercreek on May 23, 2019 21:56:29 GMT
Glad to answer questions: Colours: When a unit is yet to move, its underlying circle is blinking. If you take a screen shot, is pale white. When the unit has spent its mobility, you get a normal white. Donations: if you check thru all the screens, you will realize that I had a very aggressive donations policy, as I usually donate my remaining resources to my allies. Basically in this conquest, you get a lot of money to donate as just from the beginning you are close to your population limit. Last 3 turns everything depended on me (and allies were already quite wealthy!). Murat on London: My willing strategy is: Sakurako and free French general proceed to take the westernmost Britain city (dont remember the name, but the one left to Manchester), while Murat sets foot on middle Britain. In the 6-7 previous turns, London has been battered via blast from Paris. If you research Military Tactics lv2, you will be able to reach it. As there are no foreign troops near London, AI usually let it unmanned. The winning movement is, just when you conquest that city near Manchester, you had one blast and one forced march on your sleeve. Use blast on London, and you cast a forced march on Murat, who rides for London full and bye. This time it did not work as desired, and I got a small delay there. When it works, is a pretty bloodless conquer. Spain: Spain is a 3 star country, with only morocco as a direct enemy. I donated quite a lot to spaniards so they have nothing better to do than to help a bit on UK and on Italian islands. Sometimes they do pretty poor, and sometimes pretty well. Tip: I mostly donate iron to Spain (and also gold as well), as I want them to produce ships. Contrarily, I dont donate iron to Turks because I dont want them to produce boats. ^^This^^ @conjoncio answers questions directly. Why is this still a debate? Give the man his title, no one else has gone through such scrutiny.
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