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Post by Deleted on Nov 8, 2021 3:16:50 GMT
Hey guys, since i've been burnt out playing GCR and EW6 1914(but i still have to update guides), i decided to start playing this game for the purpose of reviewing the guides along with being a stress reliever. What are the best early game advice you can give me to make the early to late game smooth? I heard that this game is more end game focused, so i'm quite curious how different it is from other games, aside from the graphics of course.
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Post by Thortilla on Nov 8, 2021 3:35:31 GMT
Don’t buy Caesar (Joan arc is “free” and better). Buy Attila as the first medal general do not make many conquests because you will level up and receive more difficult invasions (do only conquest that they give you literature) Don't level up Robin, Leonidas, Huo, etc. (the only one you can level up to is Alexander and the faster you change it the better) Buy coin Gens to do Daily Missions You can buy Gray items too (It's better than nothing) I can't really think of anything else:/ (I base all this in my game)
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Post by stoic on Nov 8, 2021 4:17:51 GMT
Hey guys, since i've been burnt out playing GCR and EW6 1914(but i still have to update guides), i decided to start playing this game for the purpose of reviewing the guides along with being a stress reliever. What are the best early game advice you can give me to make the early to late game smooth? I heard that this game is more end game focused, so i'm quite curious how different it is from other games, aside from the graphics of course. It is not that simple to present a strategy in a "nutshell" in EW5. First and foremost you have to remember one rule known to you from EW6 1804 days: auras do stack! So, you have to build your team around aura generals. Then I would advise you to download an excellent Iron Duke's summary information on all available generals, including information about their abilities they gain at level 6 ( docs.google.com/spreadsheets/u/0/d/1ig9x3Q-f1TkZ55_c1GLPrcFEON-iomsIFHff7oFi1Sc/htmlview#gid=1190619852 ) It is worthy to mention also that there are more "endgame" generals in EW5 than in any other ET game. Again daily missions are similar to those in EW6 1804. The difference is that they are refreshing every 12 hours. So, your main goal as a new player is to get as many as possible as soon as possible (to reach their maximum number and best rewards you need lvl 70 and 155 cities conquered in Empire mode).
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Post by Deleted on Nov 8, 2021 4:29:21 GMT
Hey guys, since i've been burnt out playing GCR and EW6 1914(but i still have to update guides), i decided to start playing this game for the purpose of reviewing the guides along with being a stress reliever. What are the best early game advice you can give me to make the early to late game smooth? I heard that this game is more end game focused, so i'm quite curious how different it is from other games, aside from the graphics of course. It is not that simple to present a strategy in a "nutshell" in EW5. First and foremost you have to remember one rule known to you from EW6 1804 days: auras do stack! So, you have to build your team around aura generals. Then I would advise you to download an excellent Iron Duke 's summary information on all available generals, including information about their abilities they gain at level 6 ( docs.google.com/spreadsheets/u/0/d/1ig9x3Q-f1TkZ55_c1GLPrcFEON-iomsIFHff7oFi1Sc/htmlview#gid=1190619852 ) It is worthy to mention also that there are more "endgame" generals in EW5 than in any other ET game. And i thought anatomy classes required a lot of reading. Thanks for this
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Post by stoic on Nov 8, 2021 4:32:59 GMT
It is not that simple to present a strategy in a "nutshell" in EW5. First and foremost you have to remember one rule known to you from EW6 1804 days: auras do stack! So, you have to build your team around aura generals. Then I would advise you to download an excellent Iron Duke 's summary information on all available generals, including information about their abilities they gain at level 6 ( docs.google.com/spreadsheets/u/0/d/1ig9x3Q-f1TkZ55_c1GLPrcFEON-iomsIFHff7oFi1Sc/htmlview#gid=1190619852 ) It is worthy to mention also that there are more "endgame" generals in EW5 than in any other ET game. And i thought anatomy classes required a lot of reading. Thanks for this NP, I edited my previous post, btw. Added some information about daily missions.
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Post by Deleted on Nov 8, 2021 4:34:21 GMT
Don’t buy Caesar (Joan arc is “free” and better). Buy Attila as the first medal general do not make many conquests because you will level up and receive more difficult invasions (do only conquest that they give you literature) Don't level up Robin, Leonidas, Huo, etc. (the only one you can level up to is Alexander and the faster you change it the better) Buy coin Gens to do Daily Missions You can buy Gray items too (It's better than nothing) I can't really think of anything else:/ (I base all this in my game) How is conquest different from other E.T games?
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Post by Erich von Manstein on Nov 8, 2021 4:53:39 GMT
First of all: choose a lineup. The set of endgame generals varies very differently depending on the lineup and there are very few overlaps.
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Post by Deleted on Nov 8, 2021 5:01:01 GMT
First of all: choose a lineup. The set of endgame generals varies very differently depending on the lineup and there are very few overlaps. What lineup? Ah man, i thought i could get away with just knowing how the skills work.
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Post by Erich von Manstein on Nov 8, 2021 5:06:30 GMT
First of all: choose a lineup. The set of endgame generals varies very differently depending on the lineup and there are very few overlaps. What lineup? Ah man, i thought i could get away with just knowing how the skills work. You choose a group of generals/items to center from. All 4 kinds of aura can form their individual lineups (we call them ArchCom, CavCom, InfCom, and ArtyCom respectively). In addition to those 4, people have created lineups with emphasis on defensive auras, artifacts (items with unique actives or passives), or just the sheer strength of generals. ArchCom is regarded as the most beginner-friendly lineup and the easiest one to finish the game with.
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Post by Deleted on Nov 8, 2021 5:27:31 GMT
What lineup? Ah man, i thought i could get away with just knowing how the skills work. You choose a group of generals/items to center from. All 4 kinds of aura can form their individual lineups (we call them ArchCom, CavCom, InfCom, and ArtyCom respectively). In addition to those 4, people have created lineups with emphasis on defensive auras, artifacts (items with unique actives or passives), or just the sheer strength of generals. ArchCom is regarded as the most beginner-friendly lineup and the easiest one to finish the game with. If it's the easiest lineup and the easiest one to finish the game with , then why would other people bother with the other coms? There must be a reason right, aside from subjective reasons such as "because it's more of a challenge."
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Post by Erich von Manstein on Nov 8, 2021 6:22:40 GMT
You choose a group of generals/items to center from. All 4 kinds of aura can form their individual lineups (we call them ArchCom, CavCom, InfCom, and ArtyCom respectively). In addition to those 4, people have created lineups with emphasis on defensive auras, artifacts (items with unique actives or passives), or just the sheer strength of generals. ArchCom is regarded as the most beginner-friendly lineup and the easiest one to finish the game with. If it's the easiest lineup and the easiest one to finish the game with , then why would other people bother with the other coms? There must be a reason right, aside from subjective reasons such as "because it's more of a challenge." CavCom can mop up the map quickly. InfCom have the most auras and they are pretty tanky. ArtyCom outranges most people and tears down forts easily. Defense auras can reduce damage significantly and heal. The latter 2 lineups require IAP. Artifacts can be swapped among generals and there are OP items at healing and dealing damage. Sheer strength is just using the top generals to have advantage in plain stats.
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Post by Deleted on Nov 8, 2021 8:33:10 GMT
If it's the easiest lineup and the easiest one to finish the game with , then why would other people bother with the other coms? There must be a reason right, aside from subjective reasons such as "because it's more of a challenge." CavCom can mop up the map quickly. InfCom have the most auras and they are pretty tanky. ArtyCom outranges most people and tears down forts easily. Defense auras can reduce damage significantly and heal. The latter 2 lineups require IAP. Artifacts can be swapped among generals and there are OP items at healing and dealing damage. Sheer strength is just using the top generals to have advantage in plain stats. So InfCom and ArtComs require IAPs. What makes the IAP so good that it enables those coms, meanwhile CavComs can do just fine without them?
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Post by Erich von Manstein on Nov 8, 2021 8:49:01 GMT
CavCom can mop up the map quickly. InfCom have the most auras and they are pretty tanky. ArtyCom outranges most people and tears down forts easily. Defense auras can reduce damage significantly and heal. The latter 2 lineups require IAP. Artifacts can be swapped among generals and there are OP items at healing and dealing damage. Sheer strength is just using the top generals to have advantage in plain stats. So InfCom and ArtComs require IAPs. What makes the IAP so good that it enables those coms, meanwhile CavComs can do just fine without them? I actually mean the artifact and the plain lineups need IAP. My bad for not explaining it clear enough. The artifact lineup requires the bottle of life, which is an OP regen item that heals for a massive amount. The no-nothing one asks even more on IAP because you're just relying on the stats of your generals, and the IAPs and Caesar (the most expensive non-IAP) have the highest stats.
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Post by Deleted on Nov 8, 2021 8:54:24 GMT
So InfCom and ArtComs require IAPs. What makes the IAP so good that it enables those coms, meanwhile CavComs can do just fine without them? I actually mean the artifact and the plain lineups need IAP. My bad for not explaining it clear enough. The artifact lineup requires the bottle of life, which is an OP regen item that heals for a massive amount. The no-nothing one asks even more on IAP because you're just relying on the stats of your generals, and the IAPs and Caesar (the most expensive non-IAP) have the highest stats. I see. So artifacts are really game changing. I should play the game first before asking more questions. Thanks for answering my questions
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Post by stoic on Nov 8, 2021 9:27:36 GMT
I actually mean the artifact and the plain lineups need IAP. My bad for not explaining it clear enough. The artifact lineup requires the bottle of life, which is an OP regen item that heals for a massive amount. The no-nothing one asks even more on IAP because you're just relying on the stats of your generals, and the IAPs and Caesar (the most expensive non-IAP) have the highest stats. I see. So artifacts are really game changing. I should play the game first before asking more questions. Thanks for answering my questions In fact, it could be even more complicated Hard mode Gunpowder and Industrial age campaigns were released only yesterday, so no-one knows for sure yet how to approach them best of all. My experience tells me that Archers are better in AI-controlled battles, but nothing could be compared with the power of unleashed cavalry if we personally control things on the battlefield. Early campaigns are relatively easy, so you can enjoy life up to discovery age normal mode
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