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Post by stoic on Jan 30, 2024 12:52:43 GMT
How did you progress so fast? Did you farm conquest? Which one do you prioritize first, upgrading skills or Hp? I advance mostly through campaigns (both on normal and hard) and missions in Domination mode. That provides a player with plenty of medals. I definitely prefer upgrading skills at the start of the game, I see military ranks as a cherry on top of a pie, not as a pie itself Just an example. I upgraded Bastico's Inspiration by 1 level. It costs only 100 medals. In return he fights almost always with increased moral. The same is with such skills as Rumor, PL and other important skills. It always does pay off! And your investment starts to make a profit immidietly.
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saga
First Lieutenant
Posts: 42
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Post by saga on Jan 30, 2024 13:24:34 GMT
There is no way you completed 1939 conquest challenge on day 6 on playing bro how did you do that?? Btw is 71 turn only A not S??
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Post by stoic on Jan 30, 2024 16:05:44 GMT
There is no way you completed 1939 conquest challenge on day 6 on playing bro how did you do that?? Btw is 71 turn only A not S?? Yep, I did it And without any generals, I should say . It was just an attempt to see how do things work in challenge conquests, and things were great. For the first time in WC4 I was a witness of my allies invading India. And that is playing for the Axis. I am terrified to face it as an Allied state. I guess the rank was A because I haven't killed many units actually. The only thing I did was following the footsteps of big guys and taking that what they left carelessly. And I paid to neutral states (to all of them actually) to make a victory certain.
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Post by tecnoghost on Jan 30, 2024 16:40:40 GMT
Well yes, as such having elite units and very strong generals would only serve for the challenges of that turn, and perhaps for some country with an impossible start, as I already said in another post, a *Auto corrected*ing easy one-star country is Finland.
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Post by stoic on Jan 30, 2024 16:45:54 GMT
Well yes, as such having elite units and very strong generals would only serve for the challenges of that turn, and perhaps for some country with an impossible start, as I already said in another post, a *Auto corrected*ing easy one-star country is Finland. At last our allies behave like real allies in WC4 conquests, not like complete morons They are actually trying to do something for the common cause. I hope they won't "improve" it in future updates.
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Post by stoic on Feb 1, 2024 6:12:29 GMT
Day 9 And again change of plans. Usually I think it is a good thing to follow your plan strictly and without deviations. As they say in chess: "Even a bad plan is better than no plan at all". But it is also important to be flexible, because the situation changes rapidly and we shouldn't be too dogmatic with our plans. So, I was able to unlock all Wonders that increase the number of daily missions, including Great Wall. To build them is my priority number 1. Technologies won't go anywhere. Now I want to get the highest possible number of Invasions per day.
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Post by stoic on Feb 2, 2024 12:43:17 GMT
Day 10 All buildings increasing the number of daily Invasions are constructed Now, my top priority is to upgrade the most important skills of my generals. It is usually a nightmare of a new player to decide what and when to upgrade. I try to be more specific about my upgrades. We have 4 types of Invasions each day, and 4 generals are involved every single day in heavy fighting. My idea to upgrade their most important skills for Invasions, because if a skill is good for Invasions it is good for everything else. 1. Tanks. Since I already have Rommel it is foolish not to use his abilities. My Rommel has 4 good skills for Invasions: PL, AA, Crossfire, Blitzkrieg. Every single of these skills is worth upgrading but I will prioritize PL. It was one of the best skills when the game was just released, it is even more powerful now. 2. Artillery. Artillery Invasions may be a little bit tricky, because on later stages Artillery attacks without retaliation. So, AL for Konev is definitely a priority, but Rumor also extremely helpful, because sometimes it is possible to disable a powerful enemy general for 2 turns. So, AL and Rumor for Konev. 3. Infantry. The easiest type of Invasions. IL for Rundstedt should br more than enough. 4. Navy. Naval Invasions always were the toughest Invasions out of all types. The problem is to kill every unit on time, and that may be problematic if we face 5 3-stacked submarines. They also attack without retaliation, but in comparison to Artillery submarines have plenty of HP. So, I guess it is not that easy to defeat the toughest Naval Invasions without Wolfpack. So, FL, Wolfpack and Rumor for Mikava.
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saga
First Lieutenant
Posts: 42
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Post by saga on Feb 2, 2024 13:24:55 GMT
Day 10 All buildings increasing the number of daily Invasions are constructed Now, my top priority is to upgrade the most important skills of my generals. It is usually a nightmare of a new player to decide what and when to upgrade. I try to be more specific about my upgrades. We have 4 types of Invasions each day, and 4 generals are involved every single day in heavy fighting. My idea to upgrade their most important skills for Invasions, because if a skill is good for Invasions it is good for everything else. 1. Tanks. Since I already have Rommel it is foolish not to use his abilities. My Rommel has 4 good skills for Invasions: PL, AA, Crossfire, Blitzkrieg. Every single of these skills is worth upgrading but I will prioritize PL. It was one of the best skills when the game was just released, it is even more powerful now. 2. Artillery. Artillery Invasions may be a little bit tricky, because on later stages Artillery attacks without retaliation. So, AL for Konev is definitely a priority, but Rumor also extremely helpful, because sometimes it is possible to disable a powerful enemy general for 2 turns. So, AL and Rumor for Konev. 3. Infantry. The easiest type of Invasions. IL for Rundstedt should br more than enough. 4. Navy. Naval Invasions always were the toughest Invasions out of all types. The problem is to kill every unit on time, and that may be problematic if we face 5 3-stacked submarines. They also attack without retaliation, but in comparison to Artillery submarines have plenty of HP. So, I guess it is not that easy to defeat the toughest Naval Invasions without Wolfpack. So, FL, Wolfpack and Rumor for Mikava. Did you upgrade your technology too? If you did which one should be prioritize first? Which Wonder should be next after getting all the daily invasion Wonder?
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Post by stoic on Feb 2, 2024 16:10:41 GMT
Day 10 All buildings increasing the number of daily Invasions are constructed Now, my top priority is to upgrade the most important skills of my generals. It is usually a nightmare of a new player to decide what and when to upgrade. I try to be more specific about my upgrades. We have 4 types of Invasions each day, and 4 generals are involved every single day in heavy fighting. My idea to upgrade their most important skills for Invasions, because if a skill is good for Invasions it is good for everything else. 1. Tanks. Since I already have Rommel it is foolish not to use his abilities. My Rommel has 4 good skills for Invasions: PL, AA, Crossfire, Blitzkrieg. Every single of these skills is worth upgrading but I will prioritize PL. It was one of the best skills when the game was just released, it is even more powerful now. 2. Artillery. Artillery Invasions may be a little bit tricky, because on later stages Artillery attacks without retaliation. So, AL for Konev is definitely a priority, but Rumor also extremely helpful, because sometimes it is possible to disable a powerful enemy general for 2 turns. So, AL and Rumor for Konev. 3. Infantry. The easiest type of Invasions. IL for Rundstedt should br more than enough. 4. Navy. Naval Invasions always were the toughest Invasions out of all types. The problem is to kill every unit on time, and that may be problematic if we face 5 3-stacked submarines. They also attack without retaliation, but in comparison to Artillery submarines have plenty of HP. So, I guess it is not that easy to defeat the toughest Naval Invasions without Wolfpack. So, FL, Wolfpack and Rumor for Mikava. Did you upgrade your technology too? If you did which one should be prioritize first? Which Wonder should be next after getting all the daily invasion Wonder? That is a tricky part. Obviously at the start of the game we have limited resources, to put it mildly. So, we have a choice to upgrade our technologies or to invest in daily tasks. Early technologies till cold war are relatively cheap but after that we have very expensive upgrades. So, I upgraded majority of technologies before cold War, but now I am planning to get 7 tasks and increase rewards by 100%. I already unlocked all necessary Wanders. So, now I am planning to construct these Wonders:
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Post by blueberry on Feb 3, 2024 0:26:24 GMT
stoic, will you get Vatutin? You got him in your first run years ago because he helped you winning GoG classic. (I got him too for that same reason, he deserves it )
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Post by stoic on Feb 3, 2024 2:01:18 GMT
stoic, will you get Vatutin? You got him in your first run years ago because he helped you winning GoG classic. (I got him too for that same reason, he deserves it ) No doubt about it He is the very epitome of the word "budget" in every ET game
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Post by stoic on Feb 3, 2024 15:27:44 GMT
Day 11. I unlocked Modern War and here it is where I stop for a while. It would be reckless to dive into it without a proper preparation. No problems, I still have hard mode Pacific war and Cold war to play. I even completed several challenge campaigns and, so far it is doable even with my newly assembled team.
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Post by stoic on Feb 4, 2024 4:09:24 GMT
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Post by stoic on Feb 4, 2024 4:54:41 GMT
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Post by stoic on Feb 4, 2024 9:29:25 GMT
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