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Post by Minnesotaball on Sept 27, 2022 1:18:39 GMT
A lot of these new generals have pretty good combat abilities (stars), but it seems like their skills are rather bad unfortunately. Can't wait to see the other new generals that haven't been posted yet. Would be nice if at least 1 or 2 were worthy of purchase.
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Post by jonblend on Sept 27, 2022 13:21:15 GMT
I really wonder how this Fire Suppression is supposed to work.. My FrenchEC has it at lv1 (25% to trigger) and over the course of two Barbarossa runs his combo medal (at 9%) triggered more often than the skill I wanted to test. Or am I misinterpreting the description? "25% that one of the inactive artillery units around will join the attack"
Figured it out and it's actually the other way round: "inactive" means the artillery around must not have attacked yet! Then, when the skill triggers, it joins in on the attack, effectively getting in a free attack and afterwards it can still attack the same or a different target. So it's good skill, especially for taking out enemy generals and whittling down cities.
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Post by Just One Bite on Sept 28, 2022 2:13:39 GMT
Husband E. Kimmel A Yamamoto lite, which although seems like it's worth his price, unfortunately not only Sansonetti does a better job than him, but his air and navy output is less/equal to Ozawa. Not worth buying.
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Post by Gerd von Rundstedt on Sept 28, 2022 12:03:21 GMT
Alas, Weygand (and, ya know, Guderian and Patton and stuff like that but they don't matter) make my beautiful Graziani near obsolete. What is that rank, though? I mean, I am intrigued about trying Weygand out, he seems like he would be fun to use. Also, what are the Leader percentages now?
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Post by Luigi Sansonetti on Sept 28, 2022 12:51:51 GMT
Alas, Weygand (and, ya know, Guderian and Patton and stuff like that but they don't matter) make my beautiful Graziani near obsolete. What is that rank, though? I mean, I am intrigued about trying Weygand out, he seems like he would be fun to use. Also, what are the Leader percentages now? Just strap Lvl 5 Mobility and Lvl 5 Panzer Medals to Graziani and he could be a brick wall who can throw bricks. There is no fixing Weygand. He ain't even a brick wall. Also, 36% is now the max Leader probability (Lvl 4 XXX Leader [4*4%] + 2*Lv5 Strike Medal [2*10%]).
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Post by Gerd von Rundstedt on Sept 28, 2022 13:25:13 GMT
Alas, Weygand (and, ya know, Guderian and Patton and stuff like that but they don't matter) make my beautiful Graziani near obsolete. What is that rank, though? I mean, I am intrigued about trying Weygand out, he seems like he would be fun to use. Also, what are the Leader percentages now? Just strap Lvl 5 Mobility and Lvl 5 Panzer Medals to Graziani and he could be a brick wall who can throw bricks. There is no fixing Weygand. He ain't even a brick wall. Also, 36% is now the max Leader probability (Lvl 4 XXX Leader [4*4%] + 2*Lv5 Strike Medal [2*10%]). Yay! He can be taught! You get a Graziani! You get a Graziani! Everyone gets a Graziani!
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Post by jonblend on Sept 29, 2022 16:20:54 GMT
Husband E. Kimmel A Yamamoto lite, which although seems like it's worth his price, unfortunately not only Sansonetti does a better job than him, but his air and navy output is less/equal to Ozawa. Not worth buying. May I use this screenshot and copy/paste it to the opening post?
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Post by Just One Bite on Sept 29, 2022 18:34:50 GMT
May I use this screenshot and copy/paste it to the opening post? Sure, I'll allow it.
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Post by Just One Bite on Sept 30, 2022 2:00:22 GMT
Carl Andrew Spaatz New skill: Air force Commander. Reduces 25% resource consumption when commanding air force. His stars alone already makes him on par with Eisenhower when using air force on infantry, but the new skill is what makes him stronger in this regard. He's an IAP though, and comes in a general bundle, along with lv3 air force medal and combo medal. (I'll allow jonblend to use this image as well)
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Post by tecnoghost on Sept 30, 2022 2:29:09 GMT
I imagine that the new skills should be available in the academy, we're weird, in any case, would we have to wait a couple of months for another update or will it be updated as soon as the new generals are finished?
while we are at it, does anyone know if organization only works once per game or does it work as long as the requirement is met (1 use per turn)?
and finally they think they should do a rework of generals, I mean some of the new skills fit perfectly or are better than some skills that the old generals already have
and for my part I will only say, I hope they add a fourth EC
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Post by Minnesotaball on Sept 30, 2022 2:45:14 GMT
I imagine that the new skills should be available in the academy, we're weird, in any case, would we have to wait a couple of months for another update or will it be updated as soon as the new generals are finished? while we are at it, does anyone know if organization only works once per game or does it work as long as the requirement is met (1 use per turn)? and finally they think they should do a rework of generals, I mean some of the new skills fit perfectly or are better than some skills that the old generals already have and for my part I will only say, I hope they add a fourth EC Iirc, easytech said they're considering the ability to remove 1 skill from an EC instead of all of them. That way we'd be able to possibly use these new skills if they ever become available for us, which I hope they do. However, a new skill has to be really good if it wants to make it on a general as we already have some really solid skills.
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Post by tecnoghost on Sept 30, 2022 3:07:53 GMT
Well, if that's the case, eliminate the leader skills, between the fact that the new medals already generate the effect and that in themselves they are mediocre skills, the choice is easy, I mean there are other skills that don't attract attention either but are usable and do have an effect, On the other hand, if you have a particularly powerful general, they are useless, I mean, they could also perfectly make some changes to accommodate the skills, but if it is along the way, the most logical thing should be the leader skills.
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Post by jonblend on Oct 4, 2022 21:16:46 GMT
I imagine that the new skills should be available in the academy, we're weird, in any case, would we have to wait a couple of months for another update or will it be updated as soon as the new generals are finished? while we are at it, does anyone know if organization only works once per game or does it work as long as the requirement is met (1 use per turn)? and finally they think they should do a rework of generals, I mean some of the new skills fit perfectly or are better than some skills that the old generals already have and for my part I will only say, I hope they add a fourth EC Usually we get an update preview about one week before the actual release and the developer letter which 𝓐𝓲𝓼𝓪𝓴𝓪 posted suggests that the new skills will be available from military academies. And Organization would need some testing I'm also curious about it. About the rest, we'll have to see what the future brings
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Post by jonblend on Oct 8, 2022 15:07:37 GMT
About Organization skill: Tested with Tolbukhin (+100HP) on Commando (75HP) It activated at 100 HP so next turn I had 130 HP.
-> That‘s more than half (175/2=87.5), so maybe below 75/2 +100 is the criteria.
Later it activated again (2 turns passed) from 87 to 117.
-> It’s possible to trigger it more than once per scenario, making organization a boosted version of supply for infantry. I wonder how this skill performs at lv 4.. (more HP or different percentage?)
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Post by Erich von Manstein on Oct 8, 2022 18:34:15 GMT
About Organization skill: Tested with Tolbukhin (+100HP) on Commando (75HP) It activated at 100 HP so next turn I had 130 HP. -> That‘s more than half (175/2=87.5), so maybe below 75/2 +100 is the criteria. Later it activated again (2 turns passed) from 87 to 117. -> It’s possible to trigger it more than once per scenario, making organization a boosted version of supply for infantry. I wonder how this skill performs at lv 4.. (more HP or different percentage?) According to the green number, it's more likely the HP.
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