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Post by Warlord247 on Nov 19, 2022 16:15:40 GMT
Sorry I keep writing you essays lol. I know this system is new so I'm just trying to suggest stuff that could make it more fluid and less *bum rush with everything you have.* if it's annoying I can stop
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Post by Warlord247 on Nov 19, 2022 16:18:09 GMT
Hey Eugene V. Debs,as Darth Nihilus the Romanians have holed up their last remaining forces in the capital. You should only need to give it a swift kick and the rest of the rotten foundation will crumble.
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Post by Kliment Jefremovitš Vorošilov on Nov 19, 2022 16:27:11 GMT
Yeah, but invading countries with an inferior army is already way too easy. That's fair. For the bonuses past 5 we could prolly get rid of 6 and 7 and just have 10. My logic is that if you're that superior to your enemy then it makes sense for the fight to be quick. Plus, it prevents long drawn out slogs for countries you completely dominate but can't destroy their whole army fast enough. As for halfing the values that's fine, we could make the .5 bonus on rolls be a about a 1.5 increase from the roll before (1.25 if the number ahead of it is already 1.5). Something that could be interesting though would be the ability to research to increase the bonus certain units give. For example, upgrading tanks from a +1 (under the new halved system) to a +1.5. I think it should take about 7 pages per .5, but that's up to you. I also think that if we use this system then upgrading their bonus and reducing their drawbacks should be separate. For example, you can upgrade a tanks main cannon to give you a +2 bonus. Guns however still have their +3 (or whatever you want it to be under the halved system) against tanks, which ignores the tanks bonus. The only way to reduce the effectiveness of the Guns bonus is to increase the tanks Armour. Same with Guns. Increasing firepower increases their general bonus, but to decrease the risk of bombers you have to increase mobility. This brings into question how research would work tho. We could make it to where each player has a single research, which would be most balanced. We could make it to where countries have a certain amount, like factories, but that could lead to some players being left behind. We could make it where each country has 1, so it incentives invasion, and makes player conflict more likely. But considering I'm currently 4 countries in a trench coat, that would give me a running start. Another idea, and one I think could be interesting, would be factories being used for both production AND research, with the player having to pick between. This could still give bigger countries a research advantage over smaller countries, but at the cost of losing 1 or more factories for at least 7 pages. Of course, you don't have to implement the research stuff in any form. Just an idea I think would add even more tactical value to the new bonus system, since you'd have to prioritize certain units, and with the last system you'd also have to manage the balance between production and research. All this sounds like something that needs to be tried, before fully committing, but if we can make this work I'm all in. I think you think that the size and quality of one's army should matter more than I think it should. I fear the one with the best army wins too easily and imo even weak countries shouldn't be completely annexed in a page.
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Post by Kliment Jefremovitš Vorošilov on Nov 19, 2022 16:29:30 GMT
Sorry I keep writing you essays lol. I know this system is new so I'm just trying to suggest stuff that could make it more fluid and less *bum rush with everything you have.* if it's annoying I can stop It's not annoying, but now that you bring this up, I think the whole discussion could be moved to the Future of RP thread though, since this isn't anything currently happening in the RP.
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Post by Kliment Jefremovitš Vorošilov on Nov 19, 2022 16:35:13 GMT
Fresh reinforcements have arrived to Portugal. 200,000 of them will be tasked with eliminating all remaining pockets of resistance south of Porto. 100,000 of them will occupy the southern part of Lisbon. 300 bombers and 600 fighters are flown to Portugal. They bomb heavily enemy positions in Lisbon and Porto.
There are only a few thousand defending Lisbon. 100,000 soldiers will attack to destroy the remaining resistance. They need a 5 to win, and 7 or higher will probably let me capture Lisbon. MDFI07EL
Now, 100,000 of the reinforcements along with 200 tanks attack Porto. If Lisbon has fallen (roll above) 5 is neeed to win, if not 6.
···
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Post by Kliment Jefremovitš Vorošilov on Nov 19, 2022 16:44:51 GMT
I don't know why I haven't thought about this before, but I think whenever someone attacks a non controlled country, that country should get as much tanks/guns/planes as its factories could hsve produced up to that point.
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Post by Eugene V. Debs on Nov 19, 2022 17:19:00 GMT
We attack on the Romanian forces in Bucharest with half of our army (100,000 soldiers, 500 guns, 280 tanks, 137 bombers and 100 fighters against 8000 soldiers).
Bonuses USSR: -1 (air support) - 2.5 (numbers) +2 travel
Romania: +1 (default defense)
We need 8 to win.
fRoaNqDB ·
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Post by Eugene V. Debs on Nov 19, 2022 17:20:07 GMT
And here comes the second attack.
SH8Qf28y ·
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Post by Darth Nihilus on Nov 19, 2022 17:58:11 GMT
And here comes the second attack. SH8Qf28yDang, Romania's absolutely destroying us lol
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Post by Warlord247 on Nov 19, 2022 18:08:21 GMT
I begin moving my troops into position around Bucharest to provide some final support. Considering how close it is my troops will be in position by the end of this turn. Because It's been 4 pages since my last attack, I suffer no fatigue debuff, and a small distance debuff
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Post by Kliment Jefremovitš Vorošilov on Nov 19, 2022 18:26:51 GMT
Fresh reinforcements have arrived to Portugal. 200,000 of them will be tasked with eliminating all remaining pockets of resistance south of Porto. 100,000 of them will occupy the southern part of Lisbon. 300 bombers and 600 fighters are flown to Portugal. They bomb heavily enemy positions in Lisbon and Porto. There are only a few thousand defending Lisbon. 100,000 soldiers will attack to destroy the remaining resistance. They need a 5 to win, and 7 or higher will probably let me capture Lisbon. MDFI07ELNow, 100,000 of the reinforcements along with 200 tanks attack Porto. If Lisbon has fallen (roll above) 5 is neeed to win, if not 6. Glorious triumph! The Portuguese armed forces have surrendered today 8:00 AM to the French liberators! Due to failure to respond to the French ultimatum, France declares war on Turkey. 200,000 infantry and 200 tanks immediately attack from the border Kilis to Jarabulus. 100,000 attack Akbez. The Turkish have 500,000 soldiers, 900 tanks and 1800 guns. I'd say it's fair to say that about half of them are in the south. For the first attack the opposing army for Turkey probably 150,000 infantry, 350 tanks and 650 guns. Which means it's 455,000 against 300,000, which means 9 to win. ep3vn|3cFor the second attack, the remaining forces are defending, that is 100,000 infantry, 100 tanks and 250 guns, which equals 200,000, so 9 to win. 4000 guns and 1500 tanks are transported to Portugal. 2000 guns, 200 bombers and 300 fighters are transported to Syria. 1500 guns and 1000 tanks are transported to Pau. Only for Eugene V. DebsYou can attack now. Also, after we defeat Turkey, I think it would be fair that you get Istanbul and its factory and I get Ankara and its. ···
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Post by Eugene V. Debs on Nov 19, 2022 18:32:14 GMT
And here comes the second attack. SH8Qf28y·So, our force worth 315,000 in total adding tanks and guns. Calculating as percentages of 161,500, we lose 11,000 soldiers, 22 tanks and 73 guns on the first attack, and they lose 3230 soldiers. On the second attack we lose 3230 soldiers, 7 tanks and 22 guns, and they lose 3230 soldiers. There are 1540 Romanian soldiers left. This was an embarrasing defeat, though this cost a lot for them too.
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Post by Eugene V. Debs on Nov 19, 2022 18:48:14 GMT
Fresh reinforcements have arrived to Portugal. 200,000 of them will be tasked with eliminating all remaining pockets of resistance south of Porto. 100,000 of them will occupy the southern part of Lisbon. 300 bombers and 600 fighters are flown to Portugal. They bomb heavily enemy positions in Lisbon and Porto. There are only a few thousand defending Lisbon. 100,000 soldiers will attack to destroy the remaining resistance. They need a 5 to win, and 7 or higher will probably let me capture Lisbon. MDFI07ELNow, 100,000 of the reinforcements along with 200 tanks attack Porto. If Lisbon has fallen (roll above) 5 is neeed to win, if not 6. Glorious triumph! The Portuguese armed forces have surrendered today 8:00 AM to the French liberators! Due to failure to respond to the French ultimatum, France declares war on Turkey. 200,000 infantry and 200 tanks immediately attack from the border Kilis to Jarabulus. 100,000 attack Akbez. The Turkish have 500,000 soldiers, 900 tanks and 1800 guns. I'd say it's fair to say that about half of them are in the south. For the first attack the opposing army for Turkey probably 150,000 infantry, 350 tanks and 650 guns. Which means it's 455,000 against 300,000, which means 9 to win. ep3vn|3cFor the second attack, the remaining forces are defending, that is 100,000 infantry, 100 tanks and 250 guns, which equals 200,000, so 9 to win. 4000 guns and 1500 tanks are transported to Portugal. 2000 guns, 200 bombers and 300 fighters are transported to Syria. 1500 guns and 1000 tanks are transported to Pau. Only for Eugene V. DebsYou can attack now. Also, after we defeat Turkey, I think it would be fair that you get Istanbul and its factory and I get Ankara and its. ···Only for Kliment Jefremovitš Vorošilov1. Okay, though I haven't been able to transport anything so far, as I wrote a few hours ago I had been calculating and planning about that, though other fronts like Romania intervened, and now I'm a bit delayed. So, I apologise for this. Therefore, it seems that there's no time to lose now. So, how many guns and tanks can transport aircrafts carry on a single flight? And can they carry them at the same time with infantry, or do they have to make seperate flights for each type of units? 2. I agree about factories, it's okay for me. 3. Also, I assume that you agree and that we have concluded the Spanish issue?
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Post by Kliment Jefremovitš Vorošilov on Nov 19, 2022 19:19:45 GMT
Glorious triumph! The Portuguese armed forces have surrendered today 8:00 AM to the French liberators! Due to failure to respond to the French ultimatum, France declares war on Turkey. 200,000 infantry and 200 tanks immediately attack from the border Kilis to Jarabulus. 100,000 attack Akbez. The Turkish have 500,000 soldiers, 900 tanks and 1800 guns. I'd say it's fair to say that about half of them are in the south. For the first attack the opposing army for Turkey probably 150,000 infantry, 350 tanks and 650 guns. Which means it's 455,000 against 300,000, which means 9 to win. ep3vn|3cFor the second attack, the remaining forces are defending, that is 100,000 infantry, 100 tanks and 250 guns, which equals 200,000, so 9 to win. 4000 guns and 1500 tanks are transported to Portugal. 2000 guns, 200 bombers and 300 fighters are transported to Syria. 1500 guns and 1000 tanks are transported to Pau. Only for Eugene V. Debs You can attack now. Also, after we defeat Turkey, I think it would be fair that you get Istanbul and its factory and I get Ankara and its. Only for Kliment Jefremovitš Vorošilov 1. Okay, though I haven't been able to transport anything so far, as I wrote a few hours ago I had been calculating and planning about that, though other fronts like Romania intervened, and now I'm a bit delayed. So, I apologise for this. Therefore, it seems that there's no time to lose now. So, how many guns and tanks can transport aircrafts carry on a single flight? And can they carry them at the same time with infantry, or do they have to make seperate flights for each type of units? 2. I agree about factories, it's okay for me. 3. Also, I assume that you agree and that we have concluded the Spanish issue? Only for Eugene V. DebsIt's alright, i'll have my reinforcements coming to Turkey too. I haven't transported anything, but infantry so far and I've done that assuming a plane can carry 50 soldiers. I think guns and tank would be irl faster transport by truck than by plane.
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Post by Eugene V. Debs on Nov 19, 2022 19:38:42 GMT
Only for Kliment Jefremovitš Vorošilov 1. Okay, though I haven't been able to transport anything so far, as I wrote a few hours ago I had been calculating and planning about that, though other fronts like Romania intervened, and now I'm a bit delayed. So, I apologise for this. Therefore, it seems that there's no time to lose now. So, how many guns and tanks can transport aircrafts carry on a single flight? And can they carry them at the same time with infantry, or do they have to make seperate flights for each type of units? 2. I agree about factories, it's okay for me. 3. Also, I assume that you agree and that we have concluded the Spanish issue? Only for Eugene V. DebsIt's alright, i'll have my reinforcements coming to Turkey too. I haven't transported anything, but infantry so far and I've done that assuming a plane can carry 50 soldiers. I think guns and tank would be irl faster transport by truck than by plane.
Only for Kliment Jefremovitš VorošilovOh, right. So, how do you transport yours? Assuming with the standard speed written in the original document, so 120km per page, it will take roughly near 15 pages or thereabouts for my armies to arrive in the Turkish border from Belarus (their location), as well as -3 travel effect, according to the latest document. The other way is via the Black Sea, to move the armies to a place which has coast, let's say Crimea, in roughly 9 pages to then land in one of Turkey's cities, after a naval journey, though we don't have definitive rules about landing speed, transportation limits with navy etc. yet, so these are what I was thinking about today first.
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