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Post by eeeeef on Dec 6, 2020 14:38:51 GMT
So the point of this is getting the 3 most expensive navy allied gens and just order them on how strong they are in navy? Then I even disagree, the ranking is as easy on this case as placing them in order of more expensive to least. Mountbatten will beat Halsey any day in a navy fight. Halsey tier 2 skills are both focused on air, while his tier 1 is general skill (kinda weak too) for any type of troop, which he doesn't really benefit from as air gen as the planes won't do more damage if he raises his level. Mountbatten on the other hand has all 3 skills being focused on naval combat, and they both have +15 damage for naval. So its pretty clear Mountbatten beats and hard Halsey on naval. I'd also say Kuznetsov (really solid navy defense gen), Spruance or King (which I wish he had 1 point in movement, but for 165 medals, almost a third of the price of Halsey, its understandable it doesn't have it) are better gens than Halsey, and all cheaper.
DO NOT BUY HALSEY, he is bad Arnold that you're given for free fills the carrier well enough, and he can be used on land operations with better effectiveness than Halsey thanks to his 2 points on artillery and 2 points on movement. Halsey is a trap, he is not bad per se, but he is indeed very bad when compared to others, in both air and navy. In navy he doesn't even make it to top 5, even less when looking at its price. As allied air general, there is very little variety, as there are only 4 allied generals designed for air combat (Dowding, Halsey, Arnold and Christian), and yes, he is top 2 of that list, but as you're given the top 3 for free, it is a bit pointless to get him.
Worth noting that having navy points on a carrier is not like in previous games, here it's useless as now carriers won't counterattack in melee.
1.how is sea scout an air oriented skill? 2.being the only allied gen with air aura makes halsey invaluable since with aura his output greater than Dowding and the only way Dowding can match halsey's air output is to fulfill the conditions of carpet bombing or to get an aura of his own to buff him up which only halsey can do at least in campaigns 3.you can't really compare halsey, Dowding, and Arnold since all three of them have different niches like for example Dowding is best suited for paratroopers, halsey for carries and Arnold for heavy artillery 4.spuarnce, King, kuznetsov, etc might seem good at first glance but Cunningham exist and pretty much does the same as all of them for free and so it's better to focus on navy gens that fulfill different niches 5.carriers aren't available every mission so naval utility makes halsey useful in those missions as well in which he can take the battleships which work extremely well with sea scout
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Post by stoic on Dec 6, 2020 15:19:59 GMT
As promised I gave my vote to the trio But, in actual fact, we don't know in the slightest whether do we really need an allied admiral (especially an expensive one) or not. Yeah in some Pacific missions a good admiral could be helpful, but with some patience and a good plan it is still possible to compete them with 3 stars. So, we really have to wait until new chapters are ready, because now we are operating rather in a darkness. Our medals are safe in our vault, there is no need to spend them without a really good reason.
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Post by eeeeef on Dec 6, 2020 15:24:35 GMT
As promised I gave my vote to the trio But, in actual fact, we don't know in the slightest whether do we really need an allied admiral (especially an expensive one) or not. Yeah in some Pacific missions a good admiral could be helpful, but with some patience and a good plan it is still possible to compete them with 3 stars. So, we really have to wait until new chapters are ready, because now we are operating rather in a darkness. Our medals are safe in our vault, there is no need to spend them without a really good reason. But you never know whether or not easy tech will pull a sneaky and add ridiculously hard naval missions in 1945 and also admirals are necessary to all aspiring completionist who want to beat every single campaign perfectly and I can say without a shadow of a doubt that a buff admiral will be necessary for perfect clearing brutal naval missions where even the mightiest of tank gens will be left helpless
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Post by SolidLight on Dec 6, 2020 15:28:29 GMT
As promised I gave my vote to the trio But, in actual fact, we don't know in the slightest whether do we really need an allied admiral (especially an expensive one) or not. Yeah in some Pacific missions a good admiral could be helpful, but with some patience and a good plan it is still possible to compete them with 3 stars. So, we really have to wait until new chapters are ready, because now we are operating rather in a darkness. Our medals are safe in our vault, there is no need to spend them without a really good reason. Seems like you’d want an admiral with the ability to be useful as a land general if you’re still struggling with pacific missions then. Good for Halsey then. Has the best air damage in most circumstances and is just as fast as Dowding. 465 isn’t too annoying of a price too imo.
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Post by eeeeef on Dec 6, 2020 15:30:24 GMT
As promised I gave my vote to the trio But, in actual fact, we don't know in the slightest whether do we really need an allied admiral (especially an expensive one) or not. Yeah in some Pacific missions a good admiral could be helpful, but with some patience and a good plan it is still possible to compete them with 3 stars. So, we really have to wait until new chapters are ready, because now we are operating rather in a darkness. Our medals are safe in our vault, there is no need to spend them without a really good reason. Seems like you’d want an admiral with the ability to have the ability to be useful as a land general if you’re still struggling with pacific missions then. +1 for Halsey then. Has the best air damage in most circumstances and is just as fast as Dowding. 465 isn’t too annoying of a price too imo. Mount batten is pretty fast and with logistics I'd say he makes a decent hybrid but yeah halsey is the best when it comes to usefulness on land
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Post by stoic on Dec 6, 2020 15:34:19 GMT
As promised I gave my vote to the trio But, in actual fact, we don't know in the slightest whether do we really need an allied admiral (especially an expensive one) or not. Yeah in some Pacific missions a good admiral could be helpful, but with some patience and a good plan it is still possible to compete them with 3 stars. So, we really have to wait until new chapters are ready, because now we are operating rather in a darkness. Our medals are safe in our vault, there is no need to spend them without a really good reason. But you never know whether or not easy tech will pull a sneaky and add ridiculously hard naval missions in 1945 and also admirals are necessary to all aspiring completionist who want to beat every single campaign perfectly and I can say without a shadow of a doubt that a buff admiral will be necessary for perfect clearing brutal naval missions where even the mightiest of tank gens will be left helpless I don't say that buying Nimitz or someone else is a waste of medals. I say that it wouldn't hurt to know this (or the opposite) for sure before buying an expensive general. The chance is high that there will be really difficult naval missions. But then we can buy an admiral. Is it really that necessary to do it right now? I don't think so.
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Post by eeeeef on Dec 6, 2020 15:37:55 GMT
But you never know whether or not easy tech will pull a sneaky and add ridiculously hard naval missions in 1945 and also admirals are necessary to all aspiring completionist who want to beat every single campaign perfectly and I can say without a shadow of a doubt that a buff admiral will be necessary for perfect clearing brutal naval missions where even the mightiest of tank gens will be left helpless I don't say that buying Nimitz or someone else is a waste of medals. I say that it wouldn't hurt to know this (or the opposite) for sure before buying an expensive general. The chance is high that there will be really difficult naval missions. But then we can buy an admiral. Is it really that necessary to do it right now? I don't think so. As you know Im a really novice player when it comes to actually skill so I appreciate all the help I can get in tough missions so gettibg nimitz really boost my confidence in being able to do intimidating missions and not to mention the bombing support that he provides is insane
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Post by stoic on Dec 6, 2020 15:39:37 GMT
As promised I gave my vote to the trio But, in actual fact, we don't know in the slightest whether do we really need an allied admiral (especially an expensive one) or not. Yeah in some Pacific missions a good admiral could be helpful, but with some patience and a good plan it is still possible to compete them with 3 stars. So, we really have to wait until new chapters are ready, because now we are operating rather in a darkness. Our medals are safe in our vault, there is no need to spend them without a really good reason. Seems like you’d want an admiral with the ability to be useful as a land general if you’re still struggling with pacific missions then. Good for Halsey then. Has the best air damage in most circumstances and is just as fast as Dowding. 465 isn’t too annoying of a price too imo. No, it isn't. But my point is - do we really need to buy an admiral NOW before an update? I don't see it is absolutely necessary right now. So I would prefer to keep my opinions open until I am sure beyond any doubt that I really need one.
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Post by stoic on Dec 6, 2020 15:47:27 GMT
I don't say that buying Nimitz or someone else is a waste of medals. I say that it wouldn't hurt to know this (or the opposite) for sure before buying an expensive general. The chance is high that there will be really difficult naval missions. But then we can buy an admiral. Is it really that necessary to do it right now? I don't think so. As you know Im a really novice player when it comes to actually skill so I appreciate all the help I can get in tough missions so gettibg nimitz really boost my confidence in being able to do intimidating missions and not to mention the bombing support that he provides is insane Well, actually I did the same and with more or less same reasons. I bought Doenitz. He is really good, even better than Nimitz. But I have my doubts that the timing was perfect...
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Post by eeeeef on Dec 6, 2020 15:52:30 GMT
As you know Im a really novice player when it comes to actually skill so I appreciate all the help I can get in tough missions so gettibg nimitz really boost my confidence in being able to do intimidating missions and not to mention the bombing support that he provides is insane Well, actually I did the same and with more or less same reasons. I bought Doenitz. He is really good, even better than Nimitz. But I have my doubts that the timing was perfect... I see donitz and nimitz as equals really, ace forces and naval gun strike makes nimitz a beast on battleships and the firing support that he provides to your land units is better than what donitz can do but donitz wrecks all types of ships when on a sub and in a 1 vs 1 donitz will wreck nimitz no doubt but nimitz does have his merits that make the 2 equals in my eyes
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Post by SolidLight on Dec 6, 2020 15:54:23 GMT
Seems like you’d want an admiral with the ability to be useful as a land general if you’re still struggling with pacific missions then. Good for Halsey then. Has the best air damage in most circumstances and is just as fast as Dowding. 465 isn’t too annoying of a price too imo. No, it isn't. But my point is - do we really need to buy an admiral NOW before an update? I don't see it is absolutely necessary right now. So I would prefer to keep my opinions open until I am sure beyond any doubt that I really need one. IF one were to struggle during that campaign right now I mean.
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Post by stoic on Dec 6, 2020 15:59:01 GMT
No, it isn't. But my point is - do we really need to buy an admiral NOW before an update? I don't see it is absolutely necessary right now. So I would prefer to keep my opinions open until I am sure beyond any doubt that I really need one. IF one were to struggle during that campaign right now I mean. Oh, yes, that is a good reason for hiring an admiral... But the majority of Pacific battles isn't that difficult to complete. To complete them all with 3 stars is another matter.
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Post by Ralyks on Dec 6, 2020 16:15:58 GMT
1.how is sea scout an air oriented skill? 2.being the only allied gen with air aura makes halsey invaluable since with aura his output greater than Dowding and the only way Dowding can match halsey's air output is to fulfill the conditions of carpet bombing or to get an aura of his own to buff him up which only halsey can do at least in campaigns 3.you can't really compare halsey, Dowding, and Arnold since all three of them have different niches like for example Dowding is best suited for paratroopers, halsey for carries and Arnold for heavy artillery 4.spuarnce, King, kuznetsov, etc might seem good at first glance but Cunningham exist and pretty much does the same as all of them for free and so it's better to focus on navy gens that fulfill different niches 5.carriers aren't available every mission so naval utility makes halsey useful in those missions as well in which he can take the battleships which work extremely well with sea scout 1. Every ship naval ship can see as far as they can attack, even the 4 ranged one can see and attack a ship that is 4 tiles far away. Carriers and the 4 range ships are the only exception. But you will place Cunningham on the 4 range ship, not him, and these ships are used behind the smaller 3 range ships and submarines, which do provide that last point in vision and allow you to position to outrange. So yes, IMO its a more carrier oriented skill. If the 4 range ship was on its own (never happens) then y, the 2 extra range come in handy).
2. I can't argue with this, he is indeed the only allied gen with this aura, but its a bad aura, as its impossible to have two airports within aura range and having two carriers is just so rare. In the pacific (only place were carriers exist) you sometimes get given one and the AI has another or even two, but besides these rare scenarios, he is not a worthy 465 medal purchase
3. Dowding is the only air general with a +25 in air. Having +15 in infantry doesn't mean he is suitable for getting him into the frontline, the paratrooper skill just gives him higher morale, which results in 5 extra damage output... until he gets hit back, which will happen soon. Ideally he would be thrown to help cleanup to another city with another airport, but his best value is in the airport, not paratrooping to the frontline, I wish he had a third air related skill instead, like Air Force, Victory Rush, (or although weaker, Aviation Fuel) but that would be absurd along him being the only +25 base air dmg. Dropping near a low hp unit and finishing it will still grant you high morale to counterattack on enemy's turn, so its pretty much a bad skill. But he is best used when in a carrier, as air attacks are free to use and its 25 extra damage along with the other two skills get a better value here.
Halsey is again weak, yes, he is better on carrier, but when had you the control of two carriers? In army group its impossible, in united front again useless. That leaves only some campaign missions, in which I preferred an extra submarine and a cruiser rather than an extra carrier. So while he gets a nice +15 damage (but almost always just for himself), making him reach 35, the other two skills are very weak, as carriers tend to stay behind to not block submarines and other troops while they still can hit, so the extra vision is weak, and the ace forces its just almost useless. Arnold has been using the carriers on my Pacific Campaign and I have no complains with him. Is it worth spending 465 medals on a slightly improved Arnold? IMO not at all. 4. Yes, you get Cunningham, which in case you only need a single navy army general its enough (which was for me), but if you're struggling and need some extra navy, I'm just saying that Spruance, King and Kuznetsov are better navy gens than Halsey, and also cheaper, so go for them. 5. Indeed, carriers are very rarely seen. And Halsey provides less value on land missions than the free Arnold you're given, as Arnold one ups him in speed and on a land troop skill (art, when Halsey is literally empty and just offers 1 movement). For battleships, with Cunningham and (if needed) buy King, which does better while costing almost a third of Halsey.
TLDR: not worth a purchase, as he is not really needed currently. Wait for new campaigns that will likely also bring more generals and if now a second navy/air general is needed, check before the new ones, else he might be useful as a cheaper Dowding. But air generals although more useful in this game specially on carriers, they are a campaign finisher, not a constant you can spam, so normally not worth buying.
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Post by eeeeef on Dec 6, 2020 16:39:30 GMT
1.how is sea scout an air oriented skill? 2.being the only allied gen with air aura makes halsey invaluable since with aura his output greater than Dowding and the only way Dowding can match halsey's air output is to fulfill the conditions of carpet bombing or to get an aura of his own to buff him up which only halsey can do at least in campaigns 3.you can't really compare halsey, Dowding, and Arnold since all three of them have different niches like for example Dowding is best suited for paratroopers, halsey for carries and Arnold for heavy artillery 4.spuarnce, King, kuznetsov, etc might seem good at first glance but Cunningham exist and pretty much does the same as all of them for free and so it's better to focus on navy gens that fulfill different niches 5.carriers aren't available every mission so naval utility makes halsey useful in those missions as well in which he can take the battleships which work extremely well with sea scout 1. Every ship naval ship can see as far as they can attack, even the 4 ranged one can see and attack a ship that is 4 tiles far away. Carriers and the 4 range ships are the only exception. But you will place Cunningham on the 4 range ship, not him, and these ships are used behind the smaller 3 range ships and submarines, which do provide that last point in vision and allow you to position to outrange. So yes, IMO its a more carrier oriented skill. If the 4 range ship was on its own (never happens) then y, the 2 extra range come in handy).
2. I can't argue with this, he is indeed the only allied gen with this aura, but its a bad aura, as its impossible to have two airports within aura range and having two carriers is just so rare. In the pacific (only place were carriers exist) you sometimes get given one and the AI has another or even two, but besides these rare scenarios, he is not a worthy 465 medal purchase
3. Dowding is the only air general with a +25 in air. Having +15 in infantry doesn't mean he is suitable for getting him into the frontline, the paratrooper skill just gives him higher morale, which results in 5 extra damage output... until he gets hit back, which will happen soon. Ideally he would be thrown to help cleanup to another city with another airport, but his best value is in the airport, not paratrooping to the frontline, I wish he had a third air related skill instead, like Air Force, Victory Rush, (or although weaker, Aviation Fuel) but that would be absurd along him being the only +25 base air dmg. Dropping near a low hp unit and finishing it will still grant you high morale to counterattack on enemy's turn, so its pretty much a bad skill. But he is best used when in a carrier, as air attacks are free to use and its 25 extra damage along with the other two skills get a better value here.
Halsey is again weak, yes, he is better on carrier, but when had you the control of two carriers? In army group its impossible, in united front again useless. That leaves only some campaign missions, in which I preferred an extra submarine and a cruiser rather than an extra carrier. So while he gets a nice +15 damage (but almost always just for himself), making him reach 35, the other two skills are very weak, as carriers tend to stay behind to not block submarines and other troops while they still can hit, so the extra vision is weak, and the ace forces its just almost useless. Arnold has been using the carriers on my Pacific Campaign and I have no complains with him. Is it worth spending 465 medals on a slightly improved Arnold? IMO not at all. 4. Yes, you get Cunningham, which in case you only need a single navy army general its enough (which was for me), but if you're struggling and need some extra navy, I'm just saying that Spruance, King and Kuznetsov are better navy gens than Halsey, and also cheaper, so go for them. 5. Indeed, carriers are very rarely seen. And Halsey provides less value on land missions than the free Arnold you're given, as Arnold one ups him in speed and on a land troop skill (art, when Halsey is literally empty and just offers 1 movement). For battleships, with Cunningham and (if needed) buy King, which does better while costing almost a third of Halsey.
TLDR: not worth a purchase, as he is not really needed currently. Wait for new campaigns that will likely also bring more generals and if now a second navy/air general is needed, check before the new ones, else he might be useful as a cheaper Dowding. But air generals although more useful in this game specially on carriers, they are a campaign finisher, not a constant you can spam, so normally not worth buying.
1.battleships can't see as long as their attacking range which makes sea scout very useful if you're intending for your battleships to be on the front 2.halsey doesn't need to buff an ally for his aura to be useful as air aura also works as a passive buff to halsey like tide of iron giving him +15 damage on air at all times enough for surpassing arnold and dowding by +10 making it the undisputed best skill for air gens 3.yeah ace forces is pretty meh and it's effects are only noticable in high hp units or in army group mode, you don't need 2 carriers as halsey can make use of air aura by taking a battleship while dowding takes the carrier and then have them together boosting dowding's output even more to a massive +40 while also being able to make use of his aircraft more because of sea scout enabling dowding to take down farther targets, proving my point that all three have their own merits and shouldn't be taken lightly 4.they are pretty good at the sea but they're useless everywhere else as they lack the air utility halsey has and nimitz has navy aura buying is just like buying nenonen in the eastern front or boris in the greek campaign pretty good there but loses his Worth everywhere else 5.halsey can more than make up for his lack luster output on artillery via air aura and he also makes up for his slowness by attacking with airports fixing his movement problem, he can basically paratroop hop to one airport to another and catch up with the rest of your team contributing with powerful air strikes meanwhile poor arnold is usually locked in light artillery because chuikov usually takes the heavy artillery
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Post by dsongop on Dec 6, 2020 17:44:47 GMT
Believe it or not guys, but I think that the best allied naval general is Spruence/Pound/King. These 3 together are cheaper than Nimitz and can outperform him in pure naval battles. But, of course, Nimitz is better in combined see/land operations. I would like to see what we need most eventually before buying an allied admiral... I will agree with stoic here. I think a factor to consider is that a lot of us have Nagumo/Doenitz, and buying those 3 cheaper options is probably better for pure navy battles. Halsey could probably also be an option for his versatility, but I'd hold on to my medals until there is a demand for his build.
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