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Post by Colonia on Feb 15, 2024 18:07:49 GMT
Is there any point to attempting to surrender enemies? If it's chance based on percent loyalty I'm the unluckiest person in the world since at around 30ish percent loyalty France has rejected my offer to surrender 5 times. How is the calculation even done, is it checking a threshold to even start considering surrendering? The only time I've gotten a surrender was on a one city France at around 12% loyalty. In my experience it's not worth it. I have done the 15 required conquests and it has rarely been more effective then just using air raids and paratroopers. Probably best to ignore this option.
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Post by Airi Momoi on Feb 19, 2024 18:49:19 GMT
On playing a bit more I find the main use for surrender is to defeat enemies with ports bordering you since you can't directly paratroop onto them, and generally when the target country only has ports their loyalty is low enough that you can get it to pass, I got a 18% loyalty Japan to surrender with basically their forces solely being the IJN. Unfortunately you still have to hunt down nations that will never surrender such as the US, UK, and Germany. (Also I find it odd that Japan is able to be surrendered, I would think that ET would have made it impossible for them to do so especially since the Allies have 3 countries which will never back down.)
On a different note, does anyone know of all the triggers for the events and if some of them are just pure random chance? I know the Battle of Shanghai triggers when Japan deals damage to Shanghai and the Fall of Paris occurs when Germany (and only Germany) takes Paris for example. It would be helpful to know if something debilitating such as Phony War for Britain and France can be avoided or if it happens you just have to restart.
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Post by Airi Momoi on Feb 20, 2024 16:53:14 GMT
On further investigation, ugh... it's so inconsistent! I did some testing with Germany as they have two pretty easy events to activate, Invasion of Poland and Attack on the Low Countries. Both you want to fire as the former gives your troops fanaticism (gives 20% attack when a friendly unit is eliminated) and the latter gives the Dutch and the Belgians a morale drop. Both seem to only occur when I attack a specific city with a specific general, and they both occur unreliably. For Invasion of Poland I only got it when I attacked Warsaw with Paulus, and sometimes it didn't happen. For Low Countries it only fired when I hit Amsterdam with Manstein and just like the Invasion of Poland, occasionally it didn't fire. If I attack either of those two cities with anyone else beforehand it seems to never fire. I had times where I got both of these events to activate, times where only one happened and times when no event occurred. Honestly my anecdotal testing just muddied the waters even more for me on these events as they seem half triggered and half chance based. Ugh...
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Post by tristanknight on Feb 21, 2024 1:27:10 GMT
On further investigation, ugh... it's so inconsistent! I did some testing with Germany as they have two pretty easy events to activate, Invasion of Poland and Attack on the Low Countries. Both you want to fire as the former gives your troops fanaticism (gives 20% attack when a friendly unit is eliminated) and the latter gives the Dutch and the Belgians a morale drop. Both seem to only occur when I attack a specific city with a specific general, and they both occur unreliably. For Invasion of Poland I only got it when I attacked Warsaw with Paulus, and sometimes it didn't happen. For Low Countries it only fired when I hit Amsterdam with Manstein and just like the Invasion of Poland, occasionally it didn't fire. If I attack either of those two cities with anyone else beforehand it seems to never fire. I had times where I got both of these events to activate, times where only one happened and times when no event occurred. Honestly my anecdotal testing just muddied the waters even more for me on these events as they seem half triggered and half chance based. Ugh... attacking leningrad also triggers an event and a soviet debuff.
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Post by Airi Momoi on Feb 21, 2024 4:42:47 GMT
attacking leningrad also triggers an event and a soviet debuff. You're right, although I don't know if there's any restrictions on who has to attack Leningrad to get the siege. I would probably pair this with Operation Barbarossa which seems to activate when you attack Minsk, it gives high morale to you and fragmentation for 5 turns. In fact if you're fast enough (and sometimes the AI is fast enough) you can get both Barbarossa and Invasion of Poland's buffs to occur during the same turns. It's also just that events have been finicky to me that makes me apprehensive on utilizing them reliably in our strategy. Another note is that I just got Attack on the Low Countries to trigger by attacking Amsterdam with Hermann Hoth, once again invalidating some of my findings.
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Post by Nobunaga Oda on Feb 21, 2024 5:41:25 GMT
I think I mentioned earlier some events. Attacking Helsinki should lead to the Winter War and Guderian and/or any German attack should lead to the Siege of Leningrad.
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Post by truhses on Apr 7, 2024 7:57:19 GMT
Question for f2p players: who completed the last achievement for 1* country (25 moves)? I tried Egypt, but I barely made it in 35 moves.
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Post by jonblend on Apr 7, 2024 8:22:16 GMT
Question for f2p players: who completed the last achievement for 1* country (25 moves)? I tried Egypt, but I barely made it in 35 moves. I did it the Netherlands in 22 turns. Try to recruit a few troops (that retreat to France) from Amsterdam before it falls and quickly expand in SEA by using ships to open up empty cities for paratroopers.
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Post by seferhalilovic on Apr 7, 2024 11:22:26 GMT
jonblend I can't complete a single speedrun in 1939 and this is why. For example, with Netherlands. You will inevitably lose Amsterdam. Where else do you go to be able to even paratroop in some other city? What happens when a bunch of German generals eventually come for you in that other city you paratrooped? Even if you are able to do it, how to do it in 22 moves? Can you give some exact tips on how do it so efficiently? How did you sort the German problem? (I am assuming you took most of Germany early, but how do you even approach Berlin?)
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Post by jonblend on Apr 7, 2024 12:00:31 GMT
jonblend I can't complete a single speedrun in 1939 and this is why. For example, with Netherlands. You will inevitably lose Amsterdam. Where else do you go to be able to even paratroop in some other city? What happens when a bunch of German generals eventually come for you in that other city you paratrooped? Even if you are able to do it, how to do it in 22 moves? Can you give some exact tips on how do it so efficiently? How did you sort the German problem? (I am assuming you took most of Germany early, but how do you even approach Berlin?) First, if you're not strong enough in the direct confrontation, this war can always be won on an economic level. This means capturing cities that require little effort and resources (aka paratroopers) and delaying the enemy elsewhere (build light infantry in cities to stall for one more turn). Loosing Amsterdam is no problem if you can compensate this with gains in the Pacific or Spanish cities. You might even take a few empty French cities. In the Dutch East Indies, deploy resource enhancing generals, build landmarks and use cruisers and destroyers on empty cities +paratroopers to quickly improve your income. In the mid game, I kept running away from the Germans and occupied the empty cities they left behind to keep them busy. Once Japan and auxiliary axis states were defeated. I set up troops and resources to capture all German cities and ports in one turn. general tips: Your generals should only clear cities for weaker units to move in. Keep your distance from Gustavs and German elite tanks. You can build a few (elite) units from Amsterdam and send them west along with your initial troops. The last to leave should be the T44; thank to its ability, it can survive even when city walls are down. Parking a few paratroopers in France for later use is also a good idea. Another tip would be (if you have the resources) to move into an airport+factory city with infantry, use skytrain and immediately build a heavy/elite tank. Air technology (fighter +30%, and +2 range ) really helps.
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Post by truhses on Apr 7, 2024 12:43:09 GMT
jonblend I can't complete a single speedrun in 1939 and this is why. For example, with Netherlands. You will inevitably lose Amsterdam. Where else do you go to be able to even paratroop in some other city? What happens when a bunch of German generals eventually come for you in that other city you paratrooped? Even if you are able to do it, how to do it in 22 moves? Can you give some exact tips on how do it so efficiently? How did you sort the German problem? (I am assuming you took most of Germany early, but how do you even approach Berlin?) Just beat the Netherlands in 23 moves. Google it, there are several posts on reddit on this topic: important initial actions and further strategy.
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Post by run4glory on Apr 7, 2024 18:51:23 GMT
I am assuming at the end of it, the "strategy" boils down to spawning a Pershing on Turn 2 in Amsterdam? Cause I struggle with Netherlands Speedrun as well and I havent unlocked Pershing, I tried many things but at always at turn 10 Germany was so dominant that it looked hopeless to finish in 25. Also, I see many people advising to "conquer Berlin before Kluge spawns", sounds absolutely impossible to me since Kluge spawns turn 3 or 4. How do you even get to Berlin this quick? And okay, even if you use Air Force general, you still have to pay a unit to put your AF gen on and then pay all the money to (I guess strafe?) Berlin. Where do you get that money? I have no econ gens but even with, how can they generate so much money in just 2 rounds
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Post by George Rudi on Apr 7, 2024 19:47:35 GMT
I did Netherland in 1939 by abandoning Amsterdam, by only put 1 light infantry per turn until Helsinki is taken. Paratroop Winkelman and arty gen on howitzer (fastest or healthiest one) to the forest beside Marseille, he will do the Journey to the South to seek refugee in Africa. Ignore any naval unit, find empty city as your African/european base.
Send Helfrich and one of your naval gen (with explosive) on destroyer to attack Helsinki. Paratroop if it's empty to defeat Finland. It doesn't matter if it's you or USSR that get Helsinki, the objective is to prevent axis grow too big with the existence of Finland.
Put your economic gen (mine Dowding) since day 1 in one of Dutch-Indo city to support your fund. The rest is about the same, Naval unit to reduce city hp in japanese main island, help ROC finish Japan in mainland, finish Japan off with air attack and paratroop. Main unit march towards europe. Good luck.
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Post by George Rudi on Apr 7, 2024 19:57:01 GMT
I am assuming at the end of it, the "strategy" boils down to spawning a Pershing on Turn 2 in Amsterdam? Cause I struggle with Netherlands Speedrun as well and I havent unlocked Pershing, I tried many things but at always at turn 10 Germany was so dominant that it looked hopeless to finish in 25. Also, I see many people advising to "conquer Berlin before Kluge spawns", sounds absolutely impossible to me since Kluge spawns turn 3 or 4. How do you even get to Berlin this quick? And okay, even if you use Air Force general, you still have to pay a unit to put your AF gen on and then pay all the money to (I guess strafe?) Berlin. Where do you get that money? I have no econ gens but even with, how can they generate so much money in just 2 rounds Conquer Berlin before Kluge only possible if you have excellence and/or tank/arty medal. Pershing lvl. 6 with red ribbons lvl. 5 also made it possible. The basic strategy for 1* european country is almost always the same. For allies, run for your life to get alternate city/port as your base and wait for the right time to strike back. For axis, go together with Germany to build your power by stealing empty city, and when you're big enough, you can get faster progress yourself. It's almost impossible to go head to head with two biggest power there (Germany & USSR) with your starting power.
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Post by truhses on Apr 7, 2024 20:55:13 GMT
Capture of Berlin: Turn 2: Winckelmann and a howitzer (I had a Leeb) attack Berlin, Pershing's creation with Guderian (give him a mobility belt). The Germans are building light infantry in Berlin (if not, restart). Turn 3: Guderian kills infantry in Berlin, attacks a second time. Winkelmann and the howitzer finish off the defense. Economics: Chennault with level 3 skills.
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