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Post by aakash01 on Jun 12, 2024 13:01:40 GMT
My generals are
Infantry Yamashita Lv 5 infantry leader
Armor Guderian lv5 rumor lv 2 inspiration Rommel lv 5 pl and Blitzkrieg Pavel default lv
Artillery Konev lv5 rumor no 5th skill Leeb lv1 accuracy Nonenon lv3 rumor
Air Arnold no skill update
Navy
Yamaguchi lv 4 fl and lv2 rumor, lv 4 naval assault Mikawa lv5 night raid Horton default lv
All have lv 3 ribbons for most part
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Post by aakash01 on Jun 12, 2024 13:03:15 GMT
How to complete the 3rd mission of battle of Alaska? How do I land my forces in Japan. If anybody had cleared this level than their experience will be Helpful. You probably should tell us mire about your current team. The mission itself is not much of a challenge if your team is ready for it. But otherwise all 3* Events (even on normal difficulty) are tricky enough. For example, you should have at least one top Air general like Chennault (or at the very least Arnold). I tried the level, I could capture Japan, but I am not able to retake our initial base on the east side of the map
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Post by aakash01 on Jun 12, 2024 13:04:58 GMT
I have around 800 medals which maybe spend on some general upgrades here and there. My tech levels are max upgraded for all braches including missile, Navy , air, armor
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Post by stoic on Jun 12, 2024 14:35:50 GMT
You probably should tell us mire about your current team. The mission itself is not much of a challenge if your team is ready for it. But otherwise all 3* Events (even on normal difficulty) are tricky enough. For example, you should have at least one top Air general like Chennault (or at the very least Arnold). I tried the level, I could capture Japan, but I am not able to retake our initial base on the east side of the map Well, it is rather easy to retake the initial base. After capturing Japan you can hit it with missiles from there and then use skytrain to recapture it. Try to use this after all other key targets are occupied or destroyed.
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Post by stoic on Jun 12, 2024 14:38:37 GMT
I have around 800 medals which maybe spend on some general upgrades here and there. My tech levels are max upgraded for all braches including missile, Navy , air, armor I think your Navy department is rather weak. Set up priority to unlock Darlan as soon as possible. It is not that hard to do with your current team. Unfortunately, Yamaguchi's unique skill is very expensive, so you need some time to upgrade him properly... And, of course, upgrading Arnold's AL and Carpet bombings I'd extremely helpful.
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Post by nimrael on Jun 12, 2024 14:42:46 GMT
Questions about new units. 1. As I understand it, Typhon has an air attack, that is, it requires not an admiral, but an aviation general. 2. If a helicopter is an aircraft, then all ribbons, except for a critical air attack, are useless? 1. Yes, all Navy skills are absolutely useless for commanding Typhoon. 2. It seems to be so. On a positive note some "general" skills like Rumor (I presume Plain/etc terrain bonuses, Explosives too) work with Helicopters. And the Aviation badge should be in handy as well. So thats the Moment Arnold can totally Shine?
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Post by nimrael on Jun 12, 2024 14:43:11 GMT
1. Yes, all Navy skills are absolutely useless for commanding Typhoon. 2. It seems to be so. On a positive note some "general" skills like Rumor (I presume Plain/etc terrain bonuses, Explosives too) work with Helicopters. And the Aviation badge should be in handy as well. About 2nd. So thats the Moment Arnold can totally Shine?
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Post by stoic on Jun 12, 2024 14:46:55 GMT
1. Yes, all Navy skills are absolutely useless for commanding Typhoon. 2. It seems to be so. On a positive note some "general" skills like Rumor (I presume Plain/etc terrain bonuses, Explosives too) work with Helicopters. And the Aviation badge should be in handy as well. So thats the Moment Arnold can totally Shine? Actually he is just an excellent option for commanding both of these units. Other f2p Air generals (Chennault, Dowding) are better for stationary duties because of their economic output. Plus he is quite fast too, and it is very helpful in case of Mi-24. It is a bit fragile, because it is number one priority for AI to destroy. To retreat behind the lines in time can save it to fight another day.
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Post by Nobunaga Oda on Jun 13, 2024 7:13:30 GMT
Recollection 4 is out: Operation Battleaxe, the second Allied attempt to lift the Siege of Tobruk. We play as the British centre in both modes.
Normal: Occupy 3 targets, defeat Rommel, and win in 9 or fewer turns.
I sent my Rommel to block the Italian advance troops while the rest attacked the central base.
Then, everyone attacked the western base. After taking the western target, I began to attack Rommel's armoured corps.
He moves on Turn 5 to attack the left flank. Counterattack and rush the northern city. The right flank will smash the Italian troops with your aid and disintergrate before the Italian city.
Gens used: Leeb, Wainwright, Pavlov, Rommel, and Messe.
Hard: Occupy and defend the same targets, wipe out all enemies, and have at least 6 troops on the field.
Similar strategy, except that I sent my starting tanks and Howitzer to gut the Italians, spawned a T-44 for Schmidhuber in the starting city, a 3× field arty for Leeb in the northern city, and a spare armoured car.
You NEED to Rumour lock Rommel. It's the best way to survive his King Tiger + heavy tank rush.
Gens used: Same as above, but with Konev and Schmidhuber on top of them.
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Post by Nobunaga Oda on Jun 17, 2024 10:24:51 GMT
The 5th Retrospection event is the Battle of Saipan.
Normal and Hard: Wipe out all enemies (excluding sea mines), finish in at most 12 turns, and win with no less than 8 player units. Also, there are no factories. Not sure what happens if Smith, a red target, dies. There seemed to be no effect when tested in Hard.
In Hard, Takagi and Nagumo are both on super battleships rather than inf units. There are fortresses and more powerful enemy units. Additionally, defeating each gen causes enemy morale to change to high morale (unsure if it's just Hard or not.)
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Post by Nobunaga Oda on Jun 20, 2024 3:52:37 GMT
The 6th is the Battle of Bialystock-Minsk. The objectives are the same: occupy all key targets (all cities), and defeat 30 or 45 enemies (guaranteed) in under 12 turns or less. We also meet Pavlov on the field for the first time. Also, Hoth and Kluge will not be joining us.
In Normal, we command Guderian's southern flank and have a mixed force. In Hard, we command Bock's northern flank and have an armoured division.
Gens used: Leeb, Schmidhuber, Messe, Pavlov, Helfich, Wainwright, and List.
Attack Bialystock and the nearest target. If too weak, Bialystock first, then attack the other target.
Taking Bialystock causes the troops at the nearest targets to move to counterattack. Those troops of defence lines just after the southern city will also join in, creating a tide of iron to the south. Also, Weich's SW group behind Guderian will move when the city is taken.
Taking Baranovichi provokes the remaining troops to attack you. Clear them out and finish quickly to earn 3*.
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Post by Nobunaga Oda on Jun 22, 2024 13:41:05 GMT
This sounds like skin Su Dingfang's active, except that it prevents attacks by land troops. I wonder which is true: (A) attacking the commander leads to a dice roll, or (B) the commander attacking us leads to a dice roll. IIRC, some battles require kill counts and one strategy for the requirement to defend an ally is to lay waste to enemy forces beforehand. Apparently, naval units count as "land forces" as well. Found out in the Cuban Missile Crisis mission for Wipe Out the Enemy. MacArthur was beside Halsey and I was unable to fire at Halsey with my submarine or cruiser.
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Post by Nobunaga Oda on Jun 24, 2024 6:37:13 GMT
The newest retrospection mission is the Vitebsk-Orsha Offensive.
Normal: Occupy most, if not all of the map, followed by defeating at least 26 enemies, and finish by turn 10.
You start to the north. Send any tank (I recommend a 2-hex tank) to assist the attack on the NW city. The rest to attack Vitebsk. Then, move southwards accordingly.
Taking Vitebsk or Orsha both leads to a 2× morale drop for the enemy.
Hard: Eliminate all enemies by turn 10 for 3*.
You start with Chernyakhobsky's SE troops. Break the forts and enemy arty down to encircle Orsha. Take it. The given gen deals AOE dmg upon killing an enemy unit and extra dmg to enemies with low, extra low or no morale. Make good use of it.
I sent them to the SW city to follow up with an attack on the western city, bypassing the central line. Taking the city provokes the forces around the western city to counterattack. At the same time, one arty + the mechanised inf moved to Vitebsk. After failing once, my new plan was to storm Vitebsk quickly so that friendly troops would move on instead of getting held back.
You may want to spawn a medic to recover from the fierce fighting. Also, taking the NW city provokes the garrison of the western city, the King Tiger and RA to launch a counterattack.
After failing to get 3* twice, the only other advice is to get good gens, for those who are new.
Original lineup: Messe, Pavlov, Leeb, Schmidhuber, Wainwright, and Helfrich, + Horton (3× RA on hard). New lineup (Hard only): Messe, Pavlov, Schmidhuber, Konev, Leeb and Wainwright.
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Post by Nobunaga Oda on Jun 27, 2024 11:11:16 GMT
Battle of Voronezh is the 8th retrospection event.
Finish in 8 turns for 3* in both modes. In Normal, you have Hoth's northern group. In Hard, you have the southern group with no gens but two elite units and one Maus.
There are only two targets, the two eastern cities. It's one of the simplest retrospection battles. Send one or two to aid the attack on the two central cities while the rest guns for the target on your side. Then, move to the other side. If lucky, your unit in the centre can take the other side's city soon after.
Completed with Schmidhuber, Wainwright, Leeb, Helfrich(?), Pavlov, Horton, and Messe.
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Post by Luigi Sansonetti on Jun 27, 2024 13:57:43 GMT
Should I dismiss a fully upgraded List? I already have Guderian, Tolbukhin, Rommel, Abrams, Montgomery, Rokossovsky and Bastico as my offensive tank generals.
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