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Post by zabadanov86 on Jan 5, 2020 19:52:19 GMT
Which one is the better choice?
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Post by Colonia on Jan 5, 2020 20:10:29 GMT
Hotzendorf > Leopold > Hindenburg
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Post by SolidLight on Jan 5, 2020 20:25:59 GMT
I have Hindenburg, and I’m happy with him, He hits for pretty solid damage. He does about 50 to a garrision and 100 to the city when he attacks city + garrision. And about 150 against cities without garrisons. He’s highly effective against navy as he doesn’t take as much damage from ships as Hotzendorf. He also THE best general you can get with Defense Formation. I can’t speak for Leopold from experience though. I’ll look into the details later on.
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Post by zabadanov86 on Jan 5, 2020 20:42:46 GMT
I have Hotzendorf and Ivanov and I'm looking for third arty general...I can't decide...
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Post by Alexyx on Jan 5, 2020 21:40:58 GMT
I have Hotzendorf and Ivanov and I'm looking for third arty general...I can't decide... Depends on what you need. I've put Hindenburg higher because he's good at killing navy, arty (alert), buffs everyone's defence and also is good at storming. And what Leopold can offer to beat him... Plain fighting, +25% damage and even better for crits. Hindenburg plays rather a supportive role: protects coastline, destroys cities and counters stonks a bit. And Leopold is a very aggressive general to kill enemy units and cities with it. Just look at him:
Both are worth getting, but the order depends on what you need: support arty or aggresive arty.
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Post by SolidLight on Jan 5, 2020 22:02:49 GMT
So let's take a look. I'm assuming that we're looking at their maximum potential.
Hindenburgs stats at Emperor is 115 BA and 49 AA. That's a total of +40% atk and +45% def from stats. In regards to attack he has: +40% atk, +20 damage to everything, +20 damage to city defense, +20% atk when stationed in a city. So I'm not sure if Salvo and Storm fortifications are affected by the damage multipliers, but I'll assume they do for now. - When attacking against units he has: (+40% base atk + 28 damage)*0,75 artillery damage multiplier - When attacking against city defense he has: (+40% base atk + 56 damage)*1,50 artillery damage multiplier - When attacking from a city against units he has: (+68% base atk + 28 damage)*0,75 artillery damage multiplier - When attacking from a city against city defense he has: (+68 base atk + 56 damage)*1,50 artillery damage multiplier I think I don't need to look at defense because Hindenburgs defense is unquestionably superior. The only interesting thing is that Defense Formation gives Hindenburg +16% defense (kanue proved that Auras add stats in percentages), which means his total defense is +68,2%
Leopold's stats are 92 BA and 55 AA at prince. That's a total of +36% atk and +38% def from stats. In regards to attack he has: +36% attack, +20 damage against everything, +10% crit damage = >2,5% average damage, +20% attack when stationed in a city, +25% attack when stationed on a plain, +20 counterattack damage. I'm not sure I'm going to count Artillery master though since I personally look at things without the possibility to crit and that crit is really weird as you can still do lousy damage if you get a bad damage roll. I also don't care about counterattack and I'm not going to put the effort of doing that either. Yes I'm lazy. - When attacking against units in a plain he has (+70% base atk + 34 damage)*0,75 artillery damage multiplier - When attacking cities in a plain he has (+70% base atk + 34 damage)*1,50 artillery damage multiplier So the most important of these instances are when they attack a city from a plain. That's what we use artillery for anyway. The question is, does +30% atk overcome +22 damage? Well, at my tech level, Howitzers have 89 atk, and they can get 95 at the next one. The answer is to that question is, yes, it does. 95*0.30=28,5. So offensively Leopold is better in most situations. He does more damage against cities when both of them are on plain, very rarely are we attacking cities from a city (though Hindenburg hits enemy forts from a newly conquered city pretty well). Defensively Hindenburg with his -25% damage taken from art/navy and +68,2% defense crushes Leopolds +38% defense. Now, +30% defense sounds like a lot, but artillery has terrible base defense. Howitzers at my next tech level has 25 def. This means that Hindenburg has 7 (I think they round down) more def than Leopold, which... actually is significant. There's also the fact that Defense Formation is an aura, so he can buff your allies defense by a much bigger amount as cavalry has insane base defense. In conclusion, Leopold DOES do more damage most of the times. Hindenburg is stronger in very niche situations. However, Hindenburg has a totally unique ability to buff your cavalry generals defense to ridiculous amounts. I'd personally say they're about equal, but I highly value damage reduction so Hindenburg wins for me.
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Post by SolidLight on Jan 5, 2020 22:16:03 GMT
I have Hotzendorf and Ivanov and I'm looking for third arty general...I can't decide... Depends on what you need. I've put Hindenburg higher because he's good at killing navy, arty (alert), buffs everyone's defence and also is good at storming. And what Leopold can offer to beat him... Plain fighting, +25% damage and even better for crits. Hindenburg plays rather a supportive role: protects coastline, destroys cities and counters stonks a bit. And Leopold is a very aggressive general to kill enemy units and cities with it. Just look at him:
Both are worth getting, but the order depends on what you need: support arty or aggresive arty.
Well, that’s on Krupp Cannon. The highest atk artillery in the game. They’re both going to have ridiculous atk on that unit. And I think I’m seeing him in a desert? And... our Leopold can’t be king either?
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Post by Alexyx on Jan 5, 2020 22:32:38 GMT
Yes, that's the last mission of the 10th campaign. but that's absolutely reachable using aura and plains. Ludendorff can reach 220 in tank, Leopold on Krupp can do just as good.
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Post by Alexyx on Jan 5, 2020 22:38:45 GMT
Besides, that's not desert, that's factory, +20% dmg
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Post by Harry Lillis "Bing" Crosby Jr on Jan 6, 2020 1:47:39 GMT
So Ivanov doesn't come anywhere close to both of them? If so my second and third artillery generals will be hindenburg and leopold respectively
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Post by Alexyx on Jan 6, 2020 1:49:02 GMT
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Post by Alexyx on Jan 6, 2020 2:00:27 GMT
But seriously, Ivanov has got the advantage of Artillery Expert and Tactic Master. He deals loads of damage, especially in mountains and sometimes attacks twice. His damage easily outclasses Hotzendrof's while he fights in the mountains. However, he does a bit worse when attacking cities.
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Post by Harry Lillis "Bing" Crosby Jr on Jan 6, 2020 12:07:57 GMT
ok ok ill just get all 3
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Post by Kurt von Schleicher on Jan 6, 2020 15:36:10 GMT
I agree Ivanov is better than Leopold in Term of which general is more versatile. Ivanov deal less damage per shot but he can shot up to thrice time per turn or depend on your luck.
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Post by kanue on Jan 6, 2020 17:18:30 GMT
So I'm not sure if Salvo and Storm fortifications are affected by the damage multipliers, but I'll assume they do for now. If the calculation is the same as EW6:1804, then no, Salvo and Storm fortifications are not affected by any damage multiplier (weapon-to-armor coefficient, defense, general ability, terrain, HP-coefficient) and their effects are also not included in the unit info screen. They just add a flat +20 damage. So you can just add them after everything is calculated. The only thing that affects Salvo and Storm fortifications is damage reduction from city wall. Plain Fighting also does not really increase your damage output by 25% because it effect is additive, not multiplicative, to the bonus from general ability. For example, Leopold has +36% damage from general ability, if he commands an artillery unit with 100 base damage on plain then his damage will be 100 * (1 + 0.36 + 0.25) = 161. So plain fighting skill actually increases damage by 161/136 - 1 = 18.38%. Still very good. Regarding the main topic here, I pick Hindenburg because Ivanov and Horzendorf are already there for output but Hindenburg offers additional roles e.g. defensive supporter who also hit pretty hard or anti-ship&artillery.
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