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Post by Pietro Badoglio on Nov 27, 2019 2:04:16 GMT
They could add in depots or something where they store the lend-lease and they have the option to place them at cities (kinda like building a unit but free!). A balancing option could be that it takes a few turns to get there and there's a limit to how much you can send or perhaps the city has to be a certain level.
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Post by vonviper on Nov 27, 2019 2:10:08 GMT
They could add in depots or something where they store the lend-lease and they have the option to place them at cities (kinda like building a unit but free!). A balancing option could be that it takes a few turns to get there and there's a limit to how much you can send or perhaps the city has to be a certain level. i certainly like that idea, the diplomacy side of the game is the most lacking in structure for sure, and I really would like to see some kind of a sand box mode in conquest lol I’m harping on that I just don’t really like the 300 turns I’m sort of a perfectionist when it comes to turn base games like this one I needs lots of time haha..
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Post by vonviper on Nov 27, 2019 2:18:06 GMT
That idea you had had me thinking like bunkers etc, takes a couple of turns to complete as well the tank the AI of that nations could take control of it where you place it or something be pretty cool
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Post by steelixir on Nov 30, 2019 2:16:51 GMT
I want to be able to play as Poland with Germany and Russia on my side against the world in a sandbox conquest. And depending on the stars of a country and how many you ally with affects your score and gives you better rewards based on that.
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Post by Harry Lillis "Bing" Crosby Jr on Dec 1, 2019 1:49:21 GMT
sounds like something a future mod can include
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Post by Taizong of Tang on Dec 4, 2019 9:05:39 GMT
Hi, your custom commander in Rome the Great conqueror has amazing potential. You guys sell IAP like spartacus,etc. when you can just sell custom commanders for IAP instead.
Conquest can use like 8 generals, so you guys give 1 free custom commander and sell 7 custom commanders for IAP. Sell them based on their capability points and level. The cheapest has only enough level and capability points to only reach lvl 2 on one specialty while the most expensive has enough level and capability points reach lvl 8 on one specialty. You guys are doing great, more power to you all.
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Post by vonviper on Dec 8, 2019 17:26:12 GMT
I’ve come across a bug or a balance issue etc,
ive been doing the green missions in domination mode, the parades, construction, investigations etc.
i have notice some are real hard to get all green on the requirements, currently I have one An investigation in Osaka.
needs four generals to complete the mission, to get the best reward from the missions the generals rank skills etc. is met then the reward is bigger.
one of the requirements is Marching 0/24, this can not be met there are only 3 generals with marching of 6 in the entire game Yet it takes 4 generals with marching of 6 to get to 24. wonder how many more missions that the requirements can not be met for a completenfull reward, or am I missing something I don’t think adding a pinned medal can increase the marching past 6,,, help anybody?
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Post by Harry Lillis "Bing" Crosby Jr on Dec 9, 2019 3:57:17 GMT
^ yup some missions are bugged, but the resource reward boosts and bonuses dont make much of a diff
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Post by vonviper on Dec 9, 2019 4:54:31 GMT
^ yup some missions are bugged, but the resource reward boosts and bonuses dont make much of a diff ive notice the more a player gets green the resources can add up, usually the amount will double like cash can go from 12k to 25k depending on the requirements filled, if you get all three green the payout is at its highest. it is worth getting all three green but you got to get the generals in place.
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Post by Pietro Badoglio on Dec 9, 2019 4:59:21 GMT
Probably better to send your best generals and try to get as many green as possible. There's always the time skip option if you really need to get another task done quickly.
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Post by vonviper on Dec 9, 2019 12:38:39 GMT
Probably better to send your best generals and try to get as many green as possible. There's always the time skip option if you really need to get another task done quickly. ——————————— indeed got use the right general for the right missions, Like artillery generals for artillery missions. ive tried that adjust time thing it works but it screws with the amount of new mission that will arrive and doing the quick complete will not send more missions still got to wait the hours for new ones to show up. after I did the quick complete method a few times I noticed the missions where far and few between like only one set a day. I stopped doing the quick complete and everything went back to normal and I am back to getting about 15 a day. i wouldn’t suggest doing the quick complete it will mess up the algorithm As I mentioned though some cannot get green because there are not enough generals in the game with that ability. Marching is a prime example there are only three generals with maxed out marching 6 stars, there are missions that require 24 general stars for marching it can’t be gone.
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Post by vonviper on Dec 9, 2019 18:15:45 GMT
What happens after lvl 33 in domination, I’ve reached level 33 which unlocks the last general slot, but I’ve seen YouTube vids where players are beyond level 40.
Does the leveling reward or whatever stop after unlocking the last general slot?
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Post by Harry Lillis "Bing" Crosby Jr on Dec 10, 2019 5:50:20 GMT
What happens after lvl 33 in domination, I’ve reached level 33 which unlocks the last general slot, but I’ve seen YouTube vids where players are beyond level 40. Does the leveling reward or whatever stop after unlocking the last general slot? max level is hq 50. There are no more rewards so it is rather arbitrary, tbh they shld grant you a reward for hitting lvl 50 and introduce a premium daily rewards system for hq 50 etc.
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Post by vonviper on Dec 10, 2019 6:15:17 GMT
What happens after lvl 33 in domination, I’ve reached level 33 which unlocks the last general slot, but I’ve seen YouTube vids where players are beyond level 40. Does the leveling reward or whatever stop after unlocking the last general slot? max level is hq 50. There are no more rewards so it is rather arbitrary, tbh they shld grant you a reward for hitting lvl 50 and introduce a premium daily rewards system for hq 50 etc. thanks yea that is kind of pointless after 33, good idea or at least some metals 10 for reaching 40 maybe 20 for reaching 50 or like you mentioned seems more logical a daily reward boost something why end the rewards at 33 seems odd. it’s already hard enough to gain metals some here or there doesn’t seem it would upset the balance. once the missions are completed there’s not much to gain metals from other than the 10 or so you may get from invasions, metals are far and few between lol. generals in the gold league takes a couple of thousand metals to buy and takes a couple of more thousand of metals to upgrade, I paid for the three generals not knowing it would take another thousand or so metals to fully upgrade just one. to upgrade a M general to a L general cost 500 metals, gees I hate to see what amount of metals it would take for a bronze level general the first tier generals to reach a marshal level probably 5000 metals or more who knows. So far I’ve spent close to 80 dollars on this game and I got to still spend more I don’t think I am, I’ll probably just play with what I got.
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Post by Paratrooper Donald on Apr 26, 2020 5:26:21 GMT
I've read the "diplomacy" topic on this thread, where people are annoyed for the allied AI wasting donated money on bombing.
So, what if the game add "donating unit" feature? Like the one from C*v 5.
In order to donate a unit, you'll have to bring the unit to a land on their territory, then when you click on that unit, a new "donate" menu will show.
But why would anyone donate their units? Since allied AI are stupid and would not use the unit properly.
- You can make that, whenever the receiver country make a new unit of the same type of the unit donated, it'll be at least as technologically advanced as our donated unit (for example: if I have infantry HP+60 upgrade and I donate a light infantry to country X, then whenever country X create a new light infantry, it'll have HP+60, but if country X create a new assault infantry, it won't get HP+60) of course if their technology is more advanced, then no bonus will be added. (the real world analogy is: "a more advanced country donated an advanced arms to less developed country, then the less developed country copied the tech")
- You can also make that, whenever a unit is donated it'll increase one or two rank
Or we can donate unit from anywhere, but it'll need to wait for 2-3 turn until that unit spawn in receiver country's city / capital
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