|
Post by Gerd von Rundstedt on Jan 18, 2022 18:49:44 GMT
Where did you get this info?
|
|
|
Post by Erich von Manstein on Jan 18, 2022 21:00:33 GMT
Most infantry got the chance to attack continuously. Like the mobility perk that all cavalry units have? Arthur is the only new general. He is an IAP infantry that costs around $10. His active is to attack multiple units for several turns. His passive are Bravery and Logistics. His traits give him 1 extra range, 50% bonus against archers, and 100% against forts. An infantry general with 1-2 range? That's OP! Not exactly like mobility. Infantry "has the chance," but it's probably not 100% like the cavalry units.
|
|
|
Post by Erich von Manstein on Jan 18, 2022 21:01:26 GMT
Where did you get this info? Apparently the Chinese iOS version has already got the update.
|
|
|
Post by dain on Jan 19, 2022 8:36:21 GMT
Android update now up (for Samsung A22 at least).
I have to wait for medals to be able to upgrade first general to level 7 (and you'll get nice scabbard for Excalibur as reward for this).
Infantry indeed only "has the chance" to attack again - I presume it to be 30% or similar.
The cavalry bonus against archers is only when defending against them. Similarly to Barbarossa's "Fury" skill. If the archers attack (and they must attack close up, so the cavalry could retaliate), then cavalry get +50% bonus to damage - which is very flavorful and realistic. If archers were stupid enough to attack close, cavalry would decimate them.
|
|
|
Post by Erich von Manstein on Jan 19, 2022 9:31:40 GMT
Android update now up (for Samsung A22 at least). I have to wait for medals to be able to upgrade first general to level 7 (and you'll get nice scabbard for Excalibur as reward for this). Infantry indeed only "has the chance" to attack again - I presume it to be 30% or similar. The cavalry bonus against archers is only when defending against them. Similarly to Barbarossa's "Fury" skill. If the archers attack (and they must attack close up, so the cavalry could retaliate), then cavalry get +50% bonus to damage - which is very flavorful and realistic. If archers were stupid enough to attack close, cavalry would decimate them. Only counterattack? Do you have a picture or something?
|
|
|
Post by Nobunaga Oda on Jan 19, 2022 10:44:30 GMT
Android update now up (for Samsung A22 at least). I have to wait for medals to be able to upgrade first general to level 7 (and you'll get nice scabbard for Excalibur as reward for this). Infantry indeed only "has the chance" to attack again - I presume it to be 30% or similar. The cavalry bonus against archers is only when defending against them. Similarly to Barbarossa's "Fury" skill. If the archers attack (and they must attack close up, so the cavalry could retaliate), then cavalry get +50% bonus to damage - which is very flavorful and realistic. If archers were stupid enough to attack close, cavalry would decimate them. Only counterattack? Do you have a picture or something?
|
|
|
Post by yuanzhong on Jan 19, 2022 11:28:17 GMT
Only counterattack? Do you have a picture or something? Don't know others but Arthur deal 150% damage to Archer while attacking. I tested with Khan (999 atk) and Arthur (1005 atk), both attack same full HP archer unit (restart the stage than attack), Khan deals 7xx - 9xx damage while Arthur make 11xx - 13xx Skill description in EW5 is really a pain 🤣
|
|
|
Post by dain on Jan 19, 2022 13:05:53 GMT
Android update now up (for Samsung A22 at least). I have to wait for medals to be able to upgrade first general to level 7 (and you'll get nice scabbard for Excalibur as reward for this). Infantry indeed only "has the chance" to attack again - I presume it to be 30% or similar. The cavalry bonus against archers is only when defending against them. Similarly to Barbarossa's "Fury" skill. If the archers attack (and they must attack close up, so the cavalry could retaliate), then cavalry get +50% bonus to damage - which is very flavorful and realistic. If archers were stupid enough to attack close, cavalry would decimate them. Only counterattack? Do you have a picture or something? All cavalry units have on level 7 upgraded their "Mobility" skill into "Track" skill, which is: "+50% damage when attacked by archery units. Attack again after destroying the enemy."All infantry units have similarly upgraded one of their two skill, by addition of "After destroying the enemy, there is a chance to attack again."All archery units have similarly upgraded one of their two skill, by addition of "+30% damage to cavalry units" (it more or less adds to current bonus, so Washington has now Strafe with +75% against cavalry and +50% against infantry, Li Hongzhang deals now +130% damage against cavalry). Artillery units have similar upgrade as cavalry (+50% damage to all units that are attacking them). There is also upgrade of Napoleonic Code. (In the upper right corner, there is now small icon of military helmet, indicating it has properties for specific person only. Now it has exclusive effect if Napoleon uses it - it gives him an additional burning damage. Sadly, Bellum Gallicum has no special effect for Caesar (maybe in the next update), and for Art of War we have no Sun Tzu in EW5 (yet?). By the way, although artillery commander works as normal, it has still wrong description. It gives bonus to "all archery units nearby".
|
|
|
Post by jonblend on Jan 19, 2022 16:43:20 GMT
I might be wrong with this, but so far the description for Ambush has been "+50% damage when attacked by archery units" but it seemed to be an error since it wasn't limited to counterattacks. Maybe the new "Track" copied the old mistake or it's indeed a new condition.
|
|
|
Post by Erich von Manstein on Jan 19, 2022 17:52:27 GMT
Only counterattack? Do you have a picture or something? All cavalry units have on level 7 upgraded their "Mobility" skill into "Track" skill, which is: "+50% damage when attacked by archery units. Attack again after destroying the enemy."It's just easytech's crappy English. It gives 50% against archers.
|
|
|
Post by Gerd von Rundstedt on Jan 19, 2022 19:05:20 GMT
Any info on how the IAPs get bonused? Is it the same way, or different. Because that extra skill for Nappy seems really bad.
|
|
|
Post by dain on Jan 19, 2022 20:30:26 GMT
All cavalry units have on level 7 upgraded their "Mobility" skill into "Track" skill, which is: "+50% damage when attacked by archery units. Attack again after destroying the enemy."It's just easytech's crappy English. It gives 50% against archers. Yep, you're right. The Ambush skill is the same.
|
|
|
Post by dain on Jan 19, 2022 20:40:00 GMT
Any info on how the IAPs get bonused? Is it the same way, or different. Because that extra skill for Nappy seems really bad. Heihachiro, Cleopatra, and Bismarck have upgraded Siege into Gunfire: "+200% damage to fort units, +50% damage to enemy units when fighting against the enemy, cause additional burning damage to them."
Only Napoleon has upgraded Plunder into Supply: "+15% HP after destroying the enemy. After destroying the enemy, there is a chance to attack again."
I don't have Li Shimin and Khalid on level 6 yet, so I don't know.
Washington and Genghis Khan have similar upgrade to other archery/cavalry units: archery has +30% against cavalry (+75% for Washington in Strafe skill), cavalry has 50% damage when attacked by archery units.
|
|
|
Post by dain on Jan 21, 2022 13:57:12 GMT
Just found new item. "Mysterious Swordsman", a.k.a. Arthur has it equipped in Western Giants 4 campaign. Excalibur: Attack +220 Hit +100 Critical Chance +10% Critical Damage +15% I bet you ca n obtain this in Deep in the Pacific Ocean 4 (red bonus scenario), but currently I am unable to pass Western Giants 4.
|
|
|
Post by andrei on Jan 22, 2022 11:34:30 GMT
Just found new item. "Mysterious Swordsman", a.k.a. Arthur has it equipped in Western Giants 4 campaign. Excalibur: Attack +220 Hit +100 Critical Chance +10% Critical Damage +15% I bet you ca n obtain this in Deep in the Pacific Ocean 4 (red bonus scenario), but currently I am unable to pass Western Giants 4.
I managed to beat Western Giants 4 with my lvl60 gens. But for 1* only. I want to try a trick for this mission for 3* (don't have time at the moment). If You kill red cycle human general the building defects. So maybe if both buildings are Yours and Arthur is alive You have 3 red cycles and that would be a win without the necessity to kill both demon-monsters. I killed them for 1* but I am pretty sure it is not possible to make it in time for 3*. At least not with this level of my gens.
|
|