(Almost) everything you need to know about a general's stats, skills and abilities at their highest level.
New: Battle Princesses (stats, skills, medal&crown coin costs)
imgur.com/a/8iV2YhO made by visiel based on data provided by blueberry
I hope it's pretty self-explanatory, however just to be safe :
-The order in which I put them is archer (green) infantry (brown) cavalry (orange) and artillery (red). Within each category, availability (early->late)and price (low->high) is applied. For princess like generals (Joan, Barbarossa, Saladin etc.), I used my game progress as a reference.
-The first column shows the generals' category (archer, infantry, cavalry, artillery) as well as when (eras I - VII) and how to recruit them. Recruitment costs and their currency (free/coin/resources/medals/IAP) are also provided.
-Next is the cumulative medal cost to reach VII (or 5 silver stars or super troops etc.) which I believe to be a good metric for determining how expensive a general is. Here you can see how it's calculated
link
-Then I took the liberty to add up all the medals you could invest into a general (recruitment+upgrades+maxing all skills). This might not be too useful because most generals don't need all skills maxed in order to perform well. If you want to do your own calculations with lower skill levels then here you find the prices
link
-Next are each generals' skills and abilities at VII as well as Bismarck at V. A short description is also provided. I hope it is enough for veterans, if you just came to EW5 then you'd probably want more details on skills (description or their effect for each level ->
link ). Abilities sometimes change with different eras, here you can see how
link
-The last 11 columns show the generals' max stats when corresponding skills and friendliness are also maxed. The value in brackets (+xxx) is the stat bonus from VI -> VII, so you can make a better decision whether the last upgrade is worth the medals. Of course, you can calculate stats for not maxed skills
link
-When looking at these bonuses (+xxx) we can determine the Growth Rates of each general. This will help in future updates
to calculate stats without having to rely on a certain youtuber
-Generally, we can see that the VII update made stronger generals even stronger stat-wise and that infantry, cavalry and archers got buffed but the increased counterattack damage for artillery is mediocre at best.
-awakening any of the following generals will always increase their stats by a fixed amount (independent from when you do the awakening). Their growth rate stays the same.
Hua Mulan: +210 HP; +40 atk;+25 def; +1 move
Suroyothai: +350 HP; +60 atk; +50 def; +2 move
Beowulf: +300 HP; +60 atk; +40 def; +1 move
Leonidas: +350 HP; +45 atk; +50 def; +1 move
Pachacuti: +205 HP; +60 atk; +30 def; +1 move
And some fun fact: If we add the "medals to 100% max" for all generals, we arrive at:
521,925 medals with IAPs and 456,755 medals without.
If we look at the costs for artifacts and equipment, that's:
96,295 for everything the shops have to offer or 52,005 for legendary and artifacts only.
So, 618,220 is the max amount of medals you need for a "perfect" game with IAPs and 553,050 for F2P
[The recent update allowed for 85,210 (IAP) / 64,300 (F2P) extra medals to be spent.]
Now for F2P, ~700 medals can be gained per day, so 791 days (2 years and 2 months) are necessary to reach a "perfect" game file.
Rumors have it that
Iron Duke 's master account would meet such criteria.