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Post by mrmansterin on Jun 29, 2020 17:18:22 GMT
jamesyang, can you add Devers as a buyable general?
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Post by sean1917 on Nov 7, 2020 3:47:38 GMT
It would be nice to be able to build an airfield. The unit would have hp,etc thus able to be destroyed but not occupied. It would have the attack of Airstrike but also have the ability to attack ships with torpedoes. Being counted as a fortification it would have just one attack per round and therefore not cost any additional resources with the attack. Also having this unit would give motivation put Elastic Defense on a general, moreso than right now.
I would also like to see the skills Bayonet Charge, Tide of Iron and Artillery Barrage changed to an increased defense for the unit once it's HP falls below 50%... The defensive bonus would be equal to the ranks in the skill, thus making the skills actually worth investing Medals in.
And for Pete's sake make the ports upgradeable with stuff like healing... possibly also expanding the types of Destroyers (torpedo boats, airdefense escort, two-hex ranged rockets).Variatons that allow more tactical customization.
And I also would like to cast my vote for adding Devers to the roster of the generals. Hata would be nice also... Generals with several open skill slots so we can fashion our own strategic set of skills.
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Post by sean1917 on Apr 28, 2021 22:49:17 GMT
Hello, it's me again. It'd be nice to be able to move a general from one Assignment to another.
Officers in war routinely changed the units they command. So allow us to do that also. It'd help alot to be able to use a tank general on a Light Tank until you can build a Medium, then a Heavy, then a Special as the Conquest Tech Research advances for us.
Having this option can allow us to put a general to use in a low tech region without him being forever tied to a lesser unit.
In Scenario mode I'd like to be able to transfer my Navy general to Artillery once the threat at sea has ended.
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Post by heller on May 24, 2021 2:10:13 GMT
I don't know Why i can't watch ads for reward,even the ads icon is available and i can see the reward i will earn but i can't click the playing button, of course my wifi is green.I need solutions
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Post by heller on May 24, 2021 5:01:47 GMT
I can't watch ads even my internet access is green,the ads icon is available and i can see the reward i will earn but i can't click the play button,đó you know why?
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Post by heller on May 24, 2021 5:05:46 GMT
I can't watch ads even my internet access is green, the ads icon is available and i can see the reward i will earn but i can't click the playing button.Help plz
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Post by Avatar_Hoodie on May 24, 2021 15:46:49 GMT
try restarting the game. thats what i did
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Post by Manfred von Richthofen on Jun 29, 2021 1:18:49 GMT
Since the Frontier mode is cool, for a new update for this I'd like: Daily login system, Add a few generals, new conquest map (I'd suggest 1990), new scenario (Arabian War).
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Post by cdrxavier on Jul 25, 2022 16:50:05 GMT
From most significant to least significant. Compared to WC 3: The good: - UI is more clean. Graphics is much better, although the latter does not impact gameplay.
- More units, more defences. More balanced naval units, allows adding "crew" for increased combat effectiveness of units at the cost of additional resources.
- Enemy generals are more balanced. They no longer absolute steamroll, if ambushing/baiting/flanking maneuvers are prepared.
- Tech tree to allow players to upgrade their (favorite) units to improve their combat effectiveness.
- Able to upgrade cities for more abilities.
The bad: - Extremely grindy. You no longer start with a free general, resources are difficult to get and most things require very large amounts.
- Repairs of vehicles on captured/owned city is extremely slow. Limits breakthrough maneuvers with the same vehicles.
- Conquest is now useless, as it no longer provide any rewards.
- City upgrade menu is very unclear.
- "Firepower" trait is over-nerfed. You can no longer get free hits on heavy tank/super tank reliably.
- Artillery is overpowered. A single field artiliery (now called howitzer I think) take multiple tanks (3+) and/or heavy tanks to take out, while dealing significant damage in return.
- English Translation is very bad. High level of "Chinglish" detected.
I understand you want to make money, however I am not going to make any in-app purchases. Allow people to watch more advertisements. Suggestions: - Nerf all arty health (including super rocket) significantly (30%-60%). Buff "firepower" and "bazooka" trait.
- Significantly buff city repair (+300%), however requiring the city to receive no damage in the last (and current) round.
- Introduce aerial units to replace current bombing/paratrooping/airport interface, can only be damaged by units with anti-air guns. Introduce anti-air gun units. Requires airfield to manufacture.
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Post by Dorado St. Sebastian on Nov 1, 2022 20:48:04 GMT
Just wondering if any Add ONS/scenarios or mods for wc4 and where.
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Post by Dorado St. Sebastian on Sept 13, 2023 16:23:19 GMT
The game would gain another dimension by simply allowing hexes next to commanders to benefit from commander skills. Example, Rommels 5 artillery stars boosting nextdoor artillery. Konev Raider skill benefitting tangent infantry units. They are commanders are would be commanding certain units under its circle of influence.
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Post by journeykeen on Sept 14, 2023 19:10:56 GMT
The game would gain another dimension by simply allowing hexes next to commanders to benefit from commander skills. Example, Rommels 5 artillery stars boosting nextdoor artillery. Konev Raider skill benefitting tangent infantry units. They are commanders are would be commanding certain units under its circle of influence. Crowd tactics already does this somewhat, and how does this add another “dimension,” apart from making all units considerably stronger than they are now?
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Post by Dorado St. Sebastian on Sept 16, 2023 15:11:28 GMT
So you suggest i give my commanders crowd tactics so that an lowly nfantry unit, next to Konev on Artillery can use up a slot for more damage on it? Why not allow the kit Raider skill which Konev comes with do that instead? Many commanders have skills, you will not use or stars in places they also will not and make no sense to invest into.
Would you spend medals to give Rommel a 5th star in Artillery? Or upgrade Konev`s Raider skill for infantry? No. konev is an Arty gen. That raider skill is a wasted slot... unless ...they benefit it somehow. like an infantry unit next to Konev which could be boosted by raider. Hybrid gens are unpopular because many have mixed skills, forcing them to be Mediocre in all. Graziani, Monty, and Yamamoto are just a few whose skills are not Unit specific and not so limiting. Rumor can be used by any unit, but artillery barrage limits you to artillery and terrain skills, are less so, allowing for tank, arty or inf. But not Sea units.
Allowing tangent hex units to benefit from applicable commander skills would actually make him a General of surrounding units, and not in name only. or why would I ever bother use Konev Raider skill? Yamamoto Artillery stars? Etc.
As it stands adding one arty star to Rommel makes him as good or better on artillery than konev on infantry. I prefer pure branch officers like Donitz on Navy, Manstein for Armor, Yamashita for Infantry but with warzones for example, all officers must be made the best possible and no more depending on just a handful of maxed out gens like Guderian, Konev and Donitz.
You need them all now.
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