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Post by Friedrich “Fried Rice” Paulus on Apr 15, 2020 22:58:42 GMT
Dombrowski
Price: 6 Emblems Type of General: Cavarly Starting Movement: 4 hex on light cavarly and heavy cavarly, 3 hex on grenadier guards and armored cars. A great general. While he does not differ that much from existing free generals like a maxed berthier, lan, or golitsyn, Dombrowski offers the player a great combination of perks to start with. His skills are good, his stars are a fantastic, and he is a huge improvement from cavarly generals that cost the same as him (like Paget and Lassalle). Just great.
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Post by Friedrich “Fried Rice” Paulus on Apr 15, 2020 23:03:13 GMT
RadetskyPrice: 8 Emblems Type of General: Cavarly Starting Movement: 4 hex on light cavarly and heavy cavarly, 3 hex on grenadier guards and armored cars. If you are a noob who is new to ew4 and have no idea how the game works, radetsky is one of the best purchases you can make. He is dombrowski with better stars and war master for faster ranking up. Go ahead, spoil yourself!
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Post by Friedrich “Fried Rice” Paulus on Apr 15, 2020 23:11:09 GMT
PoniatowskiPrice: 6 Emblems Type of General: Is equally good at everything Starting Movement: Inf: 3 hex light infantry, 2 hex everything else Cavarly: 4 hex on light cavarly, 3 hex on everything else Artillery: 2 hex on everything Navy: 3 hex on frigate, 2 hex on iron clad and battleship. As good of an iap as Nelson and Davout, especially if you only want to spend 5$ on iaps instead of 8$. While Poniatowski has no output skills other than the occasional assualt art triggering, poniatowski easily has the most potential out of any iap. To start with, he is a fantastic naval general even though he starts with 0 naval stars. Furthermore, he is also a fantastic land hybrid. On cavarly, he is very fast and tough. On artillery, much the same, he is immune to flanking and cavarly charges like Nelson. Geography allows him to travel undisturbed by terrain. Furthermore, he is not so shabby on his infantry side either. If given a snair drum, he will be Lannes. Poniatowski will be ready to do any that needs to be, being affectively a strong and tough general on anything he is placed on. However, his output maybe inconsistent, either being in the meh category or having occasional very good hits due to assualt art. He is nevertheless a great general to purchase as he will be very handy in obtaining the princesses early on, and as well as for the fact that he can command all different kinds of troops equally well. However, do be warned, he will be expensive to regroup and he needs his movement to be at lvl 4 in other really start shining. A very good iap
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Post by Friedrich “Fried Rice” Paulus on Apr 15, 2020 23:16:42 GMT
WashingtonPrice: 8 Emblems Type of General: Infantry Starting Movement: Inf: 4 hex light infantry, 3 hex line infantry, grenadiers, guards, and milita, 2 hex on machine gunners. One of the more beginner friendly infantry generals available as an iap. Leadership + Mass Fire makes him a great meatshield with spikes. His stars are also very good. Economic Master is also not to be overlooked as it will cause additional cash when washington is defending cities (which he is very good at rest assured) as well as additional food when he is on farms. Fanastic
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Post by Friedrich “Fried Rice” Paulus on Apr 15, 2020 23:22:12 GMT
LannesPrice: 8 Emblems
Type of General: Land poniatowski, with emphasis on infantry.
Starting Movement:
Inf: 3 hex light infantry, 2 hex everything else Cavarly: 3 hex on everything Artillery: 2 hex on everything
Training Stars: 3
Lannes is a very capable general. On infantry, he is very deadly and the hardest general to fight against as an opponent. He is george washington with assualt art. On artillery and cavarly, he is as good as Poniatowski. Lannes only weakness is how bad his movement starts off. Otherwise, very recommended.
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Post by Friedrich “Fried Rice” Paulus on Apr 15, 2020 23:24:54 GMT
I just can't help but make Davout purple (I genuinely think he is really good). But the gap between him and other iaps is not as great as it might seem. I instead made Nelson purple too, and curved a bunch other generals scores up. Cheers!
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Post by Friedrich “Fried Rice” Paulus on Apr 15, 2020 23:31:07 GMT
MuratPrice: 6 Emblems Type of General: Cavarly (But can be infantry and artillery too if you need him to be) Starting Movement: Inf: 3 hex guards and grenadiers Cavarly: 4 hex on light and heavy cavarly, 3 hex on horse grenadiers and armored cars. Artillery: 3 hex on light artillery and rockets, 2 hex on everything else Navy: 3 hex on frigate, 2 hex on iron clad and battleship. Murat is a very strong general, especially against forts. Whenever he gets low on hp, just attack a fort! In terms of fortress cracking cavarly, there are very few better in this game. He is comparable to Dombrowski in quality. But do be warned, Savary is not him w/o assualt art and is free. You also get Sophia very early on. Finally, Sulkowski is an extremely popular choice as he is also a trainer with strike (worse against fortresses, better against other units). So even if Murat should be blue in quality, he is green due to replacability.
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Post by Friedrich “Fried Rice” Paulus on Apr 15, 2020 23:39:36 GMT
WellesleyPrice: 8 Emblems Type of General: Infantry Starting Movement: Inf: 3 hex light infantry, 2 hex everything else While Wellesley is a strong general, his achilles heel is lacking mass fire. In my opinion, Mass Fire > Bugle, which is still a very good skill. He is very similar to Washington but the changes from Washington to Wellesley are not good ones (one less movement, one less trading, 2 less training, and of course mass fire for bugle). He is still very good as he is Oudinot with Leadership, but do protect him from getting beat up to much. Or just plain out give him a snair drum to have the best infantry general in the game. Me personally, I'd leave the drums for the cavarly and just use Victoria instead. Still quite good.
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Post by Marshal Forwards on Apr 16, 2020 0:24:40 GMT
why do you still need to write down stars when the pics show them?
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Post by ambitiousace on Apr 16, 2020 1:15:35 GMT
why do you still need to write down stars when the pics show them? Easier for beginners to understand what those are
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Post by Friedrich “Fried Rice” Paulus on Apr 16, 2020 3:19:27 GMT
why do you still need to write down stars when the pics show them? Idk haha
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Post by Marshal Forwards on Apr 16, 2020 6:39:57 GMT
why do you still need to write down stars when the pics show them? Easier for beginners to understand what those are Ok, but after the first general it’s clear. Given I’m a total beginner I would rather wonder what the effect of stars and skill is. What is fixed, what can be improved? What is meaning of the chevrons and the different hat thingy? What about item slots? when I started I got pretty fast that many stars by the horse is good for cavalry. It took longer to understand what “training*” or “business*” do. Or how “move*” works, except that more is better than less. (I was disappointed when I spent medals for the oak wheel for Scharnhorst but saw no efffect on a light artillery) of course you can’t explain everything in one thread. There’s a lot of starter help pinned in the library, easy to find. It’s Friedrich “Fried Rice” Paulus ,’s decision how much information or links he wants to pack in this thread. With still a lot of generals in front I just suggest to put key explanation on a first example to spare work on the following. But do it as you like. anyway it’s becoming the most detailed general review. Again, great job!
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Post by Friedrich “Fried Rice” Paulus on Apr 16, 2020 13:17:04 GMT
Easier for beginners to understand what those are Ok, but after the first general it’s clear. Given I’m a total beginner I would rather wonder what the effect of stars and skill is. What is fixed, what can be improved? What is meaning of the chevrons and the different hat thingy? What about item slots? when I started I got pretty fast that many stars by the horse is good for cavalry. It took longer to understand what “training*” or “business*” do. Or how “move*” works, except that more is better than less. (I was disappointed when I spent medals for the oak wheel for Scharnhorst but saw no efffect on a light artillery) of course you can’t explain everything in one thread. There’s a lot of starter help pinned in the library, easy to find. It’s Friedrich “Fried Rice” Paulus ,’s decision how much information or links he wants to pack in this thread. With still a lot of generals in front I just suggest to put key explanation on a first example to spare work on the following. But do it as you like. anyway it’s becoming the most detailed general review. Again, great job! I might include a movement spoiler here on the thread as well. It comes from some experimentation. For example, 3 stars on cavarly would result in 4 hex movement on heavy cavarly, but still only 3 on guard cavarly. Your right, might remove the stars later on and add this instead.
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Post by Arya Stark on Apr 16, 2020 18:44:39 GMT
Ok, but after the first general it’s clear. Given I’m a total beginner I would rather wonder what the effect of stars and skill is. What is fixed, what can be improved? What is meaning of the chevrons and the different hat thingy? What about item slots? when I started I got pretty fast that many stars by the horse is good for cavalry. It took longer to understand what “training*” or “business*” do. Or how “move*” works, except that more is better than less. (I was disappointed when I spent medals for the oak wheel for Scharnhorst but saw no efffect on a light artillery) of course you can’t explain everything in one thread. There’s a lot of starter help pinned in the library, easy to find. It’s Friedrich “Fried Rice” Paulus ,’s decision how much information or links he wants to pack in this thread. With still a lot of generals in front I just suggest to put key explanation on a first example to spare work on the following. But do it as you like. anyway it’s becoming the most detailed general review. Again, great job! I might include a movement spoiler here on the thread as well. It comes from some experimentation. For example, 3 stars on cavarly would result in 4 hex movement on heavy cavarly, but still only 3 on guard cavarly. Your right, might remove the stars later on and add this instead. Do it. Movement stars can get confusing at times, with regards to different units
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Post by ambitiousace on Apr 17, 2020 2:13:18 GMT
To be frank,I really need to get used to the movement hex feom time2time lol
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