Personal rating/ranking of all generals
Nov 2, 2021 18:13:31 GMT
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Darth Nihilus, 6Johnny23, and 1 more like this
Post by Kliment Jefremovitš Vorošilov on Nov 2, 2021 18:13:31 GMT
Yes, I know there have been plenty of these, Darth Nihilus 's being the latest, but this is gonna be my personal rating and ranking of all generals based my personal opinion.
Now to the actual list, I will rate every general on a rating of 1 to 5 like in every general discussion and an explanation on the rating. Although this just based on personal opinions and experiences I will take or atleast try to take all factors into account such as price. I won't do everything at once and I will edit stuff in as soon as I can.
I will categorize them to infantry, artillery, tank, navy and air generals. Some don't really fit to any category, but I'll put them where they fit the most.
5/5 means that the general is amongst the greatest in not only their own category but in general. A 6/5 is given to only 3 must haves. 4/5 means the general is amongst the top options for a player to buy. A 3/5 means the general is fairly decent and has some uses, but not recommended to buy. If a general is below this (1 or 2/5) you should not buy it. A 2/5 means the general is bad, but may have some use in some rare scenarios. A 1/5 indicates the general is totally useless and maybe even worse than Vorošilov. Generally speaking, I wouldn'trecommend you to buy any gnerals below a rating of 5/5 until you have compmeted all scenarios.
Edit history: I added spoilers on the explanations of the ratings to shorten the post.
Infantry generals:
Bronze:
Tito: Rating 2/5
Silver:
Smigly: Rating 0/5
Gold:
MacArthur: Rating 4/5
Air generals:
Kesselring: Rating 1/5
Navy generals/admirals
Kuznetsov: Rating 5/5
Artillery generals
Bronze:
Blamey: Rating 3/5
Silver
Leeb: Rating 5/5
Now to the actual list, I will rate every general on a rating of 1 to 5 like in every general discussion and an explanation on the rating. Although this just based on personal opinions and experiences I will take or atleast try to take all factors into account such as price. I won't do everything at once and I will edit stuff in as soon as I can.
I will categorize them to infantry, artillery, tank, navy and air generals. Some don't really fit to any category, but I'll put them where they fit the most.
5/5 means that the general is amongst the greatest in not only their own category but in general. A 6/5 is given to only 3 must haves. 4/5 means the general is amongst the top options for a player to buy. A 3/5 means the general is fairly decent and has some uses, but not recommended to buy. If a general is below this (1 or 2/5) you should not buy it. A 2/5 means the general is bad, but may have some use in some rare scenarios. A 1/5 indicates the general is totally useless and maybe even worse than Vorošilov. Generally speaking, I wouldn'trecommend you to buy any gnerals below a rating of 5/5 until you have compmeted all scenarios.
Edit history: I added spoilers on the explanations of the ratings to shorten the post.
Infantry generals:
Bronze:
Tito: Rating 2/5
Not much to say about him. Replacement would be good if it was good. But honestly 3 hp is ridiculous. That’s 60 hp in 20 turns which will easily be wiped out by an enemy general, of course you can upgrade it, but it’s not worth it, considering his poor damage and incompetence of infantry. Guerilla is good, but expensive to upgrade and won’t be able to make up for infantry’s terrible defence and health. Economic expert is good in theory, but the added economic output is ridiculous. Not a 1/5 though, because the medals for him can be farmed in 2 days with endgame generals and wonders.
Crerar: Rating 4/5He is like Tito, but with better skills and actually worth the price. Infantry leader and Entrenchment are arguably kind of equal to Guerilla and Replacement, but Crowd Tactics is so much better than Economic expert. Crowd tactics alone can be very helpful and only for 50 medals more than Tito.
Kuribayashi: Rating 1/5Maybe the worst purchase of a bronze genral you can make. Shelter and Elastic defense are arguably the 2 worst skills in the game and level 3 Bayonet Charge won't save him. Only good thing about him is the 5 stars in infantry, but his skills make him unusable in all situations.
Bagramyan: Rating 1/5He's like Kuribayashi, but stars have been sacrificed for better skills. Still, he has the worst skill ever, Elastic Defense, Mountain Fighting is the second worst terrain bonus in the game, because mountains are rare and hard to access. Crossfire is otherwise alright, but his output outside of that is so bad combined with only 2 stars in infantry and 3 in tanks to start with that I rate him only 1/5. Do not get him.
Heinrici: Rating 3/5Most of his rating comes from the fact that he has the best skill in the game. However Infantry Leader alone isn't enough for damage output. Infantry generals have no use in early game and in late game you can probably afford someone better.
Nasser: Rating 3/5He's like Tassigny, but the opposite. He has the most important skill for an infantry general: Raider at level 2, the best/2nd best terrain bonus: Plain Fighting at level 2 and the worst terrain bonus: Desert Fighting at level 3. At a price of 735 medals, you are getting actually pretty decent damage output. Would be maybe even better than Mannerheim, if he'd have another slot. Too bad, you can't so he only gets a rating of 3 for the lack of Rumour.
Tassigny: Rating 1/5With a price of 750 medals you get 3 stars in infantry with a potential to reach 5 and 3 mobility stars. His skills are Economic expert, level 2 (+10 economic output of the city), Cover, level 1 (12% chance to reduce 18% damage from enemy attack) and Architecture, level 3 (+18 hp of city per round). At first glance his skills may look pretty good actually, but unless he is in a city, 2 of his skills won't trigger. Even when a city, those skills aren't even that great. His third skill is Cover, unless upgraded the percentages are horrendous. To sum it up he has no offensive skills and only 3 stars in infantry to start. It is never good to station infantry in a city. Furthermore infantry generals are bad in general. Don't get him.
Zhu D: Rating 2/5He is actually pretty good. But…his price is more than the price of 3 Titos. Not worth it, while Mannerheim is only 500 medals more.
Silver:
Smigly: Rating 0/5
Worst possible skills for that price. One word, terrible.
Vasilevskiy: Rating 3/5He has okay skills, but still falls to the 5th spot in the ranking of infantry generals. If you compare him to Mannerheim, Rainer and Jungle Fighting are just better than Infantry Leader and Ace Forces. Entrenchment isn’t good enough to save him. His problem is that Infantry Leader is useless without Rainer and if he gets Rainer he can’t have Rumour. Only if he had Rainer instead of Entrenchment, he could be the best infantry general in the game.
Peng D.H.: Rating 3/5He’s just Vasilevskiy with Camouflage instead of Ace forces. Not a can of those specific type damage reduction skills, but nothing really to say sinne he’s so similar.
Mannerheim: Rating 4/5 (5/5 as an infantry general)The best orice efficient infantry general in the game and the best option to buy. Rundstedt's price is lower, but he has no proper damage dealing skills, while Mannerheim has two great skills at level 3. Just add Rumour on him and he'll be great. You'll get the best damage for that price if you buy him, instead of buying and upgrading Rundstedt.
Gold:
MacArthur: Rating 4/5
Gerd von Rundstedt's favourite and arguably only second to Yamashita in potential as an infantry general. Entrenchment is good, Infantry Leader is great, but Street Fighting is problematic for an infantry general. Still, a better skillset than Rundstedt and his extra slot makes him have better potential than Mannerheim. However Rundstedt and Mannerheim are much cheaper, so unless you have a lot of left over medals, I wouldn't buy him.
Rundstedt: Rating 4/5People often look at him as the most cost efficient infantry general. However I think that is false. Street Fighting is his only damage dealing skill to start with. 1. That is terrible for especially infantry. It is only at level 1, Mannerheim has 2 superb damage dealing skills at level 3. You will have to upgrade him to meet Mannerheim’s quality and tuen Mannerheim will take the throne of cost efficiency. Thai is why, although he can reach a slightly better skillset than Mannerheim, Mannerheim is a wiser option to get.
Yamashita: Rating 4/5 (Cost effectiveness 2/5)Unarguably the best endgame potential for an infantry general. However upgrading him to the max will be super expensive. Not worth it, Rundstedt and Mannerheim are much more cost efficient.
Air generals:
Kesselring: Rating 1/5
A weird air/infantry hybrid. Explosives and Architecture are super bad for an air general. Architecture even worse for infantry, becuase placimg infantry in a city is badically suicide and should be done only with light infantry spam. Air force leader is alright, but Arnold offers much better skills and an extra mobility and air star for over 600 medals less.
Arnold: Rating 4/5The best air general imo. Airforce leader and Carpet bombing are good pure air skills and level 4 rumour is great in virtually all situations, except when he's on a carrier or really far behind the front line. Crowd Tactics will make him a great supporter for scenario too, but I'm still not convinced can he fit a 3-2-1 conquest team when Konev/Timošenko can well act as aura buffers too with better ground capabilities. He has maybe some use in speedrunning conquests, but he is not important in completing/getting an S-rank, but you can get him as an 8th general after cometing domination and scenario for sure.
Dowding: Rating 3/5Many rate him above Arnold, but I don't. Explosives doesn't work on airforce (I'm pretty sure), so carpet bombing is just better for an air general. Economic expert may provide some help in conquest, but not anything worth 1300 medals. Also, conquests are not very important and they are very easy to complete without super good generals.
Yamamoto: Rating 3/5I don't really understand him. He is inferior to Arnold in air capabilities and inferior to Kuznetsov in Navav capabilities, so why don't you just get those two instead. Rumour is better than Explosives (neither work with air strikes) and Fleet Leader, Sailor and Rumour are all three great navy skills of which Yamamoto can have only 2.
Navy generals/admirals
Kuznetsov: Rating 5/5
3 great skills for only 1125 medals. Rumour is a must for navy, Fleet Leader is crucial too. Sailor is a but situational but a good skill anyways. He can hold his ground against silver admirals even in the endgame.
Fletcher: Rating 3/5He's basically Kuznetsov without rumour and no rumour is no good. No idea why anyone would buy him when Kuznetsov exists. If you don'thave rumour, no matter how good tech you have, you'll just get destroyed by enemy generals.
Nagumo: Rating 4/5As I said Sailor and Fleet Leader are good skills, but Shelter is total rubbish. Two extra stars in navy isn't worth 600 medals compared to Kuznetsov. Mountbatten and Nimitz are the same price, but much better.
Mountbatten: Rating 5/5A Kuznetsov, but (you will obviously add rumour if you get Mountbatten) Depot Ship as a fourth skill and extra stars in navy and movement. Maybe not worth 700 medals, but I really like him.
Nimitz: Rating 5/5Pretty bad skills to be honest. Camouflage and Ace Forces aren't that good especially for scenarios, but his discount and being a gold general make him the 2nd/3rd best navy general there is. If you like air abilities 5 stars in that will be nice too. He is good and definitely very popular, but I'm not really sure should you get him at all. Kuznetsov can do for early game and for late game Nimitz isn't enough. He can't do 12 medal invasions and some domination levels will be tough without Dönitz. You'll have to get Dönitz anyways so you'll only lose medals buying him. And if you can afford two admirals, you should still get Dönitz first.
Halsey: Rating 4/5He's like Nagumo and Fletcher. Two good skills Kuznetsov also has and a bad skill. You can get him if you really live him, but Kuznetsov or an endgame admiral will be a better purchase.
Dönitz: Rating 5.5/5Literally the Poseidon of WC4. Wolfpack makes surrounding units hit like a general was on them. Depot Ship makes him survive for long and Fleet Leader adds even more to his ridiculous damage. He's also super fast. Only downside is his price, but if you can afford him, he really is worth it!
Artillery generals
Bronze:
Blamey: Rating 3/5
He lacks the two best skills for artillery, but has Artillery leader and barrage along with good mobility and a small price. However, Leeb is easily worth double the price, so I wouldn't advise to get Blamey, although I won't blame you.
Terauchi: Rating 3/5Machinist and Accuracy make him probably the best bronze artillery general, but he's too expensive to be a starter general and too bad to be an endgame general.
Badoglio: Rating 2/5Almost the same skills as Blamey, but much more expensive. You can get the 2nd best artillery general in the game for only 100 more medals than this crap.
de Gaulle: Ratimg 3/5Slightly worse damage than Badoglio, but he has rumour. Still no point buying him while Leeb exists.
Silver
Leeb: Rating 5/5
I can't think of a much better skill set for artillery. Rumour and artillery leader are of course always preferable for artillery. Plain fighting is not as good as the two former, but still considered the best terrain bonus by many (although I personally think jungle jungle fighting is equally good). Just add him accuracy and he'll be the second best artillery general in the game. Even better than Žukov! Only Konev is slightly better with better stars and an extra skill slot.
Chuikov: Rating 2/5This guy is surprisingly similar to Graziani with mountain fighting, machinist and the ability to reach Graziani's 5 starting stars in tank. But then he has architecture, for sure one of the most useless skills in the game. If your city isn't threatened, you won't need this skill, and if it is, then a few extra hp won't make a difference, you most probably won't be able to recover health. Combined with that huge price and only one free skill slot, he is just an awful option to get.
Alexander: Rating 3/5Another useless general. Raider will be useless, as Konev exists and Alexander only has 2 stars in infantry. Artillery barrage and crossfire are quite situational, usually if your artillery gets damaged, it is destroyed so those skills won't be that useful. You can add a skill, but you will have to either sacrifice rumour or accuracy. Only good thing is speed, but Konev, Zhang, Blamey and Leeb all have speed too, with a better price to quality ratio.
Govorov: Rating 4/5, but too expensiveGovorov is an interesting guy. He is pretty much the best artillery general in every ET game, except...WC4. First of all, he lacks speed and survivability, bit tbf survivability isn't really the thing in WC4, except fpr rumour of course, rumour is a must. Now after that way too long sentence, let's look at his damage. Quoting Leonid Govorov himself from his general path guide: "his stars look shiny, right". They do, but as Govorov (member) says, unlike in other ET games, in WC4 Govorov (general) fails to reach the level of Konev and Leeb. As I said artillery barrage is an underwhelming skill. Explosives is good for speedrunning, but it is not enough for damage alone, besides Govorov is slow, so he won't reach the cities so fast. Jungle fighting, especially at level 4 is imo Govorov's best skill, and it can partially make up for the lack of accuracy and leader, but I think it fits better for more mobile infantry and tanks. If you want to get him, add rumour for even some survivability (he has only captain rank).
Now, his skills seem okay, but he costs over 2000 medals. Leeb and discount Konev are both cheaper and better, you don't need 3 artys.
Now, his skills seem okay, but he costs over 2000 medals. Leeb and discount Konev are both cheaper and better, you don't need 3 artys.