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Post by eeeeef on Dec 6, 2020 17:49:31 GMT
Believe it or not guys, but I think that the best allied naval general is Spruence/Pound/King. These 3 together are cheaper than Nimitz and can outperform him in pure naval battles. But, of course, Nimitz is better in combined see/land operations. I would like to see what we need most eventually before buying an allied admiral... I will agree with stoic here. I think a factor to consider is that a lot of us have Nagumo/Doenitz, and buying those 3 cheaper options is probably better for pure navy battles. Halsey could probably also be an option for his versatility, but I'd hold on to my medals until there is a demand for his build. But it wouldn't be a good long term option don't you think? You can't refund generals so every purchase matters and the cheap trio are pretty much useless on land and eat up a general slot that you may want to reserve for other generals, for reference it's like buying Boris just for the Greek campaign and nenonen just for the eastern front Great to have but they outlive their usefulness fast
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Post by stoic on Dec 6, 2020 18:06:54 GMT
Believe it or not guys, but I think that the best allied naval general is Spruence/Pound/King. These 3 together are cheaper than Nimitz and can outperform him in pure naval battles. But, of course, Nimitz is better in combined see/land operations. I would like to see what we need most eventually before buying an allied admiral... I will agree with stoic here. I think a factor to consider is that a lot of us have Nagumo/Doenitz, and buying those 3 cheaper options is probably better for pure navy battles. Halsey could probably also be an option for his versatility, but I'd hold on to my medals until there is a demand for his build. Exactly! For example, the battle of Midway. A pure naval battle by any standards. Of course, an admiral can be helpful, but if we are familiar with the mission and know location of key Japanese carriers we can complete this mission with Cunningham and Arnold alone... And quite ahead of time too
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Post by eeeeef on Dec 6, 2020 18:12:23 GMT
I will agree with stoic here. I think a factor to consider is that a lot of us have Nagumo/Doenitz, and buying those 3 cheaper options is probably better for pure navy battles. Halsey could probably also be an option for his versatility, but I'd hold on to my medals until there is a demand for his build. Exactly! For example, the battle of Midway. A pure naval battle by any standards. Of course, an admiral can be helpful, but if we are familiar with the mission and know location of key Japanese carriers we can complete this mission with Cunningham and Arnold alone... And quite ahead of time too If only I remembered key information when restarting battles and don't always throw my forces blindly at the enemy *cries in incompetency*
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Post by stoic on Dec 6, 2020 18:19:01 GMT
Exactly! For example, the battle of Midway. A pure naval battle by any standards. Of course, an admiral can be helpful, but if we are familiar with the mission and know location of key Japanese carriers we can complete this mission with Cunningham and Arnold alone... And quite ahead of time too If only I remembered key information when restarting battles and don't always throw my forces blindly at the enemy *cries in incompetency* That is definitely a way to disaster One unchanging fact about ET games is that opponents are more numerous and better equipped. On a very rare occasions you can afford to be involved in bloodbath countdowns...
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Post by eeeeef on Dec 6, 2020 18:21:57 GMT
If only I remembered key information when restarting battles and don't always throw my forces blindly at the enemy *cries in incompetency* That is definitely a way to disaster One unchanging fact about ET games is that opponents are more numerous and better equipped. On a very rare occasions you can afford to be involved in bloodbath countdowns... Yeah I usually get through missions only following a very rough outline of a "plan" and I just basically improvised as I go along, I mean it works sometimes but it usually ends up with me having to consult the forum for some advice
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Post by stoic on Dec 6, 2020 18:31:50 GMT
That is definitely a way to disaster One unchanging fact about ET games is that opponents are more numerous and better equipped. On a very rare occasions you can afford to be involved in bloodbath countdowns... Yeah I usually get through missions only following a very rough outline of a "plan" and I just basically improvised as I go along, I mean it works sometimes but it usually ends up with me having to consult the forum for some advice No worries, practice makes the master ET games like all games have some patterns, you will recognise and use them sooner or later...
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Post by dsongop on Dec 7, 2020 4:47:09 GMT
I will agree with stoic here. I think a factor to consider is that a lot of us have Nagumo/Doenitz, and buying those 3 cheaper options is probably better for pure navy battles. Halsey could probably also be an option for his versatility, but I'd hold on to my medals until there is a demand for his build. But it wouldn't be a good long term option don't you think? You can't refund generals so every purchase matters and the cheap trio are pretty much useless on land and eat up a general slot that you may want to reserve for other generals, for reference it's like buying Boris just for the Greek campaign and nenonen just for the eastern front Great to have but they outlive their usefulness fast Strong point, but I think that all three have some endgame value (especially grouped together). I'd imagine there'd be another endgame pure naval battle where they will be useful. As for general slots, I think we should have some to spare.
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Post by eeeeef on Dec 7, 2020 4:53:57 GMT
But it wouldn't be a good long term option don't you think? You can't refund generals so every purchase matters and the cheap trio are pretty much useless on land and eat up a general slot that you may want to reserve for other generals, for reference it's like buying Boris just for the Greek campaign and nenonen just for the eastern front Great to have but they outlive their usefulness fast Strong point, but I think that all three have some endgame value (especially grouped together). I'd imagine there'd be another endgame pure naval battle where they will be useful. As for general slots, I think we should have some to spare. Yes they can be an effective fleet together but why get them when you can get nimitz's wolf pack skill that boost your all friendly fleets by +15! And giving away 3 slots can be a heavy price for some missions like the amphibious missions where you have to manage both land and naval battles, I'm saying that theyll outlive their usefulness fast and by the time they have a chance to shine(1945 brutal navy missions) the player will have more than enough opportunities to obtain the superior more premium options such as nimitz
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Post by mikhailfrunze on Dec 7, 2020 6:55:50 GMT
1.Nimitz= Skill Ace forces(Lvl2)=good skill for a naval general to have since navy has so much hp Naval gun strike(Lvl2)=the tide of iron of the sea, amazing skill to have Woflpack(Lvl2)=navy aura that buffs yourself and your allies by 3 stars!!the best skill a naval general could ask for! Thank you eeeeef , for creaitng all these helpful tread! I am playing iOS and Ace Forces description says that this skill boosts XP gain (not HP) by 80%. So unit must gain experience 80% faster, but health will not be affected in any way. My gaming experience with Nimitz proves it so far. Does this skill work differently in your case? I would definitely prefer ace forces to improve hp of course!
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Post by eeeeef on Dec 7, 2020 7:02:39 GMT
1.Nimitz= Skill Ace forces(Lvl2)=good skill for a naval general to have since navy has so much hp Naval gun strike(Lvl2)=the tide of iron of the sea, amazing skill to have Woflpack(Lvl2)=navy aura that buffs yourself and your allies by 3 stars!!the best skill a naval general could ask for! Thank you eeeeef , for creaitng all these helpful tread! I am playing iOS and Ace Forces description says that this skill boosts XP gain (not HP) by 80%. So unit must gain experience 80% faster, but health will not be affected in any way. My gaming experience with Nimitz proves it so far. Does this skill work differently in your case? I would definitely prefer ace forces to improve hp of course! As far as I know when you gain a certain amount of exp your level increases and the higher your level the better your stats mainly hp and attack by how much I'm still not certain but if I were to guess I'd say that it buff your hp and attack by a small set percentage. Also thank you for the kind words
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Post by mikhailfrunze on Dec 7, 2020 7:08:00 GMT
1.Nimitz= Skill Ace forces(Lvl2)=good skill for a naval general to have since navy has so much hp Naval gun strike(Lvl2)=the tide of iron of the sea, amazing skill to have Woflpack(Lvl2)=navy aura that buffs yourself and your allies by 3 stars!!the best skill a naval general could ask for! Thank you eeeeef , for creaitng all these helpful tread! I am playing iOS and Ace Forces description says that this skill boosts XP gain (not HP) by 80%. So unit must gain experience 80% faster, but health will not be affected in any way. My gaming experience with Nimitz proves it so far. Does this skill work differently in your case? I would definitely prefer ace forces to improve hp of course! As far as I know when you gain a certain amount of exp your level increases and the higher your level the better your stats mainly hp and attack by how much I'm still not certain but if I were to guess I'd say that it buff your hp and attack by a small set percentage I'll do some experimentation to figure that out! In any way, Ace Forces does not seem to be the fanciest skill so far (but Nimitz still the best option)
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Post by eeeeef on Dec 7, 2020 7:11:27 GMT
As far as I know when you gain a certain amount of exp your level increases and the higher your level the better your stats mainly hp and attack by how much I'm still not certain but if I were to guess I'd say that it buff your hp and attack by a small set percentage I'll do some experimentation to figure that out! In any way, Ace Forces does not seem to be the fanciest skill so far (but Nimitz still the best option) Well it is universal meaning that it works on all classes and from personal experience its pretty decent at army group I'd say its a extremely "meh" skill but hey navy has the highest stats meaning if my theory is right and that a level increase boost your stats percentage wise then that means ace forces will be quite a decent skill for naval gens
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Post by stoic on Dec 7, 2020 10:18:01 GMT
In WC3 "Ace forces" indeed restored lost HPs a bit. The same was in GoG Classic and Pacific when our units gained experience.
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Post by idunnowhattocallthis on Dec 7, 2020 17:26:01 GMT
I bought mountbatten so I could get navy and artillery medals (poor use of medals i know) and so far he has been very helpful in finishing the last pacific special missions.
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Post by stoic on Dec 8, 2020 20:45:37 GMT
As I thought it is possible to complete perfectly allied Pacific campaigns without buying an admiral Arnold and Cunningham do their job well enough. It is still a guess work what awaits us in Pacific 1945,and it is not excluded that an admiral could be helpful in some campaigns in Europe (Italy, D-day). But for now I can't say that an admiral is a top priority for allied side, even in Pacific.
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