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Post by kingbutawl on Mar 17, 2022 17:22:54 GMT
And they’re easily upgradable. Robin Hood on woad riders with his unique item must be a fierce opponent. Robins item upgrades infantry capability as well, how good would he be with 2 archers and 1 infantry? If you use ravenna + woad then you don't need a melee cav Woad has 10 mobility, ravenna negates mountain mobility cost and woad negates forest terrain cost, both decrease attack cost to 4 or 5 What would be the best option for the third slot? another woad or ravenna? In a defensive asset I’d suggest a strong counter infantry for the third man. In offense another Ravenna or Genoese/longbow archer would be just as spicy as curry
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Post by eeeeef on Mar 17, 2022 17:24:27 GMT
And they’re easily upgradable. Robin Hood on woad riders with his unique item must be a fierce opponent. Robins item upgrades infantry capability as well, how good would he be with 2 archers and 1 infantry? If you use ravenna + woad then you don't need a melee cav Woad has 10 mobility, ravenna negates mountain mobility cost and woad negates forest terrain cost, both decrease attack cost to 4 or 5 What would be the best option for the third slot? another woad or ravenna? The best option is up to players preference imo, you can run melee cavalry for the extra movement, you can run counter infantry for more bulk, or another archer for extra damage, I personally run camel archers for that sweet sweet legion effect.
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Post by eeeeef on Mar 17, 2022 17:26:54 GMT
Robins item upgrades infantry capability as well, how good would he be with 2 archers and 1 infantry? If you use ravenna + woad then you don't need a melee cav Woad has 10 mobility, ravenna negates mountain mobility cost and woad negates forest terrain cost, both decrease attack cost to 4 or 5 What would be the best option for the third slot? another woad or ravenna? In a defensive asset I’d suggest a strong counter infantry for the third man. In offense another Ravenna or Genoese/longbow archer would be just as spicy as curry Massive shield isn't a legion effect so it doesn't carry over to the rest of the troops unfortunately.
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Post by kingbutawl on Mar 17, 2022 17:35:27 GMT
In a defensive asset I’d suggest a strong counter infantry for the third man. In offense another Ravenna or Genoese/longbow archer would be just as spicy as curry Massive shield isn't a legion effect so it doesn't carry over to the rest of the troops unfortunately. That’s really sad. As for now I think I will invest 2000 medals in mercenary scrolls, since I don’t see any other convenient general except ElCid. Maybe I’ll bulk some units
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Post by andrei on Mar 17, 2022 17:48:42 GMT
And they’re easily upgradable. Robin Hood on woad riders with his unique item must be a fierce opponent. Robins item upgrades infantry capability as well, how good would he be with 2 archers and 1 infantry? If you use ravenna + woad then you don't need a melee cav Woad has 10 mobility, ravenna negates mountain mobility cost and woad negates forest terrain cost, both decrease attack cost to 4 or 5 What would be the best option for the third slot? another woad or ravenna? For conquests just 1 additional mobility makes extremely significant difference. For campaign and hero missions it is better to add additional archer for extra firepower. In conquest it is overkill. At least for now. PS: I wasn't playing Byzantine conquest though.
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Post by zink on Mar 17, 2022 17:56:22 GMT
Robins item upgrades infantry capability as well, how good would he be with 2 archers and 1 infantry? If you use ravenna + woad then you don't need a melee cav Woad has 10 mobility, ravenna negates mountain mobility cost and woad negates forest terrain cost, both decrease attack cost to 4 or 5 What would be the best option for the third slot? another woad or ravenna? For conquests just 1 additional mobility makes extremely significant difference. For campaign and hero missions it is better to add additional archer for extra firepower. In conquest it is overkill. At least for now. PS: I wasn't playing Byzantine conquest though. The only other situation in which 11 mobility is better is attack, attack, and move Which is actually a common situation however is it worth losing the extra damage?
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Post by andrei on Mar 17, 2022 18:05:40 GMT
For conquests just 1 additional mobility makes extremely significant difference. For campaign and hero missions it is better to add additional archer for extra firepower. In conquest it is overkill. At least for now. PS: I wasn't playing Byzantine conquest though. The only other situation in which 11 mobility is better is attack, attack, and move Which is actually a common situation however is it worth losing the extra damage? In first 2 conquests the enemies are normally weak and I prefer mobile setup. In campaign and hero missions firepower is necessary. In my case (Atilla) the difference is somewhat 25% more damage. It would be a bit less with Robin probably but it is a lot anyway.
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Post by zink on Mar 17, 2022 18:07:22 GMT
The only other situation in which 11 mobility is better is attack, attack, and move Which is actually a common situation however is it worth losing the extra damage? In first 2 conquests the enemies are normally weak and I prefer mobile setup. In campaign and hero missions firepower is necessary. In my case (Atilla) the difference is somewhat 25% more damage. It would be a bit less with Robin probably but it is a lot anyway. What is your Attila setup?
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Post by andrei on Mar 17, 2022 18:12:48 GMT
In first 2 conquests the enemies are normally weak and I prefer mobile setup. In campaign and hero missions firepower is necessary. In my case (Atilla) the difference is somewhat 25% more damage. It would be a bit less with Robin probably but it is a lot anyway. What is your Attila setup? Mobile: War Axe Cavalry (lvl8) + Woad Raider (lvl11) + Ravenna (lvl10) Power: Mamluk Archers (lvl4) + Woad + Ravenna. But now my Elephant Shooters have lvl7 they have same attack as lvl4 Mamluks and have much higher deff. Dunno whether it is better than Mamluks dodge or not. Needs to be tested.
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Post by stoic on Mar 17, 2022 18:30:40 GMT
What is your Attila setup? Mobile: War Axe Cavalry (lvl8) + Woad Raider (lvl11) + Ravenna (lvl10) Power: Mamluk Archers (lvl4) + Woad + Ravenna. But now my Elephant Shooters have lvl7 they have same attack as lvl4 Mamluks and have much higher deff. Dunno whether it is better than Mamluks dodge or not. Needs to be tested. They also have 4% chance to dodge I hope they remove this joke sooner or later, and hopefully replace it with something useful.
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Post by andrei on Mar 17, 2022 18:32:39 GMT
Mobile: War Axe Cavalry (lvl8) + Woad Raider (lvl11) + Ravenna (lvl10) Power: Mamluk Archers (lvl4) + Woad + Ravenna. But now my Elephant Shooters have lvl7 they have same attack as lvl4 Mamluks and have much higher deff. Dunno whether it is better than Mamluks dodge or not. Needs to be tested. They also have 4% chance to dodge I hope they remove this joke sooner or later, and hopefully replace it with something useful. They definetely need to buff Elephants. Good deff but low HP. Pathetic.
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Post by kingbutawl on Mar 17, 2022 23:25:24 GMT
I don’t wanna move to another topic, but as for the apparent indecision whether to buy first Simeon/Alfred or Basil II, I can finally claim that you will need all of them. You will find many hard missions in treasures where 3 strong cavalry generals are required (I feared I’d made a mess buying them trice ). We’d need a comparison with Roland with his unique item upgraded (I know he’s melee cav, but technically he is a knight, so Put-in a 2 charge cav and 1 counter infantry unit).
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Post by stoic on Mar 18, 2022 3:20:03 GMT
I don’t wanna move to another topic, but as for the apparent indecision whether to buy first Simeon/Alfred or Basil II, I can finally claim that you will need all of them. You will find many hard missions in treasures where 3 strong cavalry generals are required (I feared I’d made a mess buying them trice ). We’d need a comparison with Roland with his unique item upgraded (I know he’s melee cav, but technically he is a knight, so Put-in a 2 charge cav and 1 counter infantry unit). I think that in terms of damage all cavalry generals are more or less equal. I am sure that even Martel is up to the task because of synergy of his skills. But Roland is valuable to me in different respect. He has an interesting "economic" skill that might be very useful late in the game. Roland is the only one top tier general able to steal a guaranteed amount of iron. And iron is a pain to get in many campaigns. More iron means more elite units. Besides, he and Alfred have a very good "damage reduction" attribute on their special weapons plus higher cavalry stats mean more defence for cavalry too. So, in comparison to Simeon, Basil and Martel they have better survivability. Between Basil, Simeon and Martel I personally (sorry to tell this ) think that Simeon and Martel are better damage dealers because of additional 12% (with a Norman war horse 15%) probability of charge. Plus Simeon can break any opposition by a guaranteed Outburst using almost any cavalry units we have at our disposal. Basil desperately needs Templars (or at least fully upgraded HAC) to be really good. His charge probability is that of the unit, the higher it is - the better for Basil. I have my personal doubts that many players if their name is not yuanzhong can get fully upgraded Templars in an observable future. Maybe andrei will fully upgrade them one day too But other than that it is a very long way to upgrade Templars even up to level 7-8. F2P players and low spenders don't even have a single fragment at the moment. So, realistically speaking, only HAC gives Basil chance to shine in comparison to his rivals. But when his chance to charge will be 85% - those chances of Simeon and Martel will be 100% anytime they attack. It is still a huge advantage, imo.
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Post by kingbutawl on Mar 18, 2022 8:40:36 GMT
I don’t wanna move to another topic, but as for the apparent indecision whether to buy first Simeon/Alfred or Basil II, I can finally claim that you will need all of them. You will find many hard missions in treasures where 3 strong cavalry generals are required (I feared I’d made a mess buying them trice ). We’d need a comparison with Roland with his unique item upgraded (I know he’s melee cav, but technically he is a knight, so Put-in a 2 charge cav and 1 counter infantry unit). I think that in terms of damage all cavalry generals are more or less equal. I am sure that even Martel is up to the task because of synergy of his skills. But Roland is valuable to me in different respect. He has an interesting "economic" skill that might be very useful late in the game. Roland is the only one top tier general able to steal a guaranteed amount of iron. And iron is a pain to get in many campaigns. More iron means more elite units. Besides, he and Alfred have a very good "damage reduction" attribute on their special weapons plus higher cavalry stats mean more defence for cavalry too. So, in comparison to Simeon, Basil and Martel they have better survivability. Between Basil, Simeon and Martel I personally (sorry to tell this ) think that Simeon and Martel are better damage dealers because of additional 12% (with a Norman war horse 15%) probability of charge. Plus Simeon can break any opposition by a guaranteed Outburst using almost any cavalry units we have at our disposal. Basil desperately needs Templars (or at least fully upgraded HAC) to be really good. His charge probability is that of the unit, the higher it is - the better for Basil. I have my personal doubts that many players if their name is not yuanzhong can get fully upgraded Templars in an observable future. Maybe andrei will fully upgrade them one day too But other than that it is a very long way to upgrade Templars even up to level 7-8. F2P players and low spenders don't even have a single fragment at the moment. So, realistically speaking, only HAC gives Basil chance to shine in comparison to his rivals. But when his chance to charge will be 85% - those chances of Simeon and Martel will be 100% anytime they attack. It is still a huge advantage, imo. Personally I have Noble Cavalry lvl9 and it was difficult to raise it to that lvl (even HAC is out of my league for now ). Martel is a chad and deserves to be fully bulked and put in comparison with the other F2P cav general. I’ll be glad if you could post soon even a screenshot of his power
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Post by stoic on Mar 18, 2022 9:41:17 GMT
I think that in terms of damage all cavalry generals are more or less equal. I am sure that even Martel is up to the task because of synergy of his skills. But Roland is valuable to me in different respect. He has an interesting "economic" skill that might be very useful late in the game. Roland is the only one top tier general able to steal a guaranteed amount of iron. And iron is a pain to get in many campaigns. More iron means more elite units. Besides, he and Alfred have a very good "damage reduction" attribute on their special weapons plus higher cavalry stats mean more defence for cavalry too. So, in comparison to Simeon, Basil and Martel they have better survivability. Between Basil, Simeon and Martel I personally (sorry to tell this ) think that Simeon and Martel are better damage dealers because of additional 12% (with a Norman war horse 15%) probability of charge. Plus Simeon can break any opposition by a guaranteed Outburst using almost any cavalry units we have at our disposal. Basil desperately needs Templars (or at least fully upgraded HAC) to be really good. His charge probability is that of the unit, the higher it is - the better for Basil. I have my personal doubts that many players if their name is not yuanzhong can get fully upgraded Templars in an observable future. Maybe andrei will fully upgrade them one day too But other than that it is a very long way to upgrade Templars even up to level 7-8. F2P players and low spenders don't even have a single fragment at the moment. So, realistically speaking, only HAC gives Basil chance to shine in comparison to his rivals. But when his chance to charge will be 85% - those chances of Simeon and Martel will be 100% anytime they attack. It is still a huge advantage, imo. Personally I have Noble Cavalry lvl9 and it was difficult to raise it to that lvl (even HAC is out of my league for now ). Martel is a chad and deserves to be fully bulked and put in comparison with the other F2P cav general. I’ll be glad if you could post soon even a screenshot of his power It is only in my plans to buy him, since, I think, we have enough cavalry generals at the moment. But I will definitely purchase him when the opportunity arises.
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